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Jurassic World Alive -: RELUAO SKILL TOURNAMENT :- April 19-22

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Introduction and Tournament Information

(NOTE – At the time of writing, this article’s information was announced as the following and was prepared as this week was originally intended to run. Don't forget to look at the whole article!! Don't want you missing on anything now do we!)

Hello everyone. My name is Lucus1355 from the GamePress JWA Discord, and I'm here to talk to you about the upcoming Skill Tournament this weekend! We will be seeing the Rare, Epic, Legendary, Unique, Omega and, for the very first time, APEX CREATURES going head to head in the Fairground Arena!!

This weekend is the Third in the Pantherator Alliance Championship with BOOSTS as the reward!!:

(Boosts: Used to boost your Creatures Health, Damage and Speed.) 

Players will have FOUR creatures each and first to defeat THREE of the opponents creature's will win. If both are defeated, then it's a draw.

All creatures will be set to LEVEL 26 and you will be RESTRICTED to using Non-Hybrid Apex Creatures only! Furthermore, you will be RESTRICTED to Balanced Teams: ONLY 2 Omegas AND ONLY 2 Apex Creatures PER TEAM.

So 75 Rare, 91 Epic, 73 Legendary, 60 Unique, 10 Apex (2 per team) and 25 Omega (2 per team) Creatures at your disposal.

(Disclaimer: As this tournament format will allow Rare, Epic, Legendary, Unique, Non-Hybrid Apex and Omega Creatures to be used, it is most likely that players teams will be full of Unique, Apex and Omega Creatures. However, not everyone will be able to have that kind of team, may not want to use certain creatures like Omegas or OP Creatures, or just use personal favourites. Please keep this in mind.)

Omega Creatures

Basic Info

Bar the Abilities and Resistances that Omega Creatures have upon their Creation, the usual rule is that they obtain their Abilities, and sometimes more Resistances every 5 Levels; so, at Level 6, Level 11, Level 16 and Level 21. 

However, in Skill Tournaments, Omegas are only allowed to use their Abilities and Resistances that they have unlocked, and only those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament, excluding Omegas.

For example, in a Rare, Epic and Omega Skill Tournament, Epic Creatures are the Highest Rarity, and so when they are created are Level 11, so Omega Creatures would only be able to use their Abilities and Resistances that are Unlocked at Level 11 or below.

As this is a Rare, Epic, Legendary, Unique, Apex and Omega Tournament, the Highest Rarity, excluding the Omegas are the Apex Class. This means that Omegas can use all of their Abilities and Resistances at Level 26 and under providing, of course that they have been unlocked. Furthermore, all Omega Creatures for this tournament are eligible, but along with Apex Creatures are RESTRICTED to 2 per team.

Online Info

If you'd like more info on Omega Creatures, we have several links here about Omega Creatures for you with the Newest ones at the top:

Training Points

For an Omega Creature in a Skill Tournament, any unused Training Points on said creature will be temporarily applied to the Omega Creatures Stats. Furthermore, if an Omega Creature is weaker than Level 26, then their stats will be evenly scaled up in the same way. Both are explained in the 'Omega Training In Skill Tournaments' (above) and the video 'Skill Tournaments. The Definitive Guide. Jurassic World Alive' (also above).

A good way to get an approximation of what an Omega Creature's stats may look like when they all get 'temporarily applied' is by going to the Paleo JWA Toolbox website and selecting the Omega Creature you want to look at by clicking on its image or name. Once you're on that creatures page, you can just click on 'Preset Points' which should give you an approximation of what 'temporarily applied' would look like on that Omega Creature's stats in a Skill Tournament (example below).

'Unlockables'

As mentioned previously, Omega Creatures in Skill Tournaments, are only allowed to use Abilities and Resistances that they have unlocked, and only those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament, excluding of course, Omegas. As this is a Rare, Epic, Legendary, Unique, Apex and Omega Tournament, the Highest Rarity, excluding the Omegas are the Apex Class. This means that Omegas can use all of their Abilities and Resistances at Level 26 and below providing, of course that they've been unlocked. 

It is usually thought that in Skill Tournaments, Omega Creatures, should have 'Unlockables' Unlocked coinciding with the Highest Rarity in that Skill Tournament. With Apex being that 'Highest Rarity', if you're thinking of using an Omega Creature, I would very highly advised that you have all their Abilities and Resistances Unlocked to stand the best chance against the opposition. But, you may find that not all Omega Creatures have to have all those Abilities and Resistances unlocked, as some of them can still do well without all their 'Unlockables' available for the tournament battles.

