- Summary
- Specialty
- Friendship
- Background
Rarity | |
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Element |
Ice
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Class |
Soul Weaver
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Zodiac |
Pisces
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Max CP | 13775 |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Healer-PvE
Diene 2.0
PvE
Montmorancy is still slow after her Specialty Change, though she has gained a fair amount of bulk from her Skill Tree and plenty of Effect Resistance. She can therefore be built with either full Health or a combination of Speed and Health, as long as her gear fulfills the 100% Effect Resistance caveat for the self CR-boost.
Be aware that Angelic Montmorancy's heals are unlike those of some other Soul Weavers. Her healing scales with the target’s Health instead of her own, making them more effective on bulky tanks but less effective on heroes with lower maximum Health. However, this also frees Montmorancy to use a Speed set, since she is not reliant on her own health pool to heal her teammates, so it is something of a silver lining.
For Artifacts, you can choose any of the following:
- Magaraha’s Tome to cycle her turns faster
- Rod of Amaryllis to supplement her single-target healing
- Shimadra Staff to supplement her overall team healing
An honorable mention is Wondrous Potion Vial, which procs before the check to see if her S2 comes off cooldown. In some situations, this Artifact might cleanse a debuff off Angelic Montmo and allow her S2 to come off cooldown when it otherwise would not have. However, given her already-strong cleansing kit, this Artifact is probably overkill in most situations.
Equipment
Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
0 | 0 | +4 | |
0 | +5 | +5 | |
0 | +5 | +5 |
Team
As a pure support/healer, Montmorancy can fit into most general team compositions. She appreciates teammates who can do damage, since her damage is still subpar. She also benefits from having off-healers who can complement her healing presence over time, or teammates who can reduce her low cooldowns. The example team shown has an off-healer, cooldown reduction, and a self-sufficient DPS.
Table of Contents
Analysis
Overview
If you add an ‘A’ to the end of her title, you’ll get exactly what Angelic Montmorancy is. While she doesn’t occupy the exact same niche as vaunted fellow Ice healer Angelica, it is hard not to see the parallels between the two. With lots of Effect Resistance, a reliable team heal, low cooldowns on her cleanse, and the self CR-push that her kit originally came with, SC Montmorancy is quite possibly the best low-rarity healer. She combines the best parts of her idol Diene and her mentor Angelica’s kits for a versatile healing presence.
NOTE: Read more about how to complete Angelic Montmorancy's Specialty Change quest in our Specialty Change section.
Strengths
Strong Cleanse/ Heal Combination
Smilegate looked at Montmorancy’s S2, Purification, and smashed the buff button until there was nothing left over. Purification now heals regardless of debuff removal, has a chance to give Continuous Healing, and may remove an extra debuff. Angelic Montmorancy even has a new passive that gives Purification a 50% chance to reset its cooldown if she is not debuffed. They also changed her S3 so that it grants Immunity while also clearing two debuffs. When Angelic Montmo is on the field, no enemy debuffs will be sticking to your team for very long.
Built-in Turn Cycling
Combined with Magaraha’s Tome, Angelic Montmorancy is now capable of cycling her turns to a ridiculous degree. As long as she has the right Runes in her Skill Tree and 100% Effect Resistance on her gear, Angelic Montmorancy receives 10% CR each time Purification is used. This gives her a reliable team healing presence, even if the amount healed on each skill usage is low.
Bulky
A 10% increase to her HP and a whopping 40% increase to her Effect Resistance makes Angelic Montmorancy tankier and much less susceptible to debuffs than her vanilla version.
Low Investment (for a Specialty Change)
Angelic Montmorancy is still a 3★ hero, so she uses Stigma for Skill Enhancement instead of Molagora. Furthermore, since Skill Enhancement doesn't lower any of Angelic Montmo's cooldowns, it's not a high priority for her.
Weaknesses
Soul-Hungry
Like her mentor, Angelica, Montmorancy can be quite taxing on the Souls, as her S3 costs 20 Souls to apply to the team. You may find yourself unable to use other important Soulburns on your team if this is overused. This also means Angelic Montmorancy is not as strong in auto play (i.e., on Arena Defense teams) due to the A.I. not using Soul Burns.
Vulnerable to Multiple Debuffs
Angelic Montmorancy’s cleanses, while frequent, are not remove-all cleanses. Enemies with multiple debuffs on the same skill can overwhelm her ability to remove debuffs, especially enemies like Basar who can remove her Immunity buffs at the same time.
Low Healing on S2
Despite being up very often, Purification offers little in the way of heavy healing. Don’t rely on it to bring someone back from the brink of death, because it won’t. Think of it instead as a light regeneration effect.
