Tier List Overview
The GamePress Tier List is now directly inherited from our Sync Grids & Lucky Skills & Tier List document that is constantly updated with the latest Pokemon Masters EX news!
Tier Lists are inherently subjective by nature! This list should NOT be considered as the only source of information, and there are many players who have their own opinions on how to construct a Tier List. We strongly encourage players to discuss their opinions on Tier Lists and gameplay. Check out our Community Lists for more, and feel free to start a Community Discussion or comment on our latest Changelog article if you would like to discuss this Tier List in particular!
Criteria Overview
The goal is to rank the units on their own merits, regardless of the player's available roster, while still accounting for the overall metagame, therefore these are the main criteria for our Tier List (not ordered as we're trying to balance them together instead of focusing on specific aspects):
- Team flexibility and versatility
- Role compression and self-sufficiency
- Compositional strength and relevancy
- Peak performance in an optimal environment
Note: All units are considered fully maxed and access to EX is also taken into account (mostly relevant for Supports and Sync Nukers or pairs with some incentives to Sync).
Content Priority
While keeping in mind the criteria above, the in-game content is weighted in the following order:
- Champion Stadium Master Mode
- Legendary Arena / Gauntlet
- Extreme Battles
- Full-Force Battles & Battle Villa
Categories
Sync Pairs are split into 3 categories (as opposed to their in-game role) to reflect the potential usage of their kits. Keep in mind the categories do not compare 1:1, everything is ranked within their categories and they are not meant to be compared with other categories. That being said, all Sync Pairs are ranked as whole units and not just regarding their department (ie. all their facets are taken into account when ranking them, regardless of the category they belong in).
Sub-groups
Those are essentially “Tiers inside the Tiers”. Although Sync Pairs are already ordered inside of the Tiers individually, some units are close enough to each other so that they can be grouped and even have interchangeable places between themselves. The sub-groups are identified by the background color of their icon (ie. all units with the same background color on the same Tier are on the same sub-group). This is done so that we have an even clearer distinction between the units without being too strict with the individual positions either.
Damage Dealer Tier List
Units focused on damage, whether it's from their normal moves, Sync moves, or both. Those are most of the time Strikers, and not so rarely Techs as well. Providing an extra utility aspect (but not enough to warrant a category change) on top of it does play a role in their ranking too, even if it’s at the cost of some damage output, depending on the relevancy/efficiency of said utility (ie. this is NOT a max-damage Tier List).
Hybrid Tier List
Units that provide a mix of offensive and supportive capabilities. Those are most of the time Techs but some Strikers and Supports are joining this category as well. Those Sync Pairs bring a variety of benefits to a team and/or have access to builds with various orientations to fit different roles within a team. Most of the time they'll be closer to one side or the other but generally they're categorized here because they bring more than one aspect in their secondary department and/or have access to legitimate builds on the other side of the spectrum.
Note: we’re very likely to bump Irida within her Tier during the mid-month update, while Emma and Mallow are in talks for switching to Damage Dealer. We’ll wait for SS Silver to release before refining the lists.
Utility Tier List
Units focusing on buffing teammates and/or disrupting the opposition. Those are most of the time Supports but some Techs also appear there. They often are the backbone of the team by letting your Damage Dealer reach its full potential and/or providing longevity to the team. Some of them also come with potential damage output (but not enough to warrant a category change), which is also accounted for in their ranking when relevant.