Below are all the Omegas and at what Level they unlock all their Abilities and Resistances:

Reliability 

When it comes to Omegas in Skill Tournaments, depending on the Highest Rarity in that Tournament, can depend on the reliability of the Omega Creatures themselves.

With this in mind thanks to IDGT902, I cannot stress enough that you must watch his video of his OMEGA TIER LIST - The Best Creatures to Use in Every Tournament!

Omega Combat

It is common knowledge that the lower the rarity of the tournament, the chances are Omega Creatures will be being used more and more and more. So, how should we go about facing these OPC's (Omega Powered Creatures) in Skill Tournaments?

A good start at facing an Omega Creature is by understanding the basics:

  • Taking note of the Abilities and Resistances that they have unlocked, remembering that they will only be able to use those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament. So, can it set up Dodge or Cloak? Can it Increase its Armour or gain Shields?
  • Checking out what Resistances that Omega Creature has, which, as the point above explained, can depend on how unlocked that Omega is.
  • Seeing if it has Armour.

For instance -

When facing a Diabloceratops the basics would be that:

  • Trying to use Abilities with Stun, Swap Prevention and Vulnerability would be useless as Diabloceratops is Immune to those Effects.
  • Using Abilities with Damage Over Time and Rend would be partially effective as Diabloceratops Resists those Effects.
  • Critical Chance, Damage, Speed and Armour Reduction would be most effect on Diabloceratops as it has no resistance to those Effects.
  • It does not have a shield breaking ability and can only bypass armour with its swap inability, so you can use shields and armour against it.
  • Finally, it does have high Armour, so you would be better off using Creatures against it that have Abilities able to Break Shields and/or Bypass Armour; alternatively using Nullify to get rid of Diabloceratops' Positive Effects.

Scaring Omegas In Skill Tournaments

In a survey where players were asked as to which Creatures of each Rarity players felt were able to go toe-to-toe with Omega Creatures, be able to stand up to them and/or which Creatures that Omegas should be most afraid of in Skill Tournaments.

The results (below) show what was voted for and the most voted Creatures are at the top:


Recommended Creatures

(FOR OMEGA RECOMMENDATIONS, PLEASE REFER TO THE SECTION TITLED 'RELIABILITY' (ABOVE))

(Disclaimer: As this tournament format will allow Rare, Epic, Legendary, Unique, Non-Hybrid Apex and Omega Creatures to be used, it is most likely that players teams will be full of Unique, Apex and Omega Creatures. However, not everyone will be able to have that kind of team, may not want to use certain creatures like Omegas or OP Creatures, or just use personal favourites. Please keep this in mind.)

NameRefrenantem

Best used: Mid Battle

On your team: MAYBE

Positives: Reduce Crit Chance and Damage Immune. Resists Damage Over Time, Rend, Stun and Vulnerability. Counter Ability. Swap In Ability. Priority Abilities. Priority Group Attack. Super Distraction. Alert Nullification. Reduce Damage.

Good against (creatures): Prone to Damage Over Time. Prone to Reduced Damage. Most Fierce Creatures. Slower Creatures. Flocks. With Buffs.

Counter this creature with: Shields. Armour. Speed Reduction. Damage Over time Immune/Resisted. Reduced Damage Immune(/Resisted). Cleanse Reduced Damage. Vulnerability. 

Name:  Hydra Boa

Best used: Finisher

On your team: YES

Positives: Reduced Speed and Damage Immune. Resists Damage Over Time, Rend, Stun and Swap Prevention. Priority Attacks. Precise Attacks. On Escape Ability. Counter Ability. Damage Over Time. Slippery Alert. Precise Nullification. Reduce Damage.

Good against (creatures): With Buffs. Prone to Damage Over Time. Dodge and Cloak. Prone to Reduced Damage. Slower. Low/Lower Health. On Escape.

Counter this creature with: High Damage. Counter. Resist Damage Over Time. Resist/Immune to Reduced Damage. Full Health. Flocks. Vulnerability. Reduced Crit Chance. Armour. Cleanse. Nullify. Higher Speed.

NamePteranokyrie

Best used: All Rounder

On your team: YES

Positives: Damage Over Time, Speed Decrease and Swap Prevention Immune. Resists Stun and Reduced Damage. Group Attack. Damage Over Time. Alert Squall. Swap In Ability. On Escape Ability. Counter Ability. High Health. Cleanse. Heal.

Good against (creatures): Slower. Flocks. Dodge and Cloak. Prone to Damage Over Time. Not Swap Prevented. 

Counter this creature with: Crit Chance Reduction. Rend. Vulnerability. Nullify. Shields. Counter. High Damage. Breaking Shields.

