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JWA Skill Tournament: Common/Rare/Epic/Omega

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Introduction

(NOTE – At the time of writing, this article’s information was announced as the following and was prepared as this week was originally intended to run.)

Hello everyone and welcome to the “Tournament Talk” with Lucus1355 from the ‘GamePress JWA’ Discord.

This week’s tournament is the Third in the Four week Megalania Alliance Championship.

Tournament Format and Rewards

These will be 4v4 full battle tournament matches. Whoever defeats 3 of their opponents 4 creatures will be the winner. In addition, all creatures will be set to Tournament Level (26), have no Stat Boosts or Enhancements and there are no restrictions on which Common, Rare or Epic creatures you can use. However, not all Omega creatures will be eligible and only 2 maybe used per team of 8. In the case that both sides lose their 3rd creature in the same turn, then the bout will be declared a draw.

Please see the Jurassic World Alive Website (here) for how Omega's Stats and Training Points will be affected/distributed when being used in a Skills Tournament. 

With all this in mind, there will be available to use:

  • 42 Common
  • 74 Rare
  • 90 Epic
  • 9 Omega (Yutyrannus not in-game yet)

With the rewards for this tournament being Boosts:

Boost Rewards

Used predominantly to boost the health, damage and speed stats of creatures.

Omegas

The Omega creatures abilities are mainly unlocked as they level up. However, they are only allowed to use certain abilities dependent on what rarity of creatures are being used in the tournament format and whether those abilities are unlocked or not.

For more and better explained information please go to the following links (below) to understand these Omega Creatures (Oldest First):

As this is a Common/Rare/Epic/Omega Tournament, the abilities that Omega creatures can use will be all the abilities at Level 16 and below that a player has already unlocked.

If you have not spent any Training Points, they will temporarily be applied evenly to match other Level 26 Dinosaurs during the Skill Tournament.

To see an approximation of what the stats may look like, please go to the Paleo JWA Toolbox website;

Select your Omega Creature by clicking on its image/name.

Once here, all you need to do would be to click on the 'Preset Points' which should show you an approximate example of what 'applied evenly' will look like on that Omega Creature's stats (see below).

It is recommended that Omega creatures have all their abilities unlocked up to/in line with the highest allowed rarity in a tournament. As this is a Common/Rare/Epic/Omega Tournament, all Omega Creatures' Abilities don't have to be, but are strongly advised to be unlocked.

However, you may find that some Omega Creatures may not have to have all their abilities unlocked, as some can still do well without all their abilities available in tournament battles.

After tournaments featuring the Omega Creatures and votes received as to which Omegas performed the best, but also the worst. The below tier list shows the "speculated" Tier List for the Omegas in this Tournament with fully unlocked abilities (Red Crosses indicate ineligible):

As these creatures and their mechanics are still new, along with their 'Unique' strength resistances there is no certainty to how they will actually perform, come the tournament battles against each other and other rarity creatures. However, the lower the rarity of the tournament, the more difficult it could be to beat Omega Creatures, mainly because of the 'Unique' strength resistances but also the training points spread over the stats: Health, Damage, Speed, Armour, Critical Chance and Critical Damage.

A good start at facing Omega Creatures is taking note of its resistances, as we can see that using certain creature abilities against Omega Creature's would successful, unsuccessful or halfway between. Also, its armour and whether it can break shields and/or bypass armour.

FOR EXAMPLE, using the above image of Diabloceratops from the Paleo JWA Toolbox we can see:

  • Using Stun, Swap Prevention and Vulnerability would be useless - they would have no effect on Diabloceratops, other than any damage.
  • Using Damage Over Time and Rend would only be partially useless - they would have partial effect on Diabloceratops, plus any damage.
  • Using Critical Chance, Damage, Speed and Armour Reduction would be useful - they would have the most effect on Diabloceratops on top of any damage.
  • It does not have a shield breaking ability and can only bypass armour with its swap inability - you could use shields and armour against it.
  • It does have high Armour - you would be better off using creature abilities that break shields and/or bypass armour.

Using this information and knowing what abilities Diabloceratops is able to use, you should be able to make a good choice of creature to go against it in battle.

Recommended Creatures

(FOR OMEGAS (only 2 allowed in team of 8) - PLEASE SEE THE ABOVE TIER LIST FOR RECOMMENDATIONS)

Name: Pulmonoscorpius

Best used: Mid battle

On your team: YES

Positives: Damage Over Time. Stun. No Escape. Damage Over Time Immunity. Stun resisted. Armoured.

Good against (creatures): Prone to Damage Over Time and Stun. Unable to bypass armour. 

Counter this creature with: Group attacks. On escape abilities.

