Tier List Overview
This is the tier list for hybrid units. Here, you'll find pairs that provide a mix of supportive and striking capabilities for the team, with both their damage and the utility they provide for the team being key components of what defines their niche. Pairs here are often techs, although we also include other roles as they fit the description. Also, while pairs here offer both striking capabilities and supportive ones relatively balanced, it does not mean they can't be more geared to one side or another - for example, Dawn & Torterra are a hybrid unit that are closer to the supportive end of the spectrum, while Lysandre & Yveltal are a hybrid unit that have more offensive aspects. This classification is not black and white, so some pairs from other lists also can have valid arguments to be moved to hybrids.
Archie & Kyogre have an unbelievably good kit both in offensive terms and defensive ones. Origin Pulse is one of the highest BP moves in the entire game that can be further boosted by rain, which Kyogre not only summons on entry, but also extends its duration every time it is summoned to almost double its time. Shower Surge 3 also means that Kyogre's damage is further boosted on rain and also makes its gauge considerably faster. Hoenn Pride is an amazing Master Passive that boosts the entire team's SpA by 20% by default and can be further boosted by a whooping 50% with 2 more Hoenn units, which is not really hard to do considering Kyogre's self sufficiency and the general quality of the Hoenn units, like May, Roxanne, Zinnia, etc. Finally, Kyogre's Trainer Move gives it +3 critical hit rate, +2 Special Attack, +2 accuracy to make Origin Pulse fully accurate, and gradual healing all in a single turn at the cost of -2 to both defenses. Although Kyogre does lack a strong Sync Nuke, the combined offensive and defensive capabilities it offers is unmatched by almost everyone except a very few select units in the entire game.
We've come a long way since Xatu, haven't we? An excellent movepool, unique terrain, and highly flexible sync grid make Musharna an extremely versatile offensive tank that can put out massive dps while supporting its team and constantly healing off any damage that gets through excellent boosted bulk stats. Although Eevee-based comps looking to push Stored Power to its absolute limit are certainly viable, Musharna truly shines as a sideman paired with a Psychic Striker like Reuniclus to take full advantage of terrain and a healer like Alakazam to keep it topped off on health throughout the match. The pair simply does it all; colossal dps, incredible supportive qualities, and even the surprisingly potent ability to act as an off-tank.
Delphox continued the tradition of powerful Fire Type Tech pairs by becoming one of the game's most centralizing damage dealers as well as by far its most powerful status spreader immediately upon release. Even without considering its excellent potential DPS, the sheer power of Go Viral allows Delphox the incredibly supportive utility to see use on almost any team. This isn't to discount that DPS though; a quick look at the pair's Sync Grid reveals one of the most potent Strikers we've ever seen with all sorts of multipliers turning its Dauntless Overheats into what is likely the most powerful unbuffed Move in the game. In conclusion, this may be the first pair since the days of Garchomp and Charizard that can truly be called meta-defining and it absolutely deserves its place on top of this list.
As a key member of the awesomely powerful Kommo-O Paralysis squad, Whimsicott fills a similar role to pairs like Luxray and Pallosand in its facilitation of a conditional Striker (in this case through the ease with which it spreads Paralysis to multiple targets). Although this is already enough to put the pair firmly in the upper echelon of Techs, its incredible penchant for reducing incoming damage while pumping out towering multiplier-boosted Moonblasts with very little setup also makes it a staple sideman on nearly any team core looking for a third slot, and solidifies its place on this tier list as a unit both powerful and versatile.
As arguably the single most important tank in the Pokemon Masters meta, Venusaur (along with powerhouses like Charizard and Delphox) is one of the few five star pairs that can be called truly essential parts of every player's roster. Venusaur provides more healing and damage than any other tank in today's version of the game, as well as the excellent bulk and utility to put those traits to use better than any other tank could hope to. On top of this, its grid turns what was already a ridiculously useful pair into a highly specialized tool, perfectly able to round out the weaknesses of virtually any team it's considered for. In short, the best way to describe a pair like Venusaur is this: the complete package.
With the introduction of Zekrom to the game, Luxray has become an integral piece of one of the game's highest dps team cores. Beyond that, investment in the pair will become more and more valuable, as every Electric Striker added to the game makes it more and more versatile. Further still, the flexibility inherent to the pair's grid gives it a strong basis in its niche as an offensive tank before considering the power of Electric Terrain.
One of the best examples of the Tech class' offensive/defensive split utility, Hydreigon is both a substantial offensive force and one of the best debuffing options in the game. Because it both sets up and is enabled by fellow debuffers like Kyurem and Houndoom, the pair is able to form a variety deadly dual offense team cores on top of its status as a generally able sideman. Although it never quite reaches the dps heights of Musharna or Morpeko, the all-encompassing versatility of Delphox and Venusaur, or the meta-defining synergies of Swampert, Hydreigon remains an excellent pair with ample application in nearly any situation.
