Table of Contents
- Default
- Attack
- Special
- Injured




Masked Marth - Enigmatic Blade |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 19 | 8 | 10 | 6 | 4 |
High |
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 43 | 34 | 36 | 25 | 19 |
High |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit has no access to IVs.
Skill Sets
Awakened Blade (Generalist Masked Marth)
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Falchion (Awakening) (Refined) | A | Distant Counter Alternate: Fury 3 |
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Reciprocal Aid Alternate: Reposition |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether | C | Drive Spd 2 Alternate: Hone Spd 3 |
SP | 2545 | S | Distant Def 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Aether / Luna / Moonbow
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Passive A: Distant Counter / Steady Breath / Fury 3
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Passive B: Quick Riposte 3 / Swordbreaker 3 / Renewal 3
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Passive C: Drive Speed 2 / Hone Speed 3 / Hone Attack 3
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Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3
Masked Marth’s refined effect on Falchion solves a lot of her problems in term of stat spread. It makes her tankier and more well-rounded in both Player Phase and Enemy Phase, allowing her to be a good generalist Sword unit that can fill several roles.
Reciprocal Aid / Ardent Sacrifice synergizes well with Falchion, allowing Masked Marth to not only serve as a combatant but also support her allies in term of HP management, especially in situations like Tempest Trials or when one of her teammates has to tank several units of the same color in the Arena. Renewal could also be run as an optional B slot for Masked Marth to make her self-healing better and allow her to keep all her teammates healthy. If HP management is not necessary for the team, simply picking up Reposition will help the team a lot in term of positioning.
Her weapon effect synergizes quite well with the Distant Counter skill + Distant Defense seal, making her bulkier than before against mages and archers. Her speed threshold allows her to avoid being doubled by most ranged threats and, when combined with Quick Riposte, it allows her to safely dispatch most of them with ease. Do note that Armor Mages and Halloween Jakob with Bold Fighter can still double her regardless of SPD. A Breaker skill like Swordbreaker or Tomebreaker can help her secure matchups against troublesome enemies like Bold Fighter Zelgius or Bold Fighter Winter Tharja.
Another way to go with Masked Marth is to forego her ability to counter ranged units, which is perfectly reasonable as she cannot counter Brave Lyn -- the most popular Bow user -- regardless of build, and Green Mages are at the moment not influential in Arena. If that’s the case, Masked Marth would appreciate skills that improve her melee combat ability. Steady Breath + Quick Riposte is easily one of the best skill combinations for this purpose, synergizing with Falchion’s effect and Aether to make her a self-sustaining duelist.
Alternatives to Steady Breath are Atk Spd Bond (or any other Bond skills) which also synergize with Falchion’s effect, and other similar choices like Close Defense (better against Manaketes), or Fury (budget option).
Fate Changer (Offensive Masked Marth)
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Falchion (Awakening) (Refined) | A | Swift Sparrow 2 Alternate: Fury 3 |
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Reciprocal Aid Alternate: Reposition |
B | Wrath 3 Alternate: Swordbreaker 3 |
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Luna Alternate: Glimmer |
C | Drive Spd 2 Alternate: Hone Spd 3 |
SP | 2205 | S | Heavy Blade 3 |
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice / Reposition
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Special: Luna / Moonbow / Glimmer
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Passive A: Swift Sparrow / Fury / Atk Spd Bond
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Passive B: Wrath / Swordbreaker / Renewal
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Passive C: Drive Speed / Hone Speed / Threaten Speed
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Sacred Seal: Heavy Blade / Speed +3 / Attack +3
A more offensive approach to Masked Marth. Thanks to her amazing base offensive stat spread and Falchion, she can be a great Player Phase oriented unit. While it is harder to utilize Falchion’s Bond effect in Player Phase compared to Enemy Phase, Masked Marth can deal devastating damage with the Luna + Heavy Blade + Swift Sparrow combo, allowing her to dispatch many units with ease upon initiation.
Other options to Swift Sparrow include Fury for more bulkiness and a general stat boost, Life and Death for more Attack / Speed at the cost of some bulk, and Atk Spd Bond which is also quite powerful for Enemy Phase as well.