Name: Megalotops

Best used: Finisher

On your team: MAYBE

Positives: Speed reduction+swap prevention resistant. On escape ability. Swap In ability. Counter. Dodge. 

Good against (creatures): Flocks. Fierce creatures.

Counter this creature with: Stun. Precision. Damage over time. Dodge removal.

Name: Dimodactylus

Best used: Mid battle, Finisher

On your team: YES

Positives: Damage Over Time. Swap In ability. Swap prevention immunity. No Escape. Counter. Reduces armour.

Good against (creatures): Prone to Damage Over Time. Unable to bypass armour.

Counter this creature with: On Escape abilities Damage Over Time immunity.

Name: Procerathomimus

Best used: Starter

On your team: MAYBE

Positives: Swap In ability. Counter. Priority dodge+ damage reduction. Crit chance+damage over time+

damage decrease immunity. Swap prevention+stun resistant. 

Good against (creatures): Dodge. Increased stats. Fierce creatures.

Counter this creature with: Speed decrease. Shields. Resilient attacks

Name: Majundaboa

Best used: Finisher

On your team: MAYBE

Positives: On escape. Counter. Increase damage. Shield. Precision. Reduced damage+stun immunity. Swap prevention+speed resistant. Cleanse. Reduce speed.

Good against (creatures): Flocks. Low health. Resilient creatures.

Counter this creature with: Shield breaking move. Damage over time

Name: Diplodocus

Best used: Starter, Finisher

On your team: MAYBE

Positives: Health. Speed decrease+stun immunity. Reduced damage resistant. Group attack. Shields.  Bypass armour. Reduce speed.

Good against (creatures): Flocks. Prone to speed decrease.

Counter this creature with: Damage over time. Rend.

Name: Argenteryx

Best used: Finisher

On your team: MAYBE

Positives: swap prevention+rend resistant. Group attack. Swap In Ability. On escape ability. Rally heal. Dodge

Good against (creatures): Flocks. Fierce creatures.

Counter this creature with: Group attacks. Damage over time. Stun. Speed decrease.

Name:  Titanoboa

Best used: Mid battle, Finisher

On your team: MAYBE

Positives: Damage down immune. Resist stun, swap prevention and speed down. On escape ability. Precise. Speed down. Remove Speed Up+Dodge+Cloak. Impose vulnerable.

Good against (creatures): Low Health. Cunning.

Counter this creature with: High damage. Shields. Armour.

Name: Giganotosaurus

Best used: Starter, Finisher

On your team: MAYBE

Positives: Group attack. On escape ability. Swap In ability. Rend+damage over time+vulnerability+ swap prevention resistant. Speed reduction immunity.

Good against (creatures): Flocks. Shields. Armour.

Counter this creature with: Damage reduction. Stun. Dodge.

Name: Panthera

Best used: Mid battle

On your team: YES

Positives: Priority revenge abilities. Swap prevention+speed reduction immunity. Reduced damage resistant. Precise group attack.

Good against (creatures): With low health. Flocks

Counter this creature with: On Escape abilities that aren’t just ‘No Escape’. High health.

Name:  Woolly Rhino

Best used: Mid battle

On your team: MAYBE

Positives: Resist damage over time and vulnerable. Bypass armour. Swap In ability. Shields. Priority

Immunity. Remove Speed Up+ Dodge+Cloak. Impose vulnerable.

Good against (creatures): Prone to stun. Cunning and Resilient Creatures.

Counter this creature with: Sheilds. Fierce. Break shields.

Name:  Velosrhacos

Best used: Starter

On your team: MAYBE

Positives: Damage over time, stun and swap prevention immune. Precise, Dodge, Speed up. Damage down. Crit chance up. Cleanse. Speed

Good against (creatures): Stun. Damage Over Time. Fierce. Flocks. Swap Prevention.

Counter this creature with: Shields. Armour. Resilient attacks. Speed and damage down. On Escape abilities.

No-Go's

Due to the tournament format, you’re likely to be using mostly 2 Omega creatures and Epic creatures. Lower level players may also be looking to use other Epic creatures and Rare Creatures. Whatever your level, try to stay clear of using the following creatures:

These creatures may be used to fill gaps in players teams.that have not managed yet to obtain most, some or even any of the top recommended creatures or Team Fillers advised to be used in this here tournament.

Parting Words

Hopefully that will give some of you an idea about your tournament team, but maybe you have already got your team sorted and are just doing some last-minute reading. Either way and whatever your plan, the very best of luck to you! If you have any questions or tournament strategies of your own that you would like to share, along with any other opinions that you can share in conversation by joining the ‘GamePress JWA’ Discord Server. Get in the discussion today!!

And leaving you with that, from Lucus1355 and theGamePress JWA’ Discord, thank you for reading and have a great weekend.

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