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Lostbelt No.6.5: Traum Spoiler-free Walkthrough

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Article by NorseFTX
Lostbelt No.6.5: Traum Spoiler-free Walkthrough
Table of Contents

Introduction

  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node. 
  • Every major boss and Servant encounter is initially hidden. Hover over unknown icons to see what mob/Servant is hidden via its hyperlink.
  • Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
  • Traum is a story heavy experience where many of the encounters are more meaningful through experiencing the story. Try not to rush through it!
  • Break Bars are a standard feature once again.
  • A full Main Story clear for this section requires 694 AP.
  • Story length estimates are courtesy of the Atlas Academy DB. The entire story length is estimated to be approximately a 6 hour and 34 minute read.
  • Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment in the comments section below!
  • Have fun and enjoy the story! 

Walkthrough

Filler Easy Moderate Hard Very Hard
# Node Enemy Classes Enemies & Difficulty Notes
1

Prologue
Story only.
Story: ~4min read
2

St. 1-1
Story only.
Story: ~16min read
3

St. 1-2
Story only.
Story: ~7min read
4

St. 2
Gold Assassin Party Restriction: Mandatory NPC Support, 3 max Servants
Two Assassins (207k, 323k HP) who start off NP Sealed.
Story: Pre-battle ~6min read
Post-battle ~4min read
New Monster Information
5

St. 3
Story only.
Story: ~4min read
6

St. 4-1
Story only.
Story: ~4min read
7

St. 4-2
Gold SaberGold AssassinGold Berserker Party Restriction: NPC Solo
A single wave with a Saber (90k), Assassin (52k) and Berserker (57k HP).
Enemies start with max NP Gauge.
Every even turn, all enemies' NP Gauge are drained by 1.
At the start of every odd turn, all enemies' ATK/DEF and HP get a small debuff.
Story: Pre-battle ~2min read
Post-battle ~3min read
New Monster Information
8

St. 5
Gold ArcherGold RiderGold Assassin Party Restriction: NPC Solo
A single wave with an Archer (49k), Rider (92k), and Assassin (58k HP).
Note that Master Skills will be different during this encounter.
The enemies will receive a random buff at the start of the battle of Crit Rate, NP Damage, DEF, or Max HP.
Story: Pre-battle ~8min read
Post-battle ~2min read
New Monster Information
9

St. 6-1
Story only.
Story: ~10min read
10

St. 6-2
Gold AssassinGold Archer Party Restriction: NPC Solo
A single wave with an Assassin (78k) and Archer (124k HP).
The NPC will start with 3 stacks of minor ATK buffs, and enemies start with a DEF debuff and Terror.
Story (Post-battle): ~2min read
11

St. 7-1
Story only.
Story: ~4min read
12

St. 7-2
Gold Caster Party Restriction: NPC Solo
A single wave with three Casters (62-72k HP).
Note that the NPC Support has the ability to remove buffs when normal attacking.
Every even turn, a random enemy can gain a buff that inflicts Stun when normal attacking. Target that enemy to remove the buff before it attacks.
Story: Pre-battle ~1min read
Post-battle ~4min read
13

St. 7-3
Story only.
Story: ~6min read
14

St. 7-4
Story only.
Story: ~6min read
15

St. 7-5
Gold SaberGold ArcherGold Lancer Party Restriction: 3 Servants (including Support) allowed
This battle needs to be completed in 4 turns or the encounter is lost.
A single wave with a Saber, Archer, and Lancer (82-159k HP).
The party will gain various minor beneficial effects during each turn.
Note at battle start enemies gain a random buff, one of which can be a 1-hit 50% DEF boost; it may be better to deplete this buff with an attack before launching NPs.
Story: Pre-battle ~1min read
Post-battle ~3min read
16

St. 7-6
Gold Assassin Party Restriction: Mandatory Frontline NPC, Max 3 Servants
A total of 9 Assassins in a single wave (25-144k HP).
The NPC starts with a DEF Buff.
Note each enemy has a buff that activates when normal attacking, one of them including Skill Seal and NP Seal effects.
Story: Pre-battle ~2min read
Post-battle ~2min read
17

St. 7-7
Gold SaberGold ArcherGold Lancer Party Restriction: Mandatory Frontline NPC, Max 3 Servants
A Saber (144k), Archer (129k), and Lancer (147k HP).
The NPC gains max NP gauge every turn.
Note this must be cleared within 5 turns.
Story: Pre-battle ~1min read
Post-battle ~2min read
18

St. 7-8
Gold ArcherGold Assassin Party Restriction: Mandatory Frontline NPC, Max 2 Servants
An Archer (148k) and Assassin (147k HP).
The NPC starts with unlimited Guts, while the other ally will be stunned for 1 turn at battle start.
Enemies start with max NP Gauge.
Story: Pre-battle ~2min read
Post-battle ~4min read
19

St. 7-9
Story only.
Story: ~9min read
20

St. 8-1
Story only.
Story: ~7min read
21

St. 8-2
Story only.
Story: ~7min read
22

St. 9-1
Gold Lancer A single wave with three Lancers (136-154k HP).
Allies will gain 2-hit evade and a max HP / Debuff Immunity buff.
Story: Pre-battle ~2min read
Post-battle ~1min read
23

