Community Posts with Keyword Alfonse All
Analysis by accidentalgreed
Alfonse - Prince of Askr

4 Star Story

Obtainable as a 4 from story

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 43
ATK 35
SPD 25
DEF 32
RES 22

Stat Variations

Level 1 Stat Variation
Middle 19 9 6 8 5

Level 40 Stat Variations
Middle 43 35 25 32 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit does not have access to Assets and Flaws.

Skill Sets

Askran Wrath (Standard Brazen Build / Arena Performance Optimal)

Build by
Fólkvangr (+Def)
Alternate: Fólkvangr (+Spd)
A Brazen Atk/Def 3
Alternate: Brazen Atk/Spd (3 or 4)
Rally Up Atk+
Alternate: Reposition
B Wrath 3
Alternate: Renewal 3
Blue Flame
Alternate: Bonfire
C Atk Smoke 3
Alternate: Joint Hone Atk
IVsSBrazen Atk/Def 3
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Weapon: Fólkvangr (+Def) / Fólkvangr (+Res) / Fólkvangr (+Spd)

  • Refined Fólkvangr grants an innate Brazen Atk/Def effect at base. This makes Alfonse even more offensively potent once his HP dips below 80%, which is a doable task considering Alfonse's base bulk and possible bonus stats.
  • Fólkvangr's effect refine directly botches Alfonse's matchups against blue enemies, which is disadvantageous considering he must kill as many foes as possible to gain bonus Arena points. Therefore, any of the stat-based refines—besides Attack as that offers too little net benefits besides a minuscule 2 extra damage—will do significantly better while spot improving a chosen stat.
  • A Defense refine is Alfonse's most conventional option, as it further improves on his decent Defense and makes him rather difficult to break physically after Brazen skill activation.
  • Resistance refinery may seem really odd considering Alfonse's rather scant base value at 22. However, with other forms of investment in Resistance (such as Brazen Atk/Res), this option shows its value by allowing Alfonse more comfortable matchups against dragon foes and stray magical attacks in general.
  • For the same reasons as Resistance, a Speed refine is also worth looking into when combined with other forms of Speed investment despite its average base value. This gives Alfonse generally better matchups against averagely high-Speed enemies while helping him finish off slower ones entirely.

Assist: Rally Up Atk+ / Reposition / Flexible

  • An Assist skill with a cost of 400 SP is recommended if maximal Arena scoring is in your list of goals. This includes the displayed Rally Up Atk+, as well as others in the Rally Up and dual Rally family as well as Harsh Command+.
  • For a practical positional Assist option (if you're willing to sacrifice scoring slightly), Reposition is great for rescuing Alfonse's allies and himself from enemy range. Other Assists are simply a matter of preference.

Special: Blue Flame / Ruptured Sky / Bonfire / Aether

  • Blue Flame is definitely Alfonse's best Special from a scoring and performance-based standpoint; it stands at a reasonable cooldown value of 3 and SP cost of 500 while yielding a nice and easy 25 burst damage when adjacent to an ally. Those inheriting this skill from Owain also have the option of receiving Wrath 3, another one of Alfonse's most optimal skills.
  • Ruptured Sky is Alfonse's second-best when it comes to a mix of reasonable cooldown and Arena scoring. Though it sports a short and sweet cooldown of 2, however, Ruptured Sky's damage output against non-Dragon enemies may be somewhat of a letdown without Wrath's additional damage.
  • Bonfire former sacrifices scoring coming at an SP cost of just 300, but is easily Alfonse's most practical, accessible budget Special considering Alfonse's high potential Defense stacking. It is arguably Alfonse's best option in non-Arena environments if such applies.
  • Aether helps maximize Arena scoring potential at an SP cost of 500 and is easily accessible by inheriting from any promoted Chrom. However, despite its good effect (Sol + Luna), many may be put off by its extraordinarily longer cooldown value of 5. Thus, users might riskily fall back on Alfonse's sheer strength or use methods of Special acceleration such as Infantry Breath, Infantry Rush, or Heavy Blade to counteract the long cooldown.

