Introduction
This page lists every effect observed in the game thus far and what Tier Points are currently assigned to the effect if a Pokemon has access to it. Caution that this list is very LONG! Any suggestions as to what should be counted towards tier points should be included in our Community Discussion! We welcome feedback!
In the current state of the game, the following stat boost effects are considered useful and are given + Tier Points:
- Speed Boosts
- Attack Boosts
- Sp. Atk Boosts
- Critical Hit Rate Boosts
- Move Gauge Boosts
- Accuracy Boosts
Various other types of effects also are considered useful and are assigned points in the tables below.
The following are considered detrimental and are given - Tier Points:
- Pokemon only has Normal Type attacks (Normal Type Only)
Pokemon Tag Tier Points
Pokemon Tag | Tier Points |
Dual Type | 1 |
AoE Damage | 1 |
Normal Type Only | -2 |
Dragon Type Only | 0 |
Move Effect Tier Points
Move Effects | TierPoints |
Self (Depends) +1 | 1 |
Self Depends +2 | 2 |
All Allies Accuracy +2 | 3 |
An opponent Accuracy -1 | 1 |
Self Accuracy +1 | 0.5 |
Self Accuracy +2 | 1 |
All Allies Attack +1 | 3 |
All Allies Attack +2 | 6 |
All Allies Attack +3 | 9 |
All Allies Attack +3.5 | 10.5 |
All opponents Attack -1 | |
An opponent Attack -1 | |
An opponent Attack -2 | |
Self Attack +1 | 1 |
Self Attack +2 | 2 |
Self Attack +3 | 3 |
Self Attack +3.5 | 3.5 |
Self Attack +4 | |
An opponent Bind | |
An opponent Bind 100 | |
Entire field Block Weather Changes | |
All Allies Blocks AoE | 1 |
Allied Field of Play Blocks Critical Hits | 1 |
All Allies Blocks Damage to Self | |
Self Blocks Damage to Self | |
Allied Field of Play Blocks Stat Conditions | 1 |
Allied Field of Play Blocks Stat-lowering | 1 |
All opponents Burn | |
An opponent Burn | |
An opponent Burn +100 | |
An opponent Burn 100 | |
An opponent Confusion | |
An opponent Confusion +100 | |
An opponent Confusion 100 | |
Self Confusion +100 | |
Self Confusion 100 | |
Self Counter | |
All Allies Crit Chance +1 | 3 |
All Allies Crit Chance +2 | 6 |
All Allies Crit Chance +3 | 9 |
All Allies Crit Chance +3.5 | 10.5 |
Self Crit Chance + | 1 |
Self Crit Chance +1 | 1 |
Self Crit Chance +2 | 2 |
Self Crit Chance +3 | 3 |
Self Crit Chance +3.5 | 3.5 |
All Allies Defense +2 | |
All Allies Defense +3 | |
All opponents Defense -1 | |
An ally Defense +2 | |
An opponent Defense | |
An opponent Defense -1 | |
An opponent Defense -2 | |
Self Defense +1 | |
Self Defense +2 | |
Self Defense +3 | |
Self Defense -1 | |
Self Defense -2 | |
Self Defense -3 | |
Self Destruct | |
Opponent Field of Play Disrupt Unity Gauge | 1 |
Self Endure | |
All Allies Evasion +2 | 6 |
An ally Evasion +2 | 2 |
Self Evasion +1 | 1 |
Self Evasion +2 | 2 |
Self Evasion +3 | 3 |
All opponents Flinch | |
An opponent Flinch | |
An opponent Force Switch Out | |
All opponents Freeze | |
An opponent Freeze | |
An ally HP +1 | |
Self HP +1 | |
Self HP Drain vs Sleep + | |
All Allies HP Regen | |
An ally HP Regen | |
Self HP Regen | |
All Allies Low HP Attack +6 | 18 |
Self Move Failure 2x Damage | |
All Allies Move Gauge +1 | 3 |
All Allies Move Gauge +1.5 | 4.5 |
All Allies Move Gauge +2 | 6 |
All Allies Move Gauge +3 | 9 |
All Allies Move Gauge +3.5 | 10.5 |
Self Move Gauge +1 | 1 |
Self Move Gauge +2 | 2 |
Self Move Gauge +3 | 3 |
Self Move Gauge +3.5 | 3.5 |
Allied Field of Play Move Gauge Accelerate | 3 |
All Allies Next 100% Critical Hit | 3 |
Self Next 100% Critical Hit | 1 |
All Allies Next Sure Hit | 1.5 |
Self Next Sure Hit | 1 |
All Allies Normalize Lowered Stats | 3 |
An ally Normalize Lowered Stats | 1 |
Self Normalize Lowered Stats | 1 |
An opponent Normalize Raised Stats | 1 |
Self Normalize Raised Stats | |
All opponents Normalize Stats | 1.5 |
Self Normalize Stats | 1 |
All opponents Paralysis | |
