Table of Contents
Trainer
Pokemon Info
Pokemon Description
If areas of Cloyster’s very hard shell get damaged, those areas swell, gradually growing into large sharp spikes.
Stats
Moves
Type
|
Ice
|
Category
|
|
Power
|
15
/
18
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Attacks the target two to five times in a row.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack of all allied sync pairs by 2 stat ranks.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
Applies the Damage Guard Next effect to the user.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Defense of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Enduring effect to all allied sync pairs.
Type |
Ice |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
No Quarter
Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
Recharging Strike 4
Has a chance (50%) of charging the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user’s move gauge by one for each hit.
Restoring Strike 2
Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Lorelei & Cloyster
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,5) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+40
|
84 |
7 |
3 |
(-1,7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(-2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(1,-7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-5) |
|
Unbreakable Will Ice Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Unbreakable Will Ice Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Attack All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
X Attack All
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-3,-7) |
|
X Attack All
:
Fleet Feet 1
- Raises the user’s Speed by 1 stat rank when its move is successful.
|
60 |
5 |
2 |
(-3,-5) |
|
Icicle Spear
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Protect
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Good Answer!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Snow Shelter
- Protects the user from damage from a hailstorm.
|
60 |
5 |
|
(2,-4) |
|
Vigilance
- Protects the user against critical hits.
|
120 |
10 |
3 |
(1,9) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-1,-7) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(-1,-5) |
|
Revenge Boost 2
- Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.
|
96 |
8 |
2 |
(-1,5) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
|
108 |
9 |
2 |
(3,9) |
|
Emergency Barrier
- Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
|
84 |
7 |
2 |
(3,-9) |
|
Punishing Strike 1
- Has a chance (20%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Defense by 1 stat rank for each hit.
|
120 |
10 |
3 |
(-3,7) |
|
Tripping Strike 1
- Has a chance (20%) of lowering the target’s Speed by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Speed by 1 stat rank for each hit.
|
84 |
7 |
2 |
(-3,5) |
|
Team Mighty Sync 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move. This effect can activate only once per battle.
|
120 |
10 |
3 |
(2,-10) |
|
Initial Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Icicle Spear
:
Power
+1
|
36 |
3 |
|
(2,-6) |
|
Icicle Spear
:
Power
+1
|
36 |
3 |
|
(2,6) |
|
Icicle Spear
:
Power
+1
|
36 |
3 |
|
(3,-7) |
|
Icicle Spear
:
Power
+1
|
36 |
3 |
2 |
(1,7) |
|
Icicle Spear
:
Power
+1
|
36 |
3 |
|
(3,7) |