Table of Contents
Trainer
Pokemon Info
Pokemon Description
Legends tell of its fighting alongside a general and conquering a whole country.
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
17
/
20
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target burned.
Type
|
Fire
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Leaves the target burned.
Type
|
Fire
|
Category
|
|
Power
|
38
/
45
|
Accuracy
|
85
|
Target
|
An opponent
|
Cost
|
|
Leaves the target trapped.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s accuracy and critical-hit rate by 2 stat ranks.
Type |
Fire |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases when the target is burned.
Extend Range
When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Hit Burned Opp: Sp. Atk ↓ 9
Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move is successful against a burned opponent.
Hit Trapped Opp: Sp. Def ↓ 9
Lowers the target’s Sp. Def by 1 stat rank when the user’s attack move is successful against targets that are trapped.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Kiawe & Arcanine
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Fire Spin
:
Accuracy
+10
|
60 |
5 |
2 |
(-3,9) |
|
Will-O-Wisp
:
Accuracy
+10
|
60 |
5 |
2 |
(-3,-3) |
|
Fire Spin
:
Power
+3
|
36 |
3 |
|
(-3,7) |
|
Fire Spin
:
Power
+3
|
36 |
3 |
2 |
(-1,7) |
|
Fire Spin
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
Fire Spin
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
Fire Spin
:
Power
+3
|
36 |
3 |
|
(1,-3) |
|
Ember
:
Power
+4
|
36 |
3 |
|
(-2,-2) |
|
Ember
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Ember
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Ember
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Ember
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+10
|
48 |
4 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-1) |
|
Dancing Together Inferno Overdrive
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Dancing Together Inferno Overdrive
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Fire Spin
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Ember
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Will-O-Wisp
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-4) |
|
Come On By!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(3,-3) |
|
Come On By!
:
Propulsion 9
- Reduces the user’s sync move countdown by one when its move is successful.
|
120 |
10 |
3 |
(1,-5) |
|
Flameproof
- Prevents the user from getting burned.
|
60 |
5 |
|
(2,4) |
|
Escape Artist
- Prevents the user from becoming trapped.
|
60 |
5 |
|
(-2,4) |
|
Terrify 2
- Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
|
120 |
10 |
3 |
(-2,-6) |
|
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
120 |
10 |
3 |
(-1,-5) |
|
Scorcher 2
- Increases the amount of damage an opponent takes from being burned.
|
120 |
10 |
2 |
(-3,-5) |
|
Stationary Target 3
- Powers up the user’s moves when the target is trapped.
|
96 |
8 |
2 |
(2,-4) |
|
Pokey Trap 5
- Increases the amount of damage an opponent takes from being trapped.
|
120 |
10 |
2 |
(3,-5) |
|
Team Sync Regen
- Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
|
120 |
10 |
3 |
(2,-6) |
|
Power Play
- The more the target’s stats are lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(2,10) |
|
Interference Sync 5
- Powers up the user’s sync move against targets that are flinching, confused, or trapped.
|
108 |
9 |
3 |
(-2,10) |
|
Hit Burned Opp: Attack ↓ 9
- Lowers the target’s Attack by 1 stat rank when the user’s attack move is successful against a burned opponent.
|
108 |
9 |
3 |
(1,9) |
|
Hit Trapped Opp: Speed ↓ 9
- Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against targets that are trapped.
|
108 |
9 |
3 |
(-1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |