Unit can counterattack regardless of foe's range.
Melee
- Restricted to melee units.
Units with Skill
Skillsets that use skill
Fall with Grace (Defensive Generalist)
Sealed Falchion (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Special Spiral 3 |
|
Noontime Alternate: Sol |
C | Joint Drive Atk Alternate: Pulse Smoke 3 |
|
SP | 2260 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Dancing Blade (High-Investment Speed Tank)
Sealed Falchion (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 | |
Noontime Alternate: Sol |
C | Joint Drive Spd Alternate: Spd Smoke 3 |
|
SP | 2060 | S | Spd/Res Solo 3 Alternate: Atk/Spd Solo 3 |
Mercenary of the Heart (Mixed Phase)
Slaying Edge+ (+Def) Alternate: Slaying Edge+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Rally Up Atk+ Alternate: Rally Def/Res+ |
B | Wrath 3 | |
Moonbow | C | Infantry Pulse 3 Alternate: Drive Atk 2 |
|
SP | 2070 | S | Quickened Pulse Alternate: Quick Riposte 3 |
Archanea’s Hard Carry (Defensive)
Veteran Lance (+Eff) | A | Distant Counter Alternate: Distant Ward |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
|
Iceberg Alternate: Glacies |
C | Pulse Smoke 3 | |
SP | 1695 | S | Close Def 3 |
Do Not Pass Go (Mixed Phase)
Stalwart Sword (+Eff) | A | Distant Counter Alternate: Steady Breath |
|
---|---|---|---|
Swap | B | Bold Fighter 3 | |
Bonfire Alternate: Luna |
C | Armor March 3 Alternate: Def Smoke 3 |
|
SP | 2295 | S | Quick Riposte 3 |
Doga will choke this point. (Defensive Tank)
Stalwart Sword (+Eff) | A | Distant Counter | |
---|---|---|---|
Swap | B | Special Fighter 3 | |
Noontime Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2295 | S | Mirror Stance 2 |
Mage Duelist (Distant Counter Tank)
Wing Sword (+Eff) | A | Distant Counter Alternate: Distant Ward |
|
---|---|---|---|
Positional Assist | B | Guard Bearing 3 Alternate: Quick Riposte 3 |
|
Iceberg Alternate: Aether |
C | Atk/Spd Rein 3 Alternate: Atk Ploy 3 |
|
SP | 1770 | S | Spd/Res Solo 3 Alternate: Distant Def 3 |
The Choice is Yours (Gloom Breath)
Gloom Breath (+Eff) | A | Distant Counter Alternate: Bonus Doubler 3 |
|
---|---|---|---|
Positional Assist | B | Special Spiral 3 Alternate: Windsweep 3 |
|
Sol Alternate: Moonbow |
C | Res Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1770 | S | Threaten Res 3 Alternate: Phantom Spd 3 |
Anti-Magic (Resistance Tank)
Slaying Axe+ (+Spd) Alternate: Slaying Axe+ (+Res) |
A | Distant Counter Alternate: Fury 3 |
|
---|---|---|---|
Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
|
Iceberg Alternate: Moonbow |
C | Def Ploy 3 | |
SP | 1695 | S | Distant Def 3 |
power of god and anime (Defensive / High Investment All-Purpose Tank)
Binding Blade (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Spurn 3 |
|
Sol Alternate: Noontime |
C | Joint Drive Spd Alternate: Pulse Smoke 3 |
|
SP | 1860 | S | Atk/Spd Solo 3 Alternate: Atk/Res Solo 3 |
Because Marth’s too weak to kill Medeus. (Distant Counter Defensive)
Blackfire Breath+ (+Res) Alternate: Pale Breath+ (+Res) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Dragon's Ire 3 Alternate: Null C-Disrupt 3 |
|
Noontime | C | Pulse Smoke 3 | |
SP | 1770 | S | Mystic Boost 3 Alternate: Distant Def 3 |
Resilience of the Hero-King (Superunit)
Slaying Edge+ (+Spd) Alternate: Carrot Cudgel+ (+Spd) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
|
SP | 1670 | S | Spd/Res Solo 3 |
Defensive Singer (Enemy Phase build)
Vanguard+ (+Res) Alternate: Barrier Lance+ (+Def) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Sing | B | Null C-Disrupt 3 Alternate: Wings of Mercy 3 |
|
Iceberg | C | Joint Hone Spd Alternate: Def Smoke 3 |
|
SP | 1560 | S | Quick Riposte 3 Alternate: Distant Def 3 |
You Get What You Pay For. (Enemy Phase Bonus)
Deck Swabber+ (+Spd) Alternate: Deck Swabber+ (+Res) |
A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
|
Luna Alternate: Aether |
C | Joint Drive Atk | |
SP | 1860 | S | Atk/Def Solo 3 Alternate: Mirror Stance 2 |
Counter Skills
Overview
One of the most infamous skills, Distant/Close Counter allows melee units who are helpless vs. ranged (and vice versa) to potentially trade back heavy damage. As melee units typically have low resistance, Distant Counter can allow a unit to beat many of their previous counters, color permitting. It’s feared by low defense ranged attackers, particularly those with low speed. Ranged units with decent defense enjoy the use of this skill.
Synergy
The Distant/Close Counter + Quick Riposte combo is famous for a reason: A guaranteed double attack on anyone who initiates combat onto the unit. This powerful combo can be used on nearly any unit with reasonable defenses, more commonly seen on melee units than ranged. Distant/Close Counter + Vantage is also strong, forcing attackers to take potentially heavy damage. This is a devastating combo for ranged units in particular. Dagger-users can use this skill to debuff foes for a retaliatory strike next turn: It also combos well with Seal skills which do the same thing.
Weaknesses
These are two of the most difficult skills to deal with, as their very nature is to be problematic. The best way to handle Distant/Close Counter is Desperation, allowing your faster units to potentially KO a foe before they can retaliate. Skill combos are trickier to deal with: Quick Riposte + Distant/Close can be beaten by luring that unit into your team. Vantage + Distant/Close Counter is particularly troublesome: Powerful users of Desperation are your best bet here. If all else fails, debuffs such as Threaten Atk can help to mitigate the damage.