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Archetype

Traits

Normal attacks deal damage twice

Operator Description

Tachanka, a member of Team Rainbow, is ready to lay down suppressive fire.

Operator Quote

If the machine gun still isn't enough firepower, just launch some grenades into the mix.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail

Obtainable from [Operation Originium Dust] Event Missions

Headhunting: No Recruitment: No
Release Date (CN) 3/9/2021
Release Date (Global) 8/18/2021

Potentials

Potential Item

Tachanka's Token A set of dolls made from wood and the carapace of Originium slugs. Starting from the largest doll, they can be nestled within each other.

Talent

Attack Range +1 tile, Redeployment Time +20 seconds
Info
Talent Range
Attack Range +1 tile, DEF +5%, Redeployment Time +20 seconds
Info
Talent Range
Attack Range +1 tile, DEF +10% (+5%), Redeployment Time +20 seconds
Info
Talent Range
Attack Range +2 tiles, DEF +10%, Redeployment Time +20 seconds
Info
Talent Range
Attack Range +2 tile, DEF +15% (+5%), Redeployment Time +20 seconds
Info
Talent Range
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
20
Block
2
Attack Interval
1.3

Skills

SP Cost:
25
24
23
22
21
20
19
18
17
15
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 20% ATK as Arts damage every second to ground enemies within; Tachanka ignores 100 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 20% ATK as Arts damage every second to ground enemies within; Tachanka ignores 110 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 20% ATK as Arts damage every second to ground enemies within; Tachanka ignores 120 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 30% ATK as Arts damage every second to ground enemies within; Tachanka ignores 130 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 30% ATK as Arts damage every second to ground enemies within; Tachanka ignores 140 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 30% ATK as Arts damage every second to ground enemies within; Tachanka ignores 150 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 40% ATK as Arts damage every second to ground enemies within; Tachanka ignores 160 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 50% ATK as Arts damage every second to ground enemies within; Tachanka ignores 170 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 60% ATK as Arts damage every second to ground enemies within; Tachanka ignores 180 DEF when attacking enemies within the burning zone
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to ground enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zone
Detailed Skill Info
projectile_delay_time 6
atk_scale (Attack Scale) 0.2
def_penetrate_fixed 100
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.2
def_penetrate_fixed 110
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.2
def_penetrate_fixed 120
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.3
def_penetrate_fixed 130
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.3
def_penetrate_fixed 140
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.3
def_penetrate_fixed 150
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.4
def_penetrate_fixed 160
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.5
def_penetrate_fixed 170
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.6
def_penetrate_fixed 180
interval 1
projectile_delay_time 6
atk_scale (Attack Scale) 0.7
def_penetrate_fixed 200
interval 1
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
4 Seconds
4 Seconds
4 Seconds
4 Seconds
4 Seconds
4 Seconds
4 Seconds
4 Seconds
4 Seconds
4 Seconds
Skill Effect
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 5% chance to increase ATK to 130%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 6% chance to increase ATK to 135%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 7% chance to increase ATK to 140%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 8% chance to increase ATK to 150%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 9% chance to increase ATK to 155%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 10% chance to increase ATK to 160%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 11% chance to increase ATK to 170%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 12% chance to increase ATK to 180%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 13% chance to increase ATK to 190%
* This Skill modifies the Attack Interval by -0.85
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200%
* This Skill modifies the Attack Interval by -0.85
Detailed Skill Info
base_attack_time -0.85
prob 0.05
atk_scale (Attack Scale) 1.3
base_attack_time -0.85
prob 0.06
atk_scale (Attack Scale) 1.35
base_attack_time -0.85
prob 0.07
atk_scale (Attack Scale) 1.4
base_attack_time -0.85
prob 0.08
atk_scale (Attack Scale) 1.5
base_attack_time -0.85
prob 0.09
atk_scale (Attack Scale) 1.55
base_attack_time -0.85
prob 0.1
atk_scale (Attack Scale) 1.6
base_attack_time -0.85
prob 0.11
atk_scale (Attack Scale) 1.7
base_attack_time -0.85
prob 0.12
atk_scale (Attack Scale) 1.8
base_attack_time -0.85
prob 0.13
atk_scale (Attack Scale) 1.9
base_attack_time -0.85
prob 0.15
atk_scale (Attack Scale) 2

