5* Assumptions: SSR Servants are assumed to be at NP1, 10/10/10 Skills. Double Servant compositions are considered.
All 5* Servants are excellent! Their performance often vastly outpaces those of lower rarities and each of them is worth investing in. The tier list is therefore just a comparison tool to judge these Servants by their relative performance. The tier placement is primarily based on a Servant’s current performance, and their placement will often shift with future Interludes and Rank Ups, new competition, and the changing state of the game.
4* Assumptions: Non-Welfare SR Servants are assumed to be at NP1, 10/10/10 Skills. Welfare SR Servants are assumed to be at NP5, 10/10/10 Skills. Double Servant compositions are considered.
1-3* Assumptions: Non-Story Locked Servants are assumed to be at NP5, 10/10/10 Skills. Story-Locked (generally 3 star) Servants are assumed to be at NP1, 10/10/10 Skills. Double Servant compositions are considered.
* Servants in the same tier are listed in descending rarity, and aside from this are in no particular order.
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Skadi arguably introduces a new meta change, greatly increasing the viability of Quick Servants across the board with her targetable 50% Quick buff and Quick Card Critical Damage boost. The Quick boost also increases NP Gain, and in turn, NP refund for Quick-type NPs, which enables 3-turn loop setups. She also comes with a targetable 50% NP Gauge boost, which any Servant would find useful. Her remaining skill provides a 3-turn DEF debuff against all enemies that also reduces their Critical Rate. Her Arts Support NP provides a 1-time Evade to all allies, along with a Critical Damage boost, a small Damage Cut, and an Instant Death Immunity effect. If she has a weakness, it is that among the Support Servants, she is likely the least durable, as her NP is her only means of mitigating damage. However, true to her name as the premiere Quick Support, she can oftentimes end encounters so quickly that her lack of durability is not much of an issue.
Merlin is the biggest contender for the title “Best Servant in the Game”. Bringing a plethora of absurdly overpowered team support effects, Merlin raises the performance of all Buster-centric Servants by several levels and allows many team setups to reach unmatched heights. Damage, teamwide NP generation, teamwide protection, sustain, and even passive Star Generation, there is almost nothing this fluffy wizard can’t do. While his kit is not quite as efficient for farming as Zhuge Liang or Skadi once released, Merlin’s value in high difficulty content is unparalleled, being able to function flawlessly in both short-term and long-term battles, in both Arts- and Buster-centric teams.
Zhuge’s ability to fill teammates’ NP bar on demand, combined with the powerful values on his buffs, make him extremely versatile and potent on every team archetype possible. Including Zhuge in any team reduces the difficulty dramatically and he should always be one of the first names on a team for any event or challenge.
A premiere heavy-hitting Quick Single-Target Assassin damage dealer, Kama is capable of paralyzing enemies with her Charm. Her NP has a base 80% charm rate, which can be boosted up to 120% (essentially guaranteeing the effect for many enemies). Her NP additionally has high hit counts and a three turn Quick buff, setting her up for future NPs and greater damage with each successive NP. She also comes with a plethora of self-buffs, including a 50% NP Gauge boost, rare class bonus against Alter Ego tied to a skill, a small Critical Strength boost, a self ATK boost, and Guts for herself that permanently stays until it is consumed. She also can provide an NP Overcharge buff to an ally of choice at the cost of 1000 Max HP from her target, which also heals herself. This toolkit in combination makes her a powerful single target damage dealer for many challenging encounters, capable of longer-term survival, heavy damage dealing, and lockdown of enemies. Her performance is further boosted with Quick supports such as Skadi, enabling looping of her NP and essentially charm-locking any opponents, although her performance is respectable even without support. She will serve Masters well across a multitude of scenarios (and enemies perhaps will come to appreciate being ended whilst being in a continuous state of enrapturement).
Tamamo does not work nearly as well outside of Arts teams, but she is a staple for dedicated Arts teams. Her unique combination of cooldown reduction, team NP charge, party heal and a targetable Art’s performance up buff is unmatched in the current state of the game. Tamamo allows any Arts team to either stall their way to victory, or chain offensive Noble Phantasms endlessly in quick succession.
Arash often appears as a top farming recommendation for a reason. This great hero is absolutely fantastic at wave clearing and holds a highly valuable and easily exploitable gimmick. Being a 1-Star Servant, Arash’s team cost and investment costs are extremely low, and the potential return is very worthwhile. Not only does he have an absurdly high Noble Phantasm damage modifier, the fact that he sacrifices himself allows Arash to effectively bring in another teammate from the backline, creating numerous possibilities for team building in many farming setups.
Furthermore, Arash has access to an instant NP charge skill that improves this farming niche, allowing him to put his Noble Phantasm to good use a lot faster, especially when combined with NP battery Servants or Craft Essences. However, Arash is not a one-size-fits-all Servant due to his low stats and otherwise poor skill set. His value for lies purely in farming and blowing up a wave of enemies, a talent that can even be used in some challenge quests.
One of the best Art Damage Dealers in the game, Summer Altria’s claim to fame is her extraordinary NP refund. Thanks to a combination of Excalibur Vivian’s high hit counts and overcharge effect, Summer Altria can use multiple Noble Phantasm in rapid succession. On top of that she has an excellent supportive skill set to further bolster any Art team’s survivability. Once this lovely King of Knights get going, she is simply unstoppable.
Kintoki (Rider) is best described as a Rider who fully abuses his class’s strengths. With strong Quick buffs, impressive base NP gain, inherently high Star Weight and good star generation, he is incredibly self-sufficient and well capable of performing multiple Noble Phantasms back-to-back. His damage output is thus simply outrageous, with a powerful Overcharge effect and naturally high NP level thanks to his welfare status.
While he possesses a clear weakness in his lack of solid defensive options, his otherwise self-sufficient kit means it’s not too hard to provide a strong support option for him, although his compatability with Skadi is exceptionally good. All in all, Sakata Kintoki (Rider) is a powerful Rider for any Master, no matter how diverse and levelled their roster.
Far from being just a token character for story purposes, Mash is a highly reliable support Servant. As a Shielder, Mash has no class weaknesses while packing a skill set that provides plenty of defensive support, making her highly valuable for challenging battles. Her Noble Phantasm, with its powerful party defense buffs, has high uptime thanks to the massive NP generation buff on Shield of Rousing Resolution, and is also upgraded after a certain part of the story. In general, her skill set and NP make Mash one of the best in the business at improving the survivability of the entire party, or protecting a dedicated damage dealer. Her own lack of any Party Cost gives her even more fantastic value as she can be slotted into any backline seamlessly, either to serve as a Craft Essence holder for Bond / Event farming or as an emergency backup when things go south.
While this cute eggplant might have some slight issues, like her story-locked progression and her poor damage potential, they are trivial compared to the sheer defensive value that she brings to the table.
Low rarity, Berserker class, Self-NP charge skill and AoE Noble Phantasm, Spartacus is tailor-made to be a farming machine for almost everyone. With starting NP gauge Craft Essences and/or other NP charging options, Spartacus can clear a wave of mobs instantly, making him a cheap and valuable option for any sort of farming.
His low rarity and Berserker class do make him extremely squishy (despite having a heal-oriented kit), which is often not impactful due to Spartacus’s main usage as a farmer for many 3 Turns farming setups. Outside of his farming niche, Spartacus does find some use in harder content which features multiple enemies in a wave, thanks to his extremely low Party Cost.
All in all, Spartacus has a very specific usage and will help out most Masters a ton when crafting farming teams, but his performance outside farming teams is nothing special.
Beni-Enma is a Saber-class Servant with a single target Arts Noble Phantasm, and a plethora of utility and supportive effects. She is capable of debuffing all enemies' DEF, Crit Rate, and can NP Seal, while also buffing all allies' ATK, restoring HP, applying a rare Buff Removal Resist buff, and notably providing a 20% NP Gauge charge for all allies. She also has an Evade as her defensive skill, which provides her with a Critical Damage boost. Her passives are notable for making her Skill Seal immune, such that her arsenal of effects is always available. Her NP, finally, can deal bonus damage against either Chaotic or Evil alignment enemies, and these stack if an enemy has both alignments, making her damage particularly impressive against the right enemies. Her greatest difficulties are her average NP gain, with somewhat average hit counts on her cards aside from her Quick card. As an overall package, Beni-Enma offers a great deal, and will fulfill the role of a Single Target Saber while covering many niches at the same time.
The Ruler-class Servant, Qin Shi Huang, has a well-balanced kit with a non-damaging Arts NP. He has a 50% self NP Gauge charge that comes with a heal and debuff cleanse, a skill that decreases NP Gauge and DEF of all enemies, and a chance-based Stun for all enemies with a self ATK buff of decent value lasting three turns. The crowning element of his kit is his Noble Phantasm, which grants himself Invincibility, Taunt, Critical damage boosts, an ATK boost, and a Critical Star gather rate boosts, making his subsequent hits highly damaging while protecting allies. However, as would be for the First Emperor, he excels in solo situations when only his cards are present, and with a proper juggling of his self-sustain and stalling moves, along with the Invincibility on his NP, he is capable of handling many difficult encounters by himself, making him a great Servant to have in the roster.
Jeanne d'Arc (Archer) makes for an extremely solid AoE Arts Archer, with a kit of all-around solid buffs from all three flavors of Arts, NP damage, and ATK buffs. She also provides an ATK buff for all allies that further boosts Good-aligned Servants (up to 40% value), making her a notable support in specific compositions. Her 40% NP charge also enables her to NP more quickly (or more times), and she has a bit of survival built in with her 2-time, 3 turn invincibility skill. Fans of Jeanne d'Arc,dolphins, whales, and other aquatic mammals alike will find her an asset to any Arts team.
An AoE Quick Rider with an NP battery, strong survivability, and team utility, Achilles is a fantastic Servant with a clear and effective gameplan. His baseline performance can already give most of his Rider peers a run for their money, but he becomes truly ridiculous when properly supported, capable of looping his Noble Phantasm with proper support.
Ozymandias’s ability to support his team with two team-wide buffs is both extremely unique and powerful at the same time. Furthermore, the combination between Protection of the Sun God and Imperial Privilege makes him a fantastic damage dealer with consistently high damage output and durability.
This sadistic Alter Ego is a classic case of how one’s class can tremendously elevate or hinder a Servant’s potential. Meltryllis is not lacking in most aspects, possessing good NP and Star Generation, decent utility, strong sustained damage and better survivability than most. However, her Alter Ego class means her damage is rarely, if ever, the best against certain enemies. Unfortunately, specialization is generally better over the long run as a Master's roster grows ever larger.
Yet, Meltryllis does become more relevant in the future thanks to a combination of a Rank Up that makes her Melt Virus much easier to use, and the existence of better support for Quick Servants. For now, she remains a strong Servant, but one that is still biding her time.
With a fantastic skill set across the board and heavy frontal burst damage, Quetzalcoatl is easily one of the best Riders in the game. She is easy to use and set up, and particularly effective at what she does, making her a prime candidate for quickly killing Berserker or Caster bosses. Furthermore, her utility is also fantastic, offering a strong teamwide attack buff, targetable Buster and Guts, and NP seal on her Noble Phantasm. Her Buster-centric kit allows her to stay relevant for a long time with the release of Merlin.
Ishtar is easily one of the best farming Archers in the game. Boasting a whopping 50% instant NP charge, extraordinary base stats, three steroids jammed into her kit and an AoE Buster Noble Phantasm, Ishtar has everything she needs to make herself useful for farming events. The Queen of Heaven’s kit does have a couple of weak points, as her only survivability tool has but a 80% chance to proc, and her massive attack buff can be tricky to fully utilize for less experienced players. Nonetheless, Ishtar is a very valuable Archer whose usefulness only goes up over time, and is a massive life-saver for any contents requiring powerful AoE Archers.
MHXA provides multi-class coverage with her Berserker classing and Quick ST NP. Her access to a strong Quick steroid greatly boosts her performance, which is further enhanced in the presence of powerful Quick supports such as Skadi. This is bolstered by her fantastic NP generation rate and decent Star generation rate, which enable her to use her NP multiple times in succession.
While she has a high HP base and a self-heal, MHXA still suffers from the same survivability problems that plague most Berserkers with paper thin durability. Her Anti-Saber niche grants her some special usage, as she can potentially outdamage most Archers, but she lacks their defensive benefits against Sabers. All in all, MHXA performs well as a boss-slayer of all Classes, and further gains skill upgrades to improve her performance.
Cu Chulainn Alter is a Berserker with high attack stats combined with the ability to do Buster Brave Chains while having an overwhelmingly potent kit for survival. These traits make him a fantastic addition to any team. While he does not have a particularly powerful niche, his performance independent of team setup and his consistency in both surviving and dealing damage land him a well-deserved spot in Tier 1.
By virtue of being an Avenger, Dantes has an extremely high Attack stat. His skillset is also by no means bad, but he is highly held back by the un-upgraded modifier on his Noble Phantasm, a lack of a Critical Star gathering buff, and the lack of Ruler enemies in general to make use of his class advantage.
Nero Bride is a strong hybrid attacker/buffer that performs well both independently and in specific setups. Often used in Arts-centric teams, Nero Bride is fantastic at helping a teammate’s NP spamming capacity, while also being capable of dishing out notable damage thanks to her own high NP generation rate and strong Noble Phantasm after her Interlude. Because of her well-roundedness, Nero Bride is also a good backline member to bring out when a frontliner fall in battle, as she can fulfill either Support and/or DPS duty in their stead.
However, her versatility is also her downfall, as Nero Bride is neither the best Arts support nor DPS, and thus can be replaced by Servants with more specialized skill sets in optimal Arts teams.
Tesla is a fantastic farming Servant thanks to his instant NP charge and high damage AoE Noble Phantasm. Furthermore, his Noble Phantasm has fantastic coverage as it does extra damage to a wide array of Servants, allowing him to fare very well in many boss battles. However, he is rather reliant on his Noble Phantasm to deal meaningful damage, and his skill set isn’t quite powerful enough to make Tier 1.
With some of the best Star Generation and NP Generation in the game, Jack the Ripper not only works fantastically as a standalone damage dealer, but also as a premier Critical Star generator for the team. Her bonus damage against female enemies and targetable buff removal are also extremely useful, as the game has no shortage of bosses who are female or like to spam buffs.
Okita draws many similarities to Jack the Ripper. Her high NP generation and Star Generation makes her a consistent and reliable single target damage dealer and Critical Star generator. However, her card deck being Quick-oriented hurts her current viability as it lowers her potential damage output before Skadi arrives. Furthermore, Okita does not offer any unique niche to the team to propel her to the next level.
Gilgamesh specializes at two very useful niches. First, he has a powerful AoE Noble Phantasm well suited for both farming and single target damage due to the majority of bosses in the game being Servants. Additionally, he performs well as a Buster Critical Damage Dealer thanks to a combination of on-demand Critical Absorption, high natural Critical Damage, high base stats and the ability to do Buster Brave Chains.
The Prince of Lan Ling, Saber class, primarily acts as an excellent damage and critical support Servant, with a support Arts type NP. He has a two-time, 3 turn invincibility skill that also acts as an ATK boost for all allies for three turns, can fill an ally's NP Gauge by up to 20% while increasing their buff success rate, as well as providing Arts, Star Drop Rate, and Critical Strength support to all allies for three turns at decent values. To top off his arsenal, his NP will further increase ATK for allies for three turns based on overcharge, provide some damage cut to all allies, decrease NP Charge of enemies by 1, and decrease critical rate of all enemies. All told, he can provide ATK +50%, Crit Damage +50%, and Arts +20% for all allies with all skills and NP active, making his damage support extremely noteworthy. His presence is welcome in most any team composition, with his primary weakness being a lack of truly effective party sustenance and damage mitigation options (with damage cut being only a flat 500 at NP1).
When she unleashes her Noble Phantasm, few can hit as hard as Jeanne d'Arc (Berserker Alter). By courtesy of being a Welfare, she has easy access to NP5, and combined with her high attack, self buffs, and a welcome NP charge skill, her ST Buster NP can come out fast and hit extremely hard against many enemies. Her lower HP pool lends to her Berserker class fragility, however, and although this is somewhat mitigated by her Evade skill, which gives her 1 time evade that refreshes each turn for 3 turns, she can still meet an untimely demise if focused or from an errant critical hit. Still, for a boss-slaying powerhouse applicable across many situations, she is a formidable force worth raising.
Sieg is definitely a very powerful AoE Caster option who is a match even for his higher rarity counterparts. Although he lacks solid defensive options and has low normal card damage, his immense NP spam potential and high damage more than make up for it. Despite the often heated arguments surrounding his character, Masters willing to invest in him are sure to find great value in the homunculus-turned-hero’s abilities.
Atalanta (Alter) is a strong Quick Damage Dealer with a self-sufficient streak. A combination of Critical Star Gathering, Critical Damage, teamwide 50% Quick buff, instant 10 Critical Stars, good NP Gain and a powerful Single Target Noble Phantasm are all the burst ingredients Atalanta (Alter) needs to demolish raids, short boss fights and powerful enemies.
Still, Atalante (Alter) is not particularly well equipped for sustained offense all on her own. While she has a form of survivability in the form of a 1 turn Evasion, her survivability is still relatively poor, courtesy of Berserker innate frailty. Most of her steroids also last only for a single turn, while her sustained offense may suffer harshly if Masters cannot provide the Critical Stars she needs. Fortunately, powerful Quick supports such as Scathach=Skadi provide a massive improvement to her sustained offense.
Santa Altera's performance for a welfare is spectacular, with incredible damage output and a very welcome niche in serving as a superb swap in Servant. Her rare combination of a 30% NP Damage Up and a 20% NP Charge makes her a great substitute for Master's lacking the strongest support options, especially for farming quests with one singularly powerful enemy.
Her own NP5 damage sees her comfortable at the top of the Archer ST damage pyramid, but her main direct damage steroids are rather short-lived even if they are backed up by an amazing combination of passives. In addition, her primary steroid being an NP Damage Up modifiers is hugely detrimental to her support in (Raid) Events with Event Damage boosts, as their additive stacking reduces her damage buff to minimal values.
Chloe is an Archer who more or less eschews the effectiveness of all her other card types to have absolutely absurd Arts cards. With her extremely powerful star generation buff she can use her 6-hit Arts cards like other Servants’ Quick cards, while also gaining an impressive amount of NP gauge. Add in a strong Card Performance boost of all card types and a 50% NP charge, and Chloe can easily set herself up for back to back NPs. Naturally given her welfare status these NPs deal impressive damage, but Kuro can also soak up her stars easily as an Archer class Servant and then deal solid critical damage with her Independent Action and 3-turn Critical buff.
While Chloe’s intense focus on Arts cards does make her particularly susceptible to poor card luck from her 2 more-or-less useless Quick cards, Chloe's ease of use and usefulness to snipe targets with her NP make her an exceptional addition to any Master's roster.
Lancelot (Saber) possesses incredible self-sufficiency as a critical damage dealer. While he is lacking in fanciful or subtle options such as buff removal or Pierce invincibility, he compensates with sheer power, NP Charging and critical might. The ease with which he drops massive Critical Star bombs upon skill activation gives him an incredible amount of freedom in terms of Craft Essences and team compositons. His proficiency in critical damage dealing doesn’t stop there; as his Eternal Arms Mastery boosts his Star Gathering to such heights that even Rider Servants can hardly steal a single Critical Star from him. When Lancelot makes 20 Critical Stars for himself, he is likely to get all 20 of them.
These existing factors, combined with his pre-NP Arts buff, Raid NP farming potential, and sheer ease-of-use, make him an offensive monster whether in a vacuum or supported by his teammates. His sole weakness is his complete lack of defensive options, which tends to be of little importance if the enemy has been surgically removed from the field.
