Treats foe's Def/Res as if reduced by 30% during combat.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Budget Mixed Phase
Silver Axe+ (+Def) | A | Fury 3 | |
---|---|---|---|
Reposition Alternate: Swap |
B | Axebreaker 3 | |
Moonbow Alternate: Bonfire |
C | Hone Cavalry | |
SP | 1325 | S | Quick Riposte 3 |
Player Phase Palla (Brave Onslaught)
Whitewing Blade (+Eff) Alternate: Whitewing Blade (+Spd) |
A | Death Blow 4 Alternate: Fury 3 |
|
---|---|---|---|
Reposition | B | Chill Def 3 Alternate: Guard 3 |
|
Moonbow | C | Odd Atk Wave 3 Alternate: Goad Fliers |
|
SP | 2195 | S | Quickened Pulse |
Armor Menace
Armorsmasher+ (+Spd) Alternate: Armorsmasher+ (+Def) |
A | Swift Sparrow 2 Alternate: Sturdy Impact |
|
---|---|---|---|
Reposition | B | Guard 3 Alternate: Chill Def 3 |
|
Moonbow | C | Odd Atk Wave 3 Alternate: Even Spd Wave 3 |
|
SP | 1325 | S | Quick Riposte 3 |
Minervykins' Revenge (Enemy Phase Bruiser)
Hauteclere (+Eff) | A | Distant Foil Alternate: Steady Posture 3 |
|
---|---|---|---|
Reposition | B | Guard Bearing 3 Alternate: Quick Riposte 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Joint Drive Atk Alternate: Def Smoke 3 |
|
SP | 1785 | S | Iote's Shield Alternate: Brazen Atk/Spd 3 |
Youthful Lotus (Offensive Utility)
Dark Aura (+Eff) Alternate: Aura (+Eff) |
A | Fury (3 or 4) Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Reposition | B | Sabotage Atk 3 Alternate: Chill Atk 3 |
|
Moonbow Alternate: Luna |
C | Joint Drive Spd Alternate: Spd Tactic 3 |
|
SP | 1110 | S | Drive Atk 2 |
Aimed Shot (Firesweep)
Firesweep Bow+ | A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
|
---|---|---|---|
Reposition | B | Chill Spd 3 Alternate: Swordbreaker 3 |
|
Moonbow | C | Even Spd Wave 3 Alternate: Spur Spd 3 |
|
SP | 2055 | S | Flashing Blade 3 |
Mercenary of the Heart (Mixed Phase)
Slaying Edge+ (+Def) Alternate: Slaying Edge+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Rally Up Atk+ Alternate: Rally Def/Res+ |
B | Wrath 3 | |
Moonbow | C | Infantry Pulse 3 Alternate: Drive Atk 2 |
|
SP | 2070 | S | Quickened Pulse Alternate: Quick Riposte 3 |
The Alpha (Offensive)
Bull Blade (+Eff) | A | Atk/Spd Solo 3 Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Reposition | B | Chill Def 3 Alternate: Desperation 3 |
|
Moonbow Alternate: Luna |
C | Hone Cavalry | |
SP | 1945 | S | Darting Blow 3 Alternate: Heavy Blade 3 |
The Omega (Offensive)
Panther Lance (+Eff) | A | Atk/Spd Solo 3 Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Reposition | B | Chill Def 3 Alternate: Desperation 3 |
|
Moonbow Alternate: Luna |
C | Hone Cavalry | |
SP | 2145 | S | Darting Blow 3 Alternate: Heavy Blade 3 |
Shadow Dragon’s MVP (Aggressive Flier)
Wing Sword (+Eff) Alternate: Wing Sword |
A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
|
---|---|---|---|
Positional Assist | B | Dive-Bomb 3 Alternate: Desperation 3 |
|
Moonbow Alternate: Galeforce |
C | Spd/Def Rein 3 Alternate: Odd Atk Wave 3 |
|
SP | 1320 | S | Swift Sparrow 2 Alternate: Quickened Pulse |
Come to my Bosom (Support / Generalist)
Camilla's Axe (+Eff) | A | Fury 3 | |
---|---|---|---|
Reposition | B | Desperation 3 Alternate: Axebreaker 3 |
|
Moonbow | C | Goad Fliers | |
SP | 1425 | S | Drive Atk 2 |
Pineapple Express (Spendthrift)
Spendthrift Bow+ (+Spd) | A | Close Foil Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Draw Back | B | Lull Atk/Spd 3 Alternate: Quick Riposte 3 |
|
Moonbow Alternate: Deadeye |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Spd/Res Solo 3 Alternate: Quick Riposte 3 |
Katti-ering to the Mani (Budget Mixed Phase)
Sol Katti (+Eff) | A | Brazen Atk/Def 3 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Reposition | B | Swordbreaker 3 Alternate: Escape Route 3 |
|
Moonbow | C | Atk Smoke 3 Alternate: Def Ploy 3 |
|
SP | 1545 | S | Atk/Spd 2 Alternate: Attack/Def +2 |
the BOY (Defensive / Melee Specialist)
Binding Blade (+Eff) | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 | |
Moonbow Alternate: Ignis |
C | Joint Drive Def Alternate: Atk Smoke 3 |
|
SP | 1860 | S | Steady Breath |
Offensive Singer (Combat Build)
Lofty Blossoms+ (+Spd) Alternate: Harmonic Lance+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Sing | B | Desperation 3 Alternate: Wings of Mercy 3 |
|
Moonbow | C | Joint Hone Spd Alternate: Joint Hone Atk |
|
SP | 1050 | S | Swift Sparrow 2 Alternate: Sturdy Blow 2 |
Support Singer (Team Support)
Wagasa+ (+Res) | A | Fort. Def/Res 3 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Sing | B | Sabotage Spd 3 Alternate: Sabotage Atk 3 |
|
Moonbow Alternate: Miracle |
C | Atk Tactic 3 Alternate: Atk Ploy 3 |
|
SP | 1470 | S | Fortress Res 3 |
Bolstering Bonds and Breaking Bones (Low Investment AR Bonus / Support)
Fensalir (+Eff) | A | Fury (3 or 4) Alternate: Life and Death (3 or 4) |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Spd/Def Link 3 Alternate: Spd/Res Link 3 |
|
Moonbow | C | Atk Tactic 3 Alternate: Distant Guard 3 |
|
SP | 1845 | S | Res Tactic 3 Alternate: Distant Guard 3 |
Defense Ignoring Specials
Overview
Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.
Synergy
Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.
Weaknesses
Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.