Passive A: Brazen Atk/Def / Brazen Atk/Spd (3 or 4) / Brazen Atk/Res / Fury 4 / Fierce Breath / Steady Breath / Warding Breath / Any Atk-based Bond or Stance skill

  • An Attack-based Brazen skill of choice stacks on top of the added stats from Fólkvangr, providing Alfonse with an even better offensive presence necessary to one-shot most enemies. Brazen Atk/Def is the most accessible and usually the most practical, further improving Alfonse's physicals to near-pristine levels. Brazen Atk/Spd boosts Alfonse's Speed instead, making his normally mere base value of 25 (or 29 in bonus seasons) more palatable after some more investment in the stat. At this time of writing, it is also the only Brazen skill with a fourth-tier variant, making Brazen Atk/Spd 4 ideal for better scoring.
  • Fury provides additional visible padding to Alfonse's statline sans his HP, making him a generally more competent fighter all-around. Additionally, the recoil suffered after every battle helps Alfonse lower his HP safely, allowing Fólkvangr, Wrath, and Brazen Atk Sacred Seals to activate with little complication.
  • A Breath skill of choice provides Special cooldown acceleration in enemy phase on both Alfonse's and his enemy's Attack, which makes activating Specials such as Blue Flame and Aether generally more practical. The Breath skill you choose simply depends on your preferred in-combat stat boost and setup in general (a Resistance-stacking build would prefer Warding Breath, for example).
  • In the budget department, Alfonse can lean back on a variety of Atk-based Stances and Bond skills at the cost of some scoring. In particular, Atk/Def Bond, Atk/Spd Bond, Sturdy Stance, and Fierce Stance are a few that usually give Alfonse more bang for his buck.

Passive B: Wrath / Renewal / Vantage / Swordbreaker

  • To maximize Alfonse's chances one-shotting enemies—and thus likely gain bonus kills in Arena—nearly nothing else is better than Wrath. When activated, it provides a decisive +10 additional damage to Special activations, which leaves significantly less room for error when one-shotting enemies. The other fundamental part of Wrath is the fact that it also passively charges cooldown outside of battle; Alfonse can thus wait for his Special to charge to full for a few turns for initiating on otherwise difficult matchups (such as Legendary Tiki).
  • Renewal seems contradictory with this build's focus and general reliance on low HP skills, but it keeps inheritance costs low (compared to Wrath which also has the same SP value) and maintains Alfonse's health if that is a preferred playstyle preference. Additionally, it is usually not difficult to stall for turns in Arena environments while keeping Brazen effects active.   
  • For those extremely strapped for options or simply not concerned with high SP and scoring, Vantage is a fun but more-than-viable option that allows Alfonse to unleash a powerful Brazen-stacked hit before the opponent can land a hit on him, while Swordbreaker turns  against fast Sword units that may otherwise pose an extreme danger.

Passive C: Atk Smoke / Joint Hone Atk / Flexible

  • Atk Smoke is ideal for mob scenarios as it debuffs the Attack of surrounding enemies (two spaces relative to Alfonse's original target), granting Alfonse better survivability if he must participate in subsequent fights.
  • For pure maximal scoring purposes, Alfonse may be interested in a variety of 300 SP C slot skills including Joint Hone skills (especially Attack), Threat. Atk/Spd, and others.
  • The C slot is otherwise open for a variety of other skills depending on your current access to resources as well as personal preferences.

Sacred Seal: Brazen Atk/Def / Brazen Atk/Spd / Brazen Atk/Res / Fierce Stance / Quick Riposte

  • Another Brazen skill as a Sacred Seal only augments Alfonse's sheer power even further for reasons stated in the A-slot section. At the end of the day, a triply stacked Brazen setup is nothing short of remarkable stats-wise, Alfonse being absolutely no exception.
  • For a good initial power boost that is independent of Alfonse being at low HP, Fierce Stance is considerable but slightly less potent.
  • Quick Riposte helps Alfonse to overcome his follow-up issues by granting him one in enemy phase when above 70% HP. This allows Alfonse to be more functional and independent on his health level, as he's not quite up to snuff near full HP. A "sweet spot" between 70%, 75%, and 80% HP also exists; if Alfonse can get into these, he retains the both follow-up benefits of Quick Riposte as well as Wrath and the additional stats from Brazen effects.

