Table of Contents
Calem (Champion) & Greninja
Other Forms
Trainer
Pokemon Info
Pokemon Description
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
Stats
Pokemon Analysis
Moves
Type
|
Dark
|
Category
|
|
Power
|
50
/
60
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Type
|
Water
|
Category
|
|
Power
|
25
/
30
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Attacks the target two to five times in a row.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
1
|
Cost
|
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Kalos Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Calm Fighter Water Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Calem (Champion) & Greninja
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(2,-4) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Shrouded Night Slash
:
Power
+50
|
84 |
7 |
3 |
(0,6) |
|
Unseen Water Shuriken
:
Power
+50
|
84 |
7 |
3 |
(0,-6) |
|
Brutal Swing
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Brutal Swing
:
Flabbergast 4
- Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
|
96 |
8 |
2 |
(2,8) |
|
Water Shuriken
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-6) |
|
Water Shuriken
:
Guaranteed Triple
- Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
|
96 |
8 |
2 |
(3,-9) |
|
Glory of Understanding!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,5) |
|
Glory of Understanding!
:
Critical Squad 1
- Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-3,7) |
|
Glory of Understanding!
:
Propulsion 9
- Reduces the user’s sync move countdown by one when its move is successful.
|
120 |
10 |
3 |
(-1,7) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-3,-3) |
|
Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
|
84 |
7 |
2 |
(2,-8) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
2 |
(-2,-6) |
|
Rain Gear 2
- Reduces damage when the user is hit by an attack move while the weather is rainy.
|
96 |
8 |
3 |
(2,-10) |
|
Team Sync Think 9
- Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle.
|
120 |
10 |
3 |
(1,-9) |
|
Queue Cutter 2
- Has a chance (30%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(-1,-7) |
|
Team Umbral Restoration 9
- Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone.
|
96 |
8 |
3 |
(2,10) |
|
Umbral Tenacity
- Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone.
|
108 |
9 |
2 |
(3,9) |
|
Team Mighty Sync 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move. This effect can activate only once per battle.
|
120 |
10 |
3 |
(1,9) |
|
Team Safe Start
- Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Group Fortification 9
- Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent’s attack move targeting the user misses.
|
120 |
10 |
2 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
|
(3,5) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
2 |
(-1,5) |
|
Brutal Swing
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
|
(3,-5) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
|
(-2,-4) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
2 |
(1,-7) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
|
(3,-7) |
|
Water Shuriken
:
Power
+1
|
36 |
3 |
2 |
(-1,-5) |