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Deals 10% more damage with skills
Equip Attribute Bonuses
Stat Value
atk 40
def 40
Additional Information
Unlock Information
Materials
x2
x3
x40000
Missions
Deal a total of 150,000 damage with Tachanka (excluding Support Units)
Clear Main Story S2-3 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Tachanka must be in the squad and deployed, and only Defender operators are allowed for the remaining units

RIIC Base Skills

Team Rainbow Lvl: 1
(彩虹小队)
Room Type:
Control Center
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
(乌萨斯特饮)
Room Type:
Control Center
When this Operator is assigned to the Control Center, for each Ursus Student Self-Governing Group Operator assigned to the Control Center, Ursus Specialty Beverage+1

Botzu's Quick Evaluation

+ Uniquely long range for a dual-strike guard
+ S1: DEF ignore compliments his dual-strike attacks well since he doesn't have high base ATK. Good sized AOE for the burning zones.
+ S2: Fires about 20 attacks in 4s. It will potentially deal great damage when buffed or facing very low DEF enemies.
= All skills have on-attack charging SP but thanks to his increased range he can charge them easier than other dual-strike guards
- S2: No damage multipliers means a lot of his damage will be mitigated by enemy DEF
- Longer than normal redeployment time
- Long Skill cooldowns and poor uptime

Operator Overview

“If you invited me, you must not be looking for a tactician.”

Alexsandr Senaviev, codename Tachanka, is one of the Rainbow 6 members who has been signed onto Rhodes Island for a limited time after the Watchtower 33 incident. An easygoing man who likes to share pictures of his nieces and nephews, Tachanka has had no trouble fitting in at Rhodes Island… other than difficulties with getting his rocket launcher working. (Closure has ordered that none of Rhodes Island’s Sankta Operators be allowed to examine his rocket launcher because they’ll get ideas about making one for themselves.) At least he still has his modified machine gun, which he wields as a 5* Dualstrike Guard with increased attack range and some DEF-ignoring capabilities.

Tachanka differentiates himself from other Dualstrike Guards right off the bat with his Talent, Heavy Firepower, which gives him +1 attack range at E0 and +2 attack range at E2. (It makes sense, considering that Tachanka is attacking with a gun, rather than swords like most Dualstrike Guards.) The downside is that this Talent also increases his redeployment time—which is already longer than average, like other welfare units—so be careful about retreating him unnecessarily.

Tachanka’s firepower is also a key part of his Skills. His S1, Incendiary Grenade, sets a small AoE on fire, dealing Arts damage to ground-based enemies that walk through it and allowing Tachanka to ignore a flat amount of DEF when attacking these enemies. Dualstrike Guards typically have trouble with high-DEF enemies due to their low base ATK; ignoring DEF helps Tachanka to compensate for this weakness. Alternately, Tachanka can simply unload into a crowd at full strength with his S2, Spray and Pray dramatically increases his rate of fire, and gives his attacks a chance to deal critical damage. Spray and Pray has an extremely short duration and causes Tachanka to hit random targets within his range rather than focusing on just one, but between his double attacks and the critical hit chance, a short duration is often all that is needed to get at least one kill off on the enemy team.

There are some disadvantages to using a gun instead of a sword as a Dualstrike Guard. One of them is DP cost. Tachanka has a weirdly high DP cost for a Dualstrike Guard—coupled with his increased redeployment time, this makes retreating especially punishing for him. There are flaws in his battle performance as well: his Skills have short durations and the [Attacking Enemy] SP charge type, leading to low uptimes. His increased attack range is his main draw, but this isn’t always useful, considering that other Dualstrike Guards tend to have Skills with increased attack ranges as well, helping them to close the gap.

Between his attack range and his potential for burst DPS, Tachanka certainly occupies a unique space in the Dualstrike Guard archetype. Whether that space is useful to the player will differ on a case-by-case basis, but there’s no harm in giving Tachanka a shot (or two, or seventy) to see if he can benefit your team composition.

Newbie Tier List Explanation

His extended range could find use for a player with a very limted roster.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Tachanka has the highest DPS in the game. He IS the meta! Well, not really, of course. His downtime is massive and his uptime is only 4 seconds, which means the total damage is very low compared to the DPS. He’s more of a novelty than anything, but if you throw a few buffs on him he can really tear into things. It's not usually the best solution, but it is a very fun one, and his S2 Mastery is very important to making it happen.

Module Analysis

Operator Impact: Medium / High

Meta Use: Low

Explanation:  Tachanka's damage potential comes primarily from S2, so the boost in Skill damage is welcome.

Base Skill Analysis

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x3
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x6
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x5
2
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x7
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist Ubisoft
CV Vlado Stokanic
Gender Male
Place of Birth Unknown
Birthday Nov 3
Race Unknown
Height 183cm
Combat Experience
Unknown
Infection Status Medical tests have confirmed that no infection is present.
Team
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability ■■

Profile

Tachanka is a member of Team Rainbow. He is tenacious, candid, calm-minded, and excels at positional warfare.
His primary weapons are a modified DP-27 machine gun and the Shumikha Grenade Launcher. As the main firepower for his team, Tachanka is an undisputed master of the battlefield.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Tachanka shows no signs of Originium infection.

[Blood Originium-Crystal Density] Undisclosed
Relevant data will not be disclosed due to the Medical Department's agreement.

Archive File 1

Increase Trust to 50.
Operator Alexsandr Senaviev, codename Tachanka, is a member of Team Rainbow. A member of Rainbow Six and one of the witnesses of the 'Watchtower 33' incident, Tachanka registered with Rhodes Island as a cooperative party following the incident.
Like the other members of Rainbow Six, Tachanka's background is full of gaps. We don't know his country of origin or prior background. However, based upon the Operator Combat Assessment provided by the HR Department, we have learned that Tachanka exhibits extremely professional combat and tactical abilities. He has demonstrated impressive combat experience when it comes to positional warfare and defensive combat. We speculate that Tachanka has served in a regular army for many years, and may have participated in large-scale group operations many times.
In addition to his rich combat experience, Tachanka has clearly received comprehensive training as a mechanic.
However, please note that the members of Team Rainbow are only working with us on a temporary basis and are not formal employees of Rhodes Island. They still have many things they are busy with, so please do not rely overly much on their strength.

Archive File 2

Increase Trust to 100.
Operator Tachanka is an extremely approachable individual. He is humorous and candid, often laughing heartily. Though he may be overbearing at times, he does not do it out of ill intent. When he was talking to the Medical Department, Tachanka brought up his family back home, including his little sister who is still practicing as a doctor.
He gets along well with many people, especially with Rangers and the members of Blacksteel. Even the process of recording his personal file was chock-full of jokes.

Archive File 3

Increase Trust to 150.
The members of Team Rainbow did not stay in Rhodes Island for long before leaving, as they seemed to have a lot of business to attend to. During this time, Tachanka often went to chat with the operators from Ursus. He showed great interest in this place and even seemed to be studying Ursine.
But one day, he spent a long time talking to the Ursus operators. After the conversation was over, he spent the entire morning on the deck of Rhodes Island, completely silent. The operators explained the situation afterwards.

'He asked a lot of questions about Ursus. When the Chernobog incident came up, his expression slow became serious, then angry. He quickly stopped talking after that.'

We recommend that other operators do not discuss this matter any further with Tachanka.

