Table of Contents
Trainer
Pokemon Info
Pokemon Description
Its ability to deflect any attack led to it being known as the Fighting Master’s Shield. It was feared and respected by all.
Stats
Moves
Type
|
Steel
|
Category
|
|
Power
|
21
/
25
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of raising the user’s Attack by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Steel
|
Category
|
|
Power
|
144
/
172
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
This attack’s power increases 50% when the target has a sync buff.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by 1 stat rank.
Type |
Steel |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases when the target has a sync buff.
Sentry Entry 2
Raises the user’s Defense by 2 stat ranks when it enters a battle.
Healthy Benefits 5
Reduces damage when the user is hit by an attack move or sync move when its HP is full.
Freevenge 4
Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Hop & Zamazenta
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,-4) |
|
Attack
+5
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-5) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
2 |
(-1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
2 |
(-1,-5) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+10
|
48 |
4 |
|
(3,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+20
|
5 |
0 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-2,4) |
|
Defense
+10
|
48 |
4 |
|
(3,-5) |
|
Sp. Def
+20
|
5 |
0 |
|
(-2,0) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(1,7) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+10
|
48 |
4 |
|
(3,-7) |
|
Big Dreams Behemoth Bash
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Big Dreams Behemoth Bash
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(1,-9) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(3,-9) |
|
Potion
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(2,-10) |
|
Metal Claw
:
Stoic 3
- Has a chance (40%) of raising the user’s Defense by one stat rank when its Pokémon uses a move.
|
120 |
10 |
3 |
(-3,-7) |
|
Metal Claw
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(-2,-4) |
|
Metal Claw
:
Swag Bag 1
- Raises the chance of raising stat values with the additional effects of moves.
|
96 |
8 |
2 |
(-2,-6) |
|
Behemoth Bash
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
2 |
(2,8) |
|
Hop to It!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Unbending
- Defense cannot be lowered.
|
84 |
7 |
2 |
(1,-7) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
60 |
5 |
3 |
(2,-2) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
36 |
3 |
2 |
(2,2) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
96 |
8 |
3 |
(1,9) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
60 |
5 |
3 |
(-3,-1) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
96 |
8 |
3 |
(-1,7) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Emergency Huddle 1
- Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle.
|
96 |
8 |
3 |
(-1,-7) |
|
Wise Entry 1
- Raises the user’s Sp. Def by 1 stat rank when it enters a battle.
|
96 |
8 |
3 |
(-3,7) |
|
Take Hit: Supereffective ↑ Next 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move.
|
36 |
3 |
2 |
(-3,1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Metal Claw
:
Accuracy
+5
|
48 |
4 |
|
(-2,-2) |
|
Metal Claw
:
Power
+3
|
48 |
4 |
2 |
(-3,5) |
|
Metal Claw
:
Power
+3
|
48 |
4 |
2 |
(-3,-5) |
|
Metal Claw
:
Power
+3
|
48 |
4 |
|
(-2,2) |
|
Metal Claw
:
Power
+3
|
48 |
4 |
|
(-3,3) |
|
Metal Claw
:
Power
+3
|
48 |
4 |
|
(-3,-3) |
|
Behemoth Bash
:
Power
+2
|
48 |
4 |
|
(2,6) |
|
Behemoth Bash
:
Power
+2
|
48 |
4 |
2 |
(2,-8) |
|
Behemoth Bash
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
Behemoth Bash
:
Power
+2
|
48 |
4 |
|
(2,-6) |
|
Behemoth Bash
:
Power
+2
|
48 |
4 |
2 |
(3,9) |