Table of Contents
Jasmine (Holiday 2022) & Mega Ampharos
Other Forms
Trainer
Pokemon Info
Stats
Moves
Type
|
Electric
|
Category
|
|
Power
|
17
/
20
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Applies the Supereffective ↑ Next effect to an ally.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Raises an ally’s Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
Type |
Electric |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Ampharos until the end of battle.
Debut Regen
Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
Team Critical Command 9
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s Trainer uses a move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Jasmine (Holiday 2022) & Ampharos
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
24 |
2 |
|
(3,5) |
|
HP
+40
|
84 |
7 |
|
(3,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-3) |
|
Snowy Night’s Guide Electric Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Snowy Night’s Guide Electric Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Thunder Shock
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
120 |
10 |
2 |
(2,8) |
|
Thunder Shock
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(2,-10) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(2,-8) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-9) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(3,-9) |
|
Comforting Light!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Comforting Light!
:
Mighty Friend 9
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
|
120 |
10 |
3 |
(-1,7) |
|
Comforting Light!
:
Clever Friend 9
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank.
|
120 |
10 |
3 |
(-3,7) |
|
Super Effective ↑
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Lithe
- Prevents the user from getting paralyzed.
|
60 |
5 |
|
(3,-5) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
2 |
(-3,-5) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(1,-7) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Turbo Charge 2
- Quickly charges the move gauge when the field is Electric Terrain.
|
120 |
10 |
2 |
(1,7) |
|
Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
96 |
8 |
2 |
(3,9) |
|
Team Shout 4
- Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
|
120 |
10 |
3 |
(2,10) |
|
Team Fierce Entry 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(-1,5) |
|
Team Grand Entry 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
2 |
(-3,5) |
|
Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-1,-7) |
|
Static Cling 9
- Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(1,5) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Thunder Shock
:
Power
+4
|
36 |
3 |
|
(2,-6) |