Table of Contents
Kali (Furisode Girl) & Azumarill
Trainer
Pokemon Info
Pokemon Description
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Stats
Moves
Type
|
Fairy
|
Category
|
|
Power
|
46
/
55
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
The more damage dealt to the target, the more it restores the user’s HP.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense of all allied sync pairs by 2 stat ranks.
Type
|
Water
|
Category
|
|
Power
|
49
/
58
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of lowering the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
Type |
Fairy |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Quick Tempo
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Fire Guard
Reduces damage when the user is attacked by Fire-type moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Kali (Furisode Girl) & Azumarill
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(3,-7) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
24 |
2 |
|
(2,-6) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+10
|
48 |
4 |
2 |
(1,-7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,9) |
|
Beautiful Design Fairy Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Beautiful Design Fairy Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Bubble Beam
:
On a Roll 4
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
|
108 |
9 |
3 |
(-3,7) |
|
Bubble Beam
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
X Defense All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Draining Kiss
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Strong and Stylish!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
|
(-2,-2) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(2,-4) |
|
Antifreeze
- Prevents the user from becoming frozen.
|
60 |
5 |
|
(2,4) |
|
First Aid 2
- Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
|
96 |
8 |
2 |
(3,-9) |
|
Stoic 4
- Has a chance (50%) of raising the user’s Defense by one stat rank when its Pokémon uses a move.
|
96 |
8 |
3 |
(-3,-7) |
|
Grass Guard
- Reduces damage when the user is attacked by Grass-type moves.
|
84 |
7 |
3 |
(-1,7) |
|
Ice Guard
- Reduces damage when the user is attacked by Ice-type moves.
|
84 |
7 |
2 |
(-1,5) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
3 |
(1,9) |
|
Smart Cookie
- The more the user’s Sp. Def is raised, the more it powers up the user’s moves.
|
108 |
9 |
2 |
(-1,-5) |
|
Stat Leech 3
- Has a chance (40%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user’s stat by the same amount.
|
120 |
10 |
3 |
(2,10) |
|
Sync Wall
- Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.
|
96 |
8 |
3 |
(1,-9) |
|
Team Wise Entry 1
- Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle.
|
96 |
8 |
3 |
(-1,-7) |
|
Panic Button
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
|
120 |
10 |
3 |
(2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Draining Kiss
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Draining Kiss
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Draining Kiss
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-3,5) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-1,3) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-2,4) |