Table of Contents
Trainer
Pokemon Info
Pokemon Description
If it inhales deeply, that’s a sign it’s about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit!
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
30
/
36
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Raises the user’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type
|
Fairy
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Attack by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank.
Type |
Fire |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Team Mind-Bracing Infliction 2
Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user’s Pokémon uses a status move each battle.
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Passionate Spirit Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Tina & Flareon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(1,5) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(2,-6) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
2 |
(1,-7) |
|
Flame Charge
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+20
|
48 |
4 |
2 |
(3,-9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+5
|
24 |
2 |
|
(3,-7) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-3,3) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,9) |
|
Warm Feelings Fire Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Warm Feelings Fire Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Charm
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Charm
:
Flabbergast 2
- Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
|
120 |
10 |
2 |
(2,-8) |
|
Flame Charge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Flame Charge
:
Scorching Touch 4
- Has a chance (50%) of leaving the target burned when the user’s attack move against it is successful.
|
96 |
8 |
2 |
(1,7) |
|
Dire Hit All +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
We’re Going Too!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Flameproof
- Prevents the user from getting burned.
|
60 |
5 |
|
(3,-5) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
108 |
9 |
2 |
(-1,5) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Fire Guard
- Reduces damage when the user is attacked by Fire-type moves.
|
120 |
10 |
3 |
(2,10) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(-1,-5) |
|
Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
|
96 |
8 |
3 |
(-1,7) |
|
Team Sync Regen
- Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
|
120 |
10 |
3 |
(-3,7) |
|
Team Inflict and Heal 3
- Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.
|
120 |
10 |
3 |
(1,-9) |
|
Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-1,-7) |
|
Trip Up 9
- Lowers the target’s Speed by 1 stat rank when the user’s attack move against the target is successful.
|
120 |
10 |
3 |
(1,9) |
|
Team Sentry Entry 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(-3,5) |
|
Team Wise Entry 1
- Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(-3,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |