Table of Contents
Gloria (Alt. 2) & Cinderace Sync Move: Flying
Other Forms
Trainer
Pokemon Info
Pokemon Description
It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
172
/
206
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Type
|
Flying
|
Category
|
|
Power
|
182
/
218
|
Accuracy
|
85
|
Target
|
An opponent
|
Uses
|
3
|
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.
Type
|
Fighting
|
Category
|
|
Power
|
135
/
162
|
Accuracy
|
90
|
Target
|
An opponent
|
Effect Tag
|
Recoil
|
Cost
|
|
When it fails, the user takes damage equal to 50% of its maximum HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 4 stat ranks. Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 3 stat ranks.
Type |
Flying |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases when the target’s Type Rebuff is lowered.
Pasio’s Ace
Lowers the opponent’s Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user’s passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user’s passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Gloria (Alt. 2) & Cinderace
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Pyro Ball
:
Accuracy
+5
|
36 |
3 |
|
(3,7) |
|
Pyro Ball
:
Power
+3
|
36 |
3 |
|
(1,5) |
|
Pyro Ball
:
Power
+3
|
36 |
3 |
|
(3,5) |
|
Pyro Ball
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,7) |
|
Attack
+5
|
24 |
2 |
|
(-3,5) |
|
Attack
+5
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-2,6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,5) |
|
Score a Victory Fighting Impact
:
Power
+50
|
84 |
7 |
3 |
(2,-6) |
|
A Taste of My Skill Flying Impact
:
Power
+50
|
84 |
7 |
3 |
(-2,-6) |
|
Ace of the Team Fire Impact
:
Power
+50
|
84 |
7 |
3 |
(0,6) |
|
High Jump Kick
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(3,-3) |
|
Bounce
:
Superduper Effective 3
- Powers up moves that are super effective.
|
60 |
5 |
2 |
(-2,-4) |
|
Pyro Ball
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
2 |
(2,8) |
|
Pyro Ball
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,7) |
|
Kickoff!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,7) |
|
Kickoff!
:
Precision 1
- Raises the user’s accuracy by 1 stat rank when its move is successful.
|
84 |
7 |
2 |
(-3,9) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(-2,4) |
|
Power Reserves 3
- Powers up the user’s moves when it is in a pinch.
|
84 |
7 |
2 |
(3,-5) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
60 |
5 |
2 |
(0,4) |
|
Defense Crush 9
- Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
5 |
(0,10) |
|
Burn Synergy 1
- Powers up the user’s moves when the target is burned.
|
60 |
5 |
2 |
(3,9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(2,-4) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(1,9) |
|
Pinpoint Entry 1
- Raises the user’s accuracy by 1 stat rank when it enters a battle.
|
60 |
5 |
2 |
(0,-4) |
|
Slippery Slope 9
- Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.
|
84 |
7 |
2 |
(-3,-5) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
4 |
(0,8) |
|
Healthy Benefits 5
- Reduces damage when the user is hit by an attack move or sync move when its HP is full.
|
120 |
10 |
5 |
(1,-7) |
|
MAX Regen
- Applies the Gradual Healing effect to the user after using its max move.
|
84 |
7 |
2 |
(-2,8) |
|
MAX Super Preparation
- Applies the Supereffective ↑ Next effect to the user after using its max move.
|
120 |
10 |
3 |
(2,10) |
|
Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(1,-5) |
|
MAX Double Down 5
- Powers up the user’s max moves that are super effective.
|
120 |
10 |
3 |
(0,-6) |
|
Dashing Team 9
- Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
|
120 |
10 |
4 |
(-1,-7) |
|
Sync Quickening 3
- Restores 3 MP of the user’s moves that have the quick move effect tag after using its sync move.
|
84 |
7 |
3 |
(-1,-5) |
|
Opp Fail: Physical Boost ↑2 9
- Increases the user’s Physical Moves ↑ Next effect by 2 ranks when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(-2,10) |
|
Max Move: Attack ↑ 2
- Raises the user’s Attack by 2 stat ranks after using its max move.
|
120 |
10 |
3 |
(-1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
High Jump Kick
:
Power
+3
|
36 |
3 |
|
(1,-3) |
|
High Jump Kick
:
Power
+3
|
36 |
3 |
|
(3,-1) |
|
High Jump Kick
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
Bounce
:
Accuracy
+10
|
60 |
5 |
2 |
(-3,-3) |
|
Bounce
:
Power
+3
|
36 |
3 |
|
(-3,-1) |
|
Bounce
:
Power
+3
|
36 |
3 |
|
(-2,-2) |
|
Bounce
:
Power
+3
|
36 |
3 |
|
(-1,-3) |