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Clair & Kingdra

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Table of Contents

Strike (Special) Tier 4
Analysis by Cherrymentat

Trainer

Pokemon Info

Type Dragon
Weak Vs Dragon
Role Strike (Special)
Base Potential
Gender Female

Pokemon Description

Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.

Table of Contents

Stats

4★
5★
HP 70
ATK 8
DEF 5
Sp. ATK 11
Sp. DEF 6
Speed 10
HP 545
ATK 237
DEF 140
Sp. ATK 300
Sp. DEF 141
Speed 235
Bulk 601

Table of Contents

Pokemon Analysis

Overview

Kingdra is a very polite Pokemon because she doesn’t just help her own Team, she helps the Enemy Team as well by reducing her own Sp. ATK, and removing her own Buffs when removing Debuffs. 

Her stats are average across the board and while Rainy Day 2 is a great Passive Skill when Teamed with Rainy Day casters, there aren’t many arguments beyond that to add her to a Team. 

Strengths

Powerful Monkey’s Paw Moves

Dragon Breath and Kingdra’s Sync Move are both pretty strong, and the former has a moderate chance of Paralyzing the Enemy. While Draco Meteor is also quite powerful, it and “X Sp. ATK” should be used in turns to ensure Kingdra’s Sp. ATK doesn’t drop too low. 

Weaknesses

Counterintuitive

“Victory Is Mine!” may remove Debuffs, but it also her Buffs Buffs too, so “X Sp. ATK” shouldn’t be used unless all uses of “Victory is Mine!” are used to avoid canceling her own Buffs. The one advantage to this Move is that it increases Critical Hit Rate with each use. 

It doesn’t help anything that Draco Meteor also sharply reduces her Sp. ATK.

Weak to Self

In the main Pokemon series, it’s pretty normal for Dragons to be weak against Dragon Type Moves, but in Pokemon Masters where each Pokemon only has one weakness, Clair & Kingdra are actually the only currently playable Sync Pair weak to Dragon Type Moves. 

While there’s a more varied roster of Enemy Pokemon, Kingdra’s counterintuitive toolkit is just as much a disadvantage as the Enemy’s Moves. 

Team Synergy

Rainy Day Teams

Her Racing Rain 2 Passive Skill makes Kingdra a good Teammate for Rainy Day casters. Her Speed isn’t too bad either, so It’s not likely to slow anyone down.

Table of Contents

Moves

Type Dragon
Category
Power
42 / 50
Accuracy 100
Target An opponent
Cost
Has a moderate chance of leaving the target paralyzed.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Sp. Atk.
Unlock Requirements
Unlocked by Default
Type Dragon
Category
Power
136 / 163
Accuracy 90
Target An opponent
Cost
Sharply lowers the user’s Sp. Atk.
Move Unlock Requirements
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Returns the user’s lowered stats to normal. Raises the user’s critical-hit rate.

Sync Move

Type Dragon
Category
Power
250 / 300
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Racing Rain 2

Quickly charges the move gauge when the weather is rainy.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 1 (1,1)
HP +10 24 2 1 (-1,-3)
HP +30 120 10 2 (-2,4)
Sp. Atk +5 5 0 1 (1,-1)
Sp. Atk +5 5 0 1 (-1,-1)
Sp. Atk +5 24 2 1 (1,3)
Sp. Atk +5 24 2 1 (2,4)
Sp. Atk +5 24 2 1 (-3,-5)
Sp. Atk +5 36 3 1 (-1,-5)
Sp. Atk +10 60 5 1 (2,-2)
Speed +5 5 0 1 (0,2)
Speed +5 24 2 1 (2,0)
Speed +10 48 4 1 (-2,-6)
Speed +10 48 4 2 (-2,-8)
Defense +5 5 0 1 (0,-2)
Defense +5 24 2 1 (-2,-4)
Defense +10 48 4 3 (-1,-9)
Defense +10 48 4 1 (-3,1)
Sp. Def +5 5 0 1 (-1,1)
Sp. Def +5 24 2 1 (2,6)
Sp. Def +5 24 2 1 (-2,2)
Sp. Def +10 48 4 2 (-3,-9)
No Mercy Dragon Pulse : Power +25 60 5 3 (0,-6)
No Mercy Dragon Pulse : Power +25 60 5 3 (0,6)
X Sp. Atk : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 1 (-1,3)
Dragon Breath : Hostile Environment 1 - Raises the chance of inflicting status conditions with the additional effects of moves. 132 11 3 (2,10)
Dragon Breath : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 2 (2,8)
Draco Meteor : Move Gauge Refresh 4 - Has a good chance of charging the user’s move gauge by one when a move is successful. 72 6 3 (2,-6)
Draco Meteor : Paralysis Synergy 5 - Powers up moves when the target is paralyzed. 120 10 3 (-2,6)
Draco Meteor : Stat’s Quo 4 - Has a good chance of returning the user’s lowered stats to normal when a move is successful. 120 10 3 (3,-5)
Victory Is Mine! : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 2 (-3,3)
Dragon Guard - Reduces damage when the Pokémon is attacked by Dragon-type moves. 60 5 1 (-2,0)
Stamina Reserves 6 - Once per battle, charges the user’s move gauge by six when the user is in a pinch. 84 7 3 (-3,5)
Raging Rain 5 - Powers up moves when the weather is rainy. 108 9 2 (-1,-7)
Rain Gear 3 - Reduces damage when the Pokémon is hit by an attack move when the weather is rainy. 84 7 1 (-3,-7)
Special Reserves 6 - Once per battle, radically raises the user’s Sp. Atk when in a pinch. 84 7 2 (-1,5)
Dire Rain 1 - Critical hits land more easily when an attack move is used while the weather is rainy. 120 10 3 (-2,-10)
Starting Node 0 0 1 (0,0)
Accuracy +10 96 8 2 (2,-4)
Dragon Breath : Power +4 24 2 1 (1,5)
Dragon Breath : Power +4 24 2 1 (3,5)
Dragon Breath : Power +4 36 3 2 (1,7)
Dragon Breath : Power +4 36 3 1 (3,7)
Dragon Breath : Power +5 60 5 3 (1,9)
Dragon Breath : Power +5 60 5 2 (3,9)
Draco Meteor : Power +4 60 5 1 (3,-1)
Draco Meteor : Power +4 60 5 2 (3,-3)
Draco Meteor : Power +4 60 5 1 (1,-3)
Draco Meteor : Power +4 60 5 2 (1,-5)