An opponent Paralysis | |
An opponent Paralysis 100 | |
All opponents Poison | |
An opponent Poison | |
Self Poison 2x Damage | |
Opponent Field of Play Prevent Switching | |
Self Rainy Sure Hit | |
Self Random +1 | 0.5 |
Self Random +2 | 1 |
Self Recoil | |
Opponent Field of Play Reduce Chain Time | |
Allied Field of Play Reduce Damage (All) | |
Allied Field of Play Reduce Damage (Physical) | |
Allied Field of Play Reduce Damage (Special) | |
Allied Field of Play Reflect Stat Conditions | 1 |
Allied Field of Play Reflect Stat Debuffs | 1 |
All opponents Remove Def Buffs | |
Self Repeat Use Damage Bonus | |
Entire field Sandstorm | |
An opponent Sleep | |
All Allies Sp. Atk +1 | 3 |
All Allies Sp. Atk +2 | 6 |
All Allies Sp. Atk +3 | 9 |
All Allies Sp. Atk +3.5 | 10.5 |
All opponents Sp. Atk -1 | |
An opponent Sp. Atk -1 | |
An opponent Sp. Atk -2 | |
Self Sp. Atk +1 | 1 |
Self Sp. Atk +2 | 2 |
Self Sp. Atk +3 | 3 |
Self Sp. Atk +3.5 | 3.5 |
Self Sp. Atk +6 | 6 |
All Allies Sp. Def +2 | |
All Allies Sp. Def +3 | |
All opponents Sp. Def -1 | |
An ally Sp. Def +2 | |
An opponent Sp. Def -1 | |
An opponent Sp. Def -2 | |
Self Sp. Def +1 | |
Self Sp. Def +2 | |
Self Sp. Def +3 | |
Self Sp. Def +4 | |
Self Sp. Def -1 | |
Self Sp. Def -2 | |
All Allies Speed +1 | 3 |
All Allies Speed +2 | 6 |
All Allies Speed +3 | 9 |
All Allies Speed +3.5 | 10.5 |
All opponents Speed -1 | 3 |
An opponent Speed -1 | 1 |
Self Speed +1 | 1 |
Self Speed +2 | 2 |
Self Speed +3 | 3 |
Self Speed +3.5 | 3.5 |
Self Speed Up 2x Damage | |
All Allies Stat (Depends) +1 | 3 |
All Allies Stat (Depends) +2 | 6 |
All Allies Stat (Depends) +3 | 9 |
All Allies Stat (Depends) +3.5 | 10.5 |
Self Stat (Depends) +1 | 1 |
Self Stat (Depends) +2 | 2 |
Self Stat (Depends) +3 | 3 |
Self Stat (Depends) +3.5 | 3.5 |
Self Stat Bonus Damage Bonus | |
All Allies Stat Condition Clear | 3 |
An ally Stat Condition Clear | 1 |
All Allies Stat Condition Immunity | 1 |
An ally Stat Condition Immunity | 1 |
Self Stat Condition 2x Damage | |
All Allies Sunny 2x Buffs | |
Self Sure Hit | 1 |
Self Taunt | |
An opponent Toxic | |
An opponent Toxic 100 | |
An opponent Unable to Evade | 1 |
Self Unfreeze | |
Self User Has Stat Condition 2x Damage | |
Self Variable Move Gauge Use | |
Entire field Hail |
Passive Effect Tier Points
Passive Effects | Tier Points |
All Allies Stat Condition Clear | 1 |
Self Always Sure Hit | 1 |
Self Attack +1 | 1 |
Self Attack Decrease Immunity | 1 |
Self Attacks Ignore Damage Reduction | 1 |
Self Baton Pass | 1 |
Self Crit Chance + | 1 |
Self Critical Immunity | 1 |
Self Endure | 1 |
Self Higher Move Gauge Damage + | 1 |
Self Sp. Atk Decrease Immunity | 1 |
Self Sp. Def Decrease Immunity | 1 |
Self Speed +1 | 1 |
Self Speed Decrease Immunity | 1 |
Self Stat Condition Damage + | 1 |
Self Stat Decrease Immunity | 3 |
Self Accuracy Decrease Immunity | 1 |
All opponents Attack -1 | 3 |
An opponent Bind + | |
An opponent Confusion + | |
An opponent Defense -1 | |
An opponent Flinch + | |
Self Burn Immunity | |
Self Confusion Immunity | |
Self Critical Hit Power + | |
Self Defense +1 | |
Self Defense Decrease Immunity | |
Self Flinch Immunity | |
Self Forme Change | 1 |
Self Freeze Immunity | |
Self Hailstorm Immunity | |
Self HP +1 | |
Self Low HP Defense + | |
Self Low HP Power + | |
Self Normal Moves > Water Type | |
Self Paralysis Immunity | |
Self Poison Immunity | |
Self Rainy Move Gauge + | |
Self Sandstorm Damage + | |
Self Sandstorm HP Regen | |
Self Sandstorm Immunity | |
Self Sandstorm Stat Decrease Immunity | 1 |
Self Self Destruct on Death | |
Self Sleep Immunity | |
Self Stat Condition Rate + | |
Self Sunny Move Gauge + | |
Self Supereffective Power + | |
Self Unity Bonus Damage + | |
Self Crit Confuse/Flinch/Bind Up | 1 |
Self Stat Condition Move Gauge Speed Up | |
Self Sunny Stat Condition Immunity |