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JWA Skill Tournament: Common/Omega

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Introduction

NOTE – At the time of writing, this article’s information was announced as the following and was prepared as this week was originally intended to run. We will modify this article as best we can accordingly.

Hello everyone and welcome to the “Tournament Talk” with Lucus1355 from the ‘GamePress JWA Discord'.

This week’s tournament is the First in the Five Week, Toro Alliance Championship.

Tournament Format and Rewards

Each tournament match is a 4v4 full battle. Whoever defeats 3 of their opponents 4 creatures will be the winner. In addition, all creatures will be set to Tournament Level (26), have no stat boosts and will feature Common and Omega creatures only. In the case that both sides lose their 3rd creature in the same turn, then the bout will be declared a draw.

With all this in mind, there will be available to use:

  • 42 Common
  • 7 Omega

With the rewards for this tournament being coins:

Used predominantly to fuse hybrid DNA and level up your creatures.

Omegas

The Omega creatures bring a new twist to the tournament format due to most of their abilities being unlocked as they level up. However, they are only allowed to use certain abilities dependent on whether they are unlocked and depending on what rarity of creatures are being used in the tournament format.

For more and better explained information please go to the following links (below) to understand these Omega Creatures (Oldest First):

As this is a Common/Omega Tournament, the abilities that Omega creatures can use will be those abilities that they know upon creation (at Level 1).

If you have not spent any Training Points, they will temporarily be applied evenly to match other Level 26 Dinosaurs during the Skill Tournament.

To see an approximation of what the stats may look like, please go to the Paleo JWA Toolbox website;

Select your Omega Creature by clicking on its image/name.

Once here, all you need to do would be to click on the 'Preset Points' which should show you an approximate example of what 'applied evenly' will look like on that Omega Creature's stats (see below).

It is recommended that Omega creatures have their abilities unlocked up to/in line with the highest allowed rarity in a tournament. However, as this is a Common/Omega Tournament, all Omega Creatures are recommended (some possibly more than others) as all their Level 1/Common abilities are unlocked upon creation.

As such, you may find that some Omega Creatures may not have to have all their abilities unlocked, as some can still do well without all their abilities available in tournament battles (not that it matters in this tournament).

As these creatures and their mechanics are still new, along with their 'Unique' strength resistances there is no certainty to how they will actually perform, come the tournament battles against each other and other rarity creatures. However, the lower of rarity of the tournament, the more difficult it could be to beat Omega Creatures, mainly because of the 'Unique' strength resistances but also the training points spread over the stats: Health, Damage, Speed, Armour, Critical Chance and Critical Damage.

A good start at facing Omega Creatures is taking note of its resistances, as we can see that using certain creature abilities against Omega Creature's would successful, unsuccessful or halfway between. Also, its armour and whether it can break shields and/or bypass armour.

For example, using the above image of Diabloceratops from the Paleo JWA Toolbox we can see:

  • Using Stun, Swap Prevention and Vulnerability would be useless - they would have no effect on Diabloceratops, other than any damage.
  • Using Damage Over Time and Rend would only be partially useless - they would have partial effect on Diabloceratops, plus any damage.
  • Using Critical Chance, Damage, Speed and Armour Reduction would be useful - they would have the most effect on Diabloceratops on top of any damage.
  • It does not have a shield breaking ability and can only bypass armour with its swap inability - you could use shields and armour against it.
  • It does have high Armour - you would be better off using creature abilities that break shields and/or bypass armour.

Using this information and knowing what abilities Diabloceratops is able to use, you should be able to make a good choice of creature to go against it in battle.

Recommended Creatures

(All Omega Creatures are recommended (some possibly more than others) as all their Level 1/Common abilities are unlocked upon creation.)

No-Go's

Due to the tournament format, you’ll be using Common and Omega creatures. But, whatever your level, try to stay clear of using the following creatures:

Creatures not included in this article, are those that are neither top tournament creatures for this tournaments Unique to Rare format, nor are they to be "stayed cleared of".

These unmentioned creatures may be used to fill gaps in players teams.that have not managed yet to obtain all or any of the top recommended creatures to be used in this here tournament.

Parting Words

Hopefully that will give some of you an idea about your tournament team, but maybe you have already got your team sorted and are just doing some last-minute reading. Either way and whatever your plan, the very best of luck to you! If you have any questions or tournament strategies of your own that you would like to share, along with any other opinions that you can share in conversation by joining the ‘GamePress JWA’ Discord Server. Get in the discussion today!!

And leaving you with that, from Lucus1355 and theGamePress JWA’ Discord, thank you for reading and have a great weekend.

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About the Author(s)

Hi there, I'm Eduardo. I love catfish, and you're looking at my Bullhead Axel here. Huge fisherman and half the time I'm out the door at 4 a.m. as those fish won't catch themselves. Love to cook and circus peanuts are delicious. 

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