Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
Photosynthesis occurs across its body under the sun. The shell on its back is actually hardened soil.
Table of Contents
Stats
Table of Contents
Moves
Type |
Grass |
Category |
 |
Power |
43 / 51
|
Accuracy |
95 |
Target |
All opponents |
Cost |
|
Critical hits land more easily.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the Defense of all allied sync pairs.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
An ally |
Uses |
1 |
Fully restores an ally’s HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally.
Type |
Grass |
Category |
 |
Power |
100 / 120
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Type |
Grass |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Power Siphon 9
Lowers the target’s Attack and raises the user’s Attack by an equal amount when the user is hit by an attack move.
Vigilance
The Pokémon is protected against critical hits.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Dawn & Turtwig
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+10
|
48 |
4 |
|
(-1,3) |
|
Attack
+10
|
48 |
4 |
|
(1,-5) |
|
Attack
+30
|
120 |
10 |
2 |
(3,9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
36 |
3 |
2 |
(1,7) |
|
Defense
+5
|
36 |
3 |
|
(3,7) |
|
Defense
+5
|
36 |
3 |
|
(3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
36 |
3 |
2 |
(-1,-5) |
|
Sp. Def
+5
|
36 |
3 |
2 |
(-3,-5) |
|
New Dawn Wood Hammer
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
New Dawn Wood Hammer
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Defense All
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(2,8) |
|
X Defense All
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,6) |
|
Razor Leaf
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,4) |
|
Razor Leaf
:
Eagle Eye 1
- Has a small chance of raising the user’s critical-hit rate when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(-3,7) |
|
Seed Bomb
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-6) |
|
Good as New!
:
Precision Pals 1
- Raises the accuracy of all allied sync pairs when a move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Good as New!
:
Friendly Shield 1
- When a move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move.
|
96 |
8 |
|
(-2,-4) |
|
Power Reserves 5
- Powers up moves in a pinch.
|
120 |
10 |
3 |
(-1,7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user once during battle.
|
60 |
5 |
3 |
(-3,-7) |
|
Tough Cookie
- The more the user’s Defense has been raised, the more it powers up moves.
|
84 |
7 |
3 |
(1,9) |
|
Sands of Time 2
- Quickly charges the move gauge in a sandstorm.
|
120 |
10 |
3 |
(-1,-7) |
|
Pump Up 2
- Charges the move gauges of all allied sync pairs by two after using a sync move.
|
120 |
10 |
2 |
(-2,-6) |
|
Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Fierce Entry 1
- Raises the user’s Attack when the Pokémon enters a battle.
|
84 |
7 |
3 |
(1,-9) |
|
Pecking Order
- The more the target’s Attack is lowered, the more it powers up sync moves.
|
84 |
7 |
2 |
(3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Razor Leaf
:
Power
+4
|
36 |
3 |
2 |
(-2,6) |
|
Razor Leaf
:
Power
+4
|
36 |
3 |
|
(-3,3) |
|
Razor Leaf
:
Power
+4
|
36 |
3 |
2 |
(-1,5) |
|
Razor Leaf
:
Power
+4
|
36 |
3 |
2 |
(-3,5) |
|
Razor Leaf
:
Power
+4
|
36 |
3 |
|
(-2,2) |
|
Seed Bomb
:
Power
+3
|
36 |
3 |
|
(3,-7) |
|
Seed Bomb
:
Power
+3
|
36 |
3 |
|
(2,-4) |
|
Seed Bomb
:
Power
+3
|
36 |
3 |
2 |
(2,-8) |
|
Seed Bomb
:
Power
+3
|
36 |
3 |
|
(3,-5) |
|
Seed Bomb
:
Power
+3
|
36 |
3 |
2 |
(1,-7) |