Table of Contents
Trainer
Pokemon Info
Pokemon Description
Clean, clear waters are its usual habitat. When it’s about to be attacked by an invading enemy, it dives into the water to hide.
Stats
Moves
Type
|
Water
|
Category
|
|
Power
|
49
/
58
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of lowering the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense of all allied sync pairs by 2 stat ranks.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
Applies the Damage Guard Next effect to the user.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the user’s Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.
Type |
Water |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Rain Gear 2
Reduces damage when the user is hit by an attack move while the weather is rainy.
Revenge Boost 2
Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Adaman & Vaporeon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-3,5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,-4) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+10
|
48 |
4 |
2 |
(3,-9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-3,3) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,-6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-7) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,9) |
|
Come On Already Water Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Come On Already Water Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bubble Beam
:
On a Roll 4
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
|
96 |
8 |
2 |
(2,8) |
|
Bubble Beam
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,-7) |
|
X Defense All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,-5) |
|
X Defense All
:
Pep Rally 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-1,-7) |
|
Protect
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
A Sight to See!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
|
(-1,3) |
|
First Aid 2
- Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
|
96 |
8 |
3 |
(-1,7) |
|
Racing Rain 3
- Quickly charges the move gauge when the weather is rainy.
|
120 |
10 |
3 |
(-3,7) |
|
Recuperation 1
- Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
|
120 |
10 |
3 |
(2,10) |
|
On the Run 2
- Raises the user’s evasiveness by 2 stat ranks the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(1,9) |
|
Team Grand Entry 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
3 |
(2,-10) |
|
Sync Wall
- Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,-9) |
|
Tough Sync 3
- Powers up the user’s sync move when its Defense is raised.
|
84 |
7 |
2 |
(-1,-5) |
|
Rainy Immunity
- Status conditions cannot be inflicted on the user when the weather is rainy.
|
84 |
7 |
2 |
(-1,5) |
|
Catalytic Acceleration
- Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
|
120 |
10 |
3 |
(-3,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bubble Beam
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Bubble Beam
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Bubble Beam
:
Power
+3
|
36 |
3 |
|
(3,-5) |
|
Bubble Beam
:
Power
+3
|
36 |
3 |
|
(2,-6) |
|
Bubble Beam
:
Power
+3
|
36 |
3 |
|
(2,6) |