Table of Contents
Clair & Kingdra
As undoubtedly the best of the game's Dauntless Draco Meteor archetype, Clair fills a solid, though small niche as the go-to for early game Dragon Type Special damage. Although it loses out to chief rival and fellow f2p unit Haxorus in terms of sheer flexibility (the latter's constantly repeatable self buffs make it an omnipresent force in the Villa), it makes up for this in the sheer damage Paralysis Synergy Draco Meteor dishes out. On top of passable stats, awesome Rain synergy, and the power of Paralysis, this is enough to make Kingdra the one time use nuke yin to Haxorus' consistently increasing damage yang, and both are excellent candidates for your hard-earned tickets and candies (which to go for first depends on your roster's needs, but Haxorus is generally considered the more overall useful pair, especially for new players).
Trainer
Pokemon Info
Pokemon Description
Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Overview
Kingdra is a very polite Pokemon because she doesn’t just help her own Team, she helps the Enemy Team as well by reducing her own Sp. ATK, and removing her own Buffs when removing Debuffs.
Her stats are average across the board and while Rainy Day 2 is a great Passive Skill when Teamed with Rainy Day casters, there aren’t many arguments beyond that to add her to a Team.
Strengths
Powerful Monkey’s Paw Moves
Dragon Breath and Kingdra’s Sync Move are both pretty strong, and the former has a moderate chance of Paralyzing the Enemy. While Draco Meteor is also quite powerful, it and “X Sp. ATK” should be used in turns to ensure Kingdra’s Sp. ATK doesn’t drop too low.
Weaknesses
Counterintuitive
“Victory Is Mine!” may remove Debuffs, but it also her Buffs Buffs too, so “X Sp. ATK” shouldn’t be used unless all uses of “Victory is Mine!” are used to avoid canceling her own Buffs. The one advantage to this Move is that it increases Critical Hit Rate with each use.
It doesn’t help anything that Draco Meteor also sharply reduces her Sp. ATK.
Weak to Self
In the main Pokemon series, it’s pretty normal for Dragons to be weak against Dragon Type Moves, but in Pokemon Masters where each Pokemon only has one weakness, Clair & Kingdra are actually the only currently playable Sync Pair weak to Dragon Type Moves.
While there’s a more varied roster of Enemy Pokemon, Kingdra’s counterintuitive toolkit is just as much a disadvantage as the Enemy’s Moves.
Team Synergy
Rainy Day Teams
Her Racing Rain 2 Passive Skill makes Kingdra a good Teammate for Rainy Day casters. Her Speed isn’t too bad either, so It’s not likely to slow anyone down.
Table of Contents
Moves
Type |
Dragon |
Category |
 |
Power |
42 / 50
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a moderate chance of leaving the target paralyzed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Dragon |
Category |
 |
Power |
136 / 163
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Sharply lowers the user’s Sp. Atk.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Returns the user’s lowered stats to normal. Raises the user’s critical-hit rate.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Clair & Kingdra
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
1 |
(1,1) |
|
HP
+10
|
24 |
2 |
1 |
(-1,-3) |
|
HP
+30
|
120 |
10 |
2 |
(-2,4) |
|
Sp. Atk
+5
|
5 |
0 |
1 |
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
1 |
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
1 |
(-3,-5) |
|
Sp. Atk
+5
|
24 |
2 |
1 |
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
1 |
(2,4) |
|
Sp. Atk
+5
|
36 |
3 |
1 |
(-1,-5) |
|
Sp. Atk
+10
|
60 |
5 |
1 |
(2,-2) |
|
Speed
+5
|
5 |
0 |
1 |
(0,2) |
|
Speed
+5
|
24 |
2 |
1 |
(2,0) |
|
Speed
+10
|
48 |
4 |
1 |
(-2,-6) |
|
Speed
+10
|
48 |
4 |
2 |
(-2,-8) |
|
Defense
+5
|
5 |
0 |
1 |
(0,-2) |
|
Defense
+5
|
24 |
2 |
1 |
(-2,-4) |
|
Defense
+10
|
48 |
4 |
1 |
(-3,1) |
|
Defense
+10
|
48 |
4 |
3 |
(-1,-9) |
|
Sp. Def
+5
|
5 |
0 |
1 |
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
1 |
(-2,2) |
|
Sp. Def
+5
|
24 |
2 |
1 |
(2,6) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,-9) |
|
No Mercy Dragon Pulse
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
No Mercy Dragon Pulse
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
X Sp. Atk
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
1 |
(-1,3) |
|
Dragon Breath
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
132 |
11 |
3 |
(2,10) |
|
Dragon Breath
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Draco Meteor
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,-6) |
|
Draco Meteor
:
Paralysis Synergy 5
- Powers up moves when the target is paralyzed.
|
120 |
10 |
3 |
(-2,6) |
|
Draco Meteor
:
Stat’s Quo 4
- Has a good chance of returning the user’s lowered stats to normal when a move is successful.
|
120 |
10 |
3 |
(3,-5) |
|
Victory Is Mine!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-3,3) |
|
Dragon Guard
- Reduces damage when the Pokémon is attacked by Dragon-type moves.
|
60 |
5 |
1 |
(-2,0) |
|
Stamina Reserves 6
- Once per battle, charges the user’s move gauge by six when the user is in a pinch.
|
84 |
7 |
3 |
(-3,5) |
|
Raging Rain 5
- Powers up moves when the weather is rainy.
|
108 |
9 |
2 |
(-1,-7) |
|
Rain Gear 3
- Reduces damage when the Pokémon is hit by an attack move when the weather is rainy.
|
84 |
7 |
1 |
(-3,-7) |
|
Special Reserves 6
- Once per battle, radically raises the user’s Sp. Atk when in a pinch.
|
84 |
7 |
2 |
(-1,5) |
|
Dire Rain 1
- Critical hits land more easily when an attack move is used while the weather is rainy.
|
120 |
10 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
1 |
(0,0) |
|
Accuracy
+10
|
96 |
8 |
2 |
(2,-4) |
|
Dragon Breath
:
Power
+4
|
24 |
2 |
1 |
(1,5) |
|
Dragon Breath
:
Power
+4
|
24 |
2 |
1 |
(3,5) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
1 |
(3,7) |
|
Dragon Breath
:
Power
+5
|
60 |
5 |
3 |
(1,9) |
|
Dragon Breath
:
Power
+5
|
60 |
5 |
2 |
(3,9) |
|
Draco Meteor
:
Power
+4
|
60 |
5 |
2 |
(1,-5) |
|
Draco Meteor
:
Power
+4
|
60 |
5 |
1 |
(3,-1) |
|
Draco Meteor
:
Power
+4
|
60 |
5 |
2 |
(3,-3) |
|
Draco Meteor
:
Power
+4
|
60 |
5 |
1 |
(1,-3) |