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JWA Tournament: Common Rare All Skills Tournament

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Introduction

Hello explorers! Luke AKA Lucus1355 here from GamePress and welcome to “Tournament Talk”.

This week’s tournament will be the 1st of 6 in this, the Atrocodistis Alliance Championship and it is a Skills Tournament with no restrictions so it’ll be featuring all, yes, all the Common and Rare creatures.

Your rewards of course will be coins – a much-needed necessity for all growing creatures.

Before we get down to the nitty gritty, here’s the format and rewards report.

Tournament Format and Rewards

Each tournament match is a 4v4 full battle. Whoever defeats 3 of their opponents 4 creatures will be the winner. In addition, all creatures will be set to level 26, will have no stat boosts and there are no restrictions on which Common and Rare creatures you can use. In the case that both sides lose their 3rd creature in the same turn, then the bout will be declared a draw.

With all this in mind, there will be available to use:

  • 42 Common
  • 74 Rare

With the rewards being coins. These will be important to power up your plethora of creatures to do well and better in Advantage Tournaments, assist with campaign battles and missions; the Isla Events, raids and in the Arenas themselves. So, be sure to try your hardest and build a team to take down the likely foes you may face.

These are the number of coins you'll be able to get for each placement in this tournament:

Coin Tournament Rewards

Best Creatures to Use - Rares

Suchotator is without doubt the top of the Rare creature food chain, with a 20% crit chance, high damage output and an even higher level of health. Its abilities make it able to take on many different foes. ‘Superiority Strike’ is precise attack that slows its opponent and cleanses Suchotator’s reduced damage. Then there’s its ‘Lethal Wound’ causing 33% damage over time for 3 turns. Also, able to nullify all positive effects before attacking with ‘Nullifying Impact’, and its priority ability ‘Instant Distraction’ can reduce the opponents damage by 100%.

Purrolyth counter-attacks with 25% rend damage and its ‘No Escape’ stops opponents swapping out. ‘Ferocious Strike’ makes Purrolyth able to increase its damage output and with this, it makes its ‘Heal’ ability go from 1500 health healed to 2250 health. Purrolyth can gain shields with ‘Short Defence’ and finally can break shields and bypass armour with ‘Defence Shattering Strike’.

Megalonyx is immune to speed reduction. Its strength comes from its priority ‘Camouflage’ giving it a speed boost, chance to dodge and reducing the opponent’s damage. This, combined with its ‘Maximal Counter-Attack’ means Megalonyx doesn’t have to attack to cause damage. It gets a boost when its opponent swaps out, similar to the effects of its ‘Camouflage’ ability with an added 50% critical chance boost. It can cleanse damage over time and reduce damage with ‘Cunning Strike’ and its ‘Cautious Rampage’ again, similar to the effects of its ‘Camouflage’ ability but is a precise attack.

Rodrigues Solitaire is one of the high damaging Rare creatures and at 128, one of the quickest too. It’s immune to swap prevention, 50% resistant to damage over time and reduce damage, 33% rend resistance. It is a flock and on opponents escape (depending on health) gets a 100% or 75% chance to dodge by 67% and increases its critical chance by 65% or 100%. ‘Flightless Strike’ bypasses armour with 100% critical chance, whereas its ‘Cunning Rampage’ cleanses damage over time while reducing opponent’s damage. Finally, its ‘Protective Alert [2]’ reduces the opponents damage and can rally-heal or impose vulnerability to the opponent (dependent on health).

Preondactylus is immune to speed reduction and swap prevention, along with 33% rend resistance. It’s a flock and it’s the fastest Rare in field at 133 speed. If the opponent swaps out, Preondactylus gets a chance to dodge and a speed boost and on swap in, it gets the same but 100% chance to dodge. Its ability ‘Evasive Impact’ gives it a chance to dodge. Using its priority ‘Sideflap’ cleanses all negative effects, increases its speed and gives a chance to dodge. Its other priority ability, ‘Instant Cunning Strike’ reduces opponents damage, cleanses damage over time and gives a chance to dodge.

Dreadnoughtus has the largest health of all the rare creatures at 6000. Its immune to speed decreases and stun, with 100% shields on swap in. Using its precise ‘Superior Vulnerability’ attack imposes vulnerability and reduces speed. Its ‘Group Decelerating Impact’ also reduces the opponents speed but targets all opponents. Lastly, ‘Taunting Shield Rampage’ causes 2000 damage while also giving Dreadnoughtus shields.

Dracorex; mid speed, mid attack and high health. It has a chance to stun its opponents when using its priority ‘Instant Charge’. On swap in, its able to remove dodge, speed increases and cloak from its target, causing 1100 damage while imposing vulnerability. Dracorex’s ‘Resilient Impact’ attack also imposes vulnerability and its ‘Superior Strike’ is a precise attack that slows the opponent, cleansing Dracorex’s reduced damage.

Albertosaurus is immune to critical chance reduction, swap prevention and speed reduction; 50% resistant to damage over time and 25% resistant to vulnerability. It has the second highest attack stat of the rare creatures, with mid to high health and 30% crit chance. All of its abilities break shields and bypass armour, with ‘Killer Instinct’ being a priority attack.

Doedicurus has 50% armour, joint highest amongst the Rare creatures. It also has medium damage, with immunity to vulnerability and 50% resistance to speed reduction. Able to boost its defence with priority shields, impose vulnerability with ‘Resilient Strike’, and cause 2400 damage, reducing opponents speed with ‘Decelerating Rampage’.

This will be Majundasuchus’ first Rare tournament since its buff: an attack and health increase, now with ‘Taunting Defence’ and ‘Disarming Counter Strike’. Majundasuchus is immune to speed decreases, has average health and is one of the quicker Large and Medium Theropods. Its able to increase its damage on swap in, and also using its ‘Ferocious Strike’ attack. It can impose vulnerability and cleanse all negative effects using its ‘Cleansing Impact’. Now for the new bits. ‘Taunting Defence’ is a priority move that gives Majundasuchus shields, but also a 50% boost to its armour. ‘Disarming Counter Strike’ on the other hand, still bypasses armour causing 1100 damage. However, not it also reduces the opponents armour by 25% also.

Einiasuchus has 20% armour, and with ‘Dig In’ is able to gain shields, heal and increase its speed. It could stun its opponent with its ‘Swap In Stunning Strike’ and also with its ‘Greater Stunning Strike’ attack. Both its ‘Resilient Strike’ and its ‘Resilient Impact’ impose vulnerability.

Fukuisaurus has great heal, mid speed, immunity to critical chance reduction and speed decrease, with 50% resistance to reduced damage. When attacked, its ‘Persistent Counter’ gives Fukuisaurus an attack boost which can help its ‘Shelter’ ability in restoring more of its health, while also giving it a speed boost. Its ‘Group Cleansing Strike’ attack cleanses all negative effects, with its ‘Group Resilient Impact’ imposing vulnerability and hitting all flock members.

Therizinosaurus has high damage and even higher speed, with 75% resistance to stun and 50% resistance to both damage over time and reduced damage. It’s able to speed up more by using ‘Minimal Speedup Strike’, and can increase its attack, while reducing its opponents and cleansing damage over time with ‘Cunning Ferocious Strike’. Lastly, ‘Delayed Precise Rampage’ causes 2600 of precise damage, but can become a priority attack (dependent on health).

Compsognathus Gen 2 is a flock creature that has a high 127 speed, with average damage and average health. It’s immune to stun, 66% resistant to reduced damage, 33% to rend and 25% to swap prevention. Its ‘Alert Swarm’ can stop opponents swapping out (dependent on health). Similarly, its ability ‘Alert The Flock’ can rally heal and gives a chance to dodge (dependent on health). It’s able to attack and automatically swap out with ‘Impact and Run’. One of its priority abilities, ‘Hop and Mock’ cleanses all negative effects and gives a chance to dodge, while nullifying all opponent’s positive effects. Its other priority. ‘Alert Surge’ attacks with 100% crit chance or gives a chance to dodge (dependent on health).

Archaeopteryx is another flock, also with average health and a high 127 speed. It’s 75% resistance to swap prevention and 33% resistant to rend. On opponents escape, ‘Alert On Escape Evasion [2]’ can give it a chance to dodge and rally heal (dependent on health). Its ‘Alert Buff and Strike’ looks to cleanse speed and critical chance reductions as well as increasing its critical chance by 25 or 35% (dependent on health). Its ‘Evasive Impact’ gives Archaeopteryx a chance to dodge whereas its ‘Delayed Cunning Rampage’ attack, cleanses damage over time and reduces its opponent’s damage.

Best Creatures to Use - Commons

Eremotherium is immune to speed reductions and can increase its speed, have a chance to dodge and lower its opponents damage with its ‘Camouflage’ ability. Its ‘Cunning Rampage’ cleanses damage over time and reduces its opponent’s damage. It’s ‘Maximal Counter-Attack’ causes 1050.

Coelurosauravus is fairly quick at 126 speed and is immune to stun and swap prevention, while being 33% rend resistant. It’s a flock that on swap in, its ability ‘Alert The Flock [2]’ can rally heal and gives a chance to dodge (dependent on health). On the opponent swapping out on the other hand, ‘Alert Roost [2]’ gives a chance to dodge and a critical chance increase of either 100% or 65% (dependent on health). Other than that, its ‘Distraction’ reduces damage while its ‘Impact and Run’ causes it to hit and automatically swap out.

Glyptodon has average health with 40% armour and an immunity to both speed reductions and vulnerability. ‘Superiority Vulnerability’ is precise attack that slows its opponent, cleanses Glyptodon’s reduced damage and imposes vulnerability. Couple this with ‘Resilient Rampage’ which also imposes vulnerability, can cause 2000 damage or higher.

Triceratops Gen 2 has average health and has a chance to stun with ‘Swap In Stunning Strike’, bypassing armour.  With ‘Resilient Strike’ imposing vulnerability and following that with its ‘Rampage’ attack can cause 2000 plus damage.

Brontotherium has high health, average damage, 20% armour and is immune to speed reductions. It’s able to have shields with its ‘Shielded Taunting Strike’ attack, and with its ‘Swap In Defence’ ability. Finally, it can impose vulnerability with ‘Resilient Impact’.

Suchomimus has fairly high health and is able to cause 33% damage over time for 3 turns. Its ‘No Escape’ ability stops opponents swapping out. It’s able to break shields, bypassing armour with its ‘Fierce Strike’ attack.

Tarbosaurus has 40% critical chance with high health and high damage too. It’s 50% resistant to vulnerability, with a ‘Fierce Strike’ attack breaking shields and bypassing armour, and a ‘Armour Piercing Impact’ attack bypassing armour.

Sarcosuchus has average health and is able to cause 33% damage over time for 3 turns. Its ‘No Escape’ ability stops opponents swapping out. It has 50% resistance to vulnerability and causes normal damage with its ‘Strike’ attack.

Amphicyon is immune to speed reductions, with fairly high attack and a 40% crit chance. Its ‘No Escape’ ability stops opponents swapping out with its ‘Fierce Impact’ attack breaking shields and bypassing armour. Finally, it can cleanse all its negative effects with its ‘Group Cleansing Strike’ attack.

Deinocheirus is very quick at 131 speed and has high damage. It can become faster by using its ‘Minimal Speedup Strike’ and can use its ‘Revenge Rampage’ attack twice without cool down if ‘On Revenge’.

Miragaia slows its opponents with it ‘Decelerating Counter’ attack and also its ‘Shielded Decelerating Strike’ which gives Miragaia shields too. It can heal half its health (1500) by using its priority ability ‘Emergency Heal’.

Einiosaurus has average health, 15% armour and can stun its opponent with ‘Swap In Stunning Strike’. It can impose vulnerability with its ‘Resilient Strike’ and is able to heal 1500 heal with its priority ability ‘Heal’.

Tanycolagreus is quick at 130 speed, has high damage and is immune to damage reductions. Its ‘Definite Strike’ removes cloak and dodge, along with breaking shields and bypassing armour. Whereas its ‘Nullifying Impact’ attack nullifies all opponent’s positive effects.

You may also want to consider the following Common creatures:

Sinosauropteryx - Majungasaurus  - Lythronax - Dracorex Gen 2  - Velociraptor  - Irritator Gen 2  - Allosaurus

Parting Words

Well, that’s the end of this article and the start of your team building. OR, maybe you already have your team sussed and just reading for comparison or to get ideas of how to move up the tournament table a little more. Whatever your plan, the very best of luck to you! May even see one of us on the battlefield!! If you have any questions or strategies of your own, join our Discord and get in the discussion today!

And leaving you with that, from Luke here at GamePress, thank you for reading and have a great weekend!

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About the Author(s)

Kelly resides in Scottsdale, AZ, proud cat mama of her girls, Payton & Cat Tillman. A JWA player since about day one, she spends much time hunting in the park outside her home and thrives in leading the great folks of Kelliance. 

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