Table of Contents
Hilbert & Mightyena
The scarcity of early game Dark strikes combined with the pair's sheer damage potential make it an excellent addition to most player's barracks, although an unimpressive setup time and a lack of utility outside of sheer damage keep it from the upper reaches of the list.
Trainer
Pokemon Info
Pokemon Description
Mightyena gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This Pokémon will bite savagely with its sharply pointed fangs.
Table of Contents
Stats
Table of Contents
Moves
Type |
Dark |
Category |
 |
Power |
99 / 118
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a small chance of lowering the target’s Defense.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Attack.
Type |
Normal |
Category |
 |
Power |
167 / 200
|
Accuracy |
100 |
Target |
An opponent |
Effect Tag |
Recoil |
Cost |
|
The user also takes 25% of the damage it dealt to the target.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Speed. Radically raises the user’s Speed if the user is affected by a status condition. Sharply raises the user’s critical-hit rate. Lowers the user’s Defense and Sp. Def.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Raises the user’s critical-hit rate.
Carry On 1
Raises the user’s Attack each time another Pokémon on the field of play faints.
Spur On 4
Charges the user’s move gauge by four each time another Pokémon on the field of play faints.
Dark Shift
Normal-type moves become Dark-type moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dark-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Hilbert & Mightyena
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+20
|
72 |
6 |
3 |
(-3,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-9) |
|
HP
+20
|
48 |
4 |
2 |
(3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Speed
+10
|
48 |
4 |
|
(-1,3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+20
|
72 |
6 |
2 |
(2,8) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+20
|
72 |
6 |
3 |
(2,-6) |
|
Bump-in-the-Night Crunch
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Bump-in-the-Night Crunch
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Attack
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Double-Edge
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(-1,-9) |
|
Double-Edge
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Crunch
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
96 |
8 |
3 |
(-2,6) |
|
Crunch
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(1,9) |
|
Crunch
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Rawr!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(1,-3) |
|
Terrify 1
- Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
|
96 |
8 |
3 |
(-2,-10) |
|
Gritty 5
- Powers up moves if the Pokémon is affected by a status condition.
|
96 |
8 |
2 |
(1,-5) |
|
First Aid 4
- Once per battle, restores the user’s HP when in a pinch.
|
120 |
10 |
3 |
(3,-5) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(2,10) |
|
Speedy Entry 1
- Raises the user’s Speed when the Pokémon enters a battle.
|
84 |
7 |
2 |
(-1,5) |
|
Haymaker
- The more the user’s Attack has been raised, the more it powers up sync moves.
|
96 |
8 |
2 |
(3,9) |
|
Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
|
96 |
8 |
|
(3,7) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
84 |
7 |
2 |
(-2,-8) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
84 |
7 |
|
(-3,-7) |
|
Insult to Injury
- The more the target’s Defense has been lowered, the more it powers up moves.
|
120 |
10 |
2 |
(-3,3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
2 |
(2,-4) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
2 |
(-1,-7) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(-2,-4) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(3,-1) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(-3,-5) |
|
Crunch
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Crunch
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Crunch
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
Crunch
:
Power
+3
|
48 |
4 |
2 |
(-2,4) |
|
Crunch
:
Power
+3
|
48 |
4 |
|
(-3,1) |