Archive File 4

Increase Trust to 200.
[Classified Log]
Relevant records of the 'Watchtower 33' incident have been handed to the higher-ups. Dr. Kal'tist did not raise any issues about Team Rainbow's situation, but she did repeatedly ask about the 'Originium mutants' mentioned in the reports. Further details will be elaborated upon in a subsequent report.
According to a report submitted by Blacksteel, the incident has already been resolved with very little loss sustained by Rhodes Island.
Dr. Kal'tsit recommended sealing most of Team Rainbow's psychological evaluations. I recognize that the Medical Department may have a lot of questions about Team Rainbow's physical examinations, but Dr. Kal'tsit believes that most of the questions in this record are not worthy of further investigation.
'This land is vast enough, and the secrets it contains far surpass our levels of understanding. Should we study every single phenomenon we do not understand, it would only serve to waste the energy of the Medical Department.'

Promotion Record

Upgrade to Elite LV2.
[Classified Log]
Please keep the records of Operator Tachanka's weapon modifications strictly confidential to everyone, especially Sankta operators!
Closure and I studied this heavy, peculiarly-shaped gun... Rather, 'gun' would not be the correct way to describe this weapon. It is a weapon unlike anything we would call a 'gun.'
Unfortunately, we were not able to personally witness the firing of this big guy. Though there isn't any usable ammunition left, Tachanka described to us in detail exactly how this ammunition works.
We've tried countless times to restore the weapons described by Tachanka to working condition, but the results of all our experiments have been unfortunate. In the first 100 samples, most of the ammunition lost all its lethality at a distance of 10 meters, but Tachanka said that this weapon is able to land hits at 600-700 meters. Is that really possible? What exactly is 'nitrocellulose?'
After a week of attempts... a truly disastrous week, we broke a lot of things. Including this month's salary. However, it wasn't all for naught.
Closure mixed some ground Originium powder with raw industrial ketones. After drying, this compound was able to yield ammunition with a range of about 200 meters. In order to fire this ammunition normally, we modified the bore and receiver of the heavy gun and replaced it with a large-caliber gun tube. After several further rounds of modification... at least we can say that we attained satisfactory results at last.
Tachanka was overjoyed, and the feeling was mutual. After all, half a month of grueling labor had finally bore fruit.

The only problem I have, however, is this... this piece of junk is cumbersome, noisy, and doesn't even pack as much firepower as Raythean's semi-automatic heavy ballista! What was the point of all that hard work?! If there's ever a next time for this kind of stuff, count me out!

Voice Lines

Default
Appointed as Assistant If you invited me, you must not be looking for a tactician.
Talk 1 I love my country, for better or for worse.
Talk 2 Have you met my sister? She's the one in the white coat in the photo, and those are her children.
Talk 3 Survive. Be a leader. You don't want your loved ones crying over your grave, do you?
Talk after Promotion 1 I don't want my kids to follow in my footsteps. Being a soldier is too dangerous.
Talk after Promotion 2 In my country, focusing firepower on a target is considered a simple and effective way to achieve victory.
Talk after Trust Increase 1 I like the way you think.
Talk after Trust Increase 2 Personally, I prefer the enemies come to us in search of death. How about you?
Talk after Trust Increase 3 Relax, baby. When this is all over, I'll buy you some vodka.
Idle Are you bored? Why not clean your weapon?
Onboard RAINBOW Operator, codename Tachanka. I'm ready. Where do you want me?
Watching Battle Record First, we learn about them. Then we outsmart them.
Promotion 1 Good.
Promotion 2 They told me I'd died. They were wrong. I was reborn.
Added to Squad Yes, yes. I know.
Appointed as Squad Leader Just don't play hero, it never works.
Depart Stay right with me!
Begin Operation Hostiles in sight.
Selecting Operator 1 Oh, yes. Baby
Selecting Operator 2 Let's get to work.
Deployment 1 Guys, you are all lucky I was there.
Deployment 2 Don't worry! Tachanka is here!
In Battle 1 Come to Tachanka, baby.
In Battle 2 Time to get serious.
In Battle 3 Killing zone deployed.
In Battle 4 Let them come!
4-star Result That was unexpected.
3-star Result I've seen it all.
Sub 3-star Result We're not out of the woods, bratan.
Operation Failure Protect the doctor!
Assigned to Facility Not a problem.
Tap Be careful, comrade.
Trust Tap Call me in for support if you need it.
Title Arknights.
Greeting Excuse me?