NameAlacranix

Best used: Mid Battle

On your team: MAYBE

Positives: Damage Over Time and Speed Decrease Immune. Resists Reduce Damage, Rend, Stun and Vulnerability. On Escape Ability. Counter Ability. Rend. Nullify. Devour. Precise. Reduce Speed. Armour.

Good against (creatures): Dodge and Cloak. Shields. Armour. With Buffs. Slower. Unable to Bypass Armour. Prone to Speed Reduction. 

Counter this creature with: Reduced Damage and Reduced Crit Chance. Swap Prevention. Bypass Armour. Resist Rend. Flocks. 

Name:  Atrocodistis

Best used: Starter, Mid Battle

On your team: MAYBE

Positives: Vulnerable, Speed Decrease, Swap Prevention & Stun Immune. Resist Damage Decrease. Armoured. Counter Ability. Group Attack. Berserk. Heal. Shields.

Good against (creatures): Flocks. Fierce& Cunning Creatures.

Counter this creature with: Shields. Counter. High Damage. Damage Over Time. Rend.

Name:  Aenocyonyx

Best used: Starter, Finisher

On your team: YES

Positives: Crit & Speed Decrease, Swap Prevention & vulnerable Immune. Resist Damage Over Time, Rend & Stun. Crit Chance. Counter, Swap In & On Escape Ability. Devour. Damage Over Time.

Good against (creatures): Damage Over Time Prone. Resilient & Fierce Creatures.

Counter this creature with: Damage Decrease. Flocks.

Name:  Dsungascorpios

Best used: Mid Battle

On your team: YES

Positives: Crit Decrease, Damage Over Time & Stun Immune. Resist vulnerable & Rend. Armoured. On Escape & Counter Ability. Stun. Damage Over Time. Nullify. Group Attack. Shields. Damage Increase.

Good against (creatures): Prone to Stun & Damage Over Time. Resilient Creatures.

Counter this creature with: Group Attacks. Break Shields. High Health.

Name: Thylos Intrepidus

Best used: All Rounder

On your team: YES

Positives: Speed Decrease and Swap Prevention Immune. Resist Rend, Damage Over Time and Crit Chance Decrease. On Escape Ability. Swap In Ability. Rend Attacks. Heal. Devour Heal. Damage Over Time. Crushing Prowl. Multiple Attack Ability.

Good against (creatures): Low Health. Prone to Rend and Swap Prevention. Shields. Armour.

Counter this creature with: Stun. Damage Decrease. Nullify. Rend Resistance or Immune to Rend. Flocks. Dodge. Group Attacks.

Name:  Tyrannometrodon

Best used: Starter, Finisher

On your team: MAYBE

Positives: Crit & Damage Decrease & vulnerable Immune. Resist Damage Over Time, Damage Decrease, Stun, Rend & Swap Prevention. Crit Chance. On Escape Ability. Devour.

Good against (creatures): Resilient & Fierce Creatures. Armour. Shields.

Counter this creature with: Dodge. Damage Decrease. High Damage.

Name:  Constrictoraptor

Best used: Mid Battle, Finisher

On your team: MAYBE

Positives: Crit Chance and Speed Decrease, and Swap Prevention Immune. Resist Stun and Damage Decrease. Panthera on Steroids. Pricise Group Attack. Berserk and Revenge Abilities. Counter Ability. On Escape Ability.

Good against (creatures): Under 3375 Health. Flocks. Slower creatures. Swap Abilities.

Counter this creature with: Faster Creatures. On Escape Abilities. Fierce Attacks. High Damage. Damage Over Time.

Name:  Atrocimoloch 

Best used: Mid Battle

On your team: MAYBE

Positives: Resist Damage Over Time, Stun, Vulnerable and Damage Decrease. Counter Ability. Shap In Ability. Priority Stun. Heal. Shields. Precise. Berserk Ability. Cloak. Speed Decrease. Bypass Armour. Dodge.

Good against (creatures): Prone to Stun and Speed Decrease. Armour.

Counter this creature with: Reliable, Top Tier Creatures. Speed Decrease. Rend. Resilient Moves. Shields. Flocks. High Damage.

Name:  Crichtomoloch

Best used: All Rounder

On your team: MAYBE (Untested in Skill Tournaments)

Positives: Speed Decrease, Stun and Swap Prevention Immune. Resist Damage Over Time, Damage Decrease and Rend. Group Attack. Priority Attack, Dodge and Damage Decrease. Shields. Priority Immunity and Nullify. Priority Affliction and Stun. Counter Ability.