Askran Bravery (Vantage + Distant Counter / AR Offense Bonus Attacker)

Build by
Fólkvangr (+Atk)
Alternate: Fólkvangr (+Def)
A Distant Counter
Reposition B Vantage 3
Alternate: Glimmer
C Def Smoke 3
Alternate: Atk Smoke 3
IVsSBrazen Atk/Def 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Weapon: Fólkvangr (+Atk) / Fólkvangr (+Def) / Fólkvangr (+Spd) / Fólkvangr (+Res)

  • Refined Fólkvangr's built-in Brazen Atk/Def effect synergizes well with Vantage, as this effect will always be active by the time Vantage is ready to roll. With the right complementary skills and considering Alfonse's bonus stats, Fólkvangr can reach the greatness of esteemed and similarly-utilized swords such as Laevatein and Dark Missiletainn.

  • This build's extreme focus on all-or-nothing one-shotting makes this one of the only situations where Attack refinery on any weapon is remotely acceptable. Other refinery options (besides the Triangle Adept effect one, obviously) can be chosen depending on stat minor preferences.

Assist: Reposition

Special: Moonbow / Glimmer

  • Alfonse's lack of a way to use Special Spiral and Vantage together like Kronya and Ares leaves him pretty much limited to relying on naturally-charged Specials, meaning Moonbow and Glimmer are preferred for their shorter cooldown value of two.
  • Moonbow helps Alfonse rather well against high-Defense enemies, but Alfonse's fantastic finalized damage output also makes Glimmer a valid choice especially against high-HP defenders (which are commonplace thanks to Anima and Dark Blessings and Mythic heroes).

Passive A: Distant Counter

  • Distant Counter is pretty much obligatory as it significantly expands the number of foes Alfonse can Vantage counterattack on and defeat. In Aether Raids environments, this is a significant asset as the majority of Defense setups prefer to establish a large, threatening enemy territory by using numerous ranged units.

Passive B: Vantage

  • The other focal point of this build, foes initiating on a Vantage-ready Alfonse will have no choice but to take the sheer combined force of Alfonse's bonus-boosted Attack, Fólkvangr's activated in-built Brazen, and other sources of power such as an activated Special, a Brazen Atk-based Sacred Seal, and Brave Lucina's refined Geirskögul.
  • Assuming the defense setup is not employing defenders with Hardy Bearing or Dazzling Staff effects—or you're able to somehow take out such obstacles beforehand—Vantage will allow Alfonse to potentially send multiple opponents to their doom in a row. It is thus ideal against crowded mob setups after checks and counters are accounted for.
  • Vantage activation range can be achieved by stepping intentionally on a Bolt Trap to take damage, or baiting a safe matchup if the aforementioned setup is not possible or not enough.

Passive C: Def Smoke / Atk Smoke

  • Def Smoke is this build's best C slot option as its Defense debuffs on surrounding enemies allow for harder-hitting Vantage counterattacks and thus the likelihood of one-shot kills. With the exception of obviously affecting the damage output of surrounding enemies instead, Atk Smoke performs similarly but is generally less preferred.

Sacred Seal: Brazen Atk/Def / Fierce Stance / Other Brazen Atk skills

  • Due to Alfonse's A slot skill being taken by Distant Counter, another source of pure damage and power is more crucial than ever. Stacking an Atk-based Brazen skill on top of Fólkvangr's in-built one is Alfonse's best method of doing so as always.
  • Fierce Stance is a solid alternative for a solid and immediate Attack boost of +6 in enemy phase; it is a good failsafe if you are not particularly confident in achieving Vantage / Fólkvangr effect range immediately.

Askran Obligé (AR Offense Bonus Supporter)

Build by
Fólkvangr (+Def) A Brazen Atk/Def 3
Alternate: Fury 3
Alternate: Shove
B Spd/Def Link 3
Alternate: Wings of Mercy 3
Alternate: Moonbow
C Atk Tactic 3
Alternate: Res Tactic 3
IVsSRes Tactic 3
Alternate: Drive Atk 2

Show Explanation/Analysis

Weapon: Fólkvangr (+Def)

  • For practicality, Defense-refined Fólkvangr simply improves what Alfonse is already, naturally good at: melee battling. The built-in Brazen Atk/Def effect also allows Alfonse to do his own smacking around whenever the need comes around and is fairly easy to activate by intentionally activating Bolt Traps.

