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JWA Skill Tournament Feb 02 - Feb 05: Common/Rare/Epic/Legendary/Unique/Omega

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Introduction and Tournament Information

(NOTE – At the time of writing, this article’s information was announced as the following and was prepared as this week was originally intended to run. Don't forget to look at the whole article!! Don't want you missing on anything now do we!)

Hello everyone. My name is Lucus1355 from the GamePress JWA Discord, and I'm here to talk to you about the upcoming Tournament this weekend, where all Creatures are eligible ...


... minus the Apexes' ... :( :(

Anyway, this weekend is the Final in the Nomingia Alliance Championship with CASH as the rewards!!:

CASH: used to buy items from the Jurassic World Alive Market but, also for use in other parts of the game such as retrying Events and Trials.

Players will have FOUR creatures each and first to defeat ONE of the opponents creature's will win. If both are defeated, then it's a draw.

All creatures will be set to LEVEL 26 and there are NO RESTRICTIONS on which Creatures you'd like to use ... other than the usual of no Apexes...

So 43 Common, 74 Rare, 91 Epic, 72 Legendary, 59 Unique and 24 Omega Creatures at your disposal.

(Disclaimer: As this tournament format will allow Common, Rare, Epic, Legendary, Unique and Omega Creatures to be used, it is most likely that players teams will most likely be full of Unique Creatures or with a Couple of Legendary and/or Omega Creatures thrown in. However, not everyone will be able to have that kind of team, may not want to use certain creatures like Omegas, or just use personal favourites. Please keep this in mind.)

Omega Creatures

Basic Info

Bar the Abilities and Resistances that Omega Creatures have upon their Creation, the usual rule is that they obtain their Abilities, and sometimes more Resistances every 5 Levels; so, at Level 6, Level 11, Level 16 and Level 21. 

However, in Skill Tournaments, Omegas are only allowed to use their Abilities and Resistances that they have unlocked, and only those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament, excluding Omegas.

For example, in a Rare, Epic and Omega Skill Tournament, Epic Creatures are the Highest Rarity, and so when they are created are Level 11, so Omega Creatures would only be able to use their Abilities and Resistances that are Unlocked at Level 11 or below.

As this is a Common, Rare, Epic, Legendary, Unique and Omega Tournament, the Highest Rarity, excluding the Omegas are of course the Unique Class. This means that Omegas can use all of their Abilities and Resistances at Level 21 and under providing, of course that they have been unlocked. Furthermore, all Omega Creatures for this tournament are eligible.

Online Info

If you'd like more info on Omega Creatures, we have several links here about Omega Creatures for you with the Newest ones at the top:

Training Points

For an Omega Creature in a Skill Tournament, any unused Training Points on said creature will be temporarily applied to the Omega Creatures Stats. Furthermore, if an Omega Creature is weaker than Level 26, then their stats will be evenly scaled up in the same way. Both are explained in the 'Omega Training In Skill Tournaments' (above) and the video 'Skill Tournaments. The Definitive Guide. Jurassic World Alive' (also above)

A good way to get an approximation of what an Omega Creature's stats may look like when they all get 'temporarily applied' is by going to the Paleo JWA Toolbox website and selecting the Omega Creature you want to look at by clicking on its image or name. Once you're on that creatures page, you can just click on 'Preset Points' which should give you an approximation of what 'temporarily applied' would look like on that Omega Creature's stats in a Skill Tournament (example below).

'Unlockables'

As mentioned previously, Omega Creatures in Skill Tournaments, are only allowed to use Abilities and Resistances that they have unlocked, and only those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament, excluding of course, Omegas. As this is a Common, Rare, Epic, Legendary, Unique and Omega Tournament, the Highest Rarity, excluding the Omegas are of course the Unique Class. This means that Omegas can use all of their Abilities and Resistances at Level 21 and below providing, of course that they have been unlocked. 

It is usually thought that in Skill Tournaments, Omega Creatures, should have 'Unlockables' Unlocked coinciding with the Highest Rarity in that Skill Tournament. With Uniques being that 'Highest Rarity', if you're thinking of using an Omega Creature, I would strongly advised that they do have all their Abilities and Resistances Unlocked to stand the best chance against the opposition.

However of course, you may find that some Omega Creatures may not have to have all those Abilities and Resistances unlocked, as some of them can still do well without all their 'Unlockables' available in tournament battles.

Below are all the Omegas and at what Level they unlock their Abilities and Resistances:

Reliability 

When it comes to Omegas in Skill Tournaments, depending on the Highest Rarity in that Tournament, can depend on the reliability of the Omega Creatures themselves.

With this in mind, you can have your say by voting on which Omega Creatures you feel that, whatever the Skill Tournament Rules can be relied upon to performed best (By Clicking Here). If you change your mind, you can go right back and change it.

