Table of Contents
Trainer
Pokemon Info
Pokemon Description
Luring prey with a sweet scent, it uses poison whips on its arms to poison, bind, and finish off the prey.
Stats
Moves
Type
|
Grass
|
Category
|
|
Power
|
19
/
22
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Absorbs
|
Cost
|
|
The more damage dealt to the target, the more it restores the user’s HP.
Type
|
Grass
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Cost
|
|
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Type
|
Grass
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Leaves the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Critical-Hit Defense effect to the allied field of play. Raises the user’s Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Type |
Grass |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Critical Shock 9
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
Attack Trap 4
Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Passionate Spirit Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Barry & Roserade
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(3,-5) |
|
HP
+20
|
48 |
4 |
2 |
(2,-8) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,-4) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-3,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Grow Up Right Grass Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Grow Up Right Grass Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Stun Spore
:
Charging Infliction 2
- Charges the user’s move gauge by 2 when its Pokémon uses a status move.
|
120 |
10 |
3 |
(2,-10) |
|
Absorb
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Synthesis
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-1,-7) |
|
Synthesis
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Synthesis
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
THUD!!!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
THUD!!!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(-1,5) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
108 |
9 |
2 |
(-3,-5) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(-2,-2) |
|
Escape Artist
- Prevents the user from becoming trapped.
|
60 |
5 |
|
(-2,2) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(1,-7) |
|
Tighten Up 4
- Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
120 |
10 |
2 |
(3,-9) |
|
Team Pinpoint Entry 2
- Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Mind Brace 4
- Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its attack move is successful.
|
108 |
9 |
2 |
(3,9) |
|
Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,-9) |
|
Shocking Slowdown 9
- Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
|
120 |
10 |
3 |
(1,9) |
|
Hit Paralyzed Opp: HP Recovery 9
- Restores the user’s HP when its attack move is successful against a paralyzed opponent.
|
120 |
10 |
3 |
(-1,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(3,-7) |
|
Absorb
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Absorb
:
Power
+4
|
36 |
3 |
|
(2,-6) |