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Jurassic World Alive -: CRELO SKILL TOURNAMENT :- April 05-08

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Introduction and Tournament Information

(NOTE – At the time of writing, this article’s information was announced as the following and was prepared as this week was originally intended to run. Don't forget to look at the whole article!! Don't want you missing on anything now do we!)

Hello everyone. My name is Lucus1355 from the GamePress JWA Discord, and I'm here to talk to you about the upcoming Skill Tournament this weekend! We will be seeing the Common, Rare, Epic, Legendary and Omega Creatures going head to head in the Fairground Arena!!

This weekend is the First in the Pantherator Alliance Championship with COINS as the reward!!:

Coins: Mainly used to fuse hybrid DNA, enhance and level up creatures.

Players will have FOUR creatures each and first to defeat THREE of the opponents creature's will win. If both are defeated, then it's a draw.

All creatures will be set to LEVEL 26 and no Creatures restrictions!

So 43 Common, 75 Rare, 77 Epic, 91 Legendary and 24 Omega Creatures at your disposal.

(Disclaimer: As this tournament format will allow Common, Rare, Epic, Legendary and Omega Creatures to be used, it is most likely that players teams will most likely be full of Legendary and Omega Creatures. However, not everyone will be able to have that kind of team, may not want to use certain creatures like Omegas, or just use personal favourites. Please keep this in mind.)

Omega Creatures

Basic Info

Bar the Abilities and Resistances that Omega Creatures have upon their Creation, the usual rule is that they obtain their Abilities, and sometimes more Resistances every 5 Levels; so, at Level 6, Level 11, Level 16 and Level 21. 

However, in Skill Tournaments, Omegas are only allowed to use their Abilities and Resistances that they have unlocked, and only those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament, excluding Omegas.

For example, in a Rare, Epic and Omega Skill Tournament, Epic Creatures are the Highest Rarity, and so when they are created are Level 11, so Omega Creatures would only be able to use their Abilities and Resistances that are Unlocked at Level 11 or below.

As this is a Common, Rare, Epic, Legendary and Omega Tournament, the Highest Rarity, excluding the Omegas are of course the Legendary Class. This means that Omegas can use all of their Abilities and Resistances at Level 16 and under providing, of course that they have been unlocked. Furthermore, all Omega Creatures for this tournament are eligible.

Online Info

If you'd like more info on Omega Creatures, we have several links here about Omega Creatures for you with the Newest ones at the top:

Training Points

For an Omega Creature in a Skill Tournament, any unused Training Points on said creature will be temporarily applied to the Omega Creatures Stats. Furthermore, if an Omega Creature is weaker than Level 26, then their stats will be evenly scaled up in the same way. Both are explained in the 'Omega Training In Skill Tournaments' (above) and the video 'Skill Tournaments. The Definitive Guide. Jurassic World Alive' (also above)

A good way to get an approximation of what an Omega Creature's stats may look like when they all get 'temporarily applied' is by going to the Paleo JWA Toolbox website and selecting the Omega Creature you want to look at by clicking on its image or name. Once you're on that creatures page, you can just click on 'Preset Points' which should give you an approximation of what 'temporarily applied' would look like on that Omega Creature's stats in a Skill Tournament (example below).

'Unlockables'

As mentioned previously, Omega Creatures in Skill Tournaments, are only allowed to use Abilities and Resistances that they have unlocked, and only those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament, excluding of course, Omegas. As this is a Common, Rare, Epic, Legendary and Omega Tournament, the Highest Rarity, excluding the Omegas are of course the Legendary Class. This means that Omegas can use all of their Abilities and Resistances at Level 16 and below providing, of course that they've been unlocked. 

It is usually thought that in Skill Tournaments, Omega Creatures, should have 'Unlockables' Unlocked coinciding with the Highest Rarity in that Skill Tournament. With Legendary being that 'Highest Rarity', if you're thinking of using an Omega Creature, I would advised that most if not all have all their Abilities and Resistances Unlocked to stand the best chance against the opposition. But, you may find that not all Omega Creatures have to have all those Abilities and Resistances unlocked, as some of them can still do well without all their 'Unlockables' available for the tournament battles.

