Activation Condition: When your team’s sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack’s power increases 20% when the user is in a pinch.