If there is one particular Servant that embodies the concept of instant wave-clearing, that would be Nitocris. Having one of the strongest NP battery skills in the game, accompanied with an AoE Arts Noble Phantasm and a situational Instant Death niche makes her a fantastic option for taking out waves 1 and 2 of low-level enemies. Her relatively low damage can at least be compensated for via offensive support, grails or high level CEs in case wave 2 is especially beefy. Just being able to fill her NP gauge from scratch on turn 1 is a special niche that proves invaluable for speeding up Event farming, or indeed any farming.
On the other side, Nitocris’s poor sustained damage makes her a less than ideal option for longer and more difficult nodes. In addition, relying on her Instant Death niche against silver and gold enemies is generally just an exercise in frustration/ Regardless, Nitocris is a prime example of not bringing a lawnmower to a knife fight. Let her stick to mowing the lawn.
Despite her low Attack, Parvati has a deeply synergistic kit with a cocktail of all the right buffs to be able to NP Loop once Scathach=Skadi is released. However, without access to her favorite Quick Support, Parvati is rather hamstrung in the teams she can fit well in. Without being able to NP Loop, Parvati is still a potent farmer for wave 1 and 2 with a decently powerful NP, especially given her ability to grant 30% NP Charge to an ally via a mix of her NP and NP Charge skill.
Regardless, her NP Charging, AoE Charm on NP, and excellent combination of hit counts and NP Generation leave her as a solid Servant overall even outside of her farming niche. Until the dawn of the age of Quick Servants, Parvati will simply bide her time until her eventual ascension of the Tier List.
The de facto Avenger slayer in the game, BB is the only member of the elusive Mooncancer class for now. Despite having relatively mediocre attack and consequently lackluster damage output, BB makes up for it with a stellar supportive skill set that thrives in any stalling or NP spamming team, acting as one of the best NP batteries in the game for lengthy battles. In addition, her status as a welfare servant ensures her NP hurts regardless.
There are very few Servants in the game that can match what BB offers, and even then her unique combination of class, utility, and welfare status makes her extremely valuable for any Master.
With a kit overloaded with powerful passives, multiple skill effects and an overpowering Defense-piercing NP, Raikou (Lancer) is at the very forefront of 4* Servants. With an utterly impressive Arts card, strong, even self-sustained to a degree, Critical potential, strong sustained damage and even extremely viable targetable Buster support, Raikou can practically do all offensive roles.
Still, she is not perfect. She lacks any survival skills whatsoever, and she is fairly draw dependent when it comes to unleashing her full damage potential or charging her NP Gauge with that bonker single Arts card. Either way, she has a firm hold here with an unanimous placement into Tier 1 as her performance at NP1 is exceedingly powerful.
Yagyu Munenori's synergy with Arts compositions, good NP Gain, powerful defensive effects and very strong burst damage potential make him a prime Arts Servant for difficult content. His ability to help the entire team survive enemy NPs via his Attack Down debuffs is a unique commodity that few Servants possess, let alone such a high damage Servant.
His drawbacks are still there though, as extracting Yagyu Munenori's full capability is difficult. With many competing effects on his skills, Masters often need to sacrifice offense for defense or vice versa. In addition, many bosses resist, cleanse or otherwise circumvent his Attack Down efforts. With his buffs lasting for a single turn and often delayed to hit the right timing, Yagyu Munenori typically lacks the on-demand damage potential of competing Sabers such as Lancelot (Saber).
Nonetheless, this Master of the blade has one terrifying sitting posture.
A sublime welfare in all regards. Fully exploiting her Arts potential, Shiki benefits from good NP gain while maintaining her class’s high star generation. In addition, she outputs formidable damage due to her welfare status, while her defences and utility remain up to par. With powerful Arts buffs it is particularly easy for her to recharge immense amount of NP gauge from her NP turn with her strong Arts cards, especially as she still has her own NP battery to top off her NP Bar. Her basic attacks are no slouch either as her critical damage buff and Independent Action help to compensate for her inherit 0.9x Assassin modifiers.
Still, Shiki can be rather fragile. While her Evasion protects her against the biggest threat in most battles, her own NP battery and otherwise lack of defensive measures can be a problem in difficult battles. Still, whether used on her own or in the context of an Arts team, she’s a formidable asset to have, capable of inflicting high damage that ignores most of her foes' defensive measures.
A highly offensive Berserker, Lancelot has all the tools he needs to deal massive damage to any enemies in his way, be it AoE or Single Target. His Noble Phantasm, Knight of Owner, might not deal very high damage on its own, the pre-applied Attack Self-Buff, his high attack and the Berserker class advantage, add up to a dangerous cocktail especially once he unlocks the ability to launch his NP multiple times via Skadi. With Skadi as his support, Lancelot becomes a powerhouse in farming, his Berserker class granting him extreme coverage in targets. In addition, Knight of Owner generates a veritable explosion of Critical Stars thanks to its ridiculous hit-count and his own Star Generation buff. Lancelot will then gather these Critical Stars easily, and proceed to slam his enemies with his powerful Critical Damage buff. Yet, without dedicated teams to make this potential shine, Lancelot has some extreme playability issues. His base NP generation is amongst the worst in the game, saved only by his immense NP Gain buff and his NP’s hit counts. His survivability is also laughable, competing with Berserker of El Dorado among who can die the fastest. Of course, neither are an issue if the enemy is dead and Lancelot has a Kaleidoscope glued to his lamppost.
Heracles is a Berserker who embodies all of the class’s best traits while covering for its weaknesses to an extreme degree. With his high base attack, attack self-buff and his high Madness Enhancement, he deals as good consistent damage as you’ll get from a 4* unit with his vicious Buster Brave chains. His strong offense is supplemented by an absurd amount of defensive options including his famous Bond Craft Essence, Castle of Snow. His survivability is a trait that very few Berserkers in the game can boast, further cementing his simple but effective gameplay.
While his offensive ceiling is comparatively lower in more specialized teams, and his team utility is virtually nonexistent, Heracles is still an excellent Servant who can carry newer players far into the game.
Paracelsus's claim to fame is his 3-turn NP Gain buff that he can provide to an ally of choice, with a value of up to +50%. This enables NP spamming for many Arts or Quick NP Servants, making him a valuable asset to farming teams.
On the flip side, his skill cooldowns are very high. Furthermore, his damage output is poor, even by Caster standards. This is the result of a combination of low attack, poor steroids, and a Noble Phantasm with lower multipliers than usual.
That being said, he still has access to an NP Interlude and his Rapid Casting allows him to quickly charge his NP bar for farming shenanigans, which can be highly valuable for Masters wanting more capable hands to take down Assassin or Berserker waves.
His ease of access and remarkable ability to facilitate farming teams post-Rank Up grants him his current placement.
Behold, the killer of men, the widowmaker of FGO. Euryale is a very iconic Servant and holds a special status amongst the community for her highly specialized skill set.
What makes her stand out is her ability to completely subjugate non-Lancer male bosses thanks to a combination of high bonus damage against Male enemies on her single target Noble Phantasm, NP spam potential, and Charm-locking capability.
While her usage is quite limited outside of difficult male boss content, Euryale’s niche performance can outshine even those of higher rarity.
Sima Yi, materializing as a Pseudo Servant via Reines, is a decidedly defensively-focused Supportive Servant, with a Rider classing unlike the typical Caster Support. Pre-upgrade, she provides a party DEF boost, 10% NP Gauge to all allies, and an additional 20% NP Gauge to a single ally of choice with the added bonus of a sizable ATK boost, at the expense of her own ATK (which may not necessarily be a bad thing, since her primary role is not offensive). Her third skill provides a targetable 2-time Invincibility with a small Debuff Resist boost, and after her upgrade, also will grant 20% NP Gauge to a single ally. Her Supportive Arts NP debuffs DEF and Critical Rate for all enemies, clears her own debuffs, and applies a rare ability to ignore defensive class disadvantage for all allies, making her helpful to Berserker allies or others who might be otherwise taking Weak damage. Unfortunately, before her upgrade, there are better supportive options available; her classing in particular interferes with the Critical performance of her allies, given her high innate Rider-class Star weight. She often may end up absorbing most Stars that may be better used by her allies. After her upgrade, she joins the ranks of Supports capable of reaching 50% NP Charge for an ally, making her a much more attractive Support option.
Sitonai is the less common Alter Ego class, and primarily is a single-target Arts damage dealer. She comes with a 30% NP Gauge charge at max skill level, which will help her quickly unleash her Noble Phantasm to remove an unwanted Cavalry or Foreigner-class enemy. Her NP has bonus effects of decreasing DEF and Critical Rate, along with decrease NP Charge for [Dragon] trait enemies, providing a bit of situational stall utility. In addition, she can increase her own Attack and provide Stars (albeit chance-based), increase her own Arts Card effectiveness and grant herself Debuff Immunity (not chance-based). Finally, she has a hard survival option in the form of 1 turn of Invincibility, and a bonus minor Damage Cut effect for all allies. Taken together, she has a decent kit, hampered mainly by her class typing, which ends up making her less than optimal for most situations aside from Foreigner class enemies, as the Alter Ego damage multiplier against Cavalry is only x1.5 rather than x2.
Ivan the Terrible is a highly solid AoE Rider option by all metrics. He comes with effectively two Buster Performance boosts, an NP Gain boost, critical star generation, and the utility of both a self debuff cleanse and AoE buff removal. His Buster cards are sure to deliver heavy blows to his opponents. While his lack of NP Charge lessens his potential as a farming unit, the damage and utility the Emperor of Lightning provides are more than enough to make up for it.
Hokusai's overall performance is strong enough that even outside her Foreigner niche, her potential as a cornerstone to any Arts AoE NP spamming team is downright impressive. Even outside of difficult content, or any poor Berserker enemies, her ability to refund and charge her NP can even land her a spot during farming sessions. Sadly, at NP1, this farming potential is often hard to access.
Yet, she suffers from the general problem most Extra class Servants have: a frequent lack of class advantage. Even against Berserkers she still competes against all other classes, if durability is not an issue.
Still, Hokusai's potential damage (especially against Human attribute opponents) makes her a very strong pick for most mixed class (Challenge) Quests, as all her steroids will then provide enough damage potential to offset any lack of class advantage.
Cleopatra is easily among the best AoE Assassins in the game. She is extremely self-sufficient with fantastic NP generation and Star generation rates. She also has a plethora of buffs and has amazing survivability thanks to both healing and Invulnerability on demand. However, the Egyptian Queen has some noticeable flaws that keep her away from the top tiers. For starters, her chance-based Imperial Privilege is heavily dependent on RNG, making her performance less consistent. Furthermore, the lack of an Interlude for her Noble Phantasm results in a somewhat underwhelming damage output per NP activation. Nonetheless, Cleopatra is still among the most premium AoE Assassins that the game offers and Tier 2 is a well-deserved placement for her.
Having a quite unique playstyle amongst Lancers, the dearest friend of the King of Heroes has a lot of tricks to his game. From a powerful single-target Noble Phantasm, strong Star and NP generation to one of the best self-heal skills in the game, Enkidu can fulfill multiple roles in the party to a good degree. However, they lack a true specialization to propel them to the top of the Lancer ladder. While they are a good generalist, and are quite self-sufficient, in most circumstances they get overshadowed by other premium Lancers who specialize in one thing.
It is not an exaggeration to say Musashi has incredible damage potential among Sabers. Thanks to her extremely unique and potent first skill, Fifth Force, Musashi can reliably charge her NP and have surprisingly good Star Generation despite having a triple Buster deck. Add in the steroids from her second skill and Noble Phantasm, and we get one of the best Single Target damage dealers in the game, particularly when accompanied by Servants like Merlin. Considering she also packs great team utility with her ability to clear enemy buffs and having great survivability with debuff clear and invulnerability, Musashi is fantastic in many single target Challenge Quests. However, due to being highly dependent on certain cards and card chains, Musashi can be frustratingly inconsistent when things don’t go her way. In addition, her use outside of Challenge Quests is rather limited given how tricky it is to fully charge her NP from scratch.
Being a versatile attacker with strong single target and AoE damage at the same time, it is not surprising to see Raikou at the top of the damage dealers’ echelon. Her bonus damage against a vast array of enemies and Buster Critical Damage centric kit ensure that she never falls out of favor and remains consistent for a long time.
The genius painter might not be a force to be reckoned with, but her farming ability is definitely above average. The combination of Pioneer of the Stars and Golden Rule (Body) allows Da Vinci-chan to easily charge her NP gauge compared to most of her competition. Regrettably, she does not have much to offer to the team due to her lackluster Caster damage output and a lack of teamwide utilities on her skills.
Sanzang is currently the best offensive Caster with some nice supportive skills. Her ability to instantly charge her NP bar also makes her fantastic at doing frontal burst damage, especially with her NP Upgrade Rank Up. However, her lack of strong offensive self-buffs severely does hamper her damage output over the course of a battle and she has to rely on her Supports and CEs to compensate for that.
Shuten has the rare niche of being an AoE Arts Assassin with a plethora of debuffs. She also has good base stats, and strong NP & Critical Star generation. Her problems lie in her poor base Noble Phantasm damage, the low values on each of her individual debuffs and her lackluster skillset. She also does not function particularly well outside of Arts teams, and even in Arts teams her performance is not strong enough to elevate her to the next tier.
Scathach has great coverage against Undead and Divine enemies, who commonly appear in the game, and which include a lot of Archers and Berserkers. Her Noble Phantasm is also fantastic against bosses thanks to its high damage and guaranteed stun, making her a prominent boss killer. Scathach, however, suffers from the inconsistency of her NP generation rate and the RNG on her first skill, making her hard to fully utilize. Many high profile Archers in the game also possess Divinity, which pushes her damage against those targets through the roof.
Drake is easily one of the best farming Servants in the game thanks to her fantastic self-sufficient kit and the ability to chain her AoE Noble Phantasm in quick succession. Drake, however, is not that fantastic at dealing single target damage, as she lacks strong self-buffs as well as any form of bonus damage against certain enemy types to distinguish herself from other AoE Riders.
Sakata Kintoki holds the very rare niche of being the one of the few Berserkers in the game who can unleash his Noble Phantasm immediately without being overly reliant on a Craft Essence and teammates’ support. His raw damage is incredibly high and terrific for one-shotting small bosses, but it is offset by his extremely poor survivability.
Mash (Ortinax) first appears during the second part of the Main storyline, and has a distinctive skill set from the normal version of Mash. Her skillset has several notable differences, with arguably the greatest one being the loss of her targetable NP charge skill. She also loses her first skill's party defensive buff, instead gaining a self-Buster and Buster Crit damage buff, which does not quite mesh well with her low attack stat. On the plus side, both her second and third skills have the taunt effect, which enhance her ability to tank damage for allies by allowing her to do so for two turns instead of one. One taunt provides her with 1-turn invincibility, while the other charges her own NP gauge by 20%. Her NP reverts to a state similar to Lord Chaldeas (no ATK buff), still providing the defensive buffs at similar values it used to. Overall, she is not quite as effective as her former self, but she still has most of her kit intact, the pros of being 0 Cost, a 5% bond point sharing bonus for new Main Quests and select events, and a cool new suit.
Ibaraki-Douji (Lancer), a Lancer with a defense-ignoring ST Buster NP, comes in with devastating crits following her NP turns. Her NP can generate a minimum of 30 stars depending on overcharge, which she can capitalize on the following turn by using her skill that enhances star gathering and critical strength. She has some degree of party support as well, providing an ATK boost to allies while boosting her own NP Strength and NP Gain. Finally, she has access to a self debuff cleanse and max HP increase, which essentially acts as a more flexible heal. She is by all means a very solid Buster Crit Servant, with less fragility by grace of her summer form’s non-Berserker Class.
Valkyrie was highly divisive in tier discussion, being a strong AoE Quick type Servant with a Noble Phantasm that has a built-in Sure Hit effect to bypass Evade skills. She excels most in the correct party compositions. She is notably strong with Skadi, who is released at the end of Lostbelt 2, enabling very consistent 3-turn farming setups with her high hit counts, NP Gain, NP per turn, and Critical Star generation. However, without Skadi, her damage tends to be mediocre, and she can struggle to perform. She does have decent staying power, having an HP Regen skill, a 1-time Evade, Debuff Immunity, and Damage Cut. With Skadi in the roster, she is definitively an impressive NP looper, although without Skadi, her performance is notably less remarkable.
Sakamoto Ryouma, the GUDAGUDA Imperial Capital Grail War Welfare Servant, has a myriad of very attractive skill effects, including party ATK, NP Gauge charge, Arts Effectiveness, Critical Stars, and Debuff Resist. The main issue that holds back his performance are the conservative values on all of his skills (his NP Gauge charge is fixed at 10%, which hurts its utility quite a bit). In addition, as an ST Arts damage dealer, his damage is only decent even at NP5. He slots very well in Arts centric teams and has extremely high synergy with Arts supports, although outside of that context his performance is not as spectacular.
Chiron, as with many other Archers, suffers from steep competition within the class. Even so, while he may not be the most flashy option, he still proves to be a surprisingly flexible ST Arts Servant capable of supporting his teammates, notably with a targetable triple-color buff and critical damage buffs, while still being capable of dealing damage when necessary.
Asagami Fujino is another strong entry into the Archer class, providing Buster-type ST damage with decent critical potential. Touting a high-utility skill set, she has access to the rare Ignore Defense buff as a skill rather than tied to her NP, giving her the ability to excel in certain challenge quests or encounters where enemies exhibit high DEF. Access to Sure Hit will make enemies with Evade easier for her to deal with. Her NP is also capable of inflicting Buff Block, which can prevent enemies from gaining an otherwise nasty buff. She does have survival options with Guts, Damage Cut, and ATK down, although she still suffers in the face of high burst damage (such as enemy NPs). In light of her unique and challenge quest-handy skill set, she is a welcome addition to the roster.
Mecha Eli-Chan Mk.II combines a Buster-heavy kit with one extremely damaging Buster NP. As very burst heavy Single Target anti-Rider and anti-Assassin Servants are often difficult to acquire, especially Buster-based ones, Mecha Eli-Chan Mk.II easily carves out a niche for herself as an easily accessible option for cavalry or Foreigner destruction. Charging her NP may prove more challenging, as is keeping her alive, but Mecha Eli-Chan Mk.II’s damage potential remains strong enough even as a Master’s roster expands.
Mecha Eli-Chan combines a Buster-heavy kit with one extremely damaging Buster NP. As very burst heavy Single Target anti-Rider and anti-Assassin Servants are often difficult to acquire, especially Buster-based ones, Mecha Eli-Chan easily carves out a niche for herself as an easily accessible option for cavalry or Foreigner destruction. Charging her NP may prove more challenging, as is keeping her alive, but Mecha Eli-Chan’s damage potential remains strong enough even as a Master’s roster expands.
The Empress’s high-maintenance personality is well translated into her gameplay, featuring relatively good damage potential and strong team support capacity, particularly in the elusive Quick support category. While, Assassin of the Nightless City’s skills are simple and effective, her game plan is often more selfish, as she requires constant attention from Masters and teammates to function at her utmost capacity, especially given her mediocre generation performance.
While the Empress herself may not be a true powerhouse as of right now, she receives a much-needed upgrade to her Noble Phantasm in the future, bringing her closer to top tier Assassin options.
With strong NP Damage from her various Quick boosts, Ishtar packs a strong NP5 welfare punch even amongst the crowded Rider Welfare Servant list. Yet, it's her combination of this AoE damage, critical potential, hard survival and good all-around teamwide support that elevates her from middle of the pack to a great pick. Sadly, her poor Quick card performance and resultant NP Gain does hold her back a bit from being among the cream of the crop.