Below are all the Omegas and at what Level they unlock all their Abilities and Resistances:

Reliability 

When it comes to Omegas in Skill Tournaments, depending on the Highest Rarity in that Tournament, can depend on the reliability of the Omega Creatures themselves.

With this in mind, you can have your say by voting on which Omega Creatures you feel that, whatever the Skill Tournament Rules can be relied upon to performed best (By Clicking Here). If you change your mind, you can go right back and change it.

What's more is that you can find the results of the voting by clicking By Clicking Here.

Omega Combat

It is common knowledge that the lower the rarity of the tournament, the chances are Omega Creatures will be being used more and more and more. So, how should we go about facing these OPC's (Omega Powered Creatures) in Skill Tournaments?

A good start at facing an Omega Creature is by understanding the basics:

  • Taking note of the Abilities and Resistances that they have unlocked, remembering that they will only be able to use those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament. So, can it set up Dodge or Cloak? Can it Increase its Armour or gain Shields?
  • Checking out what Resistances that Omega Creature has, which, as the point above explained, can depend on how unlocked that Omega is.
  • Seeing if it has Armour.

For instance -

When facing a Diabloceratops the basics would be that:

  • Trying to use Abilities with Stun, Swap Prevention and Vulnerability would be useless as Diabloceratops is Immune to those Effects.
  • Using Abilities with Damage Over Time and Rend would be partially effective as Diabloceratops Resists those Effects.
  • Critical Chance, Damage, Speed and Armour Reduction would be most effect on Diabloceratops as it has no resistance to those Effects.
  • It does not have a shield breaking ability and can only bypass armour with its swap inability, so you can use shields and armour against it.
  • Finally, it does have high Armour, so you would be better off using Creatures against it that have Abilities able to Break Shields and/or Bypass Armour; alternatively using Nullify to get rid of Diabloceratops' Positive Effects.

Scaring Omegas In Skill Tournaments

Recently, a survey was done as to which Creatures of each Rarity players felt were able to go toe-to-toe with Omega Creatures, be able to stand up to them and/or which Creatures that Omegas should be most afraid of in Skill Tournaments.

The results (below) show what was voted for and the most voted Creatures are at the top:


Recommended Creatures

(FOR OMEGA RECOMMENDATIONS, YOU CAN LOOK AT THE SECTION TITLED 'RELIABILITY' (ABOVE))

((Disclaimer: As this tournament format will allow Common, Rare, Epic, Legendary and Omega Creatures to be used, it is most likely that players teams will most likely be full of Legendary and Omega Creatures. However, not everyone will be able to have that kind of team, may not want to use certain creatures like Omegas, or just use personal favourites. Please keep this in mind.))

 Name: Rexy

Best used: Starter, Finisher

On your team: YES

Positives: Speed Decrease and Vulnerability Immunity. Resists Damage Over Time, Rend and Stun. Priority Group Attack. Group Attack. On Escape Ability. Priority Damage Increase. Priority Speed Increase. Devour Heal. 

Good against (creatures): Flocks. Resilient Creatures. Low Health.

Counter this creature with: High Health. Reduce Damage. Dodge.

Name: Spinoceratops

Best used: Starter, Finisher

On your team: YES

Positives: Speed Decrease, Stun, Vulnerability and Swap Prevention Immune. Resists Reduced Damage. On Escape Ability. Swap In Ability. Damage Over Time. Rend. Heal. Precise Attack. Armour Increase.

Good against (creatures): Prone to Rend and Damage Over Time. Low health. Resilient. 

Counter this creature with: Damage Over Time. Shield breaking. Resists Damage Over Time.

