Table of Contents
Trainer
Pokemon Info
Pokemon Description
Hard of heart and deft of blade, this rare form of Samurott is a product of the Pokémon’s evolution in the region of Hisui. Its turbulent blows crash into foes like ceaseless pounding waves.
Stats
Moves
Type
|
Dark
|
Category
|
|
Power
|
160
/
192
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Critical hits land more easily. Applies Dark Damage Field to the opponents’ field of play. (Dark Damage Field: The sync pairs will take Dark-type damage whenever they take an action.)
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Dark
|
Category
|
|
Power
|
200
/
240
|
Accuracy
|
0
|
Target
|
An opponent
|
Cost
|
|
Activation Condition: When Dark Damage Field applies to the opponents’ field of play. Deactivation Condition: When the opponents’ field of play is no longer Dark Damage Field. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This move’s power increases when successfully used in succession. (This move powers up by 20% every time it is used.) (The maximum power-up is 60%.) If a different move is used by the user’s Pokémon, this move’s power returns to normal.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
1
|
Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally’s Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Survey Corps Teachings
Grants all of the following effects the first time the user enters a battle each battle: Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks.
Quick Tempo
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +12<br>- Lv2: +16<br>- Lv3: +20<br>- Lv4: +24<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +12<br>- Lv2: +16<br>- Lv3: +20<br>- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +1<br>- Lv2: +3<br>- Lv3: +5<br>- Lv4: +7
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8<br><br>Raises the Speed of all allied sync pairs by [Value].<br>- Lv1: +2<br>- Lv2: +4<br>- Lv3: +6<br>- Lv4: +8
Sync Grid
Sync Grid for Akari & Samurott
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,0) |
|
Attack
+5
|
24 |
2 |
|
(-1,-5) |
|
Attack
+10
|
48 |
4 |
2 |
(2,-8) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-4) |
|
HP
+10
|
24 |
2 |
|
(2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(3,1) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-5) |
|
Master Crafter Ceaseless Edge
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Master Crafter Ceaseless Edge
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-1,-9) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Ceaseless Edge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-3,-7) |
|
Mutual Understanding!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(2,-10) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
2 |
(1,-9) |
|
Headstrong
- Attack cannot be lowered.
|
60 |
5 |
|
(-3,1) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,6) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(0,-4) |
|
Fierce Entry 2
- Raises the user’s Attack by 2 stat ranks when it enters a battle.
|
120 |
10 |
3 |
(-2,-10) |
|
Sync Burst 1
- Restores 1 MP for the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(-3,-9) |
|
Entry Freebie
- Applies the Free Move Next effect to the user when it enters a battle.
|
120 |
10 |
4 |
(0,-8) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
4 |
(-1,7) |
|
Mighty Rush 9
- Increases the user’s Physical Moves ↑ Next effect by one rank after using its sync move.
|
120 |
10 |
5 |
(0,-10) |
|
Umbral Acceleration 2
- Quickly charges the move gauge when the zone is a Dark Zone.
|
108 |
9 |
2 |
(3,3) |
|
Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
|
96 |
8 |
2 |
(-2,4) |
|
Dark DF on Opp: Moves ↑ 3
- Powers up the user’s moves when Dark Damage Field is applied to the opponent’s field of play.
|
96 |
8 |
3 |
(-3,5) |
|
Dark Zone: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while the zone is a Dark Zone.
|
84 |
7 |
2 |
(-1,5) |
|
Dark Zone: S-Moves ↑ 5
- Powers up the user’s sync move when the zone is a Dark Zone.
|
120 |
10 |
3 |
(3,5) |
|
Dark DF on Opp & Hit: Free Move Next 4
- Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Dark Damage Field is applied to the opponent’s field of play.
|
120 |
10 |
3 |
(3,-9) |
|
Dark DF on Opp & Hit: Defense ↓ & Sp. Def ↓ 9
- Lowers the target’s Defense and Sp. Def by 1 stat rank when the user’s attack move is successful while Dark Damage Field is applied to the opponents’ field of play.
|
120 |
10 |
5 |
(1,7) |
|
Dark DF on Opp & Hit: Speed ↑ 9
- Raises the user’s Speed by 1 stat rank when its attack move is successful while Dark Damage Field is applied to the opponents’ field of play.
|
84 |
7 |
2 |
(0,4) |
|
Dark DF Extension 3
- Extends the duration of Dark Damage Field when Dark Damage Field applies to the opponents’ field of play.
|
120 |
10 |
3 |
(2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Ceaseless Edge
:
Accuracy
+10
|
60 |
5 |
2 |
(2,4) |
|
Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(-1,-7) |
|
Ceaseless Edge
:
Power
+3
|
36 |
3 |
2 |
(1,5) |
|
Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(-3,-5) |
|
Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(-2,-6) |
|
Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(1,3) |
|
Top Performer Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(1,-7) |
|
Top Performer Ceaseless Edge
:
Power
+3
|
36 |
3 |
2 |
(3,-7) |
|
Top Performer Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(-1,3) |
|
Top Performer Ceaseless Edge
:
Power
+3
|
36 |
3 |
|
(2,-6) |
|
Top Performer Ceaseless Edge
:
Power
+3
|
36 |
3 |
2 |
(-3,3) |