Mordred (Rider) has one main focus that she can pull off far easier than most Servants - constant NP looping. Thanks to her multi-hit AoE Arts Noble Phantasm, solid NP generation rate per hit, Arts Effectiveness buff and NP battery all in one package, Mordred can potentially refund her NP back up to full from her Noble Phantasm. With the right team and enemies, she can completely refill her NP gauge and do back-to-back Noble Phantasms with ease, making her a fantastic Servant for farming QP Doors and mid-HP Caster-filled quests.
However, Mordred is severely limited when it comes to more traditional combat. Her sustained damage is low, and she needs a very specific team composition, as well as enemies wave consisting of three enemies to keep her Noble Phantasm chain going. Her skill cooldowns are also fairly long and her Guts is often ignored for its NP Charge. Still, such a farming niche is a nice quality of life buff for anyone that intends to grind Casters, or indeed, QP doors.
Astolfo's kit has numerous problems, yet Astolfo is an example where a single skill can make the difference between hard to use, and awesome farming. With 50% NP charge, the Rider class, and a decent hitting NP, Astolfo is a remarkably useful farming Servant. Next to helping out with the ever-present QP farming of Doors, his NP Charge also helps out while farming Events at speed and while potentially carrying some Event CEs of his own.
That his NP Damage isn't as high as some of his competitors is also far less of an issue when Astolfo is buffed by Skadi.
Of course, outside of farming Astolfo still has a kit that is downright ghastly. Whether that is his extraordinarily poor NP Gain, his chance-based Critical potential, or the short duration of his attack buff, it does not truly line up properly. For sustained (AoE) offense for difficult content, Astolfo simply isn't the right fit.
Notoriously underwhelming upon release and often decried as an evil spook, most of Fionn’s strengths are locked behind his Interlude and Rank-Up Quests. Upon finishing these personal challenges, the great Irish hero does become noticeably better and occupies the rare niche of being an AoE Arts Lancer that is capable of performing in both farming and Challenge Quests. Fionn’s eventual use is mostly for farming thanks to his ability to use his Noble Phantasm multiple times in a row in the right, albeit very expensive, Arts teams. His team support is also quite impressive, bringing not only Attack Down debuffs, NP Generation and Critical Star Generation to the team, but also uporading the team’s protection through a Taunt + Evasion combo. His downsides are not so small however. Before receiving all his Rank-Up Quests, Fionn’s poor NP generation, lackluster damage output, and high cooldowns are all highly detrimental to his role as an AoE Arts sweeper. And, even at his full power, Fionn still requires a large amount of support to reach his full potential. Just, don’t turn him into a Rare Prism before seeing his full potential.
This huntress embodies Skadi’s Quick-centric farming gameplay to the extreme. After getting all of her Interludes and Rank-up Quests finished, Atalante is a wave 2 clearer for any Critical and Quick-centric teammates through her powerful party Quick-performance buffs and the massive amount of Critical Stars generated from her Noble Phantasm. The final wave can then be cleared by an ally fed with her Critical Stars. But she can do a lot more than that with the arrival of Scathach-Skadi, becoming a notable farmer through her high NP refund and strong AoE Noble Phantasm. Her combination of a high hit count NP and NP Gain buff embodies everything a 3-turn Quick NP looper is looking for. Atalante’s biggest issue ever since her release has always been her terribly low base NP generation per hit. While this issue can be remedied somewhat through her 3rd skill and teammates’ assistance, she will still struggle to charge her NP gauge from scratch. Outside of her NP, her lack of sustained damage also makes her far less powerful compared to the plethora of Strong Servants in the Archer class of any rarity. But that’s no issue. In the right team and setting, all Atalante does is fire her NP. Stick a Kaleidoscope or Starting NP Gauge to her 24/7, and Atalante becomes one of the best farming Servants around in the age of Skadi.
Antonio Salieri is an Arts-based AoE damage dealer who provides various boosts to an Arts-crit hybrid team. While his relative fragility can be a liability, he deals strong damage to all enemy classes, and his general flexibility as a damage-dealer makes him valuable to Masters who lack higher-rarity AoE Arts options or who like using unconventional teams.
Do not pursue Lu Bu. No, seriously, this guy is a walking nuclear warhead. Lu Bu is infamous for his absurd damage potential, so much so that he outdamages the vast majority of the SSR Servant roster assuming his NP is at level 5 while theirs are at level 1 (which is a very common scenario for most Masters). Not many bosses can survive a Noble Phantasm Buster Brave Chain from this man with all buffs active, making him a highly accessible burst specialist for many 1-turn teams.
However, Lu Bu also possesses some deadly flaws to balance out his sheer power, namely having the durability of a wet paper towel and completely lacking the NP generation or Star Generation to set himself up. Thus, he only truly shines in a team built around him and is still very prone to dying to random critical hits.
All in all, he is a highly valuable Servant with clear strengths and weaknesses who can be used virtually anywhere provided he is given the necessary tools for the job.
The Witch of Betrayal offers a combination of an instantaneous nuke and highly desirable utility for hard content. With her signature skill Rapid Words of Divine, Medea can fire off her Rule Breaker whenever it comes off cooldown (just level 4 of the skill offers a whopping 101% NP upon use). Her Noble Phantasm comes with a very rare Buff Removal effect upon use that is pivotal for many quests that feature bosses who spam a lot of annoying buffs.
Furthermore, Medea can also clear debuffs from allies with her third skill upon completing her Rank-Up Quest. This is extremely valuable for many situations, as on-demand, targetable debuff clearance is hard to come by and can trivialize debuff reliant bosses.
To compensate, Medea’s damage potential is on the lower side due to the poor modifier on her Noble Phantasm as well as the low Caster class damage modifier. Her survivability is also quite mediocre, as Medea lacks a hard survivability option (Evade/Invincibility) which is often essential in difficult encounters. Utilized properly though, Medea will be an invaluable asset for many Masters.
It might sound a bit unkind to call this beloved and ultimate bro a “cockroach”, but that is one of the best descriptions of Cu Chulainn. Dying does not exist in his dictionary, and his kit offers fantastic survival potential. It is a frequent sight to see Cu Chulainn being the last man standing thanks to his combination of debuff clearance, hit-based evasion, and guts.
However, Cu Chulainn offers relatively little outside of survivability. While he makes a great backup member for Challenge Quests, his uses outside of tough battles are very limited as he does not offer any form of team utility, high damage potential or farming capacity.
Nonetheless, for Masters who either enjoy soloing or have a limited lineup for tough quests, Cu Chulainn is one of the best insurance policies one can get.
If there is anything Robin has in spades, it is nuking potential. In a properly set up team, watching Robin’s Yew Bow decimate an opponent in one fell swoop is a sight to behold. When unleashed on enemies afflicted by the “Poisoned” status, his Noble Phantasm can deal upwards of 3750% damage at NP level 5, making Robin an efficient boss killer, especially when he is the centerpiece of a dedicated Arts team.
However, Robin’s performance outside of a dedicated Arts team is quite mediocre. While his NP damage will remain fairly high, his NP generation rate will heavily suffer. Nevertheless, Robin remains one of the best F2P damage Servants and will carry Masters through many tough fights.
Often touted as a budget Merlin, Andersen’s claim to fame is his ability to bring a multitude of highly useful buffs to the table, including healing over time, ATK up, DEF up, Critical Damage up, and star generation. Thanks to his low rarity, Andersen has great availability, incredibly low Party Cost and low investment costs for fantastic returns. He can operate well in most generic team compositions, and thrives in more specialized setups such as Critical-centric teams or stall teams.
Yet Andersen does have some notable downsides, including his lack of hard survivability skills, poor defense, and nonexistent offensive prowess. While these downsides can hamper his effectiveness in longer battles, they can be compensated for with the right team composition and he remains an excellent support for any new Masters.
Saint George is a highly durable Servant. With his innate high HP, Defense buff and Battle Continuation, this martyr can take a heavy beating and still remain standing on the frontline. However, what makes him truly valuable is his Guardian Knight skill - one of the best Taunt skills available.
With the help of Guardian Knight he is able to put his enormous defense prowess to great use by diverting boss attention from his teammates for up to three turns, allowing more offensive Servants to rampage unhindered. Factoring in his low cost, this defensive power makes him a highly desirable Servant for many setups in tough content, and he pairs especially well with glass cannons like Berserker class Servants.
Outside of this particular role, Georgios offers little in terms of damage except some synergy with anti-dragon Servants. He will generally be sidelined when farming or when more raw power is needed. Still, George is easily both one of the cheapest and best meat shields one can rely on when things get rough.
With an incredibly fast Noble Phantasm animation, Paul Bunyan is a staple for Buster farming compositions. Yet, unlike her many of her AoE Berserker peers, Paul Bunyan provides more value than just her farming alone.
The impressive amount of Buster team support built into her kit makes Paul Bunyan an excellent budget support as well, capable of providing new Masters with cheap-to-level support for use during more challenging content or the more difficult farming quests. Her fragile nature can even be a boon in the right circumstance, allowing her to function as a strategic suicidal support who can make room for a Servant with fresh, new skills.
Still, her damage output is a fair bit lower than her peers who often have stronger personal steroids, an NP Upgrade or simply much higher base stats.
Either way, Paul Bunyan does everything a low rarity Servant ought to do. It's a shame therefore that her availability is limited to Masters who have cleared her event during either July 2019 or July 2020.
The famed literary author, Murasaki Shikibu, is a Caster-class Servant that provides an AoE Arts-type Noble Phantasm with bonus damage against Demonic enemies and a 1-turn Buff Block effect, which can come in handy in fights with bosses that might otherwise use threatening self buffs. She also provides a plethora of effects, including DEF down against all enemies, NP Seal against a single enemy, a self 30% NP Gauge charge and self NP damage buff, while also providing to allies a Demonic damage boost, Damage Cut, Debuff immunity, and a 100% Buff Removal Resist buff. She is comfortably capable of looping her 6-hit Arts NP with the help of her own NP charge, which is further bolstered by support, which can be particularly effective given she has no Arts or ATK buffs of her own. Her damage is somewhat on the weaker side, although when placed against Assassin or Berserker waves, she will do fine. Against other classes, she may need higher NP levels to better deal with them (although she will do better versus Demonic trait enemies). She is a respectable addition to the roster, capable of covering multiple utility effects that a Master may need for a challenging encounter while being a respectable farmer.
Bradamante represents another addition to the AoE Quick Lancer roster, and as is common for the archetype, she is capable of looping her NP with Skadi. Butt, she does it with a bit more difficulty than lower rarity options, while costing more to place in the team by merit of being higher rarity. She does make a place for herself by bringing a targetable 20% NP charge, along with a chance of Stun on her NP, rounded out with self Quick/Arts buffs and a DEF and Guts buff of decent value. As a package, she is a useful addition to teams even without Skadi, and also acts as a NP looper alternative for Masters who do not have access to the other Lancers capable of looping.
With serious style and a serious tan, BB (Summer) is the first Moon Cancer Servant available from the Gacha. Her AoE Buster NP offers some stalling utility by decreasing enemy NP charge up to twice each use, and is bolstered by her own Buster and NP Strength buffs, each of which last 3 turns. She also comes with an ever handy 50% NP Charge, giving her quicker access to her NP. She has a nice self critical damage and star gathering buff, with 2 stars per turn passively from her class skill and additional stars from her third skill. The most unique aspect of BB (Summer) is her Faceless Moon skill, which will lock the currently dealt Command Cards for the next 3 turns. However, it should be noted that the support viability of this skill in most cases is not worth sacrificing a true support slot, as BB (Summer) has no other means of support aside from the card lock and Critical Star generation. Another unique trait of BB (Summer)'s is that she is immune to Burn, which is rather niche but still nice. Her kit is solid, and her uniqueness in class and utility combine to make her a solid Servant.
Nero Claudius(Caster) is strong overall Servant, but excells especially in her role as farming Servant. With a 50% NP Charge, a powerful targetable steroid, 2 Buster cards, high NP Gain, and multiple steroids to buff herself with, Nero Claudius has all the essential components for an ideal farming Servant. However, even outside of farming her performance is strong, with nice defenses against counter-class enemies, Pierce Invincibility on NP and two exceedingly powerful Arts cards to charge her NP Gauge with.
Still, her unsynced cooldown limit her a bit, while her overall survability competes with applying her steroids for offense. In addition, her damage ceiling does suffer from being placed in the relative offense-unfriendly Caster class. Regardless, Nero Claudius (Caster) adds great quality of life to any Master.
Sherlock Holmes provides a powerful mixture of Critical Damage, Offensive Team Support and situational Defense-Piercing Utility. With his flexible and durable Ruler class further augmented by an Evasion, Sherlock is great pick for almost any challenging content. Indeed, if supplied with Critical Stars, Sherlock's high NP Gain allows him to rather easily trigger back-to-back NPs, all the while he demolishes the enemy with his own critical hits.
Yet, while Sherlock offers a significant amount of support on his NP, his skills are largely selfish and mostly serve to help him gain access to his NP. Meanwhile, his Ruler class leaves him without class advantage for most of the content, often making his damage and support inferior to full class encounters. This lack of class advantage and his non-damaging NP also make his use outside of challenging content rather limited.
At first sight, Kiara has some standout skills with a wide array of strong effects tacked on and several amazing passives. However, she is severely hamstrung by her poor damage output and the high cooldown on all of her skills. Being an Arts Alter Ego with wide coverage, Kiara is a decent alternative for Masters with limited Servant rosters and a preference for Arts Servants, but her value diminishes as more options are available. One primary advantage is her strong NP charge opening up some nice farming opportunities via Arts refunding.
Kiara is definitely not a terrible Servant even in her initial state, but her lack of focus on a specialization means she is rarely if ever the best choice for a task. Luckily for this Devilish Bodhisattva, her usefulness will increase notably in the future with two Rank Up quests.
A devastating skillset that fixes all Avenger weaknesses, along with the best Attack stat in the game, propel Jeanne Alter to the throne of one of the top Buster Critical Damage Dealers. There’s little that needs to be said about Jeanne Alter, as her absurdly high raw damage is so strong it overshadows her relatively poor class advantage and mediocre bulk.
Brynhild is a good hybrid between damage dealer and support. Her ability to grant allies Critical Absorption is quite unique and her upgraded Noble Phantasm offers strong extra damage coverage. Her Buster nature and good generation performance makes her a consistently strong pick as a primary Lancer even if her anti-trait doesn't cover as many Servants as her direct peers. She does lack a strong survivability tool though, which hampers her ability to stay on the field over time. Will receive a skill upgrade in the future, granting her access to a particularly powerful targetable Star Gathering buff.
Karna’s kit combines the strong aspects of many Servants without being overly specialized, making him a great jack of all trades Servant. He fares best as a Buster Critical Damage Dealer thanks to his powerful steroids and high Attack stat, while his bonus damage against Divine enemies make him a great pick in many circumstances. Karna’s downsides are his lack of survival tools as well as the lack of any means to reliably gather Critical Stars for himself.
Mordred is a great farmer thanks to the ability to instantly charge her Noble Phantasm with Secret of Pedigree and her strong upgraded Noble Phantasm. Her base stats are also decent for a Saber, but both her generation stats and her skillset are extremely vanilla and often do not offer her prolonged effectiveness on the battlefield. Furthermore, her Noble Phantasm’s overcharge effect is very niche, and rarely finds use throughout the game.
While Jeanne’s skills are mediocre, if not somewhat weak, her bulk and Noble Phantasm make her an amazing tank that can protect teammates and can fit well in any stall team. With her Interlude available, Jeanne's biggest weakness has been removed and she becomes a powerhouse for any stalling team. Her use outside of the most challenging content remains limited however, and any quests where damage is key remains Jeanne's largest weakness.
Altria’s base skill set is rather vanilla, being quite similar to Iskander in terms of skills and stats, except her skills are all slightly worse value-wise. However, Altria does have access to the most damaging AoE NP among all Sabers. With access to a 30% charge from her Rank Up on her third skill, she provides quick access to Excalibur for Masters in need of a powerful farmer / wave clearer.
Gray is a second welfare AoE Assassin, coming with a Buster-type NP. She has a solid self-focused skill set, capable of buffering her own ATK, Quick, and Buster performance, along with a 20% NP Charge and a 1-time Invincibility for herself. She additionally can deal a sizable amount of bonus damage against Undead trait enemies, which are quite commonly encountered. Her NP is a straightforward nuke that will also debuff Quick and Buster resist of all enemies after applying damage. For Masters in need of an Assassin capable of clearing waves, with her Welfare status granting easier access to NP5, Gray will be more that adequate for getting the job done.
Astraea is yet another entry into the SR Ruler roster, continuing the inexplicable trend of such Rulers belonging in the wrestling ring, this time touting an ST Arts type NP. She has self buffs for Arts, Star Gather, and Critical Strength, albiet all of which last a single turn. She also has a 20% NP Gauge charge move that requires 5 stars to use, which is offset by her ability to also generate up to 20 Stars on demand with a separate skill. She also comes with a slight bit of ally support with her first skill, which can increase ATK, DEF, and NP Gain for a single ally for 3 turns. Her NP will generate 20 stars upon use, and deals bonus damage against Evil alignment enemies. Her kit altogether gives her notable Arts Crit performance, and makes her a great option to bring when fighting Evil enemies. Outside of Evil trait, she otherwise suffers slightly from her class not having offensive advantage very often (against only Moon Cancer/Berserker enemies), making her the non-optimal pick for many scenarios, but still a workable pick for most.
The Samba Santa version of Quetzalcoatl is an AoE Buster damage dealer with a bit of offensive support built in. Being Ruler-class, as she reaches NP5 easily due to Welfare status, she can hit high enough damage values even without class advantage to clear a wave for farming. She does lack an NP Gauge charging skill, however, so she will need to be supported properly to farm efficiently. Otherwise, her kit provides ATK buffs to all allies, stars per turn, a targetable Star Gather + Star Drop buff, and a self Buster and Buster Star Gather buff, with her NP providing a Star Drop buff to herself and Critical Damage buffs to all allies. The sum of her kit gives her very respectable performance as a Crit Buster Servant, also providing support for other allies in Crit-based teams. Despite rarely being the pick of choice for damage due to her classing, her solid kit and respectable damage make her a great Servant to have in the roster.
Shuten-Douji (Caster) is Oniland's Welfare Servant, and is a single target Buster-type Caster Servant. By courtesy of her Welfare status, she can reach max NP levels easily, and her NP hits hard. As an added bonus, her NP poisons the enemy and applies Sure Hit before damage, making sure that Evade skills will not pose a problem (which tend to be frequent for Assassins, a common target for her). Her skill kit provides stalling in the form of NP Seal, and damage mitigation in the form of a Critical Rate debuff. She also provides an ATK bonus to all allies. Otherwise, the rest of her abilities buff herself, including Buster, Arts, Crit Star Gather Rate, and Anti-[Demonic] special damage buffs, helping to increase her damage output. Unfortunately, her 13-hit NP is Buster-type, meaning none of the NP hits are capable of generating NP gauge refund, which is the primarily difficulty of running Shuten-Douji (Caster). Her NP Gain woes are partially mitigated by her 3-Arts Card deck, although NP looping will be a difficulty for her without a great deal of support. Additionally, she has zero hard defensive options, and may have trouble staying on the field without defensive support when faced with enemy NPs.