Good against (creatures): Cunning Creatures. Mostly Resilient Creatures. Some Fierce Creatures

Counter this creature with: Nullify. Break Shields. Diverse Ability Set. Healing.

Name:  Grypolyth

Best used: Starter, Mid Battle

On your team: YES

Positives: Stun Immune. Resist Swap Prevention, Rend and Damage Over Time. Priority Attack and Stun. Priority Heal. Priority Shields, Damage Over Time and Damage Increase. Counter Ability. Swap In Ability. On Escape Ability.

Good against (creatures): Prone to Rend and Swap Prevention. High Health. Low Damage. Rend.

Counter this creature with: Vulnerability, Damage and Speed Decrease. Break Shields. Rend Resist. Dodge.

Name:  Magnapyritor

Best used: Starter, Mid Battle

On your team: MAYBE

Positives: Crit and Speed Decrease, Damage Over Time, Vulnerability and Stun Immune. Resist Swap Prevention, Reduced Damage and Rend. Nullify. Damage Decrease. Priority Attack and Reduced Damage.

Good against (creatures): Diverse Ability Set. Shields. Slower Creatures. Fierce Creatures. 

Counter this creature with: Reduced Damage. High Health. Healing. Diverse Ability Set. Speed. Priority Abilities and Attacks.

Name:  Pantherator

Best used: All Rounder

On your team: YES 

Positives: Damage and Speed Decrease Immune. Resist Stun, Crit Chance Decrease, Swap Prevention and Vulnerability. Damage Over Time. Counter Ability. Swap In Ability. On Escape Ability. Evasive Hunt. Dodge. Rend. Precise. Multiple Attack Ability.

Good against (creatures): Prone to Damage Over Time and Rend. Fierce Creatures. Flocks.

Counter this creature with: Shields. Damage Over Time. Nullification. Armour. Precise. Rend.

Name:  Plateopikasaurus

Best used: Mid Battle

On your team: MAYBE (Untested in Skill Tournaments)

Positives: Stun, Reduced Damage and Reduce Speed Immune. Resists Vulnerability and Armour Decrease. Counter Ability. Swap In Ability. Armour. Group Attacks. Increase Armour. Shields. Multiple-Attack Abilities. Health. Reduce Damage. Reduce Speed. Precise Ability.

Good against (creatures): Flocks. Cunning and Resilient Creatures. Inability to Break Shields and/or Bypass Armour.

Counter this creature with: Rend. Damage Over Time. No Escape Abilities. High Damage. A Higher Health Creature. Able to Break Shields and Bypass Armour. Nullify.

Name:  Giganspinoceratops

Best used: Mid Battle

On your team: MAYBE

Positives: Speed Decrease, Stun and Vulnerability Immune. Resists Reduced Damage and Rend. Swap In Ability. Counter Ability. On Escape/No Escape Ability. Nullify. High Health. Shields. Increase Armour. Damage Increase. Heal. Priority Attack.

Good against (creatures): Most Cunning and Resilient Creatures. Slower Creatures. Prone to Rend, Stun, Vulnerability and Swap Prevention. Damage and/or Health Average or Below.

Counter this creature with: Faster Creatures. Damage Over Time. No Escape Abilities. High Health. High Damage. A Higher Health Creature. Immune to Vulnerability. Able to Break Shields and Bypass Armour. Nullify.

Name:  Concatosaurus

Best used: All Rounder

On your team: YES

Positives: Resist, Stun, Rend, Swap Prevention, Vulnerability; Damage, Speed and Armour Decrease. Counter Ability. On Escape Ability. Healing Abilities. Damage Increase. Armour Increase. Nullification. Increase Armour. Shields. Group Attacks. Imposes Vulnerability.

Good against (creatures): Lower Damaging Abilities. Flocks. Shields. Armour.

Counter this creature with: Counter Attacks. High Damage. Damage Over Time. Decreasing Speed. Priority Damaging Abilities.

No-Go's

With this tournament, teams will most likely be Unique, Apex and Omega Creatures. There will be, of course those that won't have or will choose not to use those Meta, OP creatures but you should stay clear of using these:

Of course, if you haven't got a full team using the above Omega Creature, Recommended Creatures and/or UnderDogs, then you'll probably have to pick from this box.

Parting Words

Hopefully this article gives some insight about the tournament, but I'm sure most of you already have a team in mind. If not, I hope I helped in some way, shape or form.

Either way, the very best of luck to you! If you have any questions or tournament strategies of your own that you would like to share, along with any other opinions that you'd like to give then you can by joining the ‘GamePress JWA’ Discord Server. 

Thanks very much for reading, have a great weekend and hopefully enjoy the tournament!!

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