What's more is that you can find the results of the voting by clicking By Clicking Here.

Omega Combat

It is common knowledge that the lower the rarity of the tournament, the chances are Omega Creatures will be being used more and more and more. So, how should we go about facing these OPC's (Omega Powered Creatures) in Skill Tournaments?

A good start at facing an Omega Creature is by understanding the basics:

  • Taking note of the Abilities and Resistances that they have unlocked, remembering that they will only be able to use those Abilities and Resistances that coincide with the Highest Rarity in that Skill Tournament. So, can it set up Dodge or Cloak? Can it Increase its Armour or gain Shields?
  • Checking out what Resistances that Omega Creature has, which, as the point above explained, can depend on how unlocked that Omega is.
  • Seeing if it has Armour.

For instance -

When facing a Diabloceratops the basics would be that:

  • Trying to use Abilities with Stun, Swap Prevention and Vulnerability would be useless as Diabloceratops is Immune to those Effects.
  • Using Abilities with Damage Over Time and Rend would be partially effective as Diabloceratops Resists those Effects.
  • Critical Chance, Damage, Speed and Armour Reduction would be most effect on Diabloceratops as it has no resistance to those Effects.
  • It does not have a shield breaking ability and can only bypass armour with its swap inability, so you can use shields and armour against it.
  • Finally, it does have high Armour, so you would be better off using Creatures against it that have Abilities able to Break Shields and/or Bypass Armour; alternatively using Nullify to get rid of Diabloceratops' Positive Effects.

Scaring Omegas In Skill Tournaments

Recently, a survey was done as to which Creatures of each Rarity players felt were able to go toe-to-toe with Omega Creatures, be able to stand up to them and/or which Creatures that Omegas should be most afraid of in Skill Tournaments.

The results (below) show what was voted for and the most voted Creatures are at the top:

Recommended Creatures

(FOR OMEGA RECOMMENDATIONS, YOU CAN LOOK AT THE PUBLIC VOTE (HERE) FOR MOST RELIABLE OMEGA CREATURES)

(Disclaimer: As this tournament format will allow Common, Rare, Epic, Legendary, Unique and Omega Creatures to be used, it is most likely that players teams will most likely be full of Unique Creatures or with a Couple of Legendary and/or Omega Creatures thrown in. However, not everyone will be able to have that kind of team, may not want to use certain creatures like Omegas, or just use personal favourites. Please keep this in mind.)

Name:  Dracovenator 

Best used: Starter, Mid Battle

On your team: YES

Positives: Damage Over Time, Stun and Damage Decrease Immune. Resist Rend and Swap Prevention. Group Attack. Priority Attack, Dodge. Cloak Rampage. Swap In Ability. Nullify.

Good against (creatures): With Positive Effects/Abilities. Flocks. Fierce and Some Cunning Creatures. Slower Creatures.

Counter this creature with: Armour. Speed Decrease. Vulnerable. Resilient Moves and Creatures.

Name:  Styracosaurus Lux 

Best used: Starter, Mid Battle

On your team: YES

Positives: Stun and Vulnerable Immune. Resist Armour, Damage and Speed Decrease, and Damage Over Time. Shields. Heal. Stun. Damage Over Time. Swap In Ability. Priority Attack. Precise.

Good against (creatures): Prone to Stun and Damage Over Time. Resilient Creatures.

Counter this creature with: Rend. Fierce Attacks. High Damage. Flocks. Swap Prevention.

Name:  Ceratosaurus 

Best used: Mid Battle

On your team: MAYBE

Positives: Speed Decrease, Stun & Damage Over Time Immune. Resist Armour & Damage Decrease, Vulnerable & Rend. Counter & On Escape Ability. Damage Over Time. Precise. Intimidate.

Good against (creatures): Cunning Creatures. Damage Over Time Prone. Low Health.

Counter this creature with: Shields Healing. Swap In & On Escape.

Name:  Nomingia

Best used: All Rounder

On your team: YES

Positives: Damage and Crit Chance Decrease Immune. Resist Stun and Speed Decrease. On Escape Ability. Counter Ability. Priority Attack. Critical Sidestep. Dodge. Damage Decrease. Crit Chance Increase.

Good against (creatures): Fierce Creatures. Prone to Damage Decrease. Slower Creatures.

Counter this creature with: Armour. Shields. Nullification. Precise. Damage Over Time. Rend. Vulnerability.

Name:  Atrocodistis

Best used: Starter, Mid Battle

On your team: YES

Positives: Vulnerable, Speed Decrease, Swap Prevention & Stun Immune. Resist Damage Decrease. Armoured. Counter Ability. Group Attack. Berserk. Heal. Shields.

