Table of Contents
Trainer
Pokemon Info
Pokemon Description
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
Stats
Pokemon Analysis
Moves
Type
|
Electric
|
Category
|
|
Power
|
124
/
148
|
Accuracy
|
70
|
Target
|
An opponent
|
Cost
|
|
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Restores the user’s HP by approximately 20% of its maximum HP. Charges the user’s move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.
Type
|
Electric
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Uses
|
1
|
Activation Condition: When the user uses any moves three times. Deactivation Condition: Cannot be deactivated. Never misses. Uses a maximum of 6 slots of the user’s move gauge. The more amount used, the greater the power of this attack.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. In addition, raises the user’s Sp. Atk and Speed by 2 stat ranks when the user’s remaining HP is at half or more.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Except in certain circumstances, successful hits with this attack become critical hits.
Kanto Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Ash’s Passion
Powers up the user’s Thunder. Decreases the amount of move gauge slots the user needs to use Thunder by 1. The user’s Thunder never misses.
Ash’s Tenacity
When the user enters battle with full HP, applies the Enduring effect to it. Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Ash & Pikachu
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-7) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(3,9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,-2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-5) |
|
Best Buds 10,000,000 Volt Thunderbolt
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Best Buds 10,000,000 Volt Thunderbolt
:
Power
+25
|
60 |
5 |
2 |
(-1,5) |
|
Best Buds 10,000,000 Volt Thunderbolt
:
Power
+25
|
60 |
5 |
2 |
(1,-5) |
|
Best Buds 10,000,000 Volt Thunderbolt
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Thunder
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(2,8) |
|
Thunder
:
Power Reserves 5
- Powers up the user’s moves when it is in a pinch.
|
120 |
10 |
3 |
(-3,5) |
|
Thunder
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Not Gonna Lose!
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
96 |
8 |
2 |
(3,-3) |
|
Not Gonna Lose!
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
96 |
8 |
3 |
(2,-6) |
|
Not Gonna Lose!
:
Propulsion 9
- Reduces the user’s sync move countdown by one when its move is successful.
|
120 |
10 |
3 |
(3,-5) |
|
Not Gonna Lose!
:
Shake Off 9
- Removes all status conditions from the user when its move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Going All Out!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(-2,-4) |
|
Lithe
- Prevents the user from getting paralyzed.
|
60 |
5 |
|
(2,4) |
|
Dauntless
- Sp. Atk cannot be lowered.
|
60 |
5 |
|
(2,0) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(-2,4) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
96 |
8 |
3 |
(2,10) |
|
On the Run 3
- Raises the user’s evasiveness by 3 stat ranks the first time it is in a pinch each battle.
|
84 |
7 |
2 |
(-3,3) |
|
Turbo Charge 2
- Quickly charges the move gauge when the field is Electric Terrain.
|
96 |
8 |
2 |
(-3,-9) |
|
Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
96 |
8 |
2 |
(-2,-8) |
|
Brain Sync 8
- Powers up the user’s sync move when its Sp. Atk is raised.
|
120 |
10 |
3 |
(-1,-9) |
|
Pinch Push 3
- Reduces the sync move countdown by 3 the first time the user is in a pinch each battle.
|
120 |
10 |
3 |
(-2,6) |
|
Static Shock 8
- Powers up the user’s sync move when the target is paralyzed.
|
120 |
10 |
3 |
(1,9) |
|
Trainer Sync Redemption 1
- Restores 1 MP for the user’s Trainer the first time its sync move is used each battle.
|
96 |
8 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunder
:
Power
+2
|
36 |
3 |
|
(-2,-6) |
|
Thunder
:
Power
+2
|
36 |
3 |
|
(-2,0) |
|
Thunder
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Thunder
:
Power
+2
|
36 |
3 |
|
(-3,1) |
|
Thunder
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Thunder
:
Power
+2
|
36 |
3 |
2 |
(-1,-7) |