The Introduction
The time has come, the Walrus said, to talk of many things.
Those things are Boosts 2.0, what to boost, and how to boost them. Matt and I have come up with a plan to use the sim to analyze which creatures might best benefit from Boosts 2.0, what effect this has on our tier list, and how best to boost different creatures. Given how nervous a lot of people are about Boosts 2.0, I wanted to share a high level view of what we’re seeing so far. I’m happy to report that nothing seems to get significantly worse while a few things definitely get better. That means the things you're using now are still perfectly usable and you get some new fun toys to play with.
Edit: In the original version of this article, I used the word "build." This was misleading because builds are the actual numbers of boosts you would put into your creatures. What I am actually using in this articles are "archetypes." Archetypes are theoretical frameworks that use a general, simplified version of a build in order to demonstrate how a group of similar builds might perform.
The Rules
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4 different archetypes will be looked at for each creature: Health, Damage, Speed, and Balance.
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Creature levels will be set to 27. This was chosen to not stray too far from the typical 26 while being divisible by 3. This allows use to look at an even 9/9/9 tier boost for the Balanced archetype. The three stat focused archetypes will use 15 tiers for their respective stat and 6 tiers in the other 2 stats.
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The highest ranking archetype for each Tyrant/Apex creature will be identified from the resulting data.
The Results
Without further ado, I present the first look at Apex/Tyrant creatures and their boost preference:
Tier | Creature | Best Build |
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Tyrant | Ardentismaxima | Damage |
Tyrant | Erlidominus | Damage |
Tyrant | Erlikospyx | Damage |
Tyrant | Geminititan | Damage |
Tyrant | Indoraptor Gen 2 | Damage |
Tyrant | Magnapyritor | Balanced |
Tyrant | Procerathomimus | Balanced |
Tyrant | Smilonemys | Balanced |
Tyrant | Trykosaurus | Health |
Apex - High | Diloracheirus | Damage |
Apex - High | Diorajasaur | Damage |
Apex - High | Grypolyth | Health |
Apex - High | Indoraptor | Balanced |
Apex - High | Monostegotops | Damage |
Apex - High | Phorusaura | Damage |
Apex - High | Pterovexus | Health |
Apex - High | Quetzorion | Damage |
Apex - High | Tenontorex | Health |
Apex - High | Thoradolosaur | Health |
Apex - High | Thylacotator | Health |
Apex - High | Tryostronix | Balanced |
Apex - High | Utarinex | Balanced |
Apex - High | Utasinoraptor | Damage |
Apex - Mid | Alankylosaurus | Damage |
Apex - Mid | Allosinosaurus | Balanced |
Apex - Mid | Brontolasmus | Damage |
Apex - Mid | Carbotoceratops | Health |
Apex - Mid | Carnotarkus | Health |
Apex - Mid | Diloranosaurus | Damage |
Apex - Mid | Diplovenator | Health |
Apex - Mid | Dsungaia | Balanced |
Apex - Mid | Edmontoguanodon | Health |
Apex - Mid | Indominus Rex | Speed |
Apex - Mid | Indominus Rex Gen 2 | Speed |
Apex - Mid | Megalosuchus | Health |
Apex - Mid | Skoolasaurus | Speed |
Apex - Mid | Smilocephalosaurus | Balanced |
Apex - Mid | Spinotasuchus | Health |
Apex - Mid | Stegodeus | Damage |
Apex - Mid | Suchotator | Health |
Apex - Mid | Tragodistis | Damage |
Apex - Mid | Tuoramoloch | Damage |
Apex - Mid | Tyrannolophosaur | Health |
Apex - Low | Allosaurus Gen 2 | Health |
Apex - Low | Ankyntrosaurus | Health |
Apex - Low | Ardontosaurus | Damage |
Apex - Low | Diplodocus | Damage |
Apex - Low | Gigaspikasaur | Damage |
Apex - Low | Paramoloch | Balanced |
Apex - Low | Purutaurus | Health |
Apex - Low | Sarcorixis | Speed |
Apex - Low | Stygidaryx | Health |
The Analysis
I’m not going to go too deep into this yet. There’s a lot to analyze and some things deserve their own articles, but I am going to point out some interesting patterns. The first thing I noticed was how few creatures preferred speed focus. Only 6 creatures had speed as their best archetypes and none of them are really speedsters. Most of the speedy creatures preferred a balanced archetype. This was already my theory regarding them, but to see balanced archetype still being viable was certainly refreshing.
Some other highlights from the sim:
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Speedy Indominus Rex Gen 2 ranked higher than every Magnapyritor build. New Tyrant maybe?
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The damage archetype of Geminititan ranks #1 in the sims. Ranks 2-4 were the other Geminititan archetype. Wow, that thing is strong.
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Brontolasmus focusing on damage and Carnotarkus focusing on Health were both in the top 5% of results.
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Carbonemys (yes, the regular turtle) with a focus on health was very close to being in the top 10%! I know I said this was only going to cover Apex/Tyrant, but this was too crazy not to mention. It was the only thing outside those tiers to break the top 20%
The Farewell
I am super excited for Boosts 2.0 and the diversity it will bring to the meta. Remember these are only the best of the 4 archetypes we tested and even then they are only tests. Don’t take these archetypes as gospel, but they do reveal a pattern that will help in your boosting. In reality, the meta will depend on how the playerbase as a whole develops their creatures and their teams. In the meantime, I’m ready to hear everyone theorycrafting on our Discord channel.