Event Date
Start | June 8, 2017 at 7:00 AM UTC |
---|---|
End | June 22, 2017 at 6:59 AM UTC |
Event Notes
- 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
- It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.
Event Overview
- A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
- Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
- Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
- Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
- Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
- You get points even if you don't make it to the end of the chain.
Bonus Allies
Notable Event Rewards
A total of 31 orbs can be obtained through the event.
Reward | Score |
---|---|
Sacred Seal: Quickened Pulse | 50,000 |
5★ Masked Marth | 30,000 |
Sacred Seal: Breath of Life 1 | 20,000 |
4★ Masked Marth | 6,000 |
Feather Rewards
Ranking | Feathers |
---|---|
1 - 1,000 | 10,000 |
1,001 - 5,000 | 8,000 |
5,001 - 10,000 | 6,000 |
10,001 - 50,000 | 4,000 |
50,001 - 100,000 | 3,000 |
100,001 - 200,000 | 2,000 |
200,001 - 300,000 | 1,500 |
300,001 - 400,000 | 1,000 |
400,001 - 500,000 | 500 |
Last Stage Map
Map Enemies
- Normal
- Hard
- Lunatic
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
36 | 40 | 18 | 22 | 17 | |
Weapon | Élivágar | A | Fury 1 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
53 | 54 | 29 | 33 | 27 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
66 | 57 | 32 | 36 | 29 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
User Submitted Teams
The idea is simple. You got high movement with Azura and Tharja draw back, Priscilla 3 cases move.
Tharja and Linde destroy every units.
-Red and blue for Linde.
-Red and green for Tharja.
-Priscilla heal (really usefull for Fury on Linde/Tharja)
-Azura give another move
For last map, this compo still work, Tharja can one turn Veronica/Hector.
Cover all colors/types while keeping your health up. Cordelia's Galeforce is actually super helpful with the Tempest Trials. Nurcina, Gronnraven Bunmilla, and Wrathful Staff Genny clean up. Also, having two fliers with reposition helps you go way faster on the terrain-challenging maps. I often get to the last map of lunatic 7 with this team at full health, but depending on the matchups may need to call in the reserves.
Bride Lyn can be subbed for anyone with Rehabilitate to be honest. Tharja (defiant speed 3 with desperation 3 is a good build) can be subbed in for Celica, but her damage is inconsistent, especially if the armor is wary Hector, or she is not buffed enough when going against Veronica. Same with Nino for Julia, though Nino is quite squish and damage output is also inconsistent (for blade units, the minute Veronica attacks, they are screwed). The blue dancer is for the occasional red cavalry and sweeping.
Julia is good at killing blue horse mages, and fights decently against green ones. She is also good against both blue and green armor units without distant counter. Also she can finish Veronica's minion and can take a hit from Veronica.
Celica is good for tanking green armors, red and green mages, cavalry and cavalry mages, and she can 1 round Veronica with full health. She can also help with killing the minion. Her biggest worry is Reinhardt.
A rehabilitate unit is useful if lady luck is not on your side and the armor is a Hector, and after facing off with Veronica.
Draw back or reposition would suffice, but a Dancer is useful to sweep and Azura's output on red units is quite good for the scenario when you'll need it.
Basically my Celica has renewal 2, life and death 1, breath of life 3 and reciprocal aid (native weapon and special, rising light)
Julia has her native weapon (for high mt) fury 2, vantage 2 and breath of life 2 with drawback and rising wind
Bridal Lyn has native skills except heavens light on the special (no A or C skill yet). She is only level 31.
Azura has native weapon and dance, new moon as special, fury 3 and escape route 2. She is the only one with a seal on my final team (hp +3) which puts all my units at 39 health except Lyn, making Reciprocal Aid useful.
Cecilia: triangle adept/gtomebreaker/Hone Cavalry
Reinhardt: Death Blow/Lancebreaker/Goad Cavalry
Priscilla: +HP/WoM/Hone Atk
Tharja: Daerhing Blow/Desperation/Spur Res