Table of Contents
Blue & Mega Pidgeot
Tied with Charizard X for highest Sp.Atk in the game with decent self buffs and great Speed to boot, in a vacuum the pair seems like far and away one of the game's best. Unfortunately for it, Charizard X's downright insane Passives and buffing potential completely outclass it in its main niche, and it simply can't compare to something like Pheromosa or Sceptile in the early game with its 2 bar moves before Mega. Still, it's the best flying type Striker we've got by a wide margin and is versatile enough to leverage its amazing lategame dps on a huge variety of teams.
Other Forms
Trainer
Pokemon Info
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Overview
Pidgeot is an incredible Special Strike Pokemon, and Blue covers his partner's weaknesses spectacularly. Mega Pidgeot can get up to 403 Sp.Atk, making him a force to be reckoned with. This pair is a synergistic and self-contained wrecking ball waiting to happen, especially with teams built around them.
Similar to Houndoom, Pidgeot requires some special conditions be met before he can reach his full potential.
Strengths
Pidgeot has one of the game's highest Sp.Atk values after triggering his Mega Evolution, and one of the highest Speed stats as well.
"Smell Ya Later!" boosts Evasion, Accuracy, and Critical Hit Rate, allowing Pidgeot to dodge many incoming attacks and hit back even harder.
X Sp.Atk increases his already high Sp.Atk to colossal levels.
Pidgeot's Accuracy and Speed can't be lowered thanks to his passives Haste and Acuity, which is an extremely valuable trait in many situations and ensures consistent performance.
Mega Pidgeot has some incredible offensive moves. Hurricane hits with an astounding 126 Base Power and can leave the enemy confused.
Air Cutter is AoE and strikes with an increased Critical Hit Rate.
Both moves are extremely powerful with Mega Pidgeot's Sp.Atk stat to back them up.
Weaknesses
Hurricane is Mega Pidgeot's primary offensive move, but it only has a base Accuracy of 70%. This means Pidgeot requires an Accuracy buff or Rain Dance to be able to consistently land its main damage dealing move.
The latter isn't recommended since the Move Gauge is better spent buffing other aspects of Pidgeot while he raises his own Accuracy through "Smell Ya Later!".
Pidgeot is less efficient for quick encounters. Optimally, Pidgeot should plan around Mega Evolving and therefore stick to longer battles.
Team Synergy
Pigeot really benefits from a Team that buffs Speed and Critical Hit Rate. Roxanne and Phoebe are great Teammate options because of this. These two take care of the Critical Hit Rate and Speed, and Nosepass also buffs Sp.Atk and Defense. See our Blue & Mega Pidgeot Team Composition Guide for a more detailed examination of how to build around this pair specifically!
Table of Contents
Moves
Type |
Flying |
Category |
 |
Power |
43 / 51
|
Accuracy |
95 |
Target |
All opponents |
Cost |
|
Critical hits land more easily.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Flying |
Category |
 |
Power |
126 / 151
|
Accuracy |
70 |
Target |
An opponent |
Cost |
|
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Raises the user’s accuracy, evasiveness, and critical-hit rate.
Type |
Flying |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Pidgeot until the end of battle.
Acuity
Accuracy cannot be lowered.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Flying-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Blue & Pidgeot
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(3,-1) |
|
HP
+20
|
48 |
4 |
3 |
(1,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+20
|
84 |
7 |
2 |
(-3,-9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(2,-4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+20
|
84 |
7 |
3 |
(-3,5) |
|
World-Swallowing Hurricane
:
Power
+25
|
60 |
5 |
3 |
(-2,6) |
|
World-Swallowing Hurricane
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
World-Swallowing Hurricane
:
Power
+25
|
60 |
5 |
3 |
(2,-6) |
|
World-Swallowing Hurricane
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Air Slash
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
2 |
(3,-3) |
|
Air Slash
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Hurricane
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Smell Ya Later!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,-5) |
|
Smell Ya Later!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Air Cutter
:
Critical Strike 3
- Powers up attacks if they become critical hits.
|
120 |
10 |
3 |
(-2,-10) |
|
Air Cutter
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,2) |
|
Harry 5
- Powers up moves when the target is flinching.
|
120 |
10 |
3 |
(2,10) |
|
Look Alive 2
- Has a moderate chance of increasing the user’s evasiveness when the user is hit by an attack move.
|
72 |
6 |
2 |
(3,9) |
|
Mind Swell 2
- Has a moderate chance of raising the user’s Sp. Atk when the user’s Pokémon uses a move.
|
96 |
8 |
2 |
(-1,-7) |
|
Brutal Clarity
- The more the user’s accuracy has been raised, the more it powers up moves.
|
96 |
8 |
2 |
(1,-5) |
|
Pinpoint Entry 1
- Raises the user’s accuracy when the Pokémon enters a battle.
|
96 |
8 |
2 |
(-3,3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Air Slash
:
Accuracy
+5
|
48 |
4 |
|
(3,7) |
|
Air Slash
:
Accuracy
+5
|
48 |
4 |
|
(-1,3) |
|
Hurricane
:
Accuracy
+10
|
72 |
6 |
|
(-3,-7) |
|
Hurricane
:
Accuracy
+10
|
72 |
6 |
3 |
(3,-5) |
|
Air Slash
:
Power
+5
|
36 |
3 |
2 |
(1,7) |
|
Air Slash
:
Power
+5
|
36 |
3 |
2 |
(2,8) |
|
Air Slash
:
Power
+5
|
36 |
3 |
|
(1,5) |
|
Air Slash
:
Power
+5
|
36 |
3 |
|
(3,5) |
|
Air Slash
:
Power
+5
|
48 |
4 |
|
(2,0) |
|
Hurricane
:
Power
+3
|
48 |
4 |
|
(-2,-4) |
|
Hurricane
:
Power
+3
|
48 |
4 |
2 |
(-2,-8) |
|
Hurricane
:
Power
+3
|
48 |
4 |
3 |
(-1,-9) |
|
Air Cutter
:
Power
+4
|
24 |
2 |
2 |
(-1,5) |
|
Air Cutter
:
Power
+4
|
24 |
2 |
|
(-3,1) |
|
Air Cutter
:
Power
+4
|
24 |
2 |
2 |
(-2,4) |
|
Air Cutter
:
Power
+4
|
48 |
4 |
|
(1,-3) |