Table of Contents
Trainer
Pokemon Info
Pokemon Description
When it isn’t battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.
Stats
Pokemon Analysis
Moves
Type
|
Dragon
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Type
|
Fire
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Leaves the target burned.
Type
|
Dragon
|
Category
|
|
Power
|
120
/
144
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Lowers the target’s Attack, Defense, and Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 4 stat ranks. Raises the user’s Speed by 1 stat rank. Raises the user’s critical-hit rate by 3 stat ranks.
Max Move
Type
|
Dragon
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Lowers the Attack of all opposing sync pairs by 2 stat ranks.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Applies the Damage Guard Next effect to an ally.
Type
|
Dragon
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Lowers the Attack of all opposing sync pairs by 2 stat ranks.
Type |
Dragon |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the target’s stats are lowered, the greater the power of this attack.
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Unfortunate Strike 9
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Leon (Alt.) & Dragapult
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Will-O-Wisp
:
Accuracy
+10
|
60 |
5 |
2 |
(-2,-4) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,7) |
|
Attack
+5
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+10
|
24 |
2 |
|
(-1,5) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,5) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Rise to the Peak Dragon Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Rise to the Peak Dragon Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Will-O-Wisp
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-3,-3) |
|
Will-O-Wisp
:
Flabbergast 9
- Leaves the target confused when the user’s move targeting that opponent is successful.
|
96 |
8 |
2 |
(-3,-5) |
|
Will-O-Wisp
:
Go Viral 9
- When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
|
120 |
10 |
4 |
(0,8) |
|
Dragon Darts
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-1,7) |
|
Dragon Darts
:
Punishing Strike 9
- Lowers the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, lowers the target’s Defense by 1 stat rank for each hit.
|
120 |
10 |
5 |
(0,10) |
|
Slashing Breaking Swipe
:
BOGO 9
- Applies the Free Move Next effect to the user when its move is successful.
|
120 |
10 |
5 |
(1,-7) |
|
Slashing Breaking Swipe
:
Hit Burned Opp: Stat ↓ 9
- Lowers one of the target’s following stats by 1 stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|
120 |
10 |
3 |
(1,-5) |
|
Let’s Have a Blast!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Let’s Have a Blast!
:
Berserker 2
- Raises the user’s Attack by 2 stat ranks when its move is successful.
|
120 |
10 |
3 |
(-2,10) |
|
Clearheaded
- Prevents the user from becoming confused.
|
60 |
5 |
|
(-2,4) |
|
Burn Synergy 1
- Powers up the user’s moves when the target is burned.
|
60 |
5 |
2 |
(0,4) |
|
Burn Synergy 3
- Powers up the user’s moves when the target is burned.
|
84 |
7 |
2 |
(2,8) |
|
Confusion Synergy 1
- Powers up the user’s moves when the target is confused.
|
48 |
4 |
2 |
(3,-3) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(3,-5) |
|
Scorching Sync 5
- Powers up the user’s sync move when the target is burned.
|
120 |
10 |
3 |
(-2,-6) |
|
Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
|
60 |
5 |
2 |
(0,-4) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
4 |
(-1,-7) |
|
MAX Countdown 1
- Reduces the user’s sync move countdown by 1 after using its max move.
|
120 |
10 |
3 |
(-1,9) |
|
MAX Damage Guard
- Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
|
96 |
8 |
2 |
(-3,9) |
|
MAX Regen
- Applies the Gradual Healing effect to the user after using its max move.
|
84 |
7 |
2 |
(3,9) |
|
Status Immunity
- Status conditions cannot be inflicted on the user.
|
120 |
10 |
3 |
(2,-6) |
|
Brawn Sync 5
- Powers up the user’s sync move when its Attack is raised.
|
120 |
10 |
3 |
(1,9) |
|
Hit Burned Opp: Supereffective ↑ Next 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent.
|
120 |
10 |
3 |
(-1,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dragon Darts
:
Power
+1
|
36 |
3 |
|
(3,5) |
|
Dragon Darts
:
Power
+1
|
36 |
3 |
|
(2,6) |
|
Dragon Darts
:
Power
+1
|
36 |
3 |
2 |
(1,7) |
|
Dragon Darts
:
Power
+1
|
36 |
3 |
|
(-2,6) |
|
Dragon Darts
:
Power
+1
|
36 |
3 |
|
(-3,7) |
|
Slashing Breaking Swipe
:
Power
+2
|
36 |
3 |
2 |
(2,-4) |
|
Slashing Breaking Swipe
:
Power
+2
|
36 |
3 |
|
(-1,-3) |
|
Slashing Breaking Swipe
:
Power
+2
|
36 |
3 |
|
(2,-2) |
|
Slashing Breaking Swipe
:
Power
+2
|
36 |
3 |
|
(1,-3) |
|
Slashing Breaking Swipe
:
Power
+2
|
36 |
3 |
|
(-2,-2) |
|
Max Wyrmwind
:
Power
+100
|
96 |
8 |
3 |
(2,10) |