Assist: Smite / Shove / Reposition

  • Smite allows Alfonse to safely test out and activate traps from a distance by pushing a smitee into them. Additionally, it helps fellow allies to reach their destinations—including opposing units, Aether fountains, other structures, and so on—much quicker.
  • Shove has less reach than Smite, but its main benefit is not making allies stray too far if Alfonse is using nearness-reliant support skills such as Drive Atk.
  • Reposition is a good rescue-oriented Assist skill to fall back on as it drags teammates back from dangerous spots. If used correctly, it also technically has the same reach as Smite; its real point of contention is that it can't activate traps as safely.

Special: Bonfire / Moonbow

  • Alfonse actual combat participation may be minimal. When he does get in the thick of things, however, Bonfire can be counted on for its good damage scaling off of Alfonse's bonus-boosted Defense, or Moonbow's sweet and short cooldown of two.

Passive A: Brazen Atk/Def / Fury

  • Brazen Atk/Def 3 and Fury 3 are easily available from low-rarity Red units and augment Alfonse's relevant stats. Brazen Atk/Def provides better potential stats with an HP threshold, while Fury grants immediate stat padding and the recoil complementary for Fólkvangr effect activation.

Passive B: Spd/Def Link / Wings of Mercy / Atk/Def Link / Atk/Res Link / Other Link skills

  • A Link skill combined with a positional Assist and the appropriate accompanying C slot skill and Sacred Seals allow Alfonse to provide bonuses to an array of stats for an ally of his choice. Spd/Def Link in particular is recommended as it's easily inheritable from low-rarity Cynthia; it also covers for Spd and Def Tactic, both of which are less frequently inherited and used compared to Atk and Res Tactic in the C slot.
  • Wings of Mercy grants significantly improved movement options when fellow allies are badly damaged as a result of natural combat or Bolt Traps. Using said skill thus allows Alfonse to participate better directly by combatting adjacent foes (relative to Alfonse after teleporting) or provide assistance via Assist skill or supportive C skills and Sacred Seals.

Passive C: Atk Tactic / Res Tactic / Spd Tactic / Drive Atk / Infantry Rush / Flexible

  • Considering the currently released Offense Mythic heroes are fliers at this time of writing, a Tactic skill of your choice (depending on the B slot Link skill used) should be relatively valid with most AR Offense setups. This is team-dependent, of course, and the C slot is otherwise open for other support skills, especially including Drive skills, Infantry Rush, or alternative bonus-boosting skills (such as Joint Hone Atk).

Sacred Seal: Res Tactic / Drive Atk / Flexible

  • Much of what has been said in the C slot section applies for Sacred Seals. If it is to your liking, a selfish skill such as Sturdy Blow or Brazen Atk/Def can be taken here rather than a supportive one.


Once smeared as the almighty "benchlord" of the game—and still is by quite a few, let's be honest—our resident protagonist of Fire Emblem Heroes is now well-prepared to show off his true competitive might.

Alfonse is truthfully is a bit difficult to sell in an era where improved statlines as well as a slew of viable sword infantry units are simply commonplace. The Prince of Ask thus has much to catch up on considering his base statline is asking for so much more than just nice Attack and Defense. Still, he is held back by a number of things, the most blatant being his inability to improve his statline and scoring potential via merges unlike his summonable similars. Many of Alfonse's prevalent setups are also reliant on him getting to a lower amount of HP first, which can make him somewhat of a sinecure in matchups where he cannot safely setup. Difficult matchups against mages and powerful fast units in general are also expected of units with a statline like Alfonse's.