Diarmuid (Saber) brings solid Quick-type single target damage with an NP that removes defensive buffs (unfortunately after damage) and has a small chance of instant death. He also boasts high hit counts and strong base NP Gain, which enables him to synergize well with Quick Supports. He comes with an evade tied to a self Quick and ATK buff that last a single turn to bolster his offense and defense, with his second skill providing stars and an increase to his own star gather rate for critical performance. Finally, he has a self DEF and NP Gain buff that last for 3 turns, which both improves his durability and helps him unleash his Noble Phantasm more quickly. Among SR Sabers, he performs solidly and is an excellent pick particularly if Quick Support is available.
Mysterious Heroine XX is the first SR Foreigner Servant, giving Masters an easier opportunity to obtain a Servant of this class. Her ST Arts NP deals decent damage against Saber and Threat to Humanity enemies, boosted by her own ATK buff and the in-built ATK buff that activates during the NP. She also comes with a 30% NP self charge, the ability to Ignore Invincibility, as well as a self Invincibility skill. However, in most scenarios she is not the optimal pick damage-wise, dealing and receiving neutral damage in most scenarios due to her class typing. As a side bonus, she does provide the situational ability to provide stars to her allies by generating stars while decreasing her own star gathering rate to zero. In most cases, she may not be the optimal pick, but against more difficult Berserker enemies, for Masters who lack a Foreigner, she provides decent value.
Caster of Midrash’s Arts NP is a rarity for offensive single target Casters, and Caster of Midrash makes a good case for why that is so. With excellent NP Gain, back to back NP potential, good teamwide offensive buffs, and supreme Arts team synergy, Caster of Midrash is a natural fit for any Arts-heavy Master. Her sustained performance is impressive, yet that is also her main weakness.
Outside of more difficult content, Caster of Midrash lacks the on-demand or burst damage necessary to help clear content quickly especially as she is still dragged down by her Caster class damage modifiers. With strong competition from higher rarity Casters as well, Masters may not find as many opportunities to field her as they would like.
Caster of Okeanos builds upon the foundation of Medea’s playstyle, bringing an Instant NP Charge for her single target NP. Her resulting freedom in CE and support choices affords her a tremendous damage improvement for on-demand farming, even if her base NP Damage is very low. Her ability to cleanse debuffs for the entire team, turn enemies into piglets, and apply a small Defense Down also grant her a small niche for certain difficult encounters.
Still, her sustained damage output and dependency on expensive CEs (and NP Upgrades) make it more difficult to release her full potential.
While many may be immediately drawn to his powerful team Evasion from Harp of Healing, Tristan has plenty going for him outside of being a strong defensive team support. As a Quick-focused Archer, Tristan has sufficient Star generating capacity with very high hit counts. On top of that, his NP is frequently available thanks to the large NP battery on Unblessed Birth B (albeit with self-NP Seal) and high NP gain across most of his cards. His NP itself is capable of piercing through pesky Evasion and Defense skills. Tristan’s power does not end there, however, as Tristan rounds out his massive utility by being able to strip any target of their buffs via his skills.
The knight of self-induced blindness is not without his flaws though - his only direct damage improvements come from his NP Upgrade and passive Riding. The NP Seal from his NP charge also prevents simple plug and play strategies and generally needs an extra turn to set up. Still, with Quick supports becoming more widely available, Tristan’s damage does not have to be a large problem.
With excellent hit counts on her Buster cards, her NP Gain potential is rather good. Factor in her teamwide support, very short cooldown Critical steroid (that synergizes extremely well with Buster Critical supports like Merlin), and decent survival for a Berserker, and Nobunaga's kit works very well as a sustained offensive Buster Berserker. In addition, she has a wide niche in anti-Divinity bonus damage.
Still, her pure damage performance by herself is rather lackluster, being dependent on supports to bring her up to par with competing Berserker. Plus, charging her NP Gauge does often mean making use of an ABB chain, which does a fair bit lower damage without the Buster start. Nonetheless a great Berserker for any piece of harder content if provided with the Buster Critical supports.
Frankenstein (Saber) packs both strong base NP Gain performance, good hit counts and an utterly amazing NP Gain boost. Her NP spam potential, especially under the influence of Quick Performance buffs and good card draws, is excellent and her own 3-turn steroids ensure each NP in that 3-turn window seriously hurt. In addition, she packs some ever-useful utility in a targeted buff removal, all the while her NP spam has serious stun-lock potential.
Still, her various demerits and difficulty using Galvanism optimally at NP1 hold her back a bit, but she's a stellar Quick Servant that will only see her performance become stronger and stronger as better Quick supports arrive.
It is quite apt to called Emiya (Alter) the four-star equivalent of Altria Pendragon (Archer). Packing fantastic NP generation and powerful NP refund, Emiya (Alter) can spam his strong defense-piercing Arts Noble Phantasm on a frequent basis. Add in his two strong self-buffs, high durability, and good stalling potential with his Noble Phantasm effect, and we get one of the most consistent damage dealers amongst 4 Star Servant.
On the other hand, he does not possess any form of team support whatsoever and his main utility is unreliable with a low base chance of NP draining. Due to his low base Attack stats, his offensive output outside of his Noble Phantasm is also quite lackluster compared to other 4 Star Archer Servants who can do more than just shooting off their Noble Phantasm. Nonetheless, these flaws are quite minor when he is put into the right setup, and Emiya (Alter) remains a highly valuable pick for any Masters lacking a solid single target Archer.
The combination of an NP battery, a strong one-turn Buster buff, and a welfare AoE Noble Phantasm makes this version of Jeanne d’Arc a very capable farmer for most Masters. Next to her farming potential, Jeanne d’Arc (Alter Santa Lily) also packs some nice healing support both from her targetable healing skill and her NP’s Overcharge. She also has access to an Invincibility, but its shared cooldown with her large and only Buster steroid does make using it a bit tricky on more difficult nodes.
In addition, her inconsistent NP generation rate and otherwise lackluster sustained damage firmly makes it so that she excels mainly at farming a strong wave of Archer or Berserker enemies. As long as she is used for her intended purpose, this Jeanne will not let any Master down.
A highly versatile Lancer, Vlad III (Extra) is capable of operating at a stable level in a wide variety of situations. His diverse skill set allows him to act as both a tank and a damage dealer for the team with a Taunt, strong self-buffs, generating a few critical stars and healing while enjoying a wide niche from his Anti-Evil Noble Phantasm. Against enemies with Evil alignment, his Noble Phantasm will hit particularly hard, thanks to his Tactics and Innocent Monster attack buff.
As reliable as Vlad III is, his damage ceiling is unfortunately not particularly impressive against non-evil enemies, which hamper his overall usage as a damage dealer. Furthermore, as versatile as he is, his kits lack a true focus that could elevate him above other Servants who might be preferred in more specific team compositions.
Even with fierce competition from other Berserkers, Berserker of El Dorado stands out with a strong combination of offensive steroids, NP battery, team support, and even debuff immunity. Furthermore, her simple but clear and destructive gameplay allows her to fit in very well into most Buster composition, and work well even on her own. While her biggest flaw - Survivability - is quite magnified by her lack of defensive option and Berserker inherent frailty, it is not difficult to work around with proper supports and team building.
All in all, Berserker of El Dorado is a strong, well-designed representative of the Berserker’s “Offense is the Best Defense” Philosophy.
Gilgamesh (Caster) is an effective blend of offensive support and AoE Arts spam that just ends up working spectacularly. He can simultaneously overload any (high hit count) team with Critical Stars, massively improve their damage output and Arts card performance significantly, and even increase the success rate of crippling debuffs originating from his allies. On his own, Gilgamesh is a solid AOE Caster, boasting reasonable damage output, high star generation and respectable NP gain. Melammu Dingir is also a powerful NP, simultaneously raising the team’s defence and reducing the enemy’s for a solid duration, on top of a high hit count - ideal for stalling teams as well.
Gilgamesh isn’t without his flaws, though. He lacks the overwhelming base offensive power of complete offense-oriented Casters, and has no hard defensive options such as an Evasion to keep himself in the field without the aid of his allies. Yet the sheer breadth of Arts teams he can function in (and his frequent Bonus Servant status) make him an awesome addition to any roster.
While the image of a typical Berserker may be that of reckless rampage and mindlessness, Ibaraki’s approach is more measured than is typical in an otherwise-chaotic class. With a good Madness enhancement rank, great base stats and a powerful offensive steroid in Demonic Nature of Oni A, Ibaraki is hardly lacking on the offensive front. Furthermore, Ibaraki boasts surprisingly good durability in spite of her Berserker class weakness thanks to her combination of Healing/Debuff Cleanse and her large defense buff, which synergize incredibly well with the common top supports. Yet, it is her Buff Removal after NP that grants her a very welcome niche for various Challenge Quests.
Yet, her inconsistent NP gain or the very real danger of unavoidable enemy NPs put holes in her otherwise well rounded kit. Thus while Ibaraki may not perform as powerfully to more all-out offense Berserkers in a vacuum, when taken in a team which properly supports Ibaraki’s strengths and utility, Ibaraki will outlast and outperform many more standard Berserkers.
Helena is a great example of a Servant with a simple, but a highly effective skill set that does what they are supposed to do well. Being a rare Servant capable of charging the entire team’s NP bar by up to 20%, Helena is invaluable for farming for any Master without the top gacha farming Servants. She further supplements this niche with a teamwide Card Performance buff and a few Critical Stars to go with it. Notably though, Helena is one of the strongest AoE Casters when it comes to pure NP Damage, provided her NP Damage Up buff actually triggers (fortunately at 80% odds).
Still, Helena suffers from obscenely long cooldowns, poor survivability, and lackluster NP gain that thoroughly debilitate her for quests that require more sustain. Yet, her usefulness for day-to-day and event farming is more than valuable enough to make her a remarkably valuable Servant to own.
Frankie holds her place for one reason alone - amazing AoE NP damage with potential looping potential in very specific Skadi comps. On top of Blasted Tree’s high NP damage multiplier, Frankie has access to an NP Interlude as well as two steroid skills in Wail of the Living Dead C and Overload C, making her damage potential phenomenal for final waves. While her AOE damage output is her main attraction, Frankie has small uses in other scenarios, including a targetable stun on a decent cooldown and the capacity to generate a large sum of stars on her NP turn for her allies.
If it weren’t evident from her Berserker nature, self-stun and self-damage effects, Frankie is exceptionally squishy and has no tools to compensate for it. If deployed for any purpose outside of her one-hit-wonder NP then she will need heavy defensive/cleansing support to stay alive. Fortunately, efficient Masters do not get hit at all when farming.
Carmilla is something of a rarity, being a strong release servant whose Rank-Up Quests bolster her already solid core performance. Carmilla’s strength comes from two simple factors in tandem - her incredibly good NP gain and her strong and widely applicable anti-Female niche, backed by a modest but functional skill set. Carmilla’s Noble Phantasm is a single target nuke capable of hitting hard on common Female enemies, healing her for a moderate sum and also further augmenting her attack on following turns. Her freakish NP gain and Vampirism C then helps to set up the next blood-bath.
Carmilla’s weakness ultimately lies in her frailty and her own diminished Assassin modifiers. She pays for her good attack stat with a small HP pool, and lacks any strong defensive options to guard against NP’s, making her reliant on her teammates for survival. Furthermore, she is dependent on card draws to pull her singular Arts card to reach peak performance, which may not be particularly reliable in every quest attempt.
EMIYA covers a lot of ground many servants of his caliber can’t manage. Hawkeye B+ gives him both impressive star generation, even on his three Arts cards, and a staggeringly high critical damage for 3 turns. His Noble Phantasm hits for a more than sufficient sum of damage while also ignoring defense buffs, and he can avoid taking immense damage from enemy attacks thanks to Eye of the Mind (True) B and his NP’s attack debuff. Thus, EMIYA is a strong Servant for nearly any situation, whether that is setting it a full round of critical hits for the next turn via his high hit count NP, or combating a fearsome enemy boss. Still EMIYA’s regular card and NP damage can be a little lacking without the backing of his skill set. In addition, the mismatch between his Buster NP and triple Arts deck can make creating optimized teams more difficult. Regardless, EMIYA status as a staple 4* Archer is well deserved.
Much like many launch Servants, Nero’s initial barebones skill set has received several upgrades through Interludes and Rank-Up Quests, resulting in a multifunctional Saber that is capable in most general situations. With an AoE Noble Phantasm and an eventual NP Charge, Nero can be an effective farmer with sufficient damage for various daily and event quests. Furthermore, Nero Claudius is incredibly durable, allowing her to be a highly effective last man standing Servant for difficulty content or even solo content all on her own.
But, as capricious as her personality, this Emperor of Roses performance is highly volatile. Triggering all effects of Imperial Privilege means relying on the Random Number God, and unfortunately, it is the backbone of her (offensive) skill set. Furthermore, while Nero is capable of both farming and handling challenge quests, especially in Arts teams, her main niche is her severe last man standing potential. While a fun one, it’s not a niche that can be used very often.
Courtesy of her naturally high NP level from being a welfare Servant, a Buster steroid from her Mana Burst, a party wide NP Generation buff and an Interlude that improves her Noble Phantasm’s damage, Lily is a decent Saber for farming purpose, especially for Masters who just start out. She sits at among the highest in AoE Saber NP damage with the assumptions of NP5 Welfares / NP1 Non-welfares, dealing more damage than Altria (Alter), although it should be noted that Altria (Alter) will deal more at NP2.
Altria Lily's downsides can be quite aggravating. Lily suffers from a terribly low base Attack stats and a completely vanilla skill set that makes her quite one-dimensional. She does not offer anything unique nor highly desirable beyond her initial Caliburn, and her poor survivability also limits her challenge quest potential. It is just tough to justify bringing her over other more prominent Servants of the ever-increasing competitive roster of Sabers with AoE Noble Phantasms.
Okada Izo is an Assassin class ST Arts damage dealer with a specialty in man-slaying (anti-Humanoid damage). His damage is impressive for a three-star Servant, and he comes with a 1 turn Evade for some survivability. Given how common Humanoid trait is throughout the game, the application cases for his anti-Humanoid skill are frequent. He additionally has two buffs to his own Critical Strength and methods of increasing Crit Star Drop rate and his own Star Gather Rate, making him a capable addition to an Arts Crit team.
Avicebron is an excellent farming Servant, owing to his AoE Buster Noble Phantasm, up to 30% Buster Performance self-buff and an incredible potential 80% NP Charge. He serves as a great opener for any farming team, and has extreme freedom in terms of what (Event) CEs he can equip himself with. In fact, Masters with a strong selection in CEs can massively boost his damage output in order to clear even third wave enemies.
Outside of farming, Avicebron provides little value, as the support from his 3rd skill is rather gimmicky to trigger, while the NP Gain from his Overcharge is rather small. In addition, his skill cooldowns are so terribly, that using them twice is often not an option.
Nonetheless, he is a great budget option for farming overall, who in the end can save a lot of time for all Masters.
Houzouin Inshun has damage capability and crazy numbers other 1-3* Servants can only dream of. With strong NP Gain and a stacked NP, when the right card draws match up, Houzouin Inshun's performance is downright terrifying.
Yet, that potential requires a playstyle that in practice, either requires a solo or last man standing performance, or a heavily dedicated support composition. His reliance on a good card draw to make full use of his self-buffing non-damaging NP means accessing his potential in a team situation is impractical, and with the accompanying ramp up time that his NP needs to get going, he is not well suited for farming either.
Thus, what remains is a very fun, very capable Servant, yet one that doesn't see much outside of fun challenges and highlight videos showcasing his immense power.
Known as the closest thing to a normal person among the ridiculous Knights of the Round Table, Bedivere’s prowess as a Servant is reflected by his lower rarity. He is defined by his powerful single target Noble Phantasm, which when combined with his skill Tactics, strong Overcharge effect on his NP, and good base Attack can deliver devastating damage at max potential. His Calm and Collected skill also enables any Master access to a good 30% NP charge which proves invaluable for farming during raids or even farming in general.
On the other hand, Bedivere’s skills all last for one turn aside from his mental debuff resistance buff, meaning he has quite poor sustained damage, and building up another NP burst turn often takes a lot of time. Furthermore, he has one of the worst availabilities amongst 3* Servants due to his story-locked status and lack of rate-ups, meaning getting him to NP level 5 can be a huge challenge for any Master.
Good budget single target Assassins are somewhat of a prized commodity, due to the class’s generally poor availability and weaker baseline performance compared to other classes. While Hundred Personas may not be as easy to use as her peers, her ability to spam her NP in Arts-based compositions makes her a darkhorse option against many tough Rider opponents.
She comes with weak NP Generation and decent Star Generation on her basic attacks that is only somewhat patched up by her first skill, a strong self-heal that comes with the demerit of removing her own buffs, while her powerful 3-turn triple Card Performance buff has only an 80% Change to activate. But, its her NP that makes her truly shine. Its 13 hits and NP Gain improvement from both her first and second skill allows it to refund a spectacular amount of NP Gauge all the while inflicting an Arts Resistance Down debuff and reducing their Critical Hit Rate.
The increasing vulnerability to Arts only improves Hassan of the Hundred Personas NP refund further, while the Critical Hit Rate reduction can render Rider enemies toothless. As such, Hassan of the Hundred Personas is great investment for more experienced Masters who wish to experiment with an Arts Assassin.
Despite having the appearance of a damage dealer with his above average attack and single target Buster NP, David is a fantastic support character. He offers a rare on-demand Party-wide Evasion and a Charisma buff, both of which are highly appreciated for pretty much any team. Thanks to a triple Arts card deck, he also builds his own NP bar fairly quickly and can assist the team with Arts chains as well.
However, David lacks any strong steroids to bolster his single target Noble Phantasm and notably lacks the damage output of his competition. As a result, David is mainly a highly flexible support hybrid who excels at supporting powerful friend support Servants, yet, if need be, he can still offer some decent damage on the side.
Being one of the F2P heroes of the masses, Ushiwakamaru distinguishes herself with a powerful single target Noble Phantasm and decent team support capacity on the side. As such, she is often called upon by many Masters looking for powerful single target Riders, and she can even often outperform several higher rarity Servants while requiring low maintenance over the course of battle.
Ushiwakamaru does have some notable drawbacks, namely her poor deck layout and very low hit counts resulting in a combination of subpar damage, NP and Star generation on her normal cards. However, given her status as the most damaging 3* Cavalry Servant for taking out Demon Pillars, and the lack of high-quality F2P single target Riders in general, Ushiwakamaru is a great investment for any new Master.
Despite his unusual appearance for such a renowned hero, Caesar is a surprisingly effective Servant in his own right. He provides a good variety of party buffs, and serves as a decent single target Saber for Masters who lack higher rarity options.
While his skills are all quite simple in nature and usage, they offer a good amount of firepower to the team, ranging from Critical Damage and Noble Phantasm damage, to overall attack damage. His Noble Phantasm also provides a decent amount of Critical Stars and NP refund, which somewhat compensates for his poor Star and NP generation. With his buffs, and at high NP levels, his NP can deal a good amount of damage as well.
Caesar’s main problem is his very poor survivability, as he lacks defensive skills while also having relatively poor HP values.
Note: After his second Rank Up (February 2022), Caesar's potential NP Damage is incredible, competing in damage output with even 5* rarity Servants.
Shakespeare is a highly accessible offensive support who shines in fast battles. His main features are his powerful single turn team-wide Buster buff and his targetable 20% NP charge. These skills alone make him a fantastic combination with the Chaldea Combat Uniform for Masters who enjoy employing buff stacking setups with high burst damage.
Outside of this particular niche, the playwright sadly does not offer much else. His damage potential is nonexistent until his NP Upgrade and his buffs all fall off after one turn, which makes him mostly deadweight afterwards. Nonetheless, he is still a worthwhile Servant to level up for many one-turn setups for farming and boss killing alike.