Wrath is the best offensive B slot in the game at the moment, and is extremely potent in the hands of a fast sweeper like Masked Marth. With Falchion’s recovery, Reciprocal Aid, and Wrath, Masked Marth can have very easy time managing her own HP and special cooldown in order to best pick her engagement.
A more budget option is Swordbreaker, due to how popular fast and hard hitting sword units like Ayra, Mia, and Zelgius are in Arena. It also allows her to win mirror matchups and outduel other Swordbreaker holders with lower Speed than her. Last but not least, Renewal is a good budget option to keep her healthy alongside with Falchion's effect, and gives her more utility as a combat medic.
Introduction
A recurring character of the Tempest Trials, Masked Marth is essentially a Neutral Boon/Bane Lucina. This makes her an overall worse unit due to lack of ability to customize her in terms of stats. That being said, she is still useful thanks to her coming at 5 star rarity from Tempest Trial Rewards, possessing the Falchion blade, and showing a great statline. Similar to her less enigmatic variant, Masked Marth is often deployed as a speedy bruiser for the Arena whose build is effective in the areas of Player Phase, Enemy Phase, and sustainability. She is also a great combat medic with the Falchion + Renewal combo, and therefore can be extremely helpful in Tempest Trials or Chain Challenges.
Strengths
Possessing Falchion
Falchion provides Masked Marth the niche of Dragon killing, which is extremely relevant in current Arena. This allows her to even take on Blue Manaketes like Nowi, Female Corrin, or Ninian.
The Renewal effect on Falchion makes Masked Marth well-suited for long challenges or drawn out battles, and also gives her the niche of serving as a combat medic as well.
Once refined, Falchion provides her with a whopping +4 to all stats when standing next to an ally, vastly improving her combat potential.
Great Offensive Stat Spread
34 base ATK with Refined Falchion allows Masked Marth to hit like a truck, and is capable of dispatching most units through doubling.
36 base SPD is enough to bypass the most common Speed tier in Arena, especially when utilized with her Refined Falchion’s effect. Masked Marth is extremely hard to double if used properly and will regularly double the majority of common Arena threats.
Weaknesses
Poor Resistance Stat
Base 19 RES is not something you want when fighting Manaketes, and Masked Marth in general is very vulnerable to magic attacks, even with Falchion.
Poor RES also means Masked Marth is easily susceptible to Ploy skills, and must take extra care to not get debuffed by enemies.
Mediocre Defense Stats
25 DEF at neutral is not stellar, although it can be bolstered by Falchion.
While it is by no means terrible, Masked Marth will take heavy damage from physical Brave weapons due to her DEF stat. She will have to rely on skills like Close or Distant Defense to mitigate damage dealt to her.
Lack of Access to IVs and Conventional Mergeability
Being a Tempest Trial Reward Unit, Masked Marth comes at Neutral IVs and cannot get Boon/Bane. This limits her potential for customization and harms some of her matchups -- the additional points in SPD are crucial for a unit of her SPD range.
She also has limited availability and getting new copies of her is completely dependent on Tempest Trials, making her somewhat of a sub-optimal choice for an Arena core.
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Falchion (Awakening) (Refined) | A | Fury 3 |
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Reciprocal Aid | B | Renewal 3 |
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Glimmer | C | Atk Smoke 3 |
S | Atk/Def Bond 3 |
Her refined Falchion gives 4+ to all stats when next to an ally, combined with the atk/def bond seal gives an extra 5 to still and defense. This extra boost can let her eat damage as much as my armored units.
The fury is to give a little bonus to her other stats. The fury plus Falchion enables her to take a round against mages, especially since most mages and even units cannot double her without assistance from skills.
Her b slot skill is the most flexible, with the obvious options of Wraith, Mystic boost, Renewal etc.
Atk smoke 3 in her c skill slot ensures she can take more damage during the enemy phase.
Reciprocal Aid is the choice of assist skill so she can heal up allies, due to her refined Falchion giving her health every second turn. Glimmer is her offensive skill, it will activate on the enemy's turn if she doubles, and ensures the a kill usually.
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Sealed Falchion | A | Brazen Atk/Spd 3 |
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Ardent Sacrifice | B | Wrath 3 |
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Vengeance | C | Infantry Pulse 3 |
S | Renewal 3 |
"A sole warrior stands surrounded by the fallen. Their onslaught never ends, more always come. But still, bleeding and broken she stands firm. An anger in her eyes to scorch the desert sands. Every broken bone, every opened wound, only fuels the fire within. They will pay for their arrogance in blood, their debt collected by the Enigmatic Blade."
This build takes advantage of Lucina's large hp pool to buff her and support her allies. Sealed Falchion and Brazen Atk/Spd 3 allows her to hit pretty hard when she's missing enough health, and even moreso with Vengeance and Wrath 3. Renewal 3 acts as a supplement for the regular Falchion's heal, thus allowing her to still fill the role of a multi-map pseudo-healer with Ardent Sacrifice. Finally, Infantry Pulse 3 lets her reliably shorten ally special cooldowns since she has a nice high hp stat (which also means she'll have plenty of hp to work with when under the thresholds for her skills).
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Sealed Falchion | A | Fury 3 |
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Reposition | B | Desperation 3 |
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Draconic Aura | C | Drive Spd 2 |
S | Brazen Atk/Spd 3 |
65 Atk/51 Spd unbuffed when in Brazen range. Fury 3 to reduce units that can 1-shot her. Draconic Aura since it's going to trigger during the same combats as Glimmer 99% of the time but kill 99% of the units Glimmer couldn't.
Would recommend Glimmer though if you give her Flashing Blade sacred seal, but I run that on a different unit.
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Falchion (Awakening) (Refined) | A | Atk/Def Bond 3 |
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Ardent Sacrifice | B | Renewal 3 |
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Glimmer | C | Hone Atk 3 |
S | Atk/Def Bond 3 |
A secondary usage for my Atk/Def Bond 3 seal is to put it on my Masked Marth. If you've read my Sophia build, you know that Bond skills do stack. This includes the refine for the Awakening Falchion, and by stacking that on top of double Atk/Def Bond 3 Marth gains at least a 14/4/14/4 boost to Atk/Spd/Def/Res while next to an ally!
The rest of the set is mostly standard-ish. Ardent Sacrifice and Renewal make Masked Marth an effective Falchion healer while also renewing her bulk every other turn. Hone Atk is used due to Masked Marth working best when next to an ally. Since she'll usually be next to an ally at the start of the turn, Hone Atk will boost up the power of said adjacent ally as well. Glimmer assists in making Masked Marth a powerful burst damage unit.
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Falchion (Awakening) (Refined) | A | Fury 3 |
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Reciprocal Aid | B | Vantage 3 |
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Miracle | C | Breath of Life 3 |
(Current stats are based on +4 merge.)
She is the mighty MMMMM, or Multi-Map Miracle Masked Marth.
This is a very, very fun version of M!Marth to play, akin to the common Nursina build in function but not focusing on running multiple stacks of HP recovery. She indeed acts as a nurse on multi-map battles like Tempest Trials (benefiting a lot from healing 10 HP at the start of each map) but is a highly functional combat unit, especially if she is adjacent to an ally. Occasionally she can take advantage of multi-map processes by swapping her low HP with the higher HP of an ally at the end of a map, then healing 10 HP and swapping again at the start of the next map.
What really makes her fun though is the wild swings in HP and the momentum in a battle if she engages in combat. She can enter maps with Miracle already charged and at least 11 HP, and that can sometimes be enough to tank any hit; or sometimes she can charge Miracle before what would be a fatal hit thanks to the use of Vantage, and get a kill via a follow-up attack.
The C skill and the seal can be altered without too much changing, I usually forget the use of the C skill and heal via the assist and turn/multi-map processes. This unit was designed before a lot of the newer, more powerful seals were released: this budget Funcina could definitely run a Brazen or a Bond seal.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Other Info
Origin |
Fire Emblem: Awakening
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Banners Featured In
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