Table of Contents
Trainer
Pokemon Info
Pokemon Description
When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.
Table of Contents
Stats
Table of Contents
Moves
Type |
Flying |
Category |
 |
Power |
146 / 175
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Restores the user’s HP based on the amount of damage dealt to the target. Each use restores up to half of the user’s maximum HP.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Dark |
Category |
 |
Power |
95 / 114
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a small chance of making the target flinch.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Charges the user’s move gauge by two. Reduces the user’s sync move countdown by one. Sharply raises the user’s critical-hit rate. Lowers the user’s Defense and Sp. Def.
Type |
Flying |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Healthy Healing
Makes the user gradually heal itself if its HP is full when it enters a battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Flying-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Lysandre & Yveltal
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-3,3) |
|
HP
+20
|
48 |
4 |
2 |
(3,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,-5) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-1,5) |
|
Cleansing Oblivion Wing
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Cleansing Oblivion Wing
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Dark Pulse
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
96 |
8 |
3 |
(3,-5) |
|
Dark Pulse
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
96 |
8 |
3 |
(-1,-9) |
|
Dark Pulse
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Dark Pulse
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-3,-7) |
|
Oblivion Wing
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Oblivion Wing
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(3,7) |
|
End the World!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Unflappable
- Prevents the Pokémon from flinching.
|
60 |
5 |
|
(1,-3) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate when the Pokémon enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Rejuvenate 6
- Charges the user’s move gauge by six after using a sync move.
|
120 |
10 |
3 |
(-2,6) |
|
HP Advantage 2
- The more HP the user has remaining, the more it powers up moves.
|
120 |
10 |
3 |
(1,9) |
|
Harry 2
- Powers up moves when the target is flinching.
|
120 |
10 |
3 |
(-2,-10) |
|
Healthy Buffer 5
- Reduces damage when the user is hit by an attack move when its HP is full.
|
120 |
10 |
3 |
(-3,5) |
|
Stat Reboot 4
- Once per battle, has a good chance of returning the user’s lowered stats to normal when in a pinch.
|
120 |
10 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dark Pulse
:
Power
+3
|
48 |
4 |
|
(3,-1) |
|
Dark Pulse
:
Power
+3
|
48 |
4 |
2 |
(-3,-9) |
|
Dark Pulse
:
Power
+3
|
48 |
4 |
|
(-2,-6) |
|
Dark Pulse
:
Power
+3
|
48 |
4 |
2 |
(2,-4) |
|
Dark Pulse
:
Power
+3
|
48 |
4 |
2 |
(-1,-7) |
|
Oblivion Wing
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Oblivion Wing
:
Power
+2
|
36 |
3 |
|
(-3,1) |
|
Oblivion Wing
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Oblivion Wing
:
Power
+3
|
48 |
4 |
2 |
(-2,4) |
|
Oblivion Wing
:
Power
+3
|
48 |
4 |
2 |
(1,7) |