As a rare low-rarity Taunter, Leonidas is a highly useful Servant in tougher content. Compared to Saint George who occupies the same niche, Leonidas is less consistent overall. His on-demand Taunt skill only lasts for 1 turn, and while his Noble Phantasm provides a Defense buff, critical stars and a Taunt for 3 turns, getting Leonidas to 100% NP gauge in good health is often fairly challenging and requires help from the team.
That being said, Leonidas does have other merits to make up for it. The King of Sparta has a party-wide Buster buff with nice uptime and decent value, which is quite valuable for offensive Servants such as Berserkers who often employ his protection. He also has Lancer class star weight, which is easier to work with for critical compositions compared to other strong taunt Servants.
Overall, Leonidas is a valuable low rarity Servant who will prove his worth often in Challenge Quests or if some combination of defensive and offensive Buster support is necessary.
Kingprotea is a larger-than-life Alter Ego with a hefty AoE Buster Noble Phantasm. Her unique gimmick is her ability to continually "grow", stacking Max HP buffs over the course until her HP total gets an additional 30,000 HP tacked on. She can choose to consume her HP buff stacks to convert them into NP Gauge, and with at least 5 stacks she can fill her NP gauge fully with the skill alone. It should be noted that her NP deals bonus damage if she still has her growth buffs still active, so it may not necessarily be best choice damage-wise to consume the buffs for NP Gauge, and Masters will have to wield her skills mindfully. She also comes with an impressive self ATK buff that lasts three turns, making her essentially a lumbering tank in both durability and offense. She does lack hard defensive options, however, and her skills make it so that her effectiveness increases slowly over multiple turns, encouraging a more stall-oriented play style, which may discourage Masters from fielding her if they want to play faster. However, she deals respectable damage and makes for a solid addition to the team against any Cavalry waves, being among the higher-damaging AoE Alter Ego Servants. If Masters are willing to make space for her, Kingprotea will be more than happy to make more than a few enemy pancakes.
Xiang Yu is a Berserker-class Quick type AoE damage delaer, with a straightforward kit consisting of selfish Quick/Buster/Crit Strength buffs, the ability to Ignore Invincible and generate Stars per turn, and a 1-turn Evade with a further Crit Strength boost. He can notably reach +100% Critical Damage buffs (or +150% post-upgrade), although he also lacks any way to increase his own Star Gather Rate, which works poorly with his base Berserker class star weight. Having a Quick AoE NP is also attractive for owners of Skadi, however he has trouble looping reliably without extra setup, and his card deck only has a single Quick card aside from his NP, making it somewhat more difficult to take full advantage of Quick support. Even so, being an AoE Berserker means he will likely decimate the battlefield of most any type of enemy aside from Foreigners, and makes for an effective wave-clearer who is applicable to many situations.
A strong AoE Buster Archer by all means, Napoleon brings a healthy dosage of damage steroids for both himself and his party, providing both Attack and NP Strength boosts to the party. He also comes with a 30% NP Gauge charge move that also provides stars and a Crit Star Drop Rate buff, making him an effective farmer. However, he lacks any sort of survival options, and has a rather low HP pool for his rarity. His NP has an Ignore Invincibility buff, which is always handy, and also has a unique Ignore DEF effect as a buff rather than a built-in NP effect, which allows his post-NP Cards to also ignore DEF. He functions as a very straightforward, damage focused AoE Buster Servant in a class with steep competition.
A mix of mostly wave clearing and some Debuff-centric Support, Anastasia is a versatile Caster that can fit well in almost any type of Arts set up. Her primary use as a farmer comes from her powerful and rare 50% NP Charge, her strong Arts steroid, and high NP refund potential. Outside of farming, Anastasia’s plethora of debuffs, her Charisma and her Stun make her a good main damage dealer in AoE fights especially when supports can provide the sustained damage and survival she is meaning.
Yet, Anastasia does have some major drawbacks, namely her lackluster damage output and poor survivability. Farming multiple waves especially can be tricky if the enemies have high HP numbers, as her Arts Effectiveness buff only lasts a single turn. Nonetheless, her versatility, Arts compatibility, and farming efficiency make her a desirable Servant for many a roster.
Semiramis is an Assassin-class Buster-type AoE damage dealer. She touts a non-standard Assassin deck with three Arts cards, allowing her to form Arts chains readily. However, this also indirectly reduces her damage potential, as she cannot NP-B-B chain. She does provide a very potent Buster Resist Down debuff, although this also comes at the cost of 8 Critical Stars. A rare trait is her ability to eliminate her weakness against Caster enemies, making her an Assassin that can stand up decently versus Casters. In the end, however, Masters may often prefer to select a Rider with full class advantage against Casters. She requires specific setups to use correctly, and is not always the best pick for an encounter, so she does not quite make the higher tiers in her current form.
Ereshkigal dips her toes in a bit of everything with a stat budget leaning towards heavily favoring HP. It is a testament to the strength of her skills, NP Gain and sheer survivability that Ereshkigal can still perform very admirably as a main DPS or a defensive hybrid in Challenge Quests, or farm well with her 50% NP Charge as part of a 3-turn farming composition.
Yet, her lack of just sheer Attack stats makes her a second best solution in a game where all-out offense is often more rewarding. She cannot farm as well as her main Lancer competition, she cannot support as well as a full support nor can she handle the role of main DPS as strongly for any fast-paced Challenge Quest. Nevertheless, her flexibility will generally allow her to patch up any hole in a Master's roster with little difficulty.
King Hassan is certainly a peculiar Assassin amidst the pool of wacky Quick and Arts murderers. Packing three Buster cards, two strong steroids, a Buster single target Noble Phantasm and the appearance of a Dark Souls boss, one could call him a Berserker in disguise. He is one of the strongest solo Servant in the game thanks to a combination of good damage and fantastic survivability, and can also serve the role of the last man for any challenge quest. However, while his deck heavily improves his capacity for destruction, his Star gen and NP gen take a hit, even with his monstrously high NP gain per hit. Essentially, it makes King Hassan heavily reliant on teammates and getting the right card chains to build up NP charge. Furthermore, his skill set does not provide any relevant form of utility, which is problematic when his class’s damage potential reduces his damage potential.. Ultimately, King Hassan suffers from being a low-utility dedicated damage dealer in a class not very suited for pure damage.
Illya possesses the highest NP damage value of all Casters currently in the game, and by some margin. Her burst damage is impressive, and she is remarkably durable given her access to both a guts and an Invincibility. Her NP Gain is problematic, although fortunately a double dose of NP Gain buffs help to combat the worst of it. Sadly, her Caster class does reduce her overall damage performance by quite a bit, especially if she gets debuffed by her own NP. Nonetheless, if something needs a large beam to the face, Illya is one of the best for the job.
Trading her signature Excalibur for her divine spear, Altria Pendragon’s performance has definitely improved. While an instant 50% NP gauge charge is incredibly useful for farming, it is not enough to propel her to even higher tiers. Her skillset is still fairly one dimensional and as a result, she offers little to the team after launching her Rhongomyniad.
With what can only be described as ludicrous speed damage potential on her NP, Maid Alter's single target NP Damage stands amongst the highest of all Servants outside of anti-trait shenanigans. In addition, she packs rare targetable cooldown reduction and some Quick support for her allies, while her critical capability is rather decent given her passives.
It's a good thing she criticals easily, as her NP Gain is rather middling and she lacks an NP charge skill, with her Quick cards being rather weak. Her sustained damage is likewise on the weaker side, relying on her NP to do the heavy lifting. Along with her lack of survival, Maid Alter is thus difficult to support properly. With Skadi, her performance is markedly improved, although she still falls short of lower rarity competition (a certain Rider class Welfare Servant) without higher NP levels. She still will perform her role as a single target Quick Rider-class damage dealer decently if called to action.
Fantastic NP, Critical Star Generation, and a useful overcharge effect on her single-target Noble Phantasm land Summer Tamamo a spot in many teams dedicated to killing bosses. While her skill set has some amazing effects combined together, their demerits can be quite annoying to fully utilize her skill set, especially for inexperienced players. Nonetheless, Summer Tamamo is a force to be reckoned with, and can easily take over the Lancer spot for many players.
AoE Instant Death is not an amazing niche, but it can be quite useful from time to time, especially for farming. Ryougi Shiki’s offense is not top tier, but on the other hand she makes up for it with her extreme bulk, capable of surviving for a long time on the field and continuing to use her Noble Phantasm.
Orion is one of the best male killers in the game alongside Euryale. This grants her plenty of opportunities to shine, particularly in Challenge Quests with strong male bosses. Her highly defensive skills and the powerful secondary effects on her Noble Phantasm are particularly consistent with her role. Unfortunately, Orion is, quite frankly, much weaker outside of Arts teams. Her reliance on an AQQ chain to generate NP, poor Attack stat and lack of powerful skills make her not worth including in generic teams most of the time.
Vlad draws many similarities to Orion. He is a fantastic Arts Damage Dealer with strong damage output and consistent performance when the team is built around him. He excels particularly in heavy Arts teams during Challenge Quests where his NP can be used liberally and defense buffs can be stacked. Outside of Arts teams and for general farming, Vlad is much less powerful. His poor NP generation becomes far more noticeable and detrimental outside of Arts teams in particular.
Queen Medb (Saber) is an ST Arts Saber, with a rather fabulous NP that has a chance of stacking multiple defense debuffs. She can generate stars and NP per turn for herself (20% NP per turn at max skill level), giving her easier access to NPs on later turns, and has a Charm skill that can affect all targets. She provides team support in the form of ATK and Critical Strength buffs, and an AoE Arts Resist debuff, all with decent numbers. She does lack any survival skills aside from the stall provided by the Charm, however, so she can have trouble staying on the field without support. Being in the ST Arts Saber category, she also faces some steep competition among SR Servants.
Ushiwakamaru's Assassin form fills the more rare AoE Assassin niche with her Quick AoE NP. She comes with a 40% NP Gauge charge as well, enabling her to loop (with some difficulty) with Skadi. She has a 3-turn Quick buff that is unfortunately tied to her 1-turn evasion, which may lead to situations where Masters must choose one or the other. She also can grant herself Debuff Immunity and increase her star gathering for 1 turn, with a rather novel (but niche) 40% chance to remove debuffs when normal attacking for a single turn. She is a solid option for an AoE Assassin, although her damage can be somewhat mediocre given her class.
The cute but deadly Kiyohime (Lancer) has a straightforward and highly offense-oriented skill set. Her single target damage can be quite brutal as Kiyohime multiple strong steroids, including a self Buster buff and a DEF Down debuff, especially if she unleashes Buster Brave Chain. She is not an entirely selfish Servant either, as her DEF Debuff helps allies do more damage, while the partywide Critical Rate Down debuff and Skill Seal on her Noble Phantasm give her some utility.
She has some notable flaws, however, that hold her back from being a strong general Lancer. Her survivability is particularly lackluster, having no hard survivability tools to get out of dangerous situations. Furthermore, as Kiyohime is heavily dependent on her high hit-count Buster cards and Extra cards, she is reliant on good card draws to maximize both her NP Generation and Critical Star Generation, which makes her more volatile than most Lancers in said aspects.
Frankly, her biggest problem is that she shares a very similar kit to Raikou (Lancer) who has an outrageously powerful kit with better supportive options, something Ibaraki-Douji (Lancer) also suffers from.
With skills that cover almost every possible need, Scathach (Assassin) is all set to be a master of none. Fortunately, her welfare status and powerful Quick buff allows her to deal massive damage to any strong Rider wave, an enemy type that usually slows down farming. Her flexibility also makes her useful to round out Assassin teams, as does her ability to generate a lot of Critical Stars on her NP turns.
That said, Scathach (Assassin) does not have anything she particularly excels over other Assassin. While her Noble Phantasm damage is high, her NP generation is fairly mediocre. Masters also have to constantly ask themselves which aspects of her skills are needed most, as each of her skills have longer cooldowns, do two things at once, and last for 1 turn. Still, she is a solid AoE Assassin that will get the job done in general, at least until Masters can replace her with a powerful gacha AoE Assassin, or once Grey is released.
With excellent Buster Critical compatibility and an overall powerful skill set that only has minor drawbacks, Archer of Inferno’s largest problem is that she is a Single Target boss specialist with a Burn amplification niche that hardly ever sees any use. As the most challenging encounters often highly reward Servants that can counter the enemy’s various gimmicks, Archer of Inferno is always a solid option, but never an optimal choice.
With little farming capability to draw back on, and with some extremely steep competition including that of both powerful Archer welfares Chloe and Altera the san(ta), Archer of Inferno thus places herself firmly in the middle of the pack.
It is rare that a Servant has a skill set as synergistic as Passionlip’s. The combination of Defense buffs, Debuff Immunity, short-cooldown Taunt, Self-Healing and Damage Cut makes Passionlip highly durable, and capable of functioning as a dedicated team protector. Her Buster-centric deck and self-buffs also allow her to dish out decent damage on the side through the use of Buster supports. As Buster options are typically few against Casters and Assassins, this added flexibility is a welcome addition.
Passionlip does have a few minor flaws in return, namely the lackluster damage ceiling on her Noble Phantasm before her NP Upgrade and her Alter Ego classing not granting resistance to any class to synergize with her tanking niche. However, these demerits are not significant enough to devalue her many strengths.
On paper, Avenger of Shinjuku seems quite decent. With high base attack, a decent steroid, single target Noble Phantasm, good NP generation and some utility to boot, he seems to have many things going for him. But in reality, this Dark Souls boss in Servant disguise does not excel at any one of those aspects, resulting in a Servant with highly circumstantial usage.
Despite his high attack, Avenger of Shinjuku’s sustained damage is less than ideal due to mostly short-lived skill effects. His own utility suffers similarly, lasting neither long nor accessible very often. His survivability is also quite poor, as he possess no hard survival skills, has low HP, and his main defense tool is tied to one of his offensive skill. Last but not least, the scarcity of Ruler bosses means that rarely will his class advantage be available, and even for those situations, most other Avengers offer more bang for their buck than Avenger of Shinjuku.
Still, the Avenger of Shinjuku carries enough utility in his buff removal and sheer attack, that he can be quite useful as a general damage dealer. In addition, he has a powerful NP Interlude to look forward to.
One look at Altria Pendragon (Lancer Alter) baseline stats is enough to impress any Master, and she combines her high attack with a solid hyper-offensive skill set that can devastate any enemies standing in her way. Her access to a combination of a powerful Noble Phantasm damage multiplier, strong offensive steroids and a formidable critical damage boost gives her an utterly terrifying NPBB chain. She is capable of obliterating most targets in one go, especially if she has top tier offensive supports like Waver or Merlin catering to her. In fact, she is usually capable of spreading out her buffs and NP across two turns for back-to-back devastation.
While her inherently selfish playstyle and lack of survivability prowess requires the team to be built around her, Lancer Alter burst potential is simply outstanding, cementing her as a top tier offensive Lancer for general purposes.
Santa Alter’s game plan, much like her normal Saber counterpart, is simply overwhelming the opponent with sheer AoE damage output. While she packs some support effects such as instant Critical Stars and Saint’s Gift EX’s solid heal and star generation buff, her main focus is the wombo combo of her solid base attack, higher-than-usual NP damage multiplier, welfare NP level and her large Buster steroid. Her star weight also aids in NP gain - while Santa Alter is very much a ‘one and done’ sort of gal, the NP charge refund on Excalibur Morgan and her natural high Star weight means she can push herself to another NP if the opportunity presents itself.
On the other side, Santa Alter doesn’t really have much of a place outside of her power as a massive Rider Excalibur. While she is superb at it and has some uses outside of said role, the overall damage benchmarks become more competitive year by year, diminishing her niche over time.
Befitting his “No Second Strike” moniker, Li Shuwen has impressive burst potential. Thanks to high single target damage Noble Phantasm, powerful one-turn Critical buff, and Arts Effectiveness buff, few Lancers can match this martial artist in dishing out damage over one turn, even against enemies with Dodge or Invulnerability.
But, as his famous title also implies, Li Shuwen offers little beyond his one-turn burst. Masters may be able to stagger his buffs across two turns, but he also lacks the ability to recharge his NP quickly. Thus, while Li Shuwen has his place as an Arts Lancer option, his offensive performance suffers heavily from having to compete with Lancers with better overall output.
Saint Martha is defined by her valuable support/utility. Being one of the few Servants with the capability to cleanse all debuffs from the team, while also being able to strip an enemy of all their buffs, Martha is a darkhorse pick for many high difficulty challenges. Furthermore, with her naturally strong NP generation rate and triple Arts deck, Martha has no trouble charging her decent-hitting AoE Noble Phantasm. Her NP’s Defense Down on top of her skill-based healing and Defense Down adds an extra layer of more basic support.
The holy maiden, however, is particularly mediocre in terms of offense. Lacking powerful long-lasting self-buffs and possessing a lackluster Attack stat, Martha’s damage output leaves much to be desired. Most problematically, her Rider class will naturally take away critical stars from the damage-dealers that need them more. While these weak points do not trouble her during Challenge Quests, they make her use for more standard content more limited.
An offensive support/damage dealer hybrid that works well with female Servants, Elisabeth Bathory’s main value lies in her ability to grant up to 60% Attack increase to female teammates through her Sadistic Charisma’s teamwide Attack-buff and Torture Technique’s Defense Debuff. Percentages as high as 60% are rare, and often prove particularly useful during raids or Challenge Quests where stacking damage is necessary.
Sadly for Elisabeth, she is quite limited at everything else. Her awkward card deck and low hit count make it difficult for her to generate NP or Critical Stars. Her limited utility such as Ignore Defense, Curse and Buff Success Rate down are also too niche to be of use on a kit that does not deal a lot of damage. As is quite often the case with support-heavy Servants, they tend to buff others harder than they buff themselves.
Overall, Elisabeth is a good starter Servant, with female support and decent damage that will last a long time before competitive support options for all card types are available. Yet eventually, her launch era performance lags behind her peers.
Touta is a highly unusual Servant. All of his skills at first glance are great independently, providing some of the best survivability a 3* Servant has to offer. His Noble Phantasm grants him a good niche in Anti-Demon bonus damage, which is a common enough trait to make it useful.
Touta’s main problem lies squarely in his damage output. While it is by no means bad, his skill set and base stats do not provide enough firepower to back up his Buster-centric kit, resulting in a mismatch in identity as he ends up being just decent at both surviving and doing damage.
All in all, he is still a decent Servant, but aside from killing Demonic enemies, he is often sidelined for Servants who are more specialized at either stalling or/and dealing damage.
Chuuni as he might be, one should not underestimate Fuuma’s potential in the Star Generation and team support department. With 3 Quick cards, each hitting 4 times, and an A+ rank in Presence Concealment, Fuuma can easily serve as a dedicated Critical Star battery for any team. His support potential is not to be underestimated either, as a targetable Dodge is hard to come by, while a Star Generation buff, an AoE Skill Seal (on his NP), and an Attack + Critical Rate debuff are all appreciated in many circumstances.
Fuuma’s damage, however, suffers as a consequence, as he lacks any form of steroid to bolster up his already poor attacking prowess. His Noble Phantasm, while highly useful in generating Critical Stars and debuffing enemies, also does not hit particularly hard.
All in all, Fuuma has a very clear and distinct role and playstyle, and will not let you down if he is played to his strengths.
Jaguar Warrior is a feast or famine Servant. Her offensive potential is off the charts, and the values on her skills make even some offensive 4-Star or 5-Star Servants green with envy. When the stars align, this fluffy destruction machine can blow the enemies to hell and back with a few critical hits.
However, such power does not come for free. Jaguar Warrior has a steep cooldown on her first skill, which also contains her only survivability option (albeit a very strong one). Furthermore, 2 of the 3 components on her third skill are completely useless if she is not on the correct battlefield, which is the majority of the time. Last but not least, she does not build her NP bar as fast as many other Lancers due to a combination of poor NP gain per hit, lack of an NP charge skill and lackluster hit counts on her Arts and Quick cards.
Nonetheless, for any Masters looking for a strong damage dealer with high burst potential, Jaguar Warrior is the one.
Babbage is a Saber disguised as a Caster who lacks the raw offensive stats of Saber Servants. While his skills are quite solid, straightforward and have good values for a damage dealer, his poor base Attack, combined with his Caster modifier, hold him down when his skills are on cooldown.
Having early access to an Interlude that upgrades his Noble Phantasm allows him to output some decent damage on his Noble Phantasm when all his buffs are used, and he has decent lasting power on the battlefield due to his durability.
Either way, if one is looking for a good AoE Caster Charles will do an excellent job.
Despite fielding somewhat unimpressive damage numbers, Medusa is still quite useful for most Masters. Thanks to her Rank Up granting her a small NP charge through Blood Fort Andromeda, Medusa is a great budget farming Rider when paired with Starting NP Gauge Craft Essences or NP Battery Servants.
However, aside from her farming potential with her Noble Phantasm, Medusa’s overall damage output is quite mediocre. A combination of a QQAAB deck, the current lack of an NP Upgrade, and the low value on her only steroid, results in reduced performance for longer quests.
More often than not, Medusa is relegated to being a farm bot for daily or event quests where she can one shot a wave with her Bellerophon. Outside of that, she is outclassed by other more powerful options.
While packing a highly similar skill set to his Fate/Stay Night counterpart, Cu Chulainn (Prototype) is a lot more well rounded. With his Rune Magic boosting his Critical Damage and his Beast Slayer granting Star Gathering, Proto Cu can serve as a highly effective Critical Damage dealer, assuming he has access to the Critical Stars he needs. Against Beast enemies in particular, his damage potential will rise significantly. Despite this offense, he still retains his counterpart’s excellent survivability through Protection from Arrows, making him a great F2P Servant who can provide both safety and damage potential.
Yet, Proto Cu still has some notable drawbacks. His low hit counts and card set make charging his NP and generating stars difficult, and his lack of any team utility means he may have a tough time finding a place on a team when other damage dealer options are available.
Lorewise, he might be one of the more forgettable Servants in Chaldea, but for day to day farming, this Viking is a beast. Despite lacking an NP charge skill to help to build up his NP bar, Eric Bloodaxe compensates with raw damage by providing both a single target defense down and an in-built personal damage buff on his NP. Altogether, his NP damage is impressive, especially against waves with two weaker mobs and one stronger. His low rarity thus allows him to be a fantastic budget option for pretty much any Master.
However, it is worth noting that Eric is pretty much limited to this farming niche as his survival skills aren’t enough to keep him alive and his stats do not make him a mainstay in normal teams. Furthermore, Eric’s usefulness is massively reduced if Masters do not have any form of Starting NP Gauge Craft Essences or Servants who can provide NP gauge for him.
A highly specialized Servant, Asterios is famed for his ability to completely cripple bosses with repeated use of his Noble Phantasm. But, while the benefits are fantastic against certain bosses, setting him up is not easy.
For starters, Asterios has extremely poor durability due to his class, low base stats, and complete lack of skills that offer hard survivability. He is completely reliant on teammates to keep him alive until he can start the vicious cycle of endless Chaos Labyrinths. His NP generation is not particularly great either, and on his own, he will have a massive problem building up his NP bar in quick succession.
Nonetheless, it is hard to deny his effectiveness when he can pull off his niche, and many tough battles in the game can easily crumble before the might of this Minotaur.
Sasaki Kojirou is a reliable Single Target Assassin for new Masters despite his low rarity. Packing a synergistic skill set that gives him good self-sufficiency as both a Critical Star generator and Critical Damage Servant, Kojirou can deal solid damage at lower levels and carry new Masters through the beginning of the game against Rider bosses.
Unfortunately, he does suffer from poor base stats as a 1* Servant and most Masters will eventually replace him with stronger, higher rarity Assassin.
Nonetheless, due to the poor availability of great single target Assassins, and his low cost to raise and field, Kojirou is a worthwhile Servant to use for those who are still lacking on that front.
Mozart has a highly specific use, and one which he is incredibly good at. Often used alongside the Chaldea Combat Uniform Mystic Code, Mozart is an effective facilitator in many 1-turn setups for Critical-centric Servants, as he can guarantee a 100% Critical rate for the entire team on Turn 1, something no other Servant can do by themselves.
Furthermore, his first skill is a powerful one-turn Arts buff for the entire party which greatly aids any Arts-centric team when it comes to one-shotting a target. As one-turn setups are quite effective in many scenarios in the game and Mozart’s material costs and Party Cost are incredibly low, the reward for raising him is tremendous.
However, do not expect him to be of any use after his skills are used, as his terrible base stats and completely nonexistent offensive prowess make him a liability for most teams.
Li Shuwen's Assassin form is a solid entry to the single target Arts damage dealer roster. He comes with potent Critical damage performance, having Critical Strength, Star Gather Rate, and instant Star gain skills, with Ignore Invincibility available to his arsenal. He also has a potent self ATK boost that has both a 1 turn and 3 turn component, which also comes with a bonus 1 turn immunity to debuffs. Defensively, however, his kit is relatively sparse, with only a self Evade skill that is tied to his Star Gather and Star gain effects. His NP inflicts a DEF down effect before damage, has the added bonus of Instant Death chance, and receives a damage upgrade. However, it only deals one hit, making its NP refund somewhat underwhelming despite being an Arts card. Li Shuwen (Assassin), despite shortcomings, is a capable addition to the roster for those in need of a single target Assassin class Servant, and will handily solve most any Rider class issues the Master may have.
A single target Buster Saber with an anti-Dragon niche, Sigurd offers solid Critical damage capabilities in his kit, with a notable +100% Critical Strength boost as well as a targetable Star Drop Rate buff. His ability to give Debuff Immunity to an ally of choice us useful in some situations. He also has a Buster steroid that comes with a Guts effect. His inability to boost his Star Gather also hurts his performance as a critical damage dealer, however. In practice, his damage outside of his niche tends to be mediocre, and given his niche is relatively rare, particularly for cases in which he can also utilize class advantage, in most situations Sigurd may not be the ideal damage pick.
As one of the few Servants with the Foreigner class, Abigail is a welcome Berserker counter for any Master who dreads their otherwise universal class advantage. Packing a strong Single Target Buster NP, NP Charging over time, heavy team support and stalling utility, as well as Amakusa’s buff removal before her NP activates, Abigail should have all the essential ingredients for a remarkable performance.
Yet, Abigail suffers from an utterly incomprehensible low base NP Gain, practically destroying how quickly she can charge her NP. As such, she is dependent on Arts chains and team support to (re-)charge her NP, as her own skills also carry a significant cooldown. Nonetheless, her performance is still rather strong especially against any unfortunate Berserkers who see their 1.5x class advantage fall to a 0.5x class disadvantage against Abigail.
Despite being overshadowed by stronger supports, Masters who lack any of those (NP Charging) supports will find Osakabehime rather useful during Raid Event or combating Rider bosses. With an NP Charge, hefty Defense Down, and Buff Removal, Osakabehime also thrives with the Chaldea Combat Uniform’s Order Change. Furthermore, her own damage and survival potential is not to be underestimated as she is quite capable of soloing her fair share of difficult Rider bosses.
Naturally, her double dose of upgrades will noticeably improve her performance, expanding her support to Buster Servants in addition to her Quick support, as well as grant her a large teamwide Critical Damage buff on a short cooldown.
The Demon Commander of the Shinsengumi is a prime example of a glass cannon, packing some of the highest damage potential in the game alongside equally poor survivability. Hijikata’s damage comes from two main sources that scale harder the lower his HP gets: his single target Noble Phantasm and his third skill, Law of the Shinsengumi, which grants a strong Critical Damage boost on top of Star Absorption for three turns. He fits incredibly well into modern Buster-centric teams, working as a focal point for the team to support around.
Hijikata, however, is as frail as a Berserker can get, both lacking hard survivability and having a lackluster HP stat for a 5 Star Servant. While this does play into his own niche by helping him reaching critical levels of HP easier to bring out his best offensive capacity, he is extremely prone to getting one-shotted, especially against stray critical hits.
Archer of Shinjuku has many tools in his arsenal. Packing exceptional ST Noble Phantasm damage thanks to multiple steroids, strong teamwide offensive utility, and a kit well-suited for Critical teams, this dandy shooter is a versatile Archer that can work in different teams.
However, versatility can be both a virtue and a vice in Fate/Grand Order, and Archer of Shinjuku is a fantastic example of that conundrum. He can work as either an NP spamming Servant with his triple Arts deck and NP battery, or as a Critical Damage Dealer, but he does not particularly excel at either role. Furthermore, his access to only a single Buster card reduces his direct damage potential as well as making it more difficult to choose a right teammate for him. The lack of any form of survivability is also an issue, and without protection from teammates, he can be taken out quickly in tougher missions. As a result, he tends to get sidelined for Archers who excel better at particular niches.
Regardless, Archer of Shinjuku is a solid Archer who can consistently give a passable performance in most scenarios, but does not have enough of a true niche to shine above his more specialized competitors.
Queen Medb's performance shifts over time, and with her NP Upgrade she has already gained much more power. While her Anti-Male attribute grants her a good niche, her low Attack and middling skill set ultimately hold her back in terms of general performance. She does have one more Skill Upgrade to look forward to, which helps to shore up her offensive performance in particular.
Nightingale possesses a good supportive skillset, being able to keep her teammates alive, provide a powerful targetable Buster buff, and also being able to contribute offensively with her Berserker class. However, the frailty from being a Berserker is often more troublesome than it is worth, as it makes Nightingale a frustratingly inconsistent Servant in most stall teams and relegates her to the short-term buff bot role. Her Noble Phantasm has been much improved, but remains vulnerable to enemy self-buffs all the while even with all debuffs active their damage can prove lethal.
Amakusa Shirou distinguishes himself through his Noble Phantasm’s AoE enemy buff clear, making him a very potent choice for boss fights. His Ruler class also makes him exceptionally tanky against most enemies and also grants him a good base neutral damage output, but his skillset heavily hampers his offensive capability.
MHX’s strong base stats and fantastic NP and Star Generation are let down by her lackluster skill set, as well as an extremely limited niche in killing Saberface enemies. She is a good statstick of an Assassin who would do quite well against Rider enemies most of the time, but her downsides are noticeable compared to other available counterparts.
Altera is a heavy statstick with amazing Attack stats and good skills. What separates Altera from her counterparts, Mordred and Altria, who are quite similar, is that Altera is not just simply an AoE farmer thanks to her strong basic card damage. Once she gets a Strengthening Quest for her second skill, Altera can also perform decently as a Buster Critical Damage Dealer.
Brave Elisabeth’s game plan is simple, get to 100% NP gauge and demolish the enemies with her welfare single-target Noble Phantasm. Her high Attack, Hero’s Principle large NP generation buff and Mana Burst (Courage)’s strong Buster self-buff all contribute to this one purpose. With Ignore Defense as additional utility, and an Invincibility, Brave Liz is a solid all-purpose Saber for anyone lacking powerful gacha alternatives. Outside of this straightforward but effective playstyle, Elisabeth suffers from a very problematic third skill. Her third skill is very impractical and unreliable in most circumstances, requiring a sacrifice of her NP Gauge to randomly reward her with, admittedly, powerful (team) buffs. The duration of her skills is a problem as well, as her sustained damage output is rather lacking. Yet, if Masters simply want brutal single target damage that obliterates a Lancer boss, then Elisabeth (Brave) is a very good choice.
Being an offensive Ruler, Saint Martha (Ruler) manages to stand apart from her fellow 4 Star Servant, albeit not by much. Her class grants her significant bulk against the majority of the enemies, while her Buster-centric deck, Defense debuff, anti-Demon, Divine and Undead niche, NP Battery, and a future Rank-Up Quest that improve her Noble Phantasm’s modifier allow her to hold her own when it comes to dishing out punishment. On the contrary, by virtue of having neutral damage against the majority of opponents and a lack of a consistent damage buff, Saint Martha’s damage is fairly lackluster against enemies that are unaffected by Jacob’s Limb. Thus, Martha often ends up sidelined for Servants with class advantage by Masters with more developed rosters.
In the midst of the overpopulated AoE Saber roster, Suzuka Gozen does find a way to differentiate herself. Being one of the rare Sabers that packs solid AoE NP damage, NP charging and good Critical Damage potential, Suzuka is a solid choice for farming and general purpose alike. Her other aspects are not as strong, as she has middling NP and Star Generation, poor survivability and limited utility.
Overall, Suzuka Gozen is a strong, but not exceptional Servant. She fulfills her role well and easily avoids the lower tiers, but there are also more potent alternatives for each of her primary aspects.
Gorgon is a Servant who looks a lot better on paper than in actual practice. On one hand, she has a ridiculously high base attack, strong Critical potential, decent Buster-centric deck, a reliable targeted stun and good effect on her AoE Buster Noble Phantasm. However, her kit struggles to form a coherent identity, at least until she finishes both her Interlude and her Rank-Up Quest. With her Avenger star weight salvaged from her Rank Up, Masters have far more freedom to equip certain stronger CEs to her.
Until then though, Gorgon’s issues are apparent. Her lack of Critical Star weight causes her to require heavy support to unleash her Critical Damage potential. Meanwhile, her high Attack is offset by the fact that the Avenger class rarely has class advantage. Her long-term survivability is also rather subpar because of her rather low HP base, often lack of class advantage, and her only survival tools being a stun and/or guts. All in all, while Gorgon can certainly work, especially after she receives some large improvements, she tends to require a large helping hand from her team.
This variant of Anne & Mary uses its low HP gimmick to enhance an already solid kit. Even without relying on a risky strategy of low HP, Anne & Mary (Archer) function well in their niche of Buster Critical potential. With two Attack buffs, Star Gathering and Critical Stars on demand, the pirate duo can do massive damage with or without their HP. Fortunately, their own Guts will grant a decent safety net, and potentially set up a staggering NP turn if the stars align.
On the other hand, a single Guts is not enough to cater to their risky gameplan, which can turn sour quickly in difficult quests. Furthermore, in any fights without their gimmick being feasible, their overall damage output is slightly behind that of their higher rated allies. Still, the low HP gimmicks distracts from what is at its core, a very decent kit.
With decently strong individual skills, Nitocris (Assassin) ought to be much stronger than she actually is. Without her third skill up, her NP Gain is rather weak, while her AoE farming potential is hamstrung by her Instant Death capability indirectly reducing its hit count and thus refund potential. Her defensive nature is still fairly useful with a Taunt always being a welcome addition, especially to help her gain a bit more NP Gauge to launch her NP with. Her lack of synergy between her skills reduces her potential, but she is still a decent Arts Assassin otherwise.
EMIYA (Assassin)’s kit is one of extremes. His unique targetable Taunt utility has a bunch of fun gimmick uses, but along with his strong Critical Stars Generation, Defense Ignore/Pierce Invincibility, and stalling capacity from his Noble Phantasm, EMIYA fits decently into Arts team. His damage output is also capable, yet compared to a welfare Shiki (Assassin), it does leave a little to be desired. His largest problem is the combination of his utterly atrocious Arts cards, which yield a decidedly poor amount of NP Generation. In contrast, his NP refunds quite well. Masters need to rely on some clever card chains for his Quick and Busters cards to salvage his NP, or stick him in a complete Arts team. All of his utility also comes at a cost, since EMIYA also lacks any form of survivability outside of throwing an ally into Danger via his Taunt. The main problem then, is that EMIYA is more tricky to fix a team around, all the while powerful alternatives can get that job done better.
A peculiar Support/stalling Servant, Thomas Edison has some highly interesting mechanics and support potential. Edison has some unique skills that can boost Overcharge, or after Rank Up reduce skill cooldowns, while at the same providing some extreme debuff-based stalling potential.
While the Presi-king may often be seen as an example of a joke Servant, in the right hands, he is anything but. His AoE stalling potential is so severe that he can guide an Arts team through some of the most challenging multi-enemy fights that exist.
Of course, his massive drawback is that he is utterly slow whilst doing. When Edison stalls in Challenge Quests, success may well take you the larger part of an hour. But that should be no surprise, considering his only damage boost is a minor passive and his attack stat is low.
A strong offensive ST Saber all around, Rama has a handful of niches to make himself useful in a team. Whether his focus is high critical damage, a side-dose of team support or intense anti-Demonic NP damage, Rama can do any combination of them at the same time.
Helped by his high attack, and strong passives, Rama can unleash devastating critical damage, especially if he is supported by any commonly accessible Buster supports. Furthermore, Brahmastra’s anti-Demonic effective damage multiplier is one of the most common enemy traits, making him a neat darkhorse option for many nodes.
While Rama’s offensive power is certainly formidable, he is not particularly self-sufficient and lacks the tools to take himself to the point where he can display it. Both his star generation and NP gain are lacking, often necessitating support from his team members to properly exhibit his worth. Luckily for him, Buster Servants are one of the easier Servant types to support properly.
An Arts AoE Caster with a dual role, Nursery Rhyme’s skill set allows her to do act as both a Critical Damage Servant and an Arts AoE farmer. Her most unique aspect is her ability to work as a reliable Critical-based Caster through her Self-Modification skill. The resulting critical hits also vastly improves her NP generation capacity thanks to her three Arts cards. Charging her NP is thus not very difficult, especially as she already has a large NP Charge. Her rather durable nature and chance to drain the NP Gauge of all enemies on NP makes her a good Caster for difficult quests featuring multiple enemies.
As good as her upsides are, Nursery Rhyme suffers from the fundamental flaw of every damage dealing Caster: her low Attack stat and weak Caster attack modifier. In terms of farming, she is one of the weaker Caster farmers as a result of her low damage. Furthermore, Nursery Rhyme relies on her allies to unleash her Critical potential. Still, Nursery Rhyme is often a darkhorse Arts option for many tricky Servant battles.
Nobu kit is decidedly non-standard as she lacks the more traditional tools most damage Servants possess. She compensates through raw Anti-Rider and/or Anti-Divine power, or her powerful Critical buffs. Her welfare status grants her a decent NP Damage, and downright impressive damage if her Anti-trait triggers.
Nobu is held back by her poor NP Gain even with her NP Gain buff, being wholly dependent on her Arts cards for NP gain. In addition, her critical prowess are only unlocked if her allies generate the critical stars she needs.
Her biggest problem is that she is only competitive when her Anti-traits are in play, which requires knowledge of what the upcoming quest contains. Still, if both her anti-Traits allign, the enemy will be utterly crushed under Nobu’s mighty heel.
Anne Bonny and Mary Read are a highly one-dimensional Servant pair. Their biggest appeal lies in their powerful one turn burst from their Noble Phantasm gimmick, augmented by their high Critical Damage buff. When the stars align, they can hit for an astounding amount of damage, having one of the hardest-hitting Noble Phantasm in the game at low HP.
Unfortunately, their problems are numerous. Their Noble Phantasm’s gimmick is hard to materialize in actual situations, while their generation stats are particularly subpar. In addition, their lack of defensive options is particularly troublesome for a kit with such a high risk / reward playstyle.
Sure, their potential damage ceiling is impressive, but actually reaching said ceiling is rather impractical in most situations and team compositions.
Tamamo Cat’s Powerful AoE Noble Phantasm, her Attack Up, and her Berserker class all set the stage for a Servant that can clear most common enemy waves a Master will face every day. With Rank Ups that greatly improve her quality of life, notably providing an option to circumvent her self-stun, Tamamo Cat is an all-purpose Berserker that can easily nap her way into many Masters’ general farming teams.
