Table of Contents
Trainer
Pokemon Info
Pokemon Description
The question of why only Eevee has such unstable genes has still not been solved.
Stats
Moves
Type
|
Normal
|
Category
|
|
Power
|
25
/
30
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Cost
|
|
Raises the user’s evasiveness by 1 stat rank.
Type
|
Normal
|
Category
|
|
Power
|
57
/
68
|
Accuracy
|
0
|
Target
|
All opponents
|
Effect Tag
|
Sure Hit
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Sp. Atk by 2 stat ranks. Raises the user’s evasiveness and critical-hit rate by 1 stat rank.
Type |
Normal |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the user’s evasiveness is raised, the greater the power of this attack.
Unfortuitous 9
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Normal-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Eve (Poké Kid) & Eevee
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(-3,7) |
|
Attack
+5
|
24 |
2 |
|
(-2,4) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Atk
+5
|
24 |
2 |
2 |
(3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,5) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Double Eevee Normal Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Double Eevee Normal Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Tackle
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Swift
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-4) |
|
Double Team
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Vee! Eevee!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,9) |
|
Vee! Eevee!
:
Barricade 1
- Raises the user’s Sp. Def by 1 stat rank when its move is successful.
|
96 |
8 |
2 |
(3,9) |
|
Vee! Eevee!
:
Shielding Strikes 1
- Raises the user’s Defense by 1 stat rank when its move is successful.
|
96 |
8 |
2 |
(-3,9) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(3,-1) |
|
Fast Runner
- Evasiveness cannot be lowered.
|
60 |
5 |
|
(-3,5) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(3,-5) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
3 |
(1,-5) |
|
Ridicure 2
- Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(-1,9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,-5) |
|
Bob and Weave
- The more the user’s evasiveness is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(-2,10) |
|
Fail Forward 1
- Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
|
108 |
9 |
2 |
(2,-4) |
|
Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(2,-6) |
|
Trip Up 9
- Lowers the target’s Speed by 1 stat rank when the user’s attack move against the target is successful.
|
120 |
10 |
3 |
(-2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Tackle
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Tackle
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Tackle
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Tackle
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
Tackle
:
Power
+3
|
36 |
3 |
2 |
(-1,7) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(-1,-3) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(1,-3) |
|
Swift
:
Power
+3
|
36 |
3 |
|
(-2,-2) |
|
Swift
:
Power
+3
|
36 |
3 |
2 |
(-3,-3) |