Good against (creatures): Flocks. Fierce& Cunning Creatures.

Counter this creature with: Shields. Counter. High Damage. Damage Over Time. Rend.

Name:  Aenocyonyx

Best used: Starter, Finisher

On your team: YES

Positives: Crit & Speed Decrease, Swap Prevention & vulnerable Immune. Resist Damage Over Time, Rend & Stun. Crit Chance. Counter, Swap In & On Escape Ability. Devour. Damage Over Time.

Good against (creatures): Damage Over Time Prone. Resilient & Fierce Creatures.

Counter this creature with: Damage Decrease. Flocks.

Name:  Dsungascorpios

Best used: Mid Battle

On your team: YES

Positives: Crit Decrease, Damage Over Time & Stun Immune. Resist vulnerable & Rend. Armoured. On Escape & Counter Ability. Stun. Damage Over Time. Nullify. Group Attack. Shields. Damage Increase.

Good against (creatures): Prone to Stun & Damage Over Time. Resilient Creatures.

Counter this creature with: Group Attacks. Break Shields. High Health.

Name: Thylos Intrepidus

Best used: All Rounder

On your team: YES

Positives: Speed Decrease and Swap Prevention Immune. Resist Rend, Damage Over Time and Crit Chance Decrease. On Escape Ability. Swap In Ability. Rend Attacks. Heal. Devour Heal. Damage Over Time. Crushing Prowl. Multiple Attack Ability.

Good against (creatures): Low Health. Prone to Rend and Swap Prevention. Shields. Armour.

Counter this creature with: Stun. Damage Decrease. Nullify. Rend Resistance or Immune to Rend. Flocks. Dodge. Group Attacks.

Name:  Tyrannometrodon

Best used: Starter, Finisher

On your team: MAYBE

Positives: Crit & Damage Decrease & vulnerable Immune. Resist Damage Over Time, Damage Decrease, Stun, Rend & Swap Prevention. Crit Chance. On Escape Ability. Devour.

Good against (creatures): Resilient & Fierce Creatures. Armour. Shields.

Counter this creature with: Dodge. Damage Decrease. High Damage.

Name:  Constrictoraptor

Best used: Mid Battle, Finisher

On your team: YES

Positives: Crit Chance and Speed Decrease, and Swap Prevention Immune. Resist Stun and Damage Decrease. Panthera on Steroids. Pricise Group Attack. Berserk and Revenge Abilities. Counter Ability. On Escape Ability.

Good against (creatures): Under 3375 Health. Flocks. Slower creatures. Swap Abilities.

Counter this creature with: Faster Creatures. On Escape Abilities. Fierce Attacks. High Damage. Damage Over Time.

Name:  Diloracheirus

Best used: Starter, Mid Battle

On your team: MAYBE

Positives: Damage Over Time & Stun Immune. Counter Ability. Group Attack. Damage Decrease. Heal. Speed Increase. Priority Heal. Priority Damage Decrease. Revenge. Flock Killer.

Good against (creatures): Flocks. Low Attack. Damage Decrease Prone.

Counter this creature with: Damage Decrease. Resilient Creatures. Counter. High Damage. Swap In Abilities. No Escape Abilities.

Name:  Atrocimoloch 

Best used: Mid Battle

On your team: MAYBE

Positives: Resist Damage Over Time, Stun, Vulnerable and Damage Decrease. Counter Ability. Shap In Ability. Priority Stun. Heal. Shields. Precise. Berserk Ability. Cloak. Speed Decrease. Bypass Armour. Dodge.

Good against (creatures): Prone to Stun and Speed Decrease. Armour.

Counter this creature with: Reliable, Top Tier Creatures. Speed Decrease. Rend. Resilient Moves. Shields. Flocks. High Damage.

Name:  Segnotherisaurus 

Best used: Mid Battle

On your team: MAYBE

Positives: Damage Decrease and Stun Immune. Resist Crit Chance and Speed Decrease; Vulnerable and Rend. On Escape Ability. Swap In Ability. Multiple Attack Ability/Abilities - On Revenge. Shields. Damage and Speed Increase. Damage and Speed Decrease. Break Shields.

Good against (creatures): No armour. Prone to Speed Decrease and Rend. Unable to Nullify.

Counter this creature with: Reliable, Top Tier Creatures. Shields. Damage Over Time. Flocks. High Health. Speed or Priority Abilities. Nullifying.

NamePyrorixis

Best used: Mid Battle

On your team: MAYBE

Positives: Crit & Speed Decrease Immune. Resist Damage Decrease, Rend, Stun & vulnerable. Swap In, On Escape & Counter Ability. Nullify. Berserk. Precise. Dodge.