Name: Thylaconyx

Best used: Mid battle

On your team: YES

Positives: Vulnerability, Speed Decrease & Stun Immune. Resists Damage Over Time & Rend. Damage Over Time. Crushing Prowl Ability. Group attack. Devour heal. Counter Ability. Swap In Ability.

Good against (creatures): Resilient. Prone to Damage Over Time. Rend. Flocks.

Counter this creature with: Damage Over Time Resistance. Dodge. Reduce Damage. Nullify.

Name: Panthera Blytheae

Best used: Mid battle

On your team: YES

Positives: Critical Chance, Reduced Damage, Speed Decrease and Stun Immune. Evasive Hunt Ability. Counter Ability. Swap In Ability. Double Strike Ability. Damage Decrease.

Good against (creatures): Prone to Damage Over Time and Reduced Damage. Fierce Creatures. Critical Chance and Damage Increases.

Counter this creature with: Damage Over Time. Resilient creatures. Rend. Precise. Nullify.

Name: Fukuimimus

Best used: Mid battle, Finisher

On your team: MAYBE

Positives: Critical Chance & Reduced Damage Immune. Resists Speed Decreases, Stun and Swap Prevention. Group Attack. Counter Ability. Healing. Speed Increase. Cleanse. Dodge. Damage Decrease.

Good against (creatures): Flocks. Low damage. No armour.

Counter this creature with: Rend. Damage Over Time. Resilient Creatures. Shields.

Name: Alloraptor

Best used: Starter, Finisher

On your team: MAYBE

Positives: Reduced Damage and Swap Prevention Immune. Resists Vulnerability and Speed Decreases. Damage Increase. Reduced Damage. Swap In Ability. On Escape Ability.

Good against (creatures): Fierce creatures. Low health.

Counter this creature with: Flocks. Cunning Creatures. Shields.

Name: Ankylodactylus

Best used: Mid battle

On your team: MAYBE

Positives: Vulnerability and Stun Immune. Resists Reduced Damage, Speed Decreases & Rend. Swap In Ability. On Escape Ability. Shields. Dodge. Precise. Reduced Damage. 

Good against (creatures): Fierce Creatures. Cunning Creatures.

Counter this creature with: Damage Over Time. Group attacks. Precise. Resilient Creatures.

Name: Lystrosuchus

Best used: Starter, Mid battle

On your team: MAYBE

Positives: Resists Rend, Stun, Speed Decreases and Swap Prevention. 

Priority Rally Heal. Speed Increase. Dodge. Swap In Ability. On Escape Ability.

Good against (creatures): Inability to Group Attacks. Prone to Stun. Most Fierce Creatures. Most Cunning Creatures.

Counter this creature with: Damage Over Time. On Escape Abilities. Reduced damage.

Name: Dreadactylus

Best used: Mid battle

On your team: MAYBE

Positives: Speed Decrease and Stun Immune. Resists Rend. Group Attack. Swap In Ability. Counter. Reduce Damage. Speed Decrease.

Good against (creatures): Prone to Vulnerability, Speed Decrease and Reduced Damage.

Counter this creature with: Damage Over Time. Group attacks. Reduced Damage. Vulnerability Immune.

Name: Concakuisaurus

Best used: Mid Battle

On your team: YES

Positives: Speed Decrease Immune. Resists Reduced Damage, Speed Decreases, Rend, Stun and Vulnerability. Counter Ability. Heal. Group Attack. Speed Decrease. Shields. Devour. Speed Increase. Damage Increase. Precise.

Good against (creatures): Flocks. Low Damage Creatures. Resilient Creatures. Most Cunning Creatures.

Counter this creature with: Fierce Creatures. High Damage. Damage Over Time. Swap Prevention.

Name:  Skoolasaurus

Best used: Starter, Mid Battle

On your team: MAYBE

Positives: Speed Decrease Immune. Resists Reduced Damage, Reduced Armour, Vulnerability and Stun. Shields. Nullify. Priority Attack. Counter. Group Damage.

