Table of Contents
Blue & Mega Aerodactyl
Blue & Aerodactyl come to shake up things as a striker that offers team support with Dire Hit All +, both hastening the setup speed for its partners and working as a legitimate support for units like May & Lopunny. Being another Hyper Beam user, Blue also provides very solid damage per turn, and despite being a mixed unit with its main move being special but its sync being physical, Bonjour! makes it so he has no problem self buffing. A very high Speed stat and a strong Sync Move (especially notable due to Aerodactyl being a Pokémon with a Mega Evolution) closes off the kit. Overall, despite not having field effect multipliers like most top damage dealers do, Blue & Aerodatyl show as the best weatherless strikers in the game with a solid supportive option with crit buffs for the team, earning it a very solid spot on Tier 1.
Other Forms
Trainer
Pokemon Info
Stats
Moves
Type
|
Normal
|
Category
|
|
Power
|
223
/
267
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Type
|
Normal
|
Category
|
|
Power
|
167
/
200
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Recoil
|
Cost
|
|
The user also takes 25% of the damage it dealt to the target.
Type
|
Rock
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack and Sp. Atk by 3 stat ranks. Lowers the user’s Defense and Sp. Def by 1 stat rank. If the user’s Aerodactyl has Mega Evolved, also raises the user’s Speed by 3 stat ranks.
Type |
Rock |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Aerodactyl until the end of battle.
Rock Shift
Normal-type moves become Rock-type moves.
Combo Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
Recoil Removal
Negates recoil damage when using moves that have recoil in the effect tag.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Rock-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Blue & Aerodactyl
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+20
|
48 |
4 |
|
(-2,0) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
48 |
4 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
2 |
(-3,-9) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(2,-6) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(-2,6) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
2 |
(3,9) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Ancient Power
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Ancient Power
:
Swag Bag 1
- Raises the chance of raising stat values with the additional effects of moves.
|
96 |
8 |
2 |
(-2,-8) |
|
Double-Edge
:
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
2 |
(1,-5) |
|
Hyper Beam
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Hyper Beam
:
Propulsion 1
- Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Dire Hit All +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Bonjour!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(-3,1) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
2 |
(3,-3) |
|
Head Start 1
- Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
|
120 |
10 |
3 |
(-1,-9) |
|
Surging Sand 1
- Powers up the user’s moves during a sandstorm.
|
108 |
9 |
3 |
(-3,5) |
|
Critical Strike 1
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(1,9) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
96 |
8 |
2 |
(-1,-7) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,-10) |
|
Sands of Time 2
- Quickly charges the move gauge during a sandstorm.
|
108 |
9 |
2 |
(-3,3) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(3,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Hyper Beam
:
Accuracy
+10
|
60 |
5 |
2 |
(1,7) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(1,-3) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
2 |
(2,-4) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(2,0) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(3,-1) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(2,6) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
2 |
(-2,4) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
2 |
(-1,5) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(3,5) |
|
Ancient Power
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Ancient Power
:
Power
+4
|
48 |
4 |
|
(-2,-4) |
|
Ancient Power
:
Power
+4
|
48 |
4 |
|
(-3,-5) |