Table of Contents
Trainer
Pokemon Info
Pokemon Description
Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.
Stats
Moves
Type
|
Electric
|
Category
|
|
Power
|
92
/
110
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Has a chance (30%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Speed of all allied sync pairs by 3 stat ranks.
Type
|
Flying
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Cost
|
|
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user’s HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user’s move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Kanto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Pride of Pallet
Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user’s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
Roaring White Lightning
Lowers the target’s Electric Type Rebuff by 1 rank the first time the user’s attack move is successful each battle. Lowers the target’s Electric Type Rebuff by 1 rank the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Blue (Champion) & Zapdos
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-5) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-4) |
|
Name-Echoing Thunder
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Name-Echoing Thunder
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Discharge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,4) |
|
Discharge
:
Overwhelm 9
- Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
|
96 |
8 |
3 |
(1,9) |
|
Discharge
:
Gobsmack 2
- Has a chance (30%) of leaving the target confused when the user’s attack move against it is successful.
|
96 |
8 |
2 |
(-1,5) |
|
Discharge
:
Satisfied Snicker 9
- Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.
|
96 |
8 |
3 |
(2,10) |
|
Thundering Wings Roost
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Glory of Leadership!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
X Speed All +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(-3,-7) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-2,-4) |
|
Lithe
- Prevents the user from getting paralyzed.
|
60 |
5 |
|
(3,-5) |
|
Vigilance
- Protects the user against critical hits.
|
120 |
10 |
3 |
(1,-9) |
|
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
2 |
(2,8) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(-1,-5) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(-1,-7) |
|
Turbo Charge 2
- Quickly charges the move gauge when the field is Electric Terrain.
|
84 |
7 |
2 |
(-3,5) |
|
Electrorepulsion 3
- Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
|
84 |
7 |
2 |
(-3,-5) |
|
Furious Brain
- The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
|
120 |
10 |
2 |
(3,-9) |
|
Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
|
120 |
10 |
2 |
(3,9) |
|
Team Sync Think 9
- Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. This effect can activate only once per battle.
|
108 |
9 |
3 |
(-1,7) |
|
Initial Guard
- Applies the Damage Guard Next effect to the user when it enters a battle.
|
120 |
10 |
3 |
(2,-10) |
|
1st S-Move on Opp: Defense ↓ & Sp. Def ↓ 2
- Lowers the target’s Defense and Sp. Def by 2 stat ranks the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
|
120 |
10 |
3 |
(-3,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Discharge
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Discharge
:
Power
+3
|
36 |
3 |
|
(2,-6) |
|
Discharge
:
Power
+3
|
36 |
3 |
2 |
(1,-7) |
|
Discharge
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Discharge
:
Power
+3
|
36 |
3 |
2 |
(1,7) |