Table of Contents
Cyrus & Palkia
While it's classified as a Dragon-type Sync Pair due to its Sync Move, Cyrus & Palkia only show their true potential while using Hydro Pump. Being one of the premier choices for rain teams, Cyrus matches the damage of the high-end damage dealers like Red & Mega Charizard X, Emmet & Archeops, and Lear & Hoopa despite using only three gauges instead of four! An excellent trainer move that boosts both Special Attack and Speed by three stages with a drawback that can easily be offset by its (multiple) regeneration options also makes Cyrus very good and fast at setting up granted it has critical hit rate support. Cyrus also notably is arguably the best striker to pair with Professor Sycamore on the Battle Villa, getting critical hit rate buffs without using MP via Spacial Rend: Critical Focus 2 and Healthy Healing maintaing its HP high. All in all, if you need a unit with high DPS that sets up fast, Cyrus might be your guy.
Trainer
Pokemon Info
Pokemon Description
It is said to live in a gap in the spatial dimension parallel to ours. It appears in mythology.
Stats
Moves
Type
|
Dragon
|
Category
|
|
Power
|
85
/
102
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Critical hits land more easily.
Type
|
Water
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of leaving the target confused.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Sp. Atk and Speed by 3 stat ranks. The user takes damage equal to 25% of its remaining HP.
Type
|
Water
|
Category
|
|
Power
|
125
/
150
|
Accuracy
|
80
|
Target
|
An opponent
|
Cost
|
|
Type |
Dragon |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Critical hits land more easily.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Cyrus & Palkia
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
48 |
4 |
|
(-1,-5) |
|
HP
+20
|
48 |
4 |
2 |
(2,-4) |
|
HP
+10
|
48 |
4 |
|
(-2,-4) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+20
|
5 |
0 |
|
(-2,-2) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+20
|
5 |
0 |
|
(2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Emotional Void Spacial Rend
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Emotional Void Spacial Rend
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Water Pulse
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
96 |
8 |
3 |
(-2,-10) |
|
Water Pulse
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Water Pulse
:
Confusion Synergy 3
- Powers up the user’s moves when the target is confused.
|
96 |
8 |
2 |
(-3,-9) |
|
Hydro Pump
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,2) |
|
Hydro Pump
:
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
96 |
8 |
3 |
(3,-5) |
|
Spacial Rend
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Spacial Rend
:
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
60 |
5 |
3 |
(3,1) |
|
New World Order!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
60 |
5 |
3 |
(-3,-3) |
|
Steady Aim
- Critical-hit rate cannot be lowered.
|
60 |
5 |
2 |
(3,-3) |
|
Critical Focus 2
- Raises the user’s critical-hit rate by 2 stat ranks when it lands a critical hit.
|
120 |
10 |
3 |
(-1,-9) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
36 |
3 |
2 |
(-3,-1) |
|
Critastrophe 2
- Powers up the user’s sync move when it becomes a critical hit.
|
36 |
3 |
2 |
(3,3) |
|
Critastrophe 2
- Powers up the user’s sync move when it becomes a critical hit.
|
120 |
10 |
3 |
(2,10) |
|
Refreshing Rain 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
|
96 |
8 |
3 |
(-3,5) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
120 |
10 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Spacial Rend
:
Accuracy
+5
|
60 |
5 |
2 |
(3,9) |
|
Spacial Rend
:
Power
+3
|
48 |
4 |
3 |
(1,9) |
|
Spacial Rend
:
Power
+3
|
48 |
4 |
|
(2,6) |
|
Spacial Rend
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Spacial Rend
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Hydro Pump
:
Accuracy
+5
|
60 |
5 |
|
(-3,1) |
|
Hydro Pump
:
Accuracy
+10
|
120 |
10 |
2 |
(-1,5) |
|
Water Pulse
:
Power
+4
|
48 |
4 |
|
(-3,-5) |
|
Water Pulse
:
Power
+4
|
48 |
4 |
|
(-2,-6) |
|
Water Pulse
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Water Pulse
:
Power
+4
|
48 |
4 |
2 |
(-1,-7) |
|
Water Pulse
:
Power
+4
|
48 |
4 |
2 |
(1,-5) |
|
Hydro Pump
:
Power
+3
|
48 |
4 |
2 |
(-3,3) |
|
Hydro Pump
:
Power
+3
|
48 |
4 |
2 |
(-2,4) |
|
Hydro Pump
:
Power
+3
|
48 |
4 |
3 |
(-2,6) |
|
Hydro Pump
:
Power
+3
|
48 |
4 |
|
(-1,3) |