St. 9-2
Gold Assassin A single wave with three Assassins (129-191k HP).
Enemies will be inflicted with Skill + NP Seal, and allies will gain a minor Max HP and Debuff Immune buff.
Story: ~2min read
24

St. 9-3
Gold Caster A single wave with two Casters (172-266k HP).
Enemies gain a random buff of Crit Rate/NP Damage/Max HP/DEF, while allies will gain a minor Max HP and Debuff Immunity buff.
Story: Pre-battle ~1min read
Post-battle ~2min read
New Monster Information
25

St. 9-4
Gold Berserker Dialogue Option: Choose 1st Option to select Support of choice.
Choose 2nd Option for mandatory Diarmuid Saber NPC Support.

A single wave with three Berserkers (70-318k HP).
Story: Pre-battle ~3min read
Post-battle ~1min read
26

St. 10-1
Story only.
Story: ~6min read
27

St. 10-2
Gold Archer Party Restriction: Mandatory Frontline NPC
Two waves, the first with three Archers (32-48k HP), and the second with a large Archer (254k HP).
The NPC Support starts with an ATK/DEF buff and gains max NP Gauge on turn 3.
Story: Pre-battle ~5min read
Post-battle ~2min read
28

St. 10-3
Gold Berserker A Berserker (403k HP) with three stacks of Guts (50% HP revival).
A random Servant will be inflicted with Taunt at the start of each turn if Taunt isn't already active.
The battle ends automatically after depleting 3 Guts stacks.
Story: Pre-battle ~1min read
Post-battle ~3min read
29

St. 11-1
Story only.
Story: ~9min read
30

St. 11-2
Gold SaberGold LancerGold Assassin Party Restriction: 2 Mandatory Frontline NPCs
This is an endurance battle that ends after 5 turns.
A total of 50 enemies in a single wave of mixed Saber, Lancer, and Assassin class (33-85k HP).
Story: Pre-battle ~3min read
Post-battle ~1min read
31

St. 12-1
Gold Assassin A semi scripted battle against an Assassin (450k HP), where all allies and enemies have perma-Guts.
The battle ends when any Guts triggers.
Story: ~6min read
32

St. 12-2
Gold Berserker A lone Berserker (263k HP).
Story: Pre-battle ~4min read
Post-battle ~1min read
33

St. 12-3
Gold Caster Three waves, the first with two Casters (35-39k HP), the second with a Caster (74k HP), and the third with a Caster (129k HP).
Story: ~3min read
34

St. 12-4
Gold Question Dialogue Option: Changes encounter enemy composition.
Option 1: A single wave with 3 enemies, Lancer, Berserker and Caster (117-210k HP).
Option 2: A single wave with 6 enemies: five Riders (48-53k HP) and a Berserker (204k HP).
Story: Pre-battle ~4min read
Post-battle ~1min read
36

St. 13-1
Gold SaberGold LancerGold Rider A single wave with a Saber, Lancer, and Rider (126-195k HP).
The party starts with 99 Crit Stars but is NP sealed.
The Rider also will be defeated before allies take action on the first turn.
Story: ~5min read
37

St. 13-2
Gold CasterGold Rider Miniboss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~2min read
Post-battle ~1min read
Miniboss Information
38

St. 13-3
Story only.
Story: ~3min read
39

St. 13-4
Story only.
Story: ~14min read
40

St. 14-1
Story only.
Story: ~9min read
41

St. 14-2
Story only.
Story: ~6min read
42

St. 14-3
Story only.
Story: ~4min read
43

St. 14-4
Gold LancerGold AssassinGold SaberGold Caster Party Restriction: Mandatory Frontline NPC
Two waves, the first with three Archers (32-48k HP), and the second with a large Archer (254k HP).
The NPC Support starts with an ATK/DEF buff and gains max NP Gauge on turn 3.
Story: ~5min read
44

St. 14-5
Gold LancerGold BerserkerGold ArcherGold Caster Three waves of three enemies each, with mixed Lancer, Berserker, Archer, and Casters (35-85k HP).
Masters have access to a special Mystic Code for this encounter.
Allies will gain a Quick buff for this fight.
Story: ~2min read
45

St. 14-6
Gold BerserkerGold Caster A single wave with 11 enemies of mixed Caster and Berserker class (32-63k HP).
Enemies lose 5k HP each turn and allies gain 25 Stars and 1k HP recovery.
Story: ~2min read
46

St. 14-7
Gold Rider A survival battle with 21 Riders (39-93k HP).
Battle ends after 5 turns.
Enemies will start with max NP Gauge and gain max NP Gauge every turn.
Note the enemies' NP hits a single target.
Story: Pre-battle ~1min read
Post-battle ~1min read
47

St. 15-1
Gold BerserkerGold AssassinGold Caster Miniboss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~6min read
Post-battle ~1min read
Miniboss Information
48

St. 15-2
Gold All An endurance battle with 1500 enemies of all basic classes (44-101k HP).
Battle ends in 5 turns.
Note all allies will get a 1-time Guts status.
Enemies will immediately come in from the backline on the same turn.
Story: Pre-battle ~4min read
Post-battle ~3min read
49