Strong Cleanse/ Heal Combination
Smilegate looked at Montmorancy’s S2, Purification, and smashed the buff button until there was nothing left over. Purification now heals regardless of debuff removal, has a chance to give Continuous Healing, and may remove an extra debuff. Angelic Montmorancy even has a new passive that gives Purification a 50% chance to reset its cooldown if she is not debuffed. They also changed her S3 so that it grants Immunity while also clearing two debuffs. When Angelic Montmo is on the field, no enemy debuffs will be sticking to your team for very long.
Built-in Turn Cycling
Combined with Magaraha’s Tome, Angelic Montmorancy is now capable of cycling her turns to a ridiculous degree. As long as she has the right Runes in her Skill Tree and 100% Effect Resistance on her gear, Angelic Montmorancy receives 10% CR each time Purification is used. This gives her a reliable team healing presence, even if the amount healed on each skill usage is low.
Bulky
A 10% increase to her HP and a whopping 40% increase to her Effect Resistance makes Angelic Montmorancy tankier and much less susceptible to debuffs than her vanilla version.
Low Investment (for a Specialty Change)
Angelic Montmorancy is still a 3★ hero, so she uses Stigma for Skill Enhancement instead of Molagora. Furthermore, since Skill Enhancement doesn't lower any of Angelic Montmo's cooldowns, it's not a high priority for her.
Soul-Hungry
Like her mentor, Angelica, Montmorancy can be quite taxing on the Souls, as her S3 costs 20 Souls to apply to the team. You may find yourself unable to use other important Soulburns on your team if this is overused. This also means Angelic Montmorancy is not as strong in auto play (i.e., on Arena Defense teams) due to the A.I. not using Soul Burns.
Vulnerable to Multiple Debuffs
Angelic Montmorancy’s cleanses, while frequent, are not remove-all cleanses. Enemies with multiple debuffs on the same skill can overwhelm her ability to remove debuffs, especially enemies like Basar who can remove her Immunity buffs at the same time.
Low Healing on S2
Despite being up very often, Purification offers little in the way of heavy healing. Don’t rely on it to bring someone back from the brink of death, because it won’t. Think of it instead as a light regeneration effect.
Table of Contents
Skills
0 Turns
+1 Souls
Attacks the enemy with water energy, with a 25% chance to put them to sleep for 1 turn.
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Skill Enhance
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Effects and Multipliers
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2 Turns
+1 Souls
Dispels one debuff from all allies, and heals debuffed allies. Amount recovered is proportional to the ally's max Health.
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Skill Enhance
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Effects and Multipliers
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3 Turns
+2 Souls
Recovers ally's Health and grants immunity for 2 turns, dispelling two debuffs. Amount recovered is proportional to the target's max Health.
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Skill Enhance
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Effects and Multipliers
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Awakening
- Potential Stone
- Ability Stone
Health +3% | Attack +20 / Health +60 | ||||||||||
Frost Rune x5 |
Defense +3% | Attack +20 / Health +60 | ||||||||||
Frost Rune x9 |
Defense +6% | Attack +30 / Health +80 | ||||||||||
Greater Frost Rune x15 |
Health +6% | Attack +30 / Health +80 | ||||||||||
Epic Frost Rune x4 |
Blood Flaked Bone x9 |
Defense +6% | Attack +30 / Health +80 | ||||||||||
Epic Frost Rune x6 |
Ancient Creature Nucleus x6 |
Recovers ally's Health and grants immunity for 2 turns, dispelling two debuffs. Amount recovered is proportional to the target's max Health. |
Recovers ally's Health and grants immunity for 2 turns, dispelling two debuffs, before increasing caster's Combat Readiness by 50%. Amount recovered is proportional to the target's max Health. |
Attack +20 / Health +60 | |||||||||||
Frost Rune x12 |
Greater Frost Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+2 | Heroic Tale | ||||
+5 | Comforting Cheer | ||||
+2 | Cute Cheer | ||||
+4 | Heroic Cheer | ||||
+6 | Sad Memory | ||||
+4 | Joyful Memory | ||||
+4 | Happy Memory | ||||
+2 | Unique Comment | ||||
+2 | Self-Indulgent | ||||
+5 | Myth | ||||
+5 | Food Story | ||||
0 | Gossip | ||||
+4 | Dream | ||||
+3 | Advice | ||||
+3 | Complain | ||||
+3 | Belief | ||||
+1 | Interesting Story |
Worst | |||||
---|---|---|---|---|---|
-5 | Criticism | ||||
-2 | Reality Check | ||||
-4 | Occult | ||||
-3 | Bizarre Story | ||||
-5 | Horror Story |