Table of Contents
Trainer
Pokemon Info
Pokemon Description
The question of why only Eevee has such unstable genes has still not been solved.
Stats
Moves
Type
|
Normal
|
Category
|
|
Power
|
57
/
68
|
Accuracy
|
0
|
Target
|
All opponents
|
Effect Tag
|
Sure Hit
|
Cost
|
|
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
Applies the Damage Guard Next effect to the user.
Type
|
Normal
|
Category
|
|
Power
|
94
/
112
|
Accuracy
|
100
|
Target
|
An opponent
|
Uses
|
3
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores 1 MP of the user’s moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by 1 rank. (The same type of effect is increased for all allied sync pairs.)
Type |
Normal |
Category |
|
Power |
300 / 360 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Elaine & Eevee
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(1,-5) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
2 |
(-1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(-1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-2,-6) |
|
Partner Promenade Veevee Volley
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Partner Promenade Veevee Volley
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Swift
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Protect
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Let’s Go Together!
:
Shielded 2
- Raises the Defense of all allied sync pairs by 2 stat ranks when the user’s move is successful.
|
120 |
10 |
3 |
(-1,7) |
|
Let’s Go Together!
:
Slippery 1
- Raises the user’s evasiveness by 1 stat rank when its move is successful.
|
96 |
8 |
2 |
(3,-9) |
|
Let’s Go Together!
:
Team Hit and Heal
- Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.
|
96 |
8 |
3 |
(2,10) |
|
Let’s Go Together!
:
T-Move: HP Recovery (M) 9
- Restores the user’s HP when its Trainer uses a move.
|
120 |
10 |
5 |
(-2,-8) |
|
Let’s Go Together!
:
Move: Team Attack ↑ & Sp. Atk ↑ 9
- Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Let’s Go Together!
:
Barricade Buddies 2
- Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user’s move is successful.
|
120 |
10 |
3 |
(-1,-7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(0,-4) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(2,-4) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
2 |
(0,4) |
|
Escape Artist
- Prevents the user from becoming trapped.
|
60 |
5 |
|
(2,4) |
|
Sterner Stuff 2
- Reduces damage when the user is hit by a physical attack move.
|
84 |
7 |
2 |
(-3,5) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(-3,7) |
|
Safety Net
- Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.
|
120 |
10 |
5 |
(-2,8) |
|
Overwhelm 9
- Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
|
96 |
8 |
3 |
(1,9) |
|
Team Pinpoint Entry 1
- Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(3,9) |
|
Status Immunity
- Status conditions cannot be inflicted on the user.
|
120 |
10 |
3 |
(-3,-7) |
|
Brain Brawn 2
- Reduces damage when the user is hit by a special attack move.
|
84 |
7 |
2 |
(-3,-5) |
|
Satisfied Snicker 9
- Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.
|
96 |
8 |
3 |
(1,-9) |
|
Hit: Interference (1 Kind) 9
- Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.
|
120 |
10 |
4 |
(0,8) |
|
S-Move: Team Physical Boost ↑2 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user’s sync move.
|
120 |
10 |
4 |
(0,-8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Swift
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(-3,3) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(-2,4) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Quick Attack
:
Power
+3
|
36 |
3 |
|
(-3,-3) |
|
Quick Attack
:
Power
+3
|
36 |
3 |
|
(2,-6) |
|
Quick Attack
:
Power
+3
|
36 |
3 |
|
(-2,-4) |
|
Quick Attack
:
Power
+3
|
36 |
3 |
2 |
(1,-7) |
|
Quick Attack
:
Power
+3
|
36 |
3 |
|
(3,-7) |