Attacks all enemies again after a swordstorm, with a 75% chance to decrease Defense for 2 turns, and increases Defense of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health.
Shoves the enemy with a shield, decreasing Combat Readiness by 35%, before granting increased Defense to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.
Attacks with a sword, with a 50% chance to provoke for 1 turn when the caster's Health is 50% or more, and increases Defense of the caster for 1 turn when the caster's Health is less than 50%. Damage dealt increases proportional to the caster's Defense.
Releases a bright light to attack all enemies, with a 85% chance each to decrease Hit Chance for 2 turns.
Awaken
Releases a bright light to attack all enemies, with a 85% chance each to decrease Hit Chance for 2 turns, and inflict poison for 3 turns. Increases Defense of the caster for 2 turns.
Strongly attacks all enemies with a swordstorm, before recovering the caster's Health and increasing Defense of the caster for 2 turns. Amount recovered and damage dealt increases proportional to the caster's max Health.
Awaken
Strongly attacks all enemies with a swordstorm, recovering Health proportional to damage dealt, and increasing Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health.
At the moment the caster is attacked, increases Defense of the caster. At the moment of every fourth attack suffered, increases Defense of all allies for 2 turns. The caster's increased Defense can stack up to 3 times.
Recites the Celebration of Light, recovering the Health of all allies and granting continuous healing and increased Defense for 2 turns. Amount recovered increases proportional to the target's max Health.
Soul Burn Effect
-10 Souls
Extends duration of buffs granted by this skill by 1 turn.
Recovers Health and increases Defense of all allies for 2 turns with strengthening magic. Amount recovered increases proportional to the target's max Health.
Attacks all enemies with a swordstorm, increasing Attack of all allies for 2 turns. When there are three or fewer enemies, damage dealt increases as enemies become fewer.
With the blessing of the stars, grants increased Defense and barrier to all allies for 2 turns. Barrier strength increases proportional to the caster's Attack.