Table of Contents
Ghetsis & Kyurem
Ghetsis & Kyurem are a pair that can do quite a few things, but not exactly everything at once. First, he provides a valuable Ice-type that doesn't have many strong accessible options, with the main one, Pryce, only achieving his highest potential when paired with Ghetsis himself. Starting on the offensive part, Ghetsis has a 4 gauge AoE Ice move in Glaciate, which also guarantees a Speed drop for the opponent. Due to it being a 4 gauge move on a slow Pokémon, this means that Ghetsis tends to want strong gauge support, but it also means that his DPS will reach a decent number, as it also has multipliers such as Hunter's Intinct and Paralysis Synergy. Ghetsis can also Sync Nuke with his innate Sync multiplier and Pecking Order - while Speed drops doesn't tend to be a good condition to have, Ghetsis dropping it in area while using it as a best move and having partners that also can drop Speed makes him an exception. Cold Snap 2 also allows Glaciate to freeze all opponents at the same time with a decent rate, working as a pseudo-Go Viral Hypnosis that does damage but with less accuracy. Finally, Ghetsis' Double Drop Noble Roar makes him the premier support for units that have both Devastation and Pecking Order, such as Anniversary N and Champion Iris, and can also be useful to take on end-game contents that might hit hard, such as Extreme Battles. Although Ghetsis can't do everything at once, those multiple niches with their own utility makes him a valuable unit to have.
Trainer
Pokemon Info
Pokemon Description
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
Stats
Moves
Type
|
Ice
|
Category
|
|
Power
|
155
/
186
|
Accuracy
|
95
|
Target
|
All opponents
|
Cost
|
|
Lowers the target’s Speed by 1 stat rank.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Attack and Sp. Atk by 1 stat rank.
Type
|
Dragon
|
Category
|
|
Power
|
42
/
50
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 1 stat rank. The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to 3 stat ranks maximum).
Type |
Ice |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the target’s Speed has been lowered, the greater the power of this attack.
Hunter’s Instinct
The more the target’s Speed is lowered, the more it powers up the user’s moves.
Antifreeze
Prevents the user from becoming frozen.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Ice-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Ghetsis & Kyurem
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(3,5) |
|
HP
+10
|
24 |
2 |
|
(-3,5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+20
|
5 |
0 |
|
(-2,2) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-1) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(3,9) |
|
Speed
+20
|
5 |
0 |
|
(2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+10
|
48 |
4 |
|
(-2,6) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Absolute Zero Glaciate
:
Power
+25
|
60 |
5 |
3 |
(1,9) |
|
Absolute Zero Glaciate
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Absolute Zero Glaciate
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Absolute Zero Glaciate
:
Power
+25
|
60 |
5 |
3 |
(-1,-5) |
|
Dragon Breath
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(-2,-4) |
|
Dragon Breath
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-2) |
|
Glaciate
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Glaciate
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
60 |
5 |
3 |
(3,1) |
|
Glaciate
:
Cold Snap 2
- Has a chance (30%) of leaving the target frozen when the user’s move targeting that opponent is successful.
|
120 |
10 |
3 |
(2,10) |
|
Noble Roar
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Noble Roar
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-2) |
|
Noble Roar
:
Double Drop
- When an opponent’s stat is lowered, it is lowered by double the stat ranks.
|
120 |
10 |
3 |
(2,-6) |
|
Mwahaha!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Mwahaha!
:
Ramp Up 1
- Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
|
36 |
3 |
2 |
(-3,3) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(-2,10) |
|
Power Reserves 3
- Powers up the user’s moves when it is in a pinch.
|
120 |
10 |
3 |
(-1,9) |
|
Stamina Reserves 6
- Charges the user’s move gauge by 6 the first time it is in a pinch each battle.
|
96 |
8 |
2 |
(-3,9) |
|
Paralysis Synergy 3
- Powers up the user’s moves when the target is paralyzed.
|
120 |
10 |
3 |
(-2,-6) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
36 |
3 |
2 |
(3,3) |
|
Overpower
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(1,-5) |
|
Pecking Order
- The more the target’s Attack is lowered, the more it powers up the user’s sync move.
|
96 |
8 |
2 |
(3,-5) |
|
Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
|
60 |
5 |
3 |
(-3,1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Glaciate
:
Accuracy
+5
|
60 |
5 |
|
(-3,7) |
|
Glaciate
:
Power
+3
|
48 |
4 |
2 |
(-1,7) |
|
Glaciate
:
Power
+3
|
48 |
4 |
|
(2,6) |
|
Glaciate
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Glaciate
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(3,-3) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(-3,-3) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
2 |
(-3,-5) |
|
Dragon Breath
:
Power
+4
|
36 |
3 |
|
(1,-3) |