Similar in many ways to Steven & Metagross in its role as an Aggravation Striker with a focus on long-term survivability, a few key differences are what allow Yveltal to escape the former's shadow into a niche of its own (even as they render it a much less ubiquitous pair overall). Firstly, Yveltal's split typing, which is both a blessing and a curse. By allowing it to compete in two different races as far as supereffective damage goes, it makes Yveltal a much more flexible pair than contemporaries such as Pidgeot and Houndoom. However, because of the pair's need to make us of both typings no matter the opposing stage's weakness (Dark Pulse is required for status while Oblivion Wing provides the pair's essential longevity), it ends up failing to compete with either of its more accessible rivals in terms of damage. The pair's unique strengths, then, lie in its versatility, much of which stems from the aforementioned dual typing as well as another key divergence from the niche it shares with Steven: access to its own healing. Because it requires no dedicated Support to facilitate its long-term survival, Yveltal is able to function extremely well slotted onto dual-striker comps, where it can soak up aoe Special boosts from a Support like Xerneas or Blastoise and then contribute its damage and status without compromising the team's pre-existing core. In the final analysis, it's the flexibility those differences afford that set Yveltal apart from its contemporaries and make it an excellent choice for an incredible variety of team compositions.
Although still a highly versatile bulky striker, the recent advance in powercreep accompanying the introduction of Master Fairs has rendered Metagross' previously superfluous damage ceiling merely above average. Presently, it continues to hold a solid niche as something of a defensive, utility-focused Gloria that trades the latter's damage for bulk and versatility. No longer top tier, but for players desiring bulk and offense in a single slot it's still difficult to match.
One of the game's best damage Mp-independent damage dealers, an incredible tool for toxic stall, and even a strong competitor as a sync nuker, Crobat is particularly noticeable for excelling in arguably the game's two most difficult game modes. In the Battle Villa, its lack of reliance on buffs and trainer moves make it an excellent sweeping tool, while the percent health damage of its toxic poison and sheer single-target power of its Sync Nuke make it great for handling +hp and +def Master mode restrictions.
Although indisputably an excellent Sync Nuker at 3/5, the frankly unreasonable amount of investment using it for this purpose requires makes it extremely difficult to justify the effort (especially as the pair is nothing more than the game's least reliable status spreader without full grid access). If a late game Flying Striker is necessary, Mega Pidgeot's offer of comparable performance for a relatively miniscule cost makes it far the more practical option. On top of this, generic Sync Nukers outside of the Flying type niche are abundantly available through the game's main story, some of which are even more effective in that role than Togekiss itself. Overall, a more than solid pair for the die-hard Skyla fans out there, but one with too steep an entry barrier to become a prevalent part of the meta.
Solid bulk and an interesting Passive in Power Siphon make Torterra a great Main Tank in both BV and Single Player Event formats, although Good As New's low Mp can stop it from outlasting 3v9s without a backup tank. Overall, worth investing in for Events but rarely the best Battle Villa choice over pairs like Swanna and Mew who don't require additional Support (unless, of course, your team has space for a backup in which case it can perform in BV just as well).
By bringing the its rather unique niche of Psychic type sync nuking to bear in combination with its old mp independant sideman role, Mew has managed to retain its viability as a wonderfully versatile f2p sweeper, particularly useful for newer players struggling in the Battle Villa.
Although it requires careful team planning and high grid commitment in order to reach its full potential, a properly played Tsareena can be a highly effective substitute for Sceptile in modes that restrict team repetition. Its excellent damage and useful debuffs are, however, often outweighed by the difficulty of balancing those debuffs with constant application of Teeter Dance and sunny weather in order to maintain the conditional damage boosts it relies on.
With a woefully outdated kit, dps that becomes less impressive with each new banner, and the typing that once made it so unique now forcing to compete with Whimsicott and Gardevoir, the only thing in the way of Altaria's downwards trajectory is its access to Defog. Outside of use in that capacity against very specific stages, this pair is mostly relegated to players looking for supereffective Fairy damage who missed out on its limited banner competition.
Although the pair borderline requires a fully invested Sync Grid for use (and its 6 star ex form in order to reach its real potential), that investment is often well worth it as a properly set up Milotic is one of the most versatile and powerful offensive tanks in the game. Unearthly levels of healing, the immensely powerful sterner stuff, the ability to block opposing status while applying its own trapped condition, and a massive number of damage boosts combine to allow the pair to achieve such ridiculous feats as soling certain Legendary Arenas and 2v9ing most full force battles with ease. Although the setup and commitment it requires is immense, the rewards Wallace & Milotic are capable of providing more often than not make it all worth it.
Although its lack of a sync grid and the advance of powercreep over time have pretty much completely eroded its utility as a team's primary Striker, Gengar's immense speed and access to Sleep has kept it a mainstay of cheesy status chaining teams since the game's release. Not even Serena's usurpation of this niche has stopped the pair from dominating neatly any stage in the game, and as long as Sleep stays as broken as it is this isn't likely to change.
The Sword and Shield Formes allow this Sync Pair to be Offensive or Defensive depending on the Player’s needs for that Battle. Changing stance also changes the Bulk value of Aegislash, which will affect who the Enemy targets. This is definitely a Sync Pair with the potential to work really well in specific Team compositions and strategies.
Aegislash is definitely a powerful Steel-Type and can even make the Enemy Flinch. The drawback to this Sync Pair is that Wikstrom & Aegislash have such an extensive toolkit that they don’t excel at any one thing, so they are very situational.
I honestly thought the datamine was a joke when i first saw this pair. Dumpster buffs, mediocre stats, dumpster attacking moves. Even against fairy weak enemies just use literally anything else.