Good against (creatures): With Stat Increases. Slower than 124 Speed.

Counter this creature with: Rend. Damage Over Time. Swap Prevention. Faster than 124 Speed. Break Shields.

NameMegalosuchus

Best used: Starter, Mid Battle

On your team: MAYBE (Untested in Skill Tournaments since Buff)

Positives: Reduced Damage and Reduced Speed Immune. Resist Vulnerability. Cleanse. Heal. Priority Shield. Speed Increase. Damage Increase. Group Attacks. Counter Ability. Swap In Ability. Impose Vulnerability.

Good against (creatures): Flocks. Low Damage Creatures. Low Health Creatures. Cunning and Resilient Creatures.

Counter this creature with: Damage Over Time. Rend. Stun. Swap Prevention. Nullify. High Damage.

Name: Parasaurolophus Lux

Best used: Starter, Finisher

On your team: MAYBE (Untested in Skill Tournaments since Buff)

Positives: Vulnerability Immune. Resist Reduced Damage, Stun and Swap Prevention. Bulwark Ability. Precise. Speed Decrease. Priority 1.5X Heal. Group Attack. Counter Ability. Swap In  Ability.

Good against (creatures): Lack Break Shield and/or Bypass Armour. Low Damage. With Dodge/Cloak. Prone to Speed Reduction.

Counter this creature with: Break Shields and/or Bypass Armour. High Damage. Damage Over Time. Rend. Speed Reduction.

Name: Scelidosaurus

Best used: Mid Battle

On your team: MAYBE (Untested in Skill Tournaments since release)

Positives: Reduced Speed and Armour Reduction Immune. Resists Reduced Damage, Stun, Rend and Vulnerability. On  Escape Ability. Heal Ability’s. Group Attacks. Shield. Armour Increase. Reduce Armour.

Good against (creatures): Most Cunning. Low Damage. Resilient.

Counter this creature with: High Damage. Break Shields. Bypass Armour. Damage Over Time. Swap Prevention.

Name: Grylenken

Best used: Starter, Finisher

On your team: MAYBE (Untested in Skill Tournaments since Buff)

Positives: Damage Over Time Immune. Resists Swap Prevention, and Reduced Speed, Damage and Crit Chance. Instant Buff Ability. Dodge. Armour Decrease. On Escape Ability. Counter Ability. Go through Dodge and Cloak. Crit Chance Increase.

Good against (creatures): Fierce. Most Cunning. Slower. Dodge. Cloak.

Counter this creature with: Rend. Nullify. Stun. Vulnerability. Resilient Creatures. Shields. Armour.

NameGigantspinosaurus

Best used: Mid Battle

On your team: MAYBE (Untested in Legendary Skill Tournaments)

Positives: Immune to Stun and Vulnerability. Resists Rend, Reduced Damage and Reduced Speed. Group Attack. Nullification. Heal. Shields. Counter Ability. Swap In Ability. Armour Increase.

Good against (creatures): Cunning and Resilient Creatures. Low Damage. Low/Lower Health.

Counter this creature with: Ability to Break Shields and Bypass Armour. High Damage. Damage Over Time. Swap Prevention.

No-Go's

With this tournament, teams will most likely be Legendary and Omega Creatures. There will be, of course those that won't have or will choose not to use those Meta, OP creatures but you should stay clear of using these:

 

Of course, if you haven't got a full team using the above Omega Creature, Recommended Creatures and/or UnderDogs, then you'll probably have to pick from this box.

Parting Words

Hopefully this article gives some insight about the tournament, but I'm sure most of you already have a team in mind. If not, I hope I helped in some way, shape or form.

Either way, the very best of luck to you! If you have any questions or tournament strategies of your own that you would like to share, along with any other opinions that you'd like to give then you can by joining the ‘GamePress JWA’ Discord Server. 

Thanks very much for reading, have a great weekend and hopefully enjoy the tournament!!

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