Fortunately, thanks to regularly being part of the bonus unit rotation in both Arena and Aether Raids, Alfonse has plenty of opportunities to surprisingly impress. In addition to increasing your Lift and doubling your Arena score on bonus weeks, Alfonse is rewarded for being used during his bonus seasons with HP+10 and Atk/Spd/Def/Res+4. Used in these modes accordingly, Alfonse's statline is actually a lot better and more effective than it seems, allowing him to match up with quite the majority of other high-investment units in practice. Furthermore, Alfonse's actual combat capabilities are helped by his unique personal sword, Fólkvangr. Previously burdened by its lame Defiant Atk effect, refined Fólkvangr assists Alfonse in reaching new thresholds of power with an innate Brazen Atk/Def instead.

Above all (the mission!), Alfonse is definitely not as worst off as he was in the initial stages of the game. For those looking to maintain a relatively mid- to high rank in competitive modes and have a consistent unit of use every few bonus rotations, Alfonse is definitely and highly worth his weight in SP, feathers, and whole lot of Emblian blood.


Bonus Rotation Frequency and Benefits

This is one of Alfonse's greatest qualities as an individual free unit. Specifically, he is part of two ongoing bonus unit rotations in Arena and Aether Raids. This allows him to benefit you competitively in both modes by directly improving your scoring (via increased Lift or doubled Arena scoring). Contrary to popular belief and his basic statline at a glance, Alfonse is also far from a hassle combat-wise as he frequently benefits from the beefy additional stats bonus units are usually supplied with. In fact, after HP+10 and Atk/Spd/Def/Res+4, Alfonse is technically just about on-par with high investment Red units such as Ares, Legendary Marth, and even Laevatein.

Workable Stat Spread

Alfonse's high Attack and respectable Defense lend themselves well to melee combat and with his unique weapon by default. Additionally, Alfonse's statline improves immensely with bonus stats; they apply at a fairly regular schedule and allow Alfonse to match up well against even high-investment threats.


Next to his sister, Alfonse essentially won the raffle for most improved Askr unit thanks to the refined effects of his unique weapon, Fólkvangr. Specifically, after refinery, Fólkvangr's previous underwhelming Defiant Atk effect evolves into the significantly more potent Brazen Atk/Def, allowing for potent offensive stacking setups thanks to the high in-combat stats it provides. Though the Triangle Adept effect refine is a letdown, that is fortunately and entirely avoidable in favor of stat-based refinery options.   

Infantry Perks

Alfonse's movement type allows him some advantages which are commonly taken for granted, including standard two-space movement and access to type-locked skills such as Wrath and Breath skills.


Subpar Secondary Stat Allocation

Alfonse's base stat total of 157 isn't exactly impressive considering the current stat model for melee infantry units. In combination with Alfonse's higher commitment to his physical stats, this consequently doesn't leave much room for his Resistance and Speed, both of which suffer at exploitable values if uninvested.

The Current Scoring Formula

As the scoring formula is at this time of writing, it prioritizes high base stat totals as well as a max amount of merges possible on individual units. These are traits that Alfonse unfortunately does not have; he absolutely has no access to merges, and his base statline can definitely stand to improve especially by modern infantry standards.

Thus, other units that are highly-merged or simply sport a higher stat total in the same season typically have higher scoring potential than Alfonse himself. For people simply looking to switch between tiers 19-20.5 rather than maintain tier 21—and even this is possible with Alfonse—this is fortunately an ignorable issue at best.


If it weren't for Alfonse's frequent bonus benefits, the benchlord status would've stayed quite frankly true as he is otherwise unimaginably outclassed by others in his movement and weapon class combination. As far as direct competition is concerned, Hinata, Laslow, Ogma, and Soleil have the prime benefit of easy mergeability at their rarity. Additionally, newer entries in the game threaten to eclipse Alfonse from a performance perspective even at low investment; standouts in this field include Brave Alm, Laevatein, both version of Byleth, and Halloween Hector.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 2 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
FólkvangrGrants Atk+5 at start of turn if HP<=50%
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 2 ★
Non-inheritable by Staff-wielding units.
100 3
SolRestores HP = 50% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
Death Blow 2Grants Atk+4 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
Death Blow 3Grants Atk+6 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
Unlocks at 3 ★
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
Unlocks at 4 ★
Spur Atk 3Grants adjacent allies Atk+4 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem Heroes

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