Good against (creatures): Prone To Stun. Dodge. Armoured.

Counter this creature with: Stun Immune. Damage Decrease. Damage Over Time.

NameCompsoraptor

Best used: Mid Battle, Finisher

On your team: MAYBE

Positives: Damage & Speed Decrease Immune. Resist vulnerable & Rend. Crit Chance. Swap In & On Escape Ability. Rally Heal. Priority. Attack. Speed Increase. Dodge. Cleanse.

Good against (creatures): Low Health & Damage. Fierce Creatures.

Counter this creature with: Group Attacks. Damage Over Time. Stun. Armour.

NamePantherator

Best used: All Rounder

On your team: YES 

Positives: Damage and Speed Decrease Immune. Resist Stun, Crit Chance Decrease, Swap Prevention and Vulnerability. Damage Over Time. Counter Ability. Swap In Ability. On Escape Ability. Evasive Hunt. Dodge. Rend. Precise. Multiple Attack Ability.

Good against (creatures): Prone to Damage Over Time and Rend. Fierce Creatures. Flocks.

Counter this creature with: Shields. Damage Over Time. Nullification. Armour. Precise. Rend.

NamePlateopikasaurus

Best used: Mid Battle

On your team: MAYBE (Untested in Skill Tournaments)

Positives: Stun, Reduced Damage and Reduce Speed Immune. Resists Vulnerability and Armour Decrease. Counter Ability. Swap In Ability. Armour. Group Attacks. Increase Armour. Shields. Multiple-Attack Abilities. Health. Reduce Damage. Reduce Speed. Precise Ability.

Good against (creatures): Flocks. Cunning and Resilient Creatures. Inability to Break Shields and/or Bypass Armour.

Counter this creature with: Rend. Damage Over Time. No Escape Abilities. High Damage. A Higher Health Creature. Able to Break Shields and Bypass Armour. Nullify.

NameGiganspinoceratops

Best used: Mid Battle

On your team: MAYBE (Untested in Skill Tournaments)

Positives: Speed Decrease, Stun and Vulnerability Immune. Resists Reduced Damage and Rend. Swap In Ability. Counter Ability. On Escape/No Escape Ability. Nullify. High Health. Shields. Increase Armour. Damage Increase. Heal. Priority Attack.

Good against (creatures): Most Cunning and Resilient Creatures. Slower Creatures. Prone to Rend, Stun, Vulnerability and Swap Prevention. Damage and/or Health Average or Below.

Counter this creature with: Faster Creatures. Damage Over Time. No Escape Abilities. High Health. High Damage. A Higher Health Creature. Immune to Vulnerability. Able to Break Shields and Bypass Armour. Nullify.

NameConcatosaurus

Best used: All Rounder

On your team: YES

Positives: Resist, Stun, Rend, Swap Prevention, Vulnerability; Damage, Speed and Armour Decrease. Counter Ability. On Escape Ability. Healing Abilities. Damage Increase. Armour Increase. Nullification. Increase Armour. Shields. Group Attacks. Imposes Vulnerability.

Good against (creatures): Lower Damaging Abilities. Flocks. Shields. Armour.

Counter this creature with: Counter Attacks. High Damage. Damage Over Time. Decreasing Speed. Priority Damaging Abilities.

Survey Says and Parting Words

Welcome to this section called 'Survey Says'. We'll be giving you a survey and then seeing what you Explorers voted for as your answer.

Last weeks article saw the 'LUDIA, LETS LISTEN!!!' survey with the question/prompt: 

"IN THE SMALLEST AMOUNT OF WORDS, please say where the next patch in and/or update from Ludia, for Jurassic World Alive should focus on?"

With the new update now rolled out, I'm sure that Ludia will already be thinking of there next patch or update. So, let's get in there and try to let them know where we'd like their focus to be.

With that in mind, the results showing your thoughts, with what was said the most will be featured here as soon as possible! It may be made into an article depending on the size of the results.

This week, we're looking to you to tell us which Creatures put up the good fight against those OP and META Creatures. 

They may not always pull though, but they sure are able to pull-off surprise kills and victories when believed in and used to their full, untapped potential!

The results will be being featured in next weeks article.

VOTE FOR WHICH CREATURES YOU BELIEVE ARE THE "JURASSIC WORLD ALIVE UNDERDOGS"!!

Hopefully this article gives some insight about the tournament, but I'm sure most of you already have a team in mind. If not, I hope I helped in some way, shape or form.

Either way, the very best of luck to you! If you have any questions or tournament strategies of your own that you would like to share, along with any other opinions that you'd like to give then you can by joining the ‘GamePress JWA’ Discord Server. 

Thanks very much for reading, have a great weekend and enjoy the tournament!!

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