Table of Contents
Trainer
Pokemon Info
Type | Poison |
---|---|
Weak Vs | Fire |
Role | ![]() |
Base Potential | ![]() |
Gender |
Female![]() |
Pokemon Description
Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Ariados is a mixed bag of good Moves with poor RNG and stat distribution that could be better. Because of this, some Moves are used more to fix weaknesses than play up strengths. For a 3 star Pokemon, this isn’t too bad, but there’s always room for improvement.
Potent Debuffs
Poisoning, even if the chance is small, is a great addition to a Move (ie., Cross Poison) that already guarantees an increased Critical Hit Rate. And even if it’s overly reliant on Poison, Venom Drench is still an extremely powerful Move--especially against Special Strike Enemies.
Hostile Environment 1 helps with that RNG too, so odds will only get better.
Critical Hitter
Cross Poison and Dire Hit both work to increase Ariados’ Critical Hit Rate, meaning that even if she isn’t always inflicting Poison, she will almost always land Critical hits.
Slow
“Move Like the Wind!” is a great Move, but it’s doing more to fix base stat weaknesses than work to Ariados’ strengths.
RNG Issues
The Passive Skill Hostile Environment 1 helps to improve the low probability of inflicting Poison with Cross Poison, but it doesn’t fix the overarching problem of Ariados’ Venom Drench and Sync Move both relying on Poisoned Enemies to be effective.
Critical Status Conditions
Having Teammates with better Poison Infliction RNG--or better yet, guaranteed Poison infliction--is best for Ariados.
A Supportive Teammate with “Dire Hit All” or “X Speed All” would be a great help for Ariados’ strengths and weaknesses.
Regardless, the more Teammates with Hostile Environment Passive Skills, the better.
Table of Contents
Moves
Type | ![]() |
---|---|
Category | ![]() |
Power |
38 / 45
|
Accuracy | 100 |
Target | An opponent |
Cost |
Category | ![]() |
---|---|
Power |
0 / 0
|
Accuracy | 0 |
Target | Self |
Uses | 2 |
Type | ![]() |
---|---|
Category | ![]() |
Power |
0 / 0
|
Accuracy | 100 |
Target | All opponents |
Cost |
Category | ![]() |
---|---|
Power |
0 / 0
|
Accuracy | 0 |
Target | Self |
Uses | 2 |
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 200 / 240 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
This move’s power increases if the target is poisoned or badly poisoned.
Passive Skills
Raises the chance of inflicting status conditions with the additional effects of moves.
Team Skills
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Poison-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4