Table of Contents
Trainer
Pokemon Info
Pokemon Description
Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This Pokémon has the power to purify dirty water.
Stats
Pokemon Analysis
Moves
Type
|
Water
|
Category
|
|
Power
|
38
/
45
|
Accuracy
|
85
|
Target
|
An opponent
|
Cost
|
|
Leaves the target trapped.
Type
|
Ice
|
Category
|
|
Power
|
126
/
151
|
Accuracy
|
70
|
Target
|
All opponents
|
Cost
|
|
Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.
Type
|
Water
|
Category
|
|
Power
|
160
/
192
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Activation Condition: When the user uses any moves twice. Deactivation Condition: Cannot be deactivated. Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Cost
|
|
Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Condition Nullification effect to all allied sync pairs.
Type |
Water |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit.
Trap and Buff 5
Powers up the user’s moves and sync move when the target is trapped.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Eusine & Suicune
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(3,5) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+10
|
24 |
2 |
|
(-3,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-6) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Dignified Dash Hydro Pump
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Dignified Dash Hydro Pump
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Blizzard
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
2 |
(-2,4) |
|
Blizzard
:
Superduper Effective 5
- Powers up moves that are super effective.
|
84 |
7 |
2 |
(2,-4) |
|
Blizzard
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,-5) |
|
Whirlpool
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
The Chase Continues!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,5) |
|
The Chase Continues!
:
Propulsion 9
- Reduces the user’s sync move countdown by one when its move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-3,-5) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(0,4) |
|
Stationary Target 3
- Powers up the user’s moves when the target is trapped.
|
120 |
10 |
3 |
(2,-6) |
|
Double Down 2
- Powers up the user’s sync moves that are super effective.
|
84 |
7 |
2 |
(0,-4) |
|
Entry Freebie
- Applies the Free Move Next effect to the user when it enters a battle.
|
96 |
8 |
2 |
(3,9) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(3,-5) |
|
Danger Damage Guard
- Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
|
120 |
10 |
4 |
(0,8) |
|
Super Victory
- Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.
|
84 |
7 |
2 |
(-3,-9) |
|
Weathered Warrior 3
- Powers up the user’s moves and sync move when weather conditions are in effect.
|
120 |
10 |
3 |
(1,9) |
|
Super Freebie 4
- Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective.
|
120 |
10 |
5 |
(-1,7) |
|
Atmospheric Acceleration 2
- Quickly charges the move gauge when weather conditions are in effect.
|
84 |
7 |
2 |
(-3,3) |
|
Disarm 9
- Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
|
120 |
10 |
5 |
(1,-7) |
|
Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,6) |
|
Trap and Sync 5
- Powers up the user’s sync move against targets that are trapped.
|
120 |
10 |
3 |
(-1,-9) |
|
Sync Thinker 9
- Increases the user’s Special Moves ↑ Next effect by 1 rank after using its sync move.
|
120 |
10 |
3 |
(-2,-10) |
|
Super Sync 9
- Applies the Supereffective ↑ Next effect to the user after using its sync move.
|
120 |
10 |
3 |
(-3,5) |
|
Attack Trap 4
- Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
|
96 |
8 |
4 |
(0,-8) |
|
KO Opp: Allied Field MG → 9
- Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move.
|
84 |
7 |
2 |
(3,-3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Blizzard
:
Power
+3
|
36 |
3 |
|
(-1,3) |
|
Blizzard
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
Blizzard
:
Power
+3
|
36 |
3 |
|
(1,-3) |
|
Blizzard
:
Power
+3
|
36 |
3 |
|
(-2,2) |
|
Whirlpool
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Whirlpool
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Whirlpool
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
B Surf
:
Power
+3
|
36 |
3 |
2 |
(-2,-8) |
|
B Surf
:
Power
+3
|
36 |
3 |
|
(-3,-7) |
|
B Surf
:
Power
+3
|
36 |
3 |
2 |
(-1,-7) |