Her high hit count and decent NP generation per hit also make her capable of using her Noble Phantasm back-to-back with the arrival of Scathach-Skadi, a huge boon to her farming capacity. Furthermore, despite her inherent frailty from her Berserker class, Tamamo Cat can be deceptively tanky through the healing from her Noble Phantasm once her Rank Up grants her Invincibility as well
Similar to most launch Servants, Tamamo Cat’s biggest problem is how vanilla her skill set is. She is only truly competent at one aspect, and lacks the versatility and buff percentages to compete with more rounded Berserkers. Furthermore, her damage output is lackluster outside of her Noble Phantasm, especially given her lower stat and card deck mismatch
Contrary to her more aggressive Rider peers, the Queen of France’s main focus is on survival. Marie has notably high HP for a 4 Star Servant, with one of the best defensive skills in her 3-hit based Invincibility, two HP recovery skills, a Charm, and a Noble Phantasm that removes all teammates debuffs and recovers their HP. While her durability and team support makes her a decent option for lengthy battles or solo Servant, she has another use later for Masters who can run Scathach-Skadi farming composition, as Marie can loop her Noble Phantasm through Caster enemies, albeit there are more reliable and powerful options.
Marie’s offense is her biggest downside. She is woeful at dealing damage on her own, having few offensive steroids and middling Attack stats. Her high Star Weight adds further complications, as she has no way to make good use of the Critical Stars that she can hog from other teammates, which given her hard-to-kill nature, she will do for a long time.
Still, her niche farming uses and good starter value can make her Kira Kira valuable enough
An epitome of a modern knight, Chevalier D’Eon specializes in protecting their allies. Their three-turn Taunt, high HP pool, on-demand Easion, defense self-buff and even debuff clearance make them a very capable tank that can soak in damage and take attention off their teammates, which can be lifesaving in high-difficulty content.
Outside of their particular blend of survival that they particularly excel in, D’eon does not have much presence in battle when their Taunt wears off. Dealing damage is simply not their job. What defines d’Eon eventually is providing the debuff cleansing/Saber class/Evasion that their competition Georgios does not. And Georgios or Leonidas cost much less to field.
Still, Taunt Servants are amazing at making unpredictable fights predictable. Masters with (grailed) Berserker Servants should especially cherish their tanks
Underwhelming at launch, Siegfried has been vastly improved through multiple Rank Up Quests and Interludes. Despite his low Attack stats, Siegfried’s powerful anti-Dragon buff, Buster Performance buff, and Anti-Dragon Noble Phantasm are enough to let him evaporate most Dragon-trait enemies in one fell swoop regardless of class. Fortunately for Siegfried, many Servants qualify as a Dragon Servants, notably all variants of Altria and Elisabeth.
Even against non-Dragon enemies, an upgraded Balmung boosted by Dragon-Slayer A++ will still deal respectable damage, allowing him to function fairly well as a wave clearer. His Golden Rule skill and Balmung’s NP generation buff also helps him a lot in quickly reaching 100% NP gauge, which is rather helpful in extended anti-Dragon fighting.
Unfortunately, outside of Dragon enemies, his performance is simply average. His low Attack means he hits like a wet noodle against non-Dragon enemies on his normal cards. His lack of hard survivability options and non-existent team support also results in him being a less popular pick once Masters can have their picks of (AoE) Sabers
Saber Alter’s kit is built towards blasting the final wave with her extraordinarily powerful Excalibur Morgan. Her high base attack, notably above-average NP damage multiplier, and two powerful steroids allow her to inflict a juicy chunk of damage against all enemies, even with little team support. Her farming ability with the use of a Kaleidoscope CE is good enough to work anywhere, but getting her Noble Phantasm ready again will take some time before her Rank Up.
While she lacks any fancy frills or defensive skills to protect herself, Saber Alter’s sheer offensive might makes her an excellent starter Saber. As other Servants catch up and the average Servant kit slowly grows stronger, Saber Alter struggles to stand out when sheer damage is not required.
Not-Lu Bu, Red Hare, is an AoE Quick NP-bearing Rider class Servant who notably can perform 3-turn NP looping with Skadi, but is also unfortunately Story-locked. He comes with a solid self Quick and Star Drop Rate buff, a self-Evade that also has a chance to increase Star Gather Rate and apply Ignore Invincible, and finally a Critical Strength and self ATK buff of humble values. His NP, Imitation God Force, will ignore DEF and can Skill Seal enemies, giving him a bit of bonus utility outside of farming applications. He makes for a decent addition for Masters in need of a Rider-class Servant with farming capability.
Rider of Resistance certainly has some nifty tools, including an ever useful 30% NP charge and a combination of the holy trinity of damage buffs for his AoE Noble Phantasm: Card Performance , Attack andNP Damage buffs. Sadly, this unrepentant man of action is lackluster at everything else other than firing off his Noble Phantasm, mainly due to his difficulty in getting a high NP level (story-locked) and lackluster base stats. As a result, Rider of Resistance pales in comparison to more accessible AoE Riders of the same or lower rarity.
As cute as she is, Hassan of Serenity does not hold up quite well in terms of combat prowess. She is essentially a support or utility Assassin despite her single target Noble Phantasm. Packing Critical Chance Down, NP Drain, above average NP generation and NP/Skill Seal on her Noble Phantasm, Serenity can be quite useful in certain fights to cripple the boss.
Sadly, debuffers in general tend to get sidelined for more dedicated supports who offer more to the team. Serenity’s damage output is also quite poor, as she has no powerful buffs to salvage her Assassin modifier and low Attack, resulting in a damage output that is too low to kill Rider targets reliably.
Billy has a ridiculously strong Critical-focused kit that makes even some SSR Servants jealous. When his passive Independent Action, first and third skills are used together, he can reach a whopping 162% Critical Damage bonus and output seriously impressive damage numbers. His other skill, Quick Draw, is a plain and simple 50% NP charge which is always a fantastic boon to have.
In the right team, Billy can easily function as the primary damage dealer. However, this smooth cowboy has some serious drawbacks to his game, namely his poor NP generation rate per hit and a reliance on others to bring the critical stars he needs to crit. His lack of a way to increase his Star Weight to make his Critical hits more reliable further impedes the ease of use of his critical hits, and he only possesses a single Buster card which greatly limits the potential crit damage he can do.
He is certainly a strong addition for Masters looking for an affordable single target Archer, but he definitely requires a proper team setup to truly shine.
Kid Gil is a solid AoE Archer with a wide array of positive traits. His damage output is on the higher side amongst 1*-3* Servants due to a balanced BBAAQ deck, strong base attack, Independent Action and a high level of Charisma. After finishing his Interlude, his AoE Noble Phantasm starts outputting notable numbers, with the extra benefits of very strong, albeit short-lived debuffs. Furthermore, Kid Gil’s solid base NP generation is further boosted by a fantastic Golden Rule skill, putting him above many of his competitors in this regard.
That being said, Kid Gil does have quite a few problematic aspects to his game that hold him back from the top. His Star Generation is not particularly outstanding, and he lacks any form of additional Critical Damage self-buff to make great use of his Independent Action and high base Attack. Additionally, Fair Youth is often a dead skill due to its unreliability and poor range of targets. Last but not least, Kid Gil has no powerful self-buffs to amplify his damage output, which may result in some less impressive numbers and clearing time.
In conclusion, Kid Gil is a good solution for Masters who miss out on powerful AoE Archers like Nobunaga, Atalante or EMIYA, but until he gets more tricks up his sleeve or more damage, he won’t be climbing to a higher tier any time soon.
Low Rarity AoE Sabers are hard to find in Fate Grand Order, as the class is infamous for having no bronze Servants. Naturally, that also raises the value of Fergus, whose claim to fame is being pretty much the only accessible AoE Saber from the Friend Point gacha.
However, Fergus is by no means a pushover. Possessing a heavy Buster-centric deck, decent base stats, a good skill set with reliable steroids and an Interlude that boosts his Noble Phantasm modifier, Fergus can serve the role of an AoE Saber more than adequately for many new Masters.
On the other hand, Fergus has lackluster NP Generation and even after his Interlude, his NP Damage doesn’t really stand out at NP5 compared to higher rarity Servants at NP1. Thus he fails to carve out a long-term niche for himself once a Master’s roster becomes more developed.
Hektor’s skill set has some notable good points, including a powerful, reliable stun/NP drain combo skill and a reliable AoE Noble Phantasm with decent damage thanks to his Interlude.
His other aspects, however, do not hold up well nearly as well. Hektor lacks strong self-buffs as well as team support, which combined with his lackluster generation stats makes him less desirable for longer fights.
For newer Masters, Hektor is useful as a farming Lancer and can carry some tough fights with his stun, but for more experienced Masters, he won’t be blowing anything out of the water any time soon.
Kiyohime is another member of the F2P farming club. Her Berserker class, high accessibility, and AoE Noble Phantasm make her a good general farmer for most Masters, particularly for those who still lack stronger options.
Aside from that, Kiyohime sadly does not provide anything of particular relevance, although she does pack high NP generation potential for a Berserker. Her skill set is quite vanilla and even as a farmer, her spot is often usurped by lower rarity Servants like Eric Bloodaxe or Spartacus who occupy the same niche but demand fewer resources.
As a result, Kiyohime is often regarded as a stop-gap option, waiting to be sidelined by more effective farmers.
Jing Ke is quite useful during the early phase of the game. Packing good offensive stats for a 3 Star Assassin and a decent skill set that makes use of her offensive potential, Jing ke can be used in a variety of scenarios where Masters lack a good single target Assassin.
However, Jing Ke has very poor sustained damage, poor survivability, and lacks a strong specialization that grants her more value as the game goes on. Her low hit counts directly affect her ability to generate Critical Stars and charge her NP bar, and she falls extremely fast without teammate support due to the demerit on her Noble Phantasm and lack of any defensive tools.
As a result, Jing Ke’s usage often decreases as Masters acquire more specialized and/or stronger Assassins.
Alexander is a very straightforward Servant with a simple skill set, decent values, an NP Interlude, and a decent overcharge effect. For F2P Masters, Alexander is an effective budget AoE Rider for farming with decent team offensive support in the side, particularly for more Quick-oriented teams. His accessibility and simplicity make him quite beginner friendly.
Aside from that, he doesn’t bring any particular niche or unique value to the table. His damage output is at best slightly above average, while his generation stats are mediocre. As a result, Alexander tends to be phased out once Masters acquire more powerful AoE Riders or alternative Quick support options.
Romulus (ROMAAAAA) has a vanilla skill set that does not perform particularly well in either Challenge Quests or in farming content. He also has standard generation stats with accompanying low hit counts, resulting in a mediocre generation performance. While Imperial Privilege is a fantastic boost to both his attack and survivability, it is also inconsistent due to its 60% activation rate per buff. His other two skills are quite decent but do not provide any synergy to his identity as a whole, with Natural Body being only a decent self-heal while Septem Colles has terrible uptime and duration even if it is a good effect.
Romulus is still decent as a filler for AoE damage against Archers, but due to the abundance of AoE Lancers in the game, he is quickly sidelined as Masters increase their Servant roster.
Few can claim to be better Star Generators than Cursed Arm, especially for his low cost. With a triple Quick deck, solid hit counts, strong base Star Generation and low investment requirements, Hassan hits all the good marks for being a dedicated Star Generator for Critical teams. In addition, he has access to great survivability thanks to Protection from Wind.
Unfortunately, he suffers from the main issues associated with his class. His damage is generally quite poor due to low base stats and Assassin Class modifiers. In addition, while he is very useful for helping powerful Critical Damage Dealers in the early game, once Masters get more tools that can supply Critical Stars he is often relegated to the bench. Still, as a standalone Servant, his kit is quite robust.
Despite a seemingly weak base stat line, Edward Teach has some great tricks up his sleeve.
First of all, he offers great team-wide support in the form of Attack and NP damage buffs, and great healing (particularly for female allies). Furthermore, for a low rarity Rider, his burst and damage are surprisingly decent due to his two steroids and how he can make use of the myriad Buster Supports available. Thanks to these tools, he works very well in short battles where he can support the party with strong burst potential during Noble Phantasm chains while not being a complete deadweight after using up all his cooldowns.
On the other hand, Blackbeard has some highly notable flaws: his lack of a way to build up his NP gauge to quickly access Queen Anne’s Revenge, his poor base stats, and the terrible bonus effects on his Noble Phantasm. While he is far from a top tier pick, this otaku pirate might surprise many Masters with how effective he can be.
Okita Souji (Alter) provides a decent source of anti-Cavalry damage with her AoE Buster NP and myriad of self buffs, with a very handy 30% self NP charge. Her entire kit is focused around enhancing her own damage, with an added 1-time Evade for some survivability, and some critical star gather capability. However, she suffers from her Alter Ego typing, making her a generally suboptimal choice for damage (despite it being her specialty), particularly against mono-class waves. She would be the more optimal choice during Events where she has a damage bonus, or against waves of multiple Foreigner class enemies, which are unfortunately very rare at this time.
Amongst the populated AoE Caster role, Caster of the Nightless City does hold a specific niche in countering enemies with the “King” trait. Coupled with her strong NP refund potential and Challenge Quest-focused skill set, she is supposed to handle AoE Challenge Quests especially well. Unfortunately, at release, her pitiful base stats and poorly fit together skill set drag her usability down immensely in general situations, as her damage is simply too poor to make use of her NP refund while her utility does not hold together well yet.
All is not lost for this thanatophobic Caster, as she receives Interludes and Rank Ups that improve her NP damage as well as provide her with a unique niche ability to provide Guts to the entire party tied to a skill. Although this is a rare ability among the cast, and has usage in a select few encounters, it is not quite enough to push her to the higher tiers.
Iskander is a cannon that often can shoot only once, but hits with a truckload of cannon fire. His skills are all short-term buffs and his stats are nothing extraordinary to help carry his weight. He is often used solely as a farmer who is done most of the time after using his extremely damaging Noble Phantasm, as his lack of NP generation puts a big dent in his overall sustained firepower. However, with an upgrade to Tactics in the future, his sustained damage performance will certainly improve.
Arjuna has a relatively poorly optimized kit. His card layout, short steroid, and generation stats are less than ideal for his damage role, while his strongest skill, Hero of the Endowed, is gated by a high cooldown. Arjuna does possess good base stats and a decently strong AoE Noble Phantasm, enough to fulfill the role of a farmer very well. His long-lasting debuff Immunity after his second Interlude will make him more useful for some debuff heavy challenging encounters.
Despite packing a valuable NP Charge with which to help any Master farm, Nezha’s main problem is a numbers one. With relatively low NP Damage, only medium-strength steroids, as well as a lack of a niche of her own, Nezha is outperformed by both AoE Critical specialists such as Altria Pendragon (Lancer Alter) as well as high damage AoE Lancers such as Jeanne d’Arc (Santa Alter Lily). Still, her flexibility makes her a great first Lancer while Masters start out on their journey.
Despite a strong set of skills, and fairly impressive NP Spamming capabilities, Assassin of Paraiso is let down by the combination most Single Target Assassins suffer from: a low damage output and having to compete with Ryougi Shiki. In fact, due Assassin of Paraiso having only a single steroid to draw on, Hassan of the Hundred Personas provides a very potent freely accessible alternative for Masters who wish to experiment with an Arts NP spamming Assassins.
Yet, unlike her competition, Assassin of Paraiso provides both stronger stalling compatibility through her NP Seal and comes with relatively short cooldowns. Her problem is mainly one of numbers, and Assassin of Paraiso is desperately in need of an NP Upgrade to shore up her performance.
By virtue of being a welfare AoE Berserker, Chacha establishes herself as a decent farming Servant. Furthermore, with both a decent NP battery skill and her innately good NP generation rate, she will generally have that AoE NP ready quickly. She also provides some team support with passive stars per turn and a defense down, but only at a moderate level.
On the other hand, Chacha suffers from several flaws that, while not individually deal-breaking, can be quite problematic in practice. For one, her survivability is particularly terrible - a result of a lackluster HP stat, a Berserker’s inherent frailty and a complete lack of defensive or survivability skills. Furthermore, Chacha’s overall’s damage leaves much to be desired even with her high NP level, as she does not have powerful immediate steroids to compensate for her lower Attack. Last but not least, while not a direct reflection on her, the princess competes with many formidable Servants that occupy the same niche as Berserker farmers, and they either do more damage, have lower cost or charge better. This puts a damper on her relative value.
An explosive Berserker, Beowulf’s immediate burst from either his upgraded Noble Phantasm or Critical ( upon completing his Rank-Up quest) is quite astounding. With the right setup, he can deal an unworldly amount of damage that few Servants can match up to, and against almost any class. With a Guts from his third skill, Beowulf can somewhat compensate for his Berserker class and avoid freak deaths from his poor survivability in shorter battles.
Beowulf, sadly, still has very poor sustained damage compared to the top tier Berserkers. All of his offensive tools only last for 1 turn which hurts his sustained damage performance immensely, and a Guts is simply not enough for lengthier battles. He also does not bring any form of team support or utility, which makes him rather hard to fit in team compositions not catering specifically to him.
As a result, Beowulf is often left out of the fight club entirely, despite a comfortable burst damage performance
If servants could be divided into traditional RPG archetypes, then Medea Lily would easily be the White Mage. Lacking any offensive capability whatsoever outside of her card damage she dedicates her heart and soul to healing her allies and cleansing them of any ailments. Capable of charging her NP on demand whenever, Medea Lily serves as an instant heal/cleanse button to the team in difficult challenge quests where hard-hitting bosses and crippling debuffs are thrown left, right, and centre.
Still, Medea heals that which already occured, a niche even her Rank Up will not change. As the most difficult bosses tend to be the ones that straight up destroy a team and/or massively outdamage Medea (Lily)’s healing, knowing when it is safe to rely on her can be tricky.
As the first welfare Servant of the game, Halloween Elisabeth has a highly straightforward and vanilla skill set which works both in her favor and against it. On one side, her AoE damage is good enough to wave clear effectively. Her welfare status grants her a high NP level, which along with her standard Buster steroid will tend do be sufficient for medium health wave clearing. In addition, she has a minor niche in providing critical stars to team, which works decently with her own Dragon/Female traits to set up a few, fun team set-ups with Servants like Jeanne d’Arc (Alter).
Elisabeth’s other aspects are, sadly, not up to par. Her launch era competition has received massive upgrades (Charles Babbage for example) while many Berserker or Extra Servants can deal more damage than her. Her own sustained damage is also very poor, as her single steroid lasts for a single turn and affects her NP and single Buster card at most. All in all, Halloween Liz is a solid pick for wave clearing and some Critical Support, but outside of that, she will get outclassed fairly easily.
On their own, each of Caster Cu’s skills are good. However, they have almost no synergy, and he fails to carve out a niche for himself, resulting in a mediocre Servant that is hard to fit in most teams.
Primordial Rune is a great skill for Critical Damage Dealers, but is wasted on a Caster with low Star Weight and weaker base Attack. After Rank Up, this skill becomes his NP battery as well, which does go well with his AoE Noble Phantasm for farming purposes. However, the lack of strong offensive self-buffs makes him less desirable for farming compared to other Casters and Berserkers.
Protection from Arrows and Disengage grant him good survivability, but Cu himself does not provide any lasting benefits being on the field due to his lackluster generation stats and nonexistent team support.
Last but not least, Cu has very poor availability compared to other low rarity Servants due to his status as a Story Locked Servant; thus, on average, most players will end up with a lower NP level Cu Caster.
Darius has only one notable role: being a low rarity farming machine. His base Attack is quite decent, and his AoE Noble Phantasm hits hard thanks to a combination of an NP upgrade and how Masters can max his NP level fairly easily over time.
Unfortunately for the Great King of Persia, the AoE Berserker specialization is an incredibly crowded niche and there are quite a few low rarity Servants that achieve nearly the same result. Additionally, his skills and generation stats offer very little sustainable usefulness and his kit lacks synergy with his prime role of dealing damage.
He is useful for newer Masters who need a glass cannon to get through early stages of the story, as well as alleviating farming trouble once equipped with starting NP Craft Essences. His main purpose in the long run is his evenly distributed AoE damage that averages higher damage per target than Eric - who instead can deal more damage to a single target.
Sanson is a very specialized Servant, having two niches that not many possess, namely a targetable debuff clear and bonus damage against Evil or Human enemies.
While he can achieve rather impressive numbers against the right enemies, his damage output against either Non-Evil or non-Human enemies is pretty much nonexistent, and his NP generation and Star Generation are on the lower side amongst Assassins. His main problem is that there are no enemies who share both of his anti-traits. Outside of extremely specific circumstances where his niches are useful, Sanson is generally outclassed by other Assassins.
This lady-killer version of King Arthur shares many similar traits in terms of gameplay with the original Altria Pendragon. While he packs incredible base stats compared to most Sabers in the game, his skill set is altogether quite simplistic in an increasingly competitive roster. His third skill, Giant Beast Slaying, is what sets him apart from most of his competitors, offering a small NP battery skill and an unusual niche against Giant enemies. As a result, he is quite useful for day-to-day and event farming.
However, it is not enough to offset his otherwise average skill set and relatively low Saber AoE NP Damage. Only after his massive buff to Intuition (ETA: June 2021), will he incorporate a more distinct identity as a Buster Critical Saber.
A self-support oriented Lancer from the SIN Lostbelt, Qin Liangyu has an Arts-type NP that grants her a myriad of interesting, if somewhat unwieldy on-hit, on-critical, on-receiving damage, and on-receiving critical damage effects. She has a Quick/Arts/Critical Strength buff of modest values, a Star Gather / Debuff Immune / Buff Removal Resist buff, and most notably a 2-time Guts lasting 3 turns that comes with a small NP charge. Her kit is largely selfish, and given her abilities are strongest when her cards are available (for her to land a normal or critical attack so that she can stack debuffs from her NP effects), or when she receives damage from the enemy, along with her 2-time Guts, she works best in solo situations. However, she suffers from low damage, and in comparison to other "Last Stand" options available, can end up lacking. Despite these shortcomings, it is possible for Masters to make her work, and the gimmicks of her kit can be fun to see in action.
With difficulty charging her NP bar, with only her good Arts cards to save her, and a terrifyingly long cooldown on Mana Tuning, Helena Blavatsky (Archer) is mainly suited as a support in situations where her teamwide NP Charge is essential to clearing a quest quickly. Her ability to still launch a damaging NP and charge NP Gauges is especially valuable to Masters without any other sources of teamwide NP Gauge boosting.
Still, her NP Damage is among the weakest of her rarity and her utility, while useful, limits her overall support potential to mainly her NP Charge. A useful farming Servant for sure, but she lacks the enduring performance expected of higher Tiers.
While her cuteness is of the highest level, this innocent version of Medusa sadly could not compete in terms of gameplay to other Lancers. Her defining features are her ability to stun-lock / charm her lock enemies with a kit that already has a high amount of survival tools.
The rest of her potential is locked away behind all her upgrades. Her NP actually becomes frighteningly powerful for a 4* Servant, and Masters will be much less encumbered by her rather poor Quick cards.
Until then though, Medusa’s trails behind the majority of her 4 Stars Lancers peers in most aspects. Her sustained damage output lacks a real punch still, courtesy of her short-lived steroids. Furthermore, her self-sufficiency is also quite damning, having poor NP Generation rate (especially those Quick cards) and mediocre Critical Star Generation. Her basic skill values are also lackluster, while their effects are disjointed enough that Medusa suffers an identity crisis in the sea of strong Lancers until her NP damage takes off. All in all, Medusa (Lancer)’s problematic design causes her to be weaker alternative until her final Rank Up kicks in, as much of a sweetheart she is.
The Queen of
Her problem isn't really that her kit does not work well, it's the the modifiers for a support are a bit too weak to compete with the big league. In addition, her own damage is rather low, and none of her skills help her allies survive any better.
Regardless, she's still a capable Servant, and Summer Servants tend to get plenty of bonus opportunities to be fielded during the recurring Summer Events.
Despite access to a skill set that is pretty decent, Katou Danzou's Noble Phantasm damage is incredibly underwhelming, only holding up against her primary Demonic targets. With heavy competition from both Scathach (Assassin), Gray(in the future) and Scathach=Skadi's Quick support buffing her Quick peers, there is little offensive performance to be gained from Katou Danzou in the long run. Her Story-locked status doesn't help in acquiring additional copies either.
Until then, her Buster compatibility grants her some additional power, while her targetable mix of both Evasion and Invincibility can help with creating some interesting Order Change strategies.
Gawain’s skill set is as straightforward as his play style. Becoming noticeably better upon finishing his Rank-Up Quest, Gawain’s potential raw damage on his triple Buster cards is immense, courtesy of his two Attack buffs and his other Buster self-buff. Furthermore, Gawain is an AoE Saber with an innate NP Battery skill, which makes him a good farming Servant for daily and event quests with a Kaleidoscope.
Until his Rank Up though, Gawain is a crippled Servant with one of the weakest AoE NPs among the Saber roster if he is not fighting on a sunny stage. As his deck is heavily Buster-centric, his NP Generation (let alone his Star Generation) is also rather restricted, despite his excellent Extra card. His main survivability tool, a one-turn Guts buff, is tied to his NP battery skill basically leaving him with no survival tools most of the time.
For now, Gawain waits for his sun-less day to be over, becoming both more fun to play and a more impressive specimen after his Rank Up.
A walking definition of a niche Servant, Stheno has two roles that she can do quite nicely: being a prominent member of the “Charm-Lock” snek team, and being a support for Divine Servants. With a skill set fully dedicated to making male bosses utterly miserable and an incredibly fast NP generation rate, Stheno is best used alongside her sister - Euryale - to consistently lock down male bosses with her Noble Phantasm. In fact, the charm strategy occurs often enough against male bosses that Delightworks frequently adds a Charm Immunity to certain male bosses to prevent the strategy from working entirely. Her strong Charisma buff also allows her to improve the Attack of allies with Divine trait for a nice 40% for 3 turns, giving her some non-niche uses as Divinity is one of the most common traits. Outside of her aforementioned niche usage though, Stheno brings very little to the table. Her damage output is pitiful, mainly due to her Assassin modifier, low base Attack, lack of strong self-buff and most importantly, her Buster Noble Phantasm deals zero damage. Furthermore, as the majority of her kit only comes into play against male enemies, she is essentially dead weight against enemies of a different gender. All in all, Stheno is the very definition of a niche Servant, but that does not mean she does not have some fun usages whenever a Master is feeling impish.
Diarmuid suffers from a skill set that mainly lacks any form of offensive synergy. All of Diarmuid’s skills are highly irrelevant to his special niche - a buff clearer -, despite effort to mirror his legend.
One of Diarmuid’s unique points is buff removal on his Noble Phantasm, which is a relatively rare ability, but he is completely outclassed in this niche by Medea who does so much more efficiently and with much better NP uptime. As a Quick Lancer, Diarmuid either does significantly less damage or has much weaker survivability in comparison to his Irish peers. Worse yet, his generation stats are abysmal when his hit counts are considered.
All in all, due to how abundant strong Lancers are in general, and the easy accessibility of Medea as a buff removal specialist, there are few strong arguments for fielding Diarmuid in a team
The Demon of Deceit is a very situational pick. His biggest draw is his particularly rare Buff Block capacity (after Rank Up), which is valuable in some challenging battles. Outside of this niche, Mephistopheles’s performance is quite poor, due to a combination of poor card distribution for offense, extremely low damage output from his Caster class modifiers, and a lack of other good utility and steroids to make up for that.
Despite his AoE Noble Phantasm, Mephisto’s complete lack of offensive buffs and low Attack mean he won’t be particularly useful even as a farming Servant, and one should generally look to other AoE Casters or Berserkers for farming.
Of the low-rarity Taunter squad, Benkei is quite possibly the least useful and hardest to use. While he has some interesting debuffs in terms of NP Seal and Skill Seal, his effectiveness as a Taunter pales in comparison to his peers like Saint George or Leonidas, who pack both better duration on their Taunts and more durability to make it work. To make matters worse, his debuffs are unreliable and can fail quite easily against foes with Debuff Resistance.
All in all, he may be useful in certain battles where NP Seal / Skill Seal and Taunt together are needed for one turn, but those are few and far between and other Servants will generally offer more value to the team.
If Mata Hari had a higher rarity, she’d most likely be much better than she currently is. In contrast to many of her lower rated peers, Mata Hari has a distinct identity as a dedicated debuffer who can layer debuffs on enemies continuously, while also locking them down with her Charm.
The tradeoffs, however, are quite hefty. Mata Hari has the little damage potential and one of the weakest survivability in the game. She has very low base stats, close to zero defensive skills and no strong offensive self-buffs whatsoever to make up for her stats. Even though she packs a Star Generation buff, her Star Generation is quite poor as well due to the low hit counts on all of her cards. The benefits she brings to the team are usually not worth all of these downsides, as she requires particular team compositions to work well in, while her paper-thin defense increases her unreliability. In ideal cases one would have her use debuffs and quickly switch her out with Order Change. Thus, Mata Hari is a sweet girl that is worth cherishing, but generally not one who is well-suited for combat.
Miyu Edelfelt enters the crowded non-damaging Arts-NP Caster archetype with a supportive NP of her own that is somewhat reminiscent of another rather infamous Caster Servant. Her NP provides HP, NP, and Critical Star regeneration (much like Merlin's), although the HP and Crit Star components are at lower values than Merlin's, and she also sustains 3,000 HP damage to herself each time she uses her NP, on top of the NP's effects requiring her to be on the field. Her skills are split evenly between self offense, defense, and support. Her first skill gives herself an Arts and Crit damage buff, which is an odd part of her kit given her subpar attack rating and lack of offensive NP. Her second skill provides her with Guts and Debuff Immunity, which helps her survive the demerit of her NP (or other threats). Her third, arguably most valuable skill, provides a targetable 30% charge to an ally with a rare 40% buff success rate buff. Her kit overall is unfocused, making it difficult to argue for slotting her in, as she provides essentially zero offensive support aside from critical stars on her NP. Arguably, her one saving grace is that she still can provide a 30% immediate NP charge on demand, although that alone has many alternatives, making Miyu more of a novelty Servant sorely in need of a skill or NP upgrade.
Yu Mei-ren presents herself as an Assassin-class Servant with an AoE Buster NP. Her NP is notably unique for removing both buffs and debuffs on herself before granting a Buster buff for herself and dealing damage and Curse. The buff removal can make it difficult for Masters to support her, however, although this can be mitigated by her second skill's Buff Removal Resist effect. She also has HP regeneration, NP regeneration, debuff immunity, NP drain, and a self NP charge of 27%, rounding out her kit of mostly selfish effects. Unfortunately, her damage is far on the low end, and she suffers from a low ATK stat, which compounds with her Assassin class damage modifier, giving her trouble killing even daily farming waves at low NP levels. After her skill upgrade, she becomes more effective, although before then it is as if she purposefully makes herself difficult to use (perhaps as a grudge against the Master's deeds in her Lostbelt chapter).
Assassin of Shinjuku in his release state is a lackluster Assassin whose main flaws are so detrimental and fundamental, that Masters have to expend a lot of extra effort to make him perform well relative to his peers.
To start off, his base Attack is rather poor, with only decent Star Generation and initially weak NP generation. Coupled with his lack of steroids (which will be remedied by a Rank Up Quest in the future), his offensive power is far behind most Assassins of the same rarity, and even behind some of lower rarity options. His skill set does not do much to remedy his problems, as currently his skills all have underwhelming values for their effects. He also lacks any survivability tools needed for tougher content, despite his high base HP.
To sum it up, this handsome martial artist will struggle to earn a place in most teams in his current state. His future update will grant him a notable boost to his performance as a whole, although even with his update, there are better alternatives available for an Assassin slot. In addition, his role as a critical star supplier can often be done better by a support, who typically carry many other useful elements in their kit.
Irisviel specializes in keeping her team alive and healthy. She has the rare ability to provide teamwide Guts consistently, which can be lifesaving in high difficulty content. Her healing capacity and her survivability are also quite powerful, which in an Arts teams makes her very hard to kill.
On the other hand, Irisviel has poor NP Generation. Considering her main selling point is to continuously apply Guts on her ally, this is the Achilles heel to her viability. Even in a dedicated Arts team, there will be times when Irisviel cannot keep up her Guts, especially in extended fights. Furthermore, she offers little utility, offensive support or even damage beyond her stalling power, which makes her a Servant one hardly finds a need for
Caster Gilles is unfortunately more concerned with being the ultimate COOL than efficiently destroying his enemies.
He is Story Locked, meaning his availability is already poor compared to most of his peers, and his skill set does him no favors either. His Mental Corruption skill essentially only bolsters the success rate of his third skill, Evil Eye of the Abyss (only affecting the chance of the initial delayed debuff working, NOT the turn-by-turn stun success chance), and while the combo can be quite powerful, it has an enormous cooldown and is still not reliable even with both skills maxed. His Aesthetic Appreciation skill’s NP damage down only works on Servants and its values are too low to be practically useful. To top it off, he has an out of place Buster AoE Noble Phantasm with a lackluster Attack Down overcharge effect, compounded by his abysmal base Attack and complete lack of offensive self-buffs.
It is unfortunate that his meme potential is quite high, because it would take an enormous amount of effort to even make him as usable as a standard 3* Caster.
It is difficult to get a lot of mileage out of Geronimo. On paper, his skills seem not bad at first, having a Mana Burst variant on each of his skills and an AoE Noble Phantasm that can both damage the enemies and heal the team. But that is all he has.
Past that Mana Burst-coated surface is a Servant with a skill set that completely lacks any form of synergy, utility, hard survivability, or serious damage potential. He does not benefit much from the Buster or Quick effectiveness boosts, which makes two of his skills only marginally effective.
The only thing Geronimo uniquely provides is an NP that heals the party and deals AoE damage at the same time. In most cases, running him for his NP is not worth it considering he mainly has access to a single useful skill.
It is best to think of Jekyll as a Berserker rather than an Assassin. With possibly the strangest gimmick amongst all Servants, Jekyll is highly difficult to fully utilize even for more advanced Masters.
Once transformed with his Noble Phantasm, Jekyll becomes a monster Damage Dealer with an outstanding HP pool to boot. He is extremely reliant on getting off his Noble Phantasm as soon as possible, preferably with high NP level and Overcharge to further improve his massive damage potential. In addition, Jekyll is a lot more dependent on skill levels than most Servants, which means Masters need to spend quite a lot of resources to reveal his ultimate potential.
Still, Jekyll is a Servant with incredible highs, but he requires heavy investment to make it worthwhile. For some Masters, the sheer lengths to set him up properly may be too much effort.
Boudica is a sweet elder sister that deserves all the happiness in the world. With that out of the way, her combat performance leaves much to be desired. Her damage potential is nonexistent, as she lacks a damaging Noble Phantasm, has extremely low base stats, niche steroids, and competes with too many powerful Servants of the same class.
As a support, she does not fare much better. While she has a party-wide Arts boost after her Rank Up, and offers defensive buffs on her Noble Phantasm, the values on these are quite weak and many other Servants will pull off whatever form of utility Boudica can grant much better. Most notably, she competes with everyone’s favorite eggplant Servant as an easily accessible defense buffer. Furthermore, her innately high Star Weight is more of a hindrance than an actual benefit, as she pulls away Critical Stars from teammates that could make better use of them than her.
All in all, there might be certain team compositions that can make use of Boudica’s Defense buff on her Noble Phantasm, namely those pairing her with Servants like Mash or Zhuge Liang. However, there are far better alternatives when it come to Defense buff stacking compositions.
Gilles Saber is definitely not someone who fits in any common mold. He is highly unique and has some fun potential for Masters who enjoy trying out more niche Servants.
However, making him work requires a lot of effort, both in terms of material investment and a supportive cast. Despite being a damage dealer, his Noble Phantasm does not deal any damage by itself, which holds him back tremendously in terms of easy access to high damage output. It is usually not worthwhile trying to turn him into a pseudo-berserker through his Noble Phantasm when there are plenty of Servants around who can boost the performance of the entire team while still doing equivalent damage with their Noble Phantasms. Considering his vanilla hit counts, hard to chain Arts NP, and low base Attack, it is simply more efficient and effective to just use more well-rounded Sabers in his stead.
Still, he can output some hilarious damage numbers if set up right.
A frequently unnoticed Servant, Caligula is a highly hit-or-miss Servant. Despite his low base stats due to his low rarity, Caligula has enough steroids to deal astounding amounts of damage when all of his skills are active. However, this mad emperor can fall down with just a slight breeze, and the inconsistent nature of Imperial Privilege, his strongest skill, makes it extremely hard to maintain a high level of damage output.
Furthermore, Caligula’s non-damaging Noble Phantasm is rather underwhelming considering the amount of effort required to get him to 100% NP bar. Fielding Caligula is usually not worthwhile given there are other Berserker alternatives but dedicated Masters can extract some incredibly juicy damage out of him with the right team composition.
Few embody existential crisis better than Phantom of the Opera, who not only suffers from relatively poor story representation but also a lackluster kit in terms of gameplay.
To start off, his base stats are underwhelming, which is further aggravated by his Assassin Class damage modifier. His skill set does not particularly counterbalance these downsides either, as Mental Corruption and Siren Song have almost zero impact in most circumstances, and his remaining skill, Innocent Monster, doesn’t improve his own offense much and actively worsens his defense. His Critical Star and NP generating capacity is similarly weak because of his poorly distributed hit counts, and his star generation is only partially remedied by Innocent Monster.
Phantom’s main redeeming quality is having an offensive AoE Noble Phantasm, which is quite rare amongst more accessible Assassins. In addition, his Noble Phantasm grants him unique niche in applying a potent AoE Debuff Resistance Down debuff. Still, for most Masters it is hardly a strong enough Noble Phantasm to justify using him over better Assassins and/or Berserkers.
Arguably the rarest Servant in the game, Angra Mainyu is not an unfamiliar face to most fans of the Fate franchise. Angra is a highly unique Servant, holding two peculiar gimmicks that may not be universally practical, but can yield some interesting results and team compositions.
His first gimmick is dealing damage that is entirely unblockable, bypassing defense and damage reduction, based on how much HP he has lost compared to when he first activated his NP. The downside to his NP is that if he dies (easily given his low HP), or if no one attacks him, his NP essentially becomes useless. The other gimmick is his third skill, which increases his Quick card performance for five turns, but in return, he dies when the five turns have passed.
Needless to say, both gimmicks are particularly hard to utilize and require some very specific team compositions to pull off. Angra is generally more or less a “trophy” Servant, one that Masters can take pride in pulling from the Friend Gacha, and is quite valuable as a CE holder for events, as he yields the same amount of Bond Rewards as a 4 Star Servant while having the Party Cost of a 2 Star Servant. His Avenger class may also be useful during events (for drop bonuses), while the typing itself can have some use in underdeveloped rosters - although Berserkers are typically preferred.
: Tier placement will move down at least 1 Tier in the future.
: Tier placement will move up at least 1 Tier in the future.