Table of Contents
Trainer
Pokemon Info
Pokemon Description
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Stats
Moves
Type
|
Electric
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Leaves the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack of all allied sync pairs by 2 stat ranks.
Type
|
Electric
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Posthaste 4
Has a chance (50%) of raising the user’s Speed by two stat ranks when it is hit by an attack move.
Lithe
Prevents the user from getting paralyzed.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Lt. Surge & Raichu
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
Attack
+5
|
24 |
2 |
|
(1,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+10
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-7) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Zap-tastic Electric Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Zap-tastic Electric Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Attack All
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-6) |
|
X Attack All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Thunder Punch
:
Fast-Track 3
- Has a chance (40%) of raising the user’s Speed by one stat rank when its Pokémon uses a move.
|
72 |
6 |
2 |
(1,7) |
|
Thunder Punch
:
Move Gauge Refresh 1
- Has a chance (20%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(2,6) |
|
Thunder Punch
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Thunder Wave
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-8) |
|
Ten-hut!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,6) |
|
Ten-hut!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
96 |
8 |
3 |
(2,10) |
|
Stalwart
- Sp. Def cannot be lowered.
|
96 |
8 |
2 |
(-1,-5) |
|
Unbending
- Defense cannot be lowered.
|
96 |
8 |
3 |
(-1,-7) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(1,9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
96 |
8 |
2 |
(-1,5) |
|
Toughen Up 1
- Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,9) |
|
Tighten Up 1
- Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,-9) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(-1,7) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
96 |
8 |
3 |
(1,-9) |
|
Team Fast-Track 4
- Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunder Wave
:
Accuracy
+10
|
48 |
4 |
|
(2,-6) |
|
Thunder Punch
:
Power
+2
|
36 |
3 |
|
(3,-5) |
|
Thunder Punch
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Thunder Punch
:
Power
+2
|
36 |
3 |
|
(3,-7) |
|
Thunder Punch
:
Power
+2
|
36 |
3 |
|
(2,-4) |
|
Thunder Punch
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Thunder Punch
:
Power
+2
|
36 |
3 |
|
(2,4) |