Table of Contents
Trainer
Pokemon Info
Pokemon Description
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Stats
Moves
Type
|
Grass
|
Category
|
|
Power
|
19
/
22
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Absorbs
|
Cost
|
|
The more damage dealt to the target, the more it restores the user’s HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Charges the user’s move gauge by 3.
Type
|
Poison
|
Category
|
|
Power
|
63
/
75
|
Accuracy
|
0
|
Target
|
An opponent
|
Effect Tag
|
Sure Hit
|
Uses
|
2
|
Cost
|
|
Never misses. Returns the target’s raised stats to normal.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Activates one of several additional effects at random. Restores the user’s HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Type |
Poison |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Destructive Touch 9
Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move.
Underhanded Refresh 9
Restores 1 MP for the user’s moves when its attack move is successful against targets that are affected by a status condition.
Team Hit Me Up 9
Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Ball Guy & Amoonguss
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-4) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(-2,4) |
|
HP
+10
|
24 |
2 |
2 |
(3,-9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(1,-7) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
3 |
(2,-10) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,9) |
|
Full of Surprises Poison Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Full of Surprises Poison Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Absorb
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Absorb
:
Toxic Chance 4
- Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.
|
96 |
8 |
3 |
(2,10) |
|
Clear Smog
:
Stoic 9
- Raises the user’s Defense by one stat rank when its Pokémon uses a move.
|
84 |
7 |
2 |
(-2,6) |
|
Clear Smog
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-1,-5) |
|
Clear Smog
:
Acumen 9
- Raises the user’s Sp. Def by one stat rank when its Pokémon uses a move.
|
84 |
7 |
2 |
(-2,-6) |
|
Move Gauge Boost
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
3 |
(-1,7) |
|
Move Gauge Boost
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,5) |
|
On the Ball!
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(1,-9) |
|
On the Ball!
:
Propulsion 1
- Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
96 |
8 |
2 |
(2,-8) |
|
On the Ball!
:
Team Randomizer’s Raise 9
- Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
|
120 |
10 |
|
(3,-7) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(1,9) |
|
Vigilance
- Protects the user against critical hits.
|
120 |
10 |
3 |
(-3,-7) |
|
Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped.
|
108 |
9 |
3 |
(-3,7) |
|
Team Hit Me Up 9
- Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
|
120 |
10 |
3 |
(-1,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Absorb
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(-3,3) |
|
Absorb
:
Power
+4
|
36 |
3 |
2 |
(-1,5) |
|
Clear Smog
:
Power
+4
|
36 |
3 |
2 |
(-3,-5) |
|
Clear Smog
:
Power
+4
|
36 |
3 |
|
(3,-5) |
|
Clear Smog
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Clear Smog
:
Power
+4
|
36 |
3 |
|
(2,-6) |
|
Clear Smog
:
Power
+4
|
36 |
3 |
|
(-2,-4) |