Table of Contents
Marnie (Champion) & Moltres
Trainer
Pokemon Info
Pokemon Description
The sinister aura that blazes like molten fire around this Pokémon is what inspired the name Moltres.
Stats
Pokemon Analysis
Moves
Type
|
Dark
|
Category
|
|
Power
|
155
/
186
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Has a chance (20%) of making the target flinch.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
Applies the Damage Guard Next effect to the user.
Type
|
Dark
|
Category
|
|
Power
|
200
/
240
|
Accuracy
|
100
|
Target
|
All opponents
|
Activation Condition: When your team’s sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack’s power increases 20% when the user is in a pinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s Speed by 4 stat ranks. Raises the user’s evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Galar Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Sinister Aura
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. Raises the user’s critical-hit rate by 3 stat ranks the first time it enters a battle each battle.
Spikemuth Grit
Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user’s Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dark-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Marnie (Champion) & Moltres
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-2) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+20
|
48 |
4 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,1) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Distaste for Defeat Fiery Wrath
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Distaste for Defeat Fiery Wrath
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Protect
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Protect
:
Slippery 2
- Raises the user’s evasiveness by 2 stat ranks when its move is successful.
|
96 |
8 |
2 |
(3,-3) |
|
Protect
:
Super Preparation 9
- Applies the Supereffective ↑ Next effect to the user when its move is successful.
|
96 |
8 |
3 |
(3,-5) |
|
Fiery Wrath
:
Aggravation 2
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
96 |
8 |
3 |
(2,10) |
|
Fiery Wrath
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Triumphant Spirit!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Triumphant Spirit!
:
Propulsion 9
- Reduces the user’s sync move countdown by one when its move is successful.
|
120 |
10 |
3 |
(-3,5) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(3,5) |
|
Dauntless
- Sp. Atk cannot be lowered.
|
60 |
5 |
|
(-3,-5) |
|
Power Reserves 3
- Powers up the user’s moves when it is in a pinch.
|
84 |
7 |
2 |
(-3,-9) |
|
Speedy Entry 2
- Raises the user’s Speed by 2 stat ranks when it enters a battle.
|
84 |
7 |
2 |
(-2,-8) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-1,-9) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(-2,-10) |
|
Wounded Power 3
- Powers up the user’s moves when its HP is reduced.
|
120 |
10 |
3 |
(1,9) |
|
Wounded Sync-Up 5
- Powers up the user’s sync move when its HP is reduced.
|
96 |
8 |
3 |
(-2,6) |
|
Evasive Sync-Up 3
- Powers up the user’s sync move when its evasiveness is raised.
|
84 |
7 |
2 |
(1,-5) |
|
Endure Again
- Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
|
120 |
10 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Fiery Wrath
:
Power
+2
|
36 |
3 |
|
(-1,3) |
|
Fiery Wrath
:
Power
+2
|
36 |
3 |
2 |
(-3,3) |
|
Fiery Wrath
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Fiery Wrath
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Fiery Wrath
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
B Fiery Wrath
:
Power
+2
|
36 |
3 |
|
(-2,-6) |
|
B Fiery Wrath
:
Power
+2
|
36 |
3 |
|
(-3,-7) |
|
B Fiery Wrath
:
Power
+2
|
36 |
3 |
2 |
(-1,-7) |