St. 16-1
Story only.
Story: ~5min read
50

St. 16-2
Gold LancerGold Rider Party Restriction: Mandatory Frontline NPC
A single wave with two Lancers and a Rider (113-189k HP).
All enemies start stunned, while all allies gain 1-time Debuff Immunity.
Story: Pre-battle ~1min read
Post-battle ~1min read
51

St. 16-3
Story only.
Story: ~3min read
52

St. 17-1
Story only.
Story: ~3min read
53

St. 17-2
Story only.
Story: ~6min read
54

St. 17-3
Story only.
Story: ~5min read
55

St. 17-4
Gold ArcherGold Saber Party Restriction: NPC Solo
A single wave with a Saber and Archer (83-137k HP).
The NPC has permanent Damage Cut, HP Drain, and Mental Debuff Immunity buffs.
Story: Pre-battle ~4min read
Post-battle ~1min read
56

St. 17-5
Gold Assassin Party Restriction: NPC Solo
A lone Assassin (301k HP).
The NPC has the same buffs as before.
The enemy has a 2-hit Evade and Crit Rate buff, while it has a DEF debuff.
Story: Pre-battle ~1min read
Post-battle ~2min read
57

St. 17-6
Story only.
Story: ~4min read
58

St. 18-1
Gold LancerGold SaberGold AssassinGold Caster Miniboss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~4min read
Post-battle ~4min read
Miniboss Information
59

St. 18-2
Story only.
Story: ~8min read
60

St. 19-1
Gold All A battle with a total of 99 enemies among all basic classes (30-107k HP).
Defeat 10 enemies within 7 turns to clear the encounter.
Story: ~4min read
61

St. 19-2
Gold SaberGold AssassinGold LancerGold Archer A total of 99 enemies among all basic classes (33-88k HP).
Defeat 10 enemies within 7 turns to clear the encounter.
Story: ~1min read
62

St. 19-3
Gold All A total of 99 enemies among all basic classes (32-105k HP).
Defeat 10 enemies within 6 turns to clear the encounter.
Story: Pre-battle ~2min read
Post-battle ~1min read
63

St. 19-4
Gold All A total of 99 enemies among all basic classes (31-104k HP).
Defeat 10 enemies within 6 turns to clear the encounter.
Story: Pre-battle ~3min read
Post-battle ~5min read
64

St. 19-5
Story only.
Story: ~5min read
65

St. 20-1
Gold SaberGold ArcherGold Lancer A single wave of six enemies with mixed Saber, Archer, and Lancer class (45-120k HP).
Enemies start Skill + NP Sealed for 3 turns except Saber enemies.
Must clear within 6 turns.
Story: Pre-battle ~1min read
Post-battle ~1min read
66

St. 20-2
Gold All Party Restriction: Mandatory NPC, Max 4 Servants
A total of 99 enemies among all basic classes (26-70k HP).
Defeat 10 enemies within 5 turns to clear the encounter.
Story: Pre-battle ~2min read
Post-battle ~3min read
67

St. 20-3
Gold All Party Restriction: Mandatory NPC, Max 4 Servants
A total of 99 enemies among all basic classes (23-73k HP).
Defeat 10 enemies within 5 turns to clear the encounter.
Story (Post-battle): ~4min read
68

St. 20-4
Gold Berserker Party Restriction: Mandatory Frontline NPC
A break bar Berserker (873k, 972k, 1M HP).
Battle ends after first break.
The boss starts with 25% Damage Resist, additional 30k Max HP, and an ATK buff.
The boss has a special skill that can target focus a random Servant for 2 turns and grants the boss Sure Hit for 2 turns.
All allies restore 800 HP per turn, gain a minor Star Drop Rate buff, and enemies get a Crit Rate debuff.
Story: ~2min read
69

St. 20-5
Gold Berserker Boss encounter!
Click on Boss Information below for specifics.
Story: ~2min read
Boss Information
70

St. 20-6
Gold SaberGold Berserker A single wave with a Saber (247k) and Berserker (228k HP).
Both enemies do not have an NP Gauge.
Allies restore 800 HP per turn, gain a Star Drop Rate buff, and enemies get a Crit Rate debuff each turn.
Note the Saber has Damage Plus 300, while the Berserker has Damage Cut 300.
Story: Pre-battle ~4min read
Post-battle ~2min read
71

St. 20-7
Story only.
Story: ~6min read
72

St. 20-8
Story only.
Story: ~2min read
73

St. 21-1
Gold Ruler Party Restriction: NPC SOLO
A break bar Ruler (156k, 178k, 215k, 260k HP).
Battle ends automatically on turn 2.
Story: ~2min read
74

St. 21-2
Story only.
Story: ~1min read
75

St. 21-3
Gold Ruler Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~10min read
Post-battle ~6min read
Boss Information
76

St. 22-1
Story only.
Story: ~5min read
77

St. 22-2
Story only.
Story: ~5min read
Congratulations! The Chapter is completed! Make sure to check your Present Box